Building wxPython on Mac OS X ----------------------------- These are the steps I have used for building wxPython on Mac OS X 10.x with the Apple Developer Tools, a.k.a the Darwin version. I assume that you know your way around a command line and that you know how to get things from various CVS repositories as needed. 1. "MacPython-OSX" 2.3 is required. There is a disk image with an installer package in the wxPython Sourceforge download area, in this group: http://sourceforge.net/project/showfiles.php?group_id=10718&release_id=84730 If, for some reason you need to build your own Python, get the source from www.python.org and follow the instructions in the Mac/OSX/README file to build and install the Python.framework and Python tools. One last thing, make sure that /usr/local/bin is in your PATH environment variable since that is where the new python and pythonw commands will be located. 2. In a wxWindows CVS tree make a build directory. (You can also use a CVS snapshot located in http://wxwindows.org/snapshots/ or the released wxPythonSrc-*.tr.gz archive.) cd ~/proj/wxWindows # or wherever you put it mkdir build 3. Run configure from that build directory. cd build ../configure --with-mac --with-opengl --enable-debug 4. Make and install wxMac. make sudo make install 5. Build and install wxPython. cd ../wxPython python setup.py build install 6. Test. Just navigate in the Finder to the demo directory and double click demo.py, or simple.py, or whatever you want to run. Or from a command line you can run it this way: cd demo pythonw demo.py 7. Figure out what's wrong, figure out how to fix it, and then send the patches to me. --Robin