git-svn-id: https://svn.wxwidgets.org/svn/wx/wxWidgets/trunk@15156 c3d73ce0-8a6f-49c7-b76d-6d57e0e08775
289 lines
7.0 KiB
C
289 lines
7.0 KiB
C
/* -------------------------------------------------------------------------
|
|
* Project: GSocket (Generic Socket)
|
|
* Name: gsockmsw.c
|
|
* Author: Guillermo Rodriguez Garcia <guille@iies.es>
|
|
* Purpose: GSocket GUI-specific MSW code
|
|
* CVSID: $Id$
|
|
* -------------------------------------------------------------------------
|
|
*/
|
|
|
|
/*
|
|
* PLEASE don't put C++ comments here - this is a C source file.
|
|
*/
|
|
|
|
/* including rasasync.h (included from windows.h itself included from
|
|
* wx/setup.h and/or winsock.h results in this warning for
|
|
* RPCNOTIFICATION_ROUTINE
|
|
*/
|
|
#ifdef _MSC_VER
|
|
# pragma warning(disable:4115) /* named type definition in parentheses */
|
|
#endif
|
|
|
|
#ifndef __GSOCKET_STANDALONE__
|
|
#include "wx/defs.h"
|
|
#include "wx/setup.h"
|
|
#endif
|
|
|
|
#if wxUSE_SOCKETS || defined(__GSOCKET_STANDALONE__)
|
|
|
|
#ifndef __GSOCKET_STANDALONE__
|
|
|
|
#include "wx/msw/gsockmsw.h"
|
|
#include "wx/gsocket.h"
|
|
|
|
#define INSTANCE wxGetInstance()
|
|
|
|
#else
|
|
|
|
#include "gsockmsw.h"
|
|
#include "gsocket.h"
|
|
|
|
/* If not using wxWindows, a global var called hInst must
|
|
* be available and it must contain the app's instance
|
|
* handle.
|
|
*/
|
|
#define INSTANCE hInst
|
|
|
|
#endif /* __GSOCKET_STANDALONE__ */
|
|
|
|
#include <assert.h>
|
|
#include <string.h>
|
|
#include <stdio.h>
|
|
#include <stdlib.h>
|
|
#include <stddef.h>
|
|
#include <ctype.h>
|
|
|
|
#include <winsock.h>
|
|
|
|
#ifdef _MSC_VER
|
|
# pragma warning(default:4115) /* named type definition in parentheses */
|
|
#endif
|
|
|
|
#define CLASSNAME TEXT("_GSocket_Internal_Window_Class")
|
|
#define WINDOWNAME TEXT("_GSocket_Internal_Window_Name")
|
|
|
|
/* Maximum number of different GSocket objects at a given time.
|
|
* This value can be modified at will, but it CANNOT be greater
|
|
* than (0x7FFF - WM_USER + 1)
|
|
*/
|
|
#define MAXSOCKETS 1024
|
|
|
|
#if (MAXSOCKETS > (0x7FFF - WM_USER + 1))
|
|
#error "MAXSOCKETS is too big!"
|
|
#endif
|
|
|
|
|
|
/* Global variables */
|
|
|
|
extern HINSTANCE INSTANCE;
|
|
static HWND hWin;
|
|
static CRITICAL_SECTION critical;
|
|
static GSocket* socketList[MAXSOCKETS];
|
|
static int firstAvailable;
|
|
|
|
/* Global initializers */
|
|
|
|
int GSocket_Init(void)
|
|
{
|
|
WSADATA wsaData;
|
|
WNDCLASS winClass;
|
|
int i;
|
|
|
|
/* Create internal window for event notifications */
|
|
winClass.style = 0;
|
|
winClass.lpfnWndProc = _GSocket_Internal_WinProc;
|
|
winClass.cbClsExtra = 0;
|
|
winClass.cbWndExtra = 0;
|
|
winClass.hInstance = INSTANCE;
|
|
winClass.hIcon = (HICON) NULL;
|
|
winClass.hCursor = (HCURSOR) NULL;
|
|
winClass.hbrBackground = (HBRUSH) NULL;
|
|
winClass.lpszMenuName = (LPCTSTR) NULL;
|
|
winClass.lpszClassName = CLASSNAME;
|
|
|
|
RegisterClass(&winClass);
|
|
hWin = CreateWindow(CLASSNAME,
|
|
WINDOWNAME,
|
|
0, 0, 0, 0, 0,
|
|
(HWND) NULL, (HMENU) NULL, INSTANCE, (LPVOID) NULL);
|
|
|
|
if (!hWin) return FALSE;
|
|
|
|
/* Initialize socket list */
|
|
InitializeCriticalSection(&critical);
|
|
|
|
for (i = 0; i < MAXSOCKETS; i++)
|
|
{
|
|
socketList[i] = NULL;
|
|
}
|
|
firstAvailable = 0;
|
|
|
|
/* Initialize WinSocket */
|
|
return (WSAStartup((1 << 8) | 1, &wsaData) == 0);
|
|
}
|
|
|
|
void GSocket_Cleanup(void)
|
|
{
|
|
/* Destroy internal window */
|
|
DestroyWindow(hWin);
|
|
UnregisterClass(CLASSNAME, INSTANCE);
|
|
|
|
/* Delete critical section */
|
|
DeleteCriticalSection(&critical);
|
|
|
|
/* Cleanup WinSocket */
|
|
WSACleanup();
|
|
}
|
|
|
|
/* Per-socket GUI initialization / cleanup */
|
|
|
|
int _GSocket_GUI_Init(GSocket *socket)
|
|
{
|
|
int i;
|
|
|
|
/* Allocate a new message number for this socket */
|
|
EnterCriticalSection(&critical);
|
|
|
|
i = firstAvailable;
|
|
while (socketList[i] != NULL)
|
|
{
|
|
i = (i + 1) % MAXSOCKETS;
|
|
|
|
if (i == firstAvailable) /* abort! */
|
|
{
|
|
LeaveCriticalSection(&critical);
|
|
return FALSE;
|
|
}
|
|
}
|
|
socketList[i] = socket;
|
|
firstAvailable = (i + 1) % MAXSOCKETS;
|
|
socket->m_msgnumber = (i + WM_USER);
|
|
|
|
LeaveCriticalSection(&critical);
|
|
|
|
return TRUE;
|
|
}
|
|
|
|
void _GSocket_GUI_Destroy(GSocket *socket)
|
|
{
|
|
/* Remove the socket from the list */
|
|
EnterCriticalSection(&critical);
|
|
socketList[(socket->m_msgnumber - WM_USER)] = NULL;
|
|
LeaveCriticalSection(&critical);
|
|
}
|
|
|
|
/* Windows proc for asynchronous event handling */
|
|
|
|
LRESULT CALLBACK _GSocket_Internal_WinProc(HWND hWnd,
|
|
UINT uMsg,
|
|
WPARAM wParam,
|
|
LPARAM lParam)
|
|
{
|
|
GSocket *socket;
|
|
GSocketEvent event;
|
|
GSocketCallback cback;
|
|
char *data;
|
|
|
|
if (uMsg >= WM_USER && uMsg <= (WM_USER + MAXSOCKETS - 1))
|
|
{
|
|
EnterCriticalSection(&critical);
|
|
socket = socketList[(uMsg - WM_USER)];
|
|
event = -1;
|
|
cback = NULL;
|
|
data = NULL;
|
|
|
|
/* Check that the socket still exists (it has not been
|
|
* destroyed) and for safety, check that the m_fd field
|
|
* is what we expect it to be.
|
|
*/
|
|
if ((socket != NULL) && (socket->m_fd == wParam))
|
|
{
|
|
switch WSAGETSELECTEVENT(lParam)
|
|
{
|
|
case FD_READ: event = GSOCK_INPUT; break;
|
|
case FD_WRITE: event = GSOCK_OUTPUT; break;
|
|
case FD_ACCEPT: event = GSOCK_CONNECTION; break;
|
|
case FD_CONNECT:
|
|
{
|
|
if (WSAGETSELECTERROR(lParam) != 0)
|
|
event = GSOCK_LOST;
|
|
else
|
|
event = GSOCK_CONNECTION;
|
|
break;
|
|
}
|
|
case FD_CLOSE: event = GSOCK_LOST; break;
|
|
}
|
|
|
|
if (event != -1)
|
|
{
|
|
cback = socket->m_cbacks[event];
|
|
data = socket->m_data[event];
|
|
|
|
if (event == GSOCK_LOST)
|
|
socket->m_detected = GSOCK_LOST_FLAG;
|
|
else
|
|
socket->m_detected |= (1 << event);
|
|
}
|
|
}
|
|
|
|
/* OK, we can now leave the critical section because we have
|
|
* already obtained the callback address (we make no further
|
|
* accesses to socket->whatever). However, the app should
|
|
* be prepared to handle events from a socket that has just
|
|
* been closed!
|
|
*/
|
|
LeaveCriticalSection(&critical);
|
|
|
|
if (cback != NULL)
|
|
(cback)(socket, event, data);
|
|
|
|
return (LRESULT) 0;
|
|
}
|
|
else
|
|
return DefWindowProc(hWnd, uMsg, wParam, lParam);
|
|
}
|
|
|
|
/* _GSocket_Enable_Events:
|
|
* Enable all event notifications; we need to be notified of all
|
|
* events for internal processing, but we will only notify users
|
|
* when an appropiate callback function has been installed.
|
|
*/
|
|
void _GSocket_Enable_Events(GSocket *socket)
|
|
{
|
|
assert (socket != NULL);
|
|
|
|
if (socket->m_fd != INVALID_SOCKET)
|
|
{
|
|
/* We could probably just subscribe to all events regardless
|
|
* of the socket type, but MS recommends to do it this way.
|
|
*/
|
|
long lEvent = socket->m_server?
|
|
FD_ACCEPT : (FD_READ | FD_WRITE | FD_CONNECT | FD_CLOSE);
|
|
|
|
WSAAsyncSelect(socket->m_fd, hWin, socket->m_msgnumber, lEvent);
|
|
}
|
|
}
|
|
|
|
/* _GSocket_Disable_Events:
|
|
* Disable event notifications (when shutdowning the socket)
|
|
*/
|
|
void _GSocket_Disable_Events(GSocket *socket)
|
|
{
|
|
assert (socket != NULL);
|
|
|
|
if (socket->m_fd != INVALID_SOCKET)
|
|
{
|
|
WSAAsyncSelect(socket->m_fd, hWin, socket->m_msgnumber, 0);
|
|
}
|
|
}
|
|
|
|
#else /* !wxUSE_SOCKETS */
|
|
|
|
/*
|
|
* Translation unit shouldn't be empty, so include this typedef to make the
|
|
* compiler (VC++ 6.0, for example) happy
|
|
*/
|
|
typedef void (*wxDummy)();
|
|
|
|
#endif /* wxUSE_SOCKETS || defined(__GSOCKET_STANDALONE__) */
|