Files
wxWidgets/src/msw/gsockmsw.c
2002-04-16 07:43:04 +00:00

289 lines
7.0 KiB
C

/* -------------------------------------------------------------------------
* Project: GSocket (Generic Socket)
* Name: gsockmsw.c
* Author: Guillermo Rodriguez Garcia <guille@iies.es>
* Purpose: GSocket GUI-specific MSW code
* CVSID: $Id$
* -------------------------------------------------------------------------
*/
/*
* PLEASE don't put C++ comments here - this is a C source file.
*/
/* including rasasync.h (included from windows.h itself included from
* wx/setup.h and/or winsock.h results in this warning for
* RPCNOTIFICATION_ROUTINE
*/
#ifdef _MSC_VER
# pragma warning(disable:4115) /* named type definition in parentheses */
#endif
#ifndef __GSOCKET_STANDALONE__
#include "wx/defs.h"
#include "wx/setup.h"
#endif
#if wxUSE_SOCKETS || defined(__GSOCKET_STANDALONE__)
#ifndef __GSOCKET_STANDALONE__
#include "wx/msw/gsockmsw.h"
#include "wx/gsocket.h"
#define INSTANCE wxGetInstance()
#else
#include "gsockmsw.h"
#include "gsocket.h"
/* If not using wxWindows, a global var called hInst must
* be available and it must contain the app's instance
* handle.
*/
#define INSTANCE hInst
#endif /* __GSOCKET_STANDALONE__ */
#include <assert.h>
#include <string.h>
#include <stdio.h>
#include <stdlib.h>
#include <stddef.h>
#include <ctype.h>
#include <winsock.h>
#ifdef _MSC_VER
# pragma warning(default:4115) /* named type definition in parentheses */
#endif
#define CLASSNAME TEXT("_GSocket_Internal_Window_Class")
#define WINDOWNAME TEXT("_GSocket_Internal_Window_Name")
/* Maximum number of different GSocket objects at a given time.
* This value can be modified at will, but it CANNOT be greater
* than (0x7FFF - WM_USER + 1)
*/
#define MAXSOCKETS 1024
#if (MAXSOCKETS > (0x7FFF - WM_USER + 1))
#error "MAXSOCKETS is too big!"
#endif
/* Global variables */
extern HINSTANCE INSTANCE;
static HWND hWin;
static CRITICAL_SECTION critical;
static GSocket* socketList[MAXSOCKETS];
static int firstAvailable;
/* Global initializers */
int GSocket_Init(void)
{
WSADATA wsaData;
WNDCLASS winClass;
int i;
/* Create internal window for event notifications */
winClass.style = 0;
winClass.lpfnWndProc = _GSocket_Internal_WinProc;
winClass.cbClsExtra = 0;
winClass.cbWndExtra = 0;
winClass.hInstance = INSTANCE;
winClass.hIcon = (HICON) NULL;
winClass.hCursor = (HCURSOR) NULL;
winClass.hbrBackground = (HBRUSH) NULL;
winClass.lpszMenuName = (LPCTSTR) NULL;
winClass.lpszClassName = CLASSNAME;
RegisterClass(&winClass);
hWin = CreateWindow(CLASSNAME,
WINDOWNAME,
0, 0, 0, 0, 0,
(HWND) NULL, (HMENU) NULL, INSTANCE, (LPVOID) NULL);
if (!hWin) return FALSE;
/* Initialize socket list */
InitializeCriticalSection(&critical);
for (i = 0; i < MAXSOCKETS; i++)
{
socketList[i] = NULL;
}
firstAvailable = 0;
/* Initialize WinSocket */
return (WSAStartup((1 << 8) | 1, &wsaData) == 0);
}
void GSocket_Cleanup(void)
{
/* Destroy internal window */
DestroyWindow(hWin);
UnregisterClass(CLASSNAME, INSTANCE);
/* Delete critical section */
DeleteCriticalSection(&critical);
/* Cleanup WinSocket */
WSACleanup();
}
/* Per-socket GUI initialization / cleanup */
int _GSocket_GUI_Init(GSocket *socket)
{
int i;
/* Allocate a new message number for this socket */
EnterCriticalSection(&critical);
i = firstAvailable;
while (socketList[i] != NULL)
{
i = (i + 1) % MAXSOCKETS;
if (i == firstAvailable) /* abort! */
{
LeaveCriticalSection(&critical);
return FALSE;
}
}
socketList[i] = socket;
firstAvailable = (i + 1) % MAXSOCKETS;
socket->m_msgnumber = (i + WM_USER);
LeaveCriticalSection(&critical);
return TRUE;
}
void _GSocket_GUI_Destroy(GSocket *socket)
{
/* Remove the socket from the list */
EnterCriticalSection(&critical);
socketList[(socket->m_msgnumber - WM_USER)] = NULL;
LeaveCriticalSection(&critical);
}
/* Windows proc for asynchronous event handling */
LRESULT CALLBACK _GSocket_Internal_WinProc(HWND hWnd,
UINT uMsg,
WPARAM wParam,
LPARAM lParam)
{
GSocket *socket;
GSocketEvent event;
GSocketCallback cback;
char *data;
if (uMsg >= WM_USER && uMsg <= (WM_USER + MAXSOCKETS - 1))
{
EnterCriticalSection(&critical);
socket = socketList[(uMsg - WM_USER)];
event = -1;
cback = NULL;
data = NULL;
/* Check that the socket still exists (it has not been
* destroyed) and for safety, check that the m_fd field
* is what we expect it to be.
*/
if ((socket != NULL) && (socket->m_fd == wParam))
{
switch WSAGETSELECTEVENT(lParam)
{
case FD_READ: event = GSOCK_INPUT; break;
case FD_WRITE: event = GSOCK_OUTPUT; break;
case FD_ACCEPT: event = GSOCK_CONNECTION; break;
case FD_CONNECT:
{
if (WSAGETSELECTERROR(lParam) != 0)
event = GSOCK_LOST;
else
event = GSOCK_CONNECTION;
break;
}
case FD_CLOSE: event = GSOCK_LOST; break;
}
if (event != -1)
{
cback = socket->m_cbacks[event];
data = socket->m_data[event];
if (event == GSOCK_LOST)
socket->m_detected = GSOCK_LOST_FLAG;
else
socket->m_detected |= (1 << event);
}
}
/* OK, we can now leave the critical section because we have
* already obtained the callback address (we make no further
* accesses to socket->whatever). However, the app should
* be prepared to handle events from a socket that has just
* been closed!
*/
LeaveCriticalSection(&critical);
if (cback != NULL)
(cback)(socket, event, data);
return (LRESULT) 0;
}
else
return DefWindowProc(hWnd, uMsg, wParam, lParam);
}
/* _GSocket_Enable_Events:
* Enable all event notifications; we need to be notified of all
* events for internal processing, but we will only notify users
* when an appropiate callback function has been installed.
*/
void _GSocket_Enable_Events(GSocket *socket)
{
assert (socket != NULL);
if (socket->m_fd != INVALID_SOCKET)
{
/* We could probably just subscribe to all events regardless
* of the socket type, but MS recommends to do it this way.
*/
long lEvent = socket->m_server?
FD_ACCEPT : (FD_READ | FD_WRITE | FD_CONNECT | FD_CLOSE);
WSAAsyncSelect(socket->m_fd, hWin, socket->m_msgnumber, lEvent);
}
}
/* _GSocket_Disable_Events:
* Disable event notifications (when shutdowning the socket)
*/
void _GSocket_Disable_Events(GSocket *socket)
{
assert (socket != NULL);
if (socket->m_fd != INVALID_SOCKET)
{
WSAAsyncSelect(socket->m_fd, hWin, socket->m_msgnumber, 0);
}
}
#else /* !wxUSE_SOCKETS */
/*
* Translation unit shouldn't be empty, so include this typedef to make the
* compiler (VC++ 6.0, for example) happy
*/
typedef void (*wxDummy)();
#endif /* wxUSE_SOCKETS || defined(__GSOCKET_STANDALONE__) */