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wxWidgets/wxPython/BUILD.osx.txt
2003-03-06 22:08:30 +00:00

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Building wxPython on Mac OS X
-----------------------------
These are the steps I have used for building wxPython on Mac OS X 10.x
with the Apple Developer Tools, a.k.a the Darwin version. I assume
that you know your way around a command line and that you know how to
get things from various CVS repositories as needed.
1. "MacPython-OSX" 2.3 is required. There is a disk image with an
installer package in the wxPython Sourceforge download area, in
this group:
http://sourceforge.net/project/showfiles.php?group_id=10718&release_id=84730
If, for some reason you need to build your own Python, get the
source from www.python.org and follow the instructions in the
Mac/OSX/README file to build and install the Python.framework and
Python tools.
One last thing, make sure that /usr/local/bin is in your PATH
environment variable since that is where the new python and pythonw
commands will be located.
2. In a wxWindows CVS tree make a build directory. (You can also use
a CVS snapshot located in http://wxwindows.org/snapshots/ or the
released wxPythonSrc-*.tr.gz archive.)
cd ~/proj/wxWindows # or wherever you put it
mkdir build
3. Run configure from that build directory.
cd build
../configure --with-mac --with-opengl --enable-debug
4. Make and install wxMac.
make
sudo make install
5. Build and install wxPython.
cd ../wxPython
python setup.py build install
6. Test. Just navigate in the Finder to the demo directory and double
click demo.py, or simple.py, or whatever you want to run. Or from
a command line you can run it this way:
cd demo
pythonw demo.py
7. Figure out what's wrong, figure out how to fix it, and then send
the patches to me. <wink>
--Robin