/* ------------------------------------------------------------------------- * Project: GSocket (Generic Socket) * Name: gsockmsw.c * Author: Guillermo Rodriguez Garcia * Purpose: GSocket GUI-specific MSW code * CVSID: $Id$ * ------------------------------------------------------------------------- */ /* * PLEASE don't put C++ comments here - this is a C source file. */ /* including rasasync.h (included from windows.h itself included from * wx/setup.h and/or winsock.h results in this warning for * RPCNOTIFICATION_ROUTINE */ #ifdef _MSC_VER # pragma warning(disable:4115) /* named type definition in parentheses */ #endif #ifndef __GSOCKET_STANDALONE__ #include "wx/defs.h" #include "wx/setup.h" #endif #if wxUSE_SOCKETS || defined(__GSOCKET_STANDALONE__) #ifndef __GSOCKET_STANDALONE__ #include "wx/msw/gsockmsw.h" #include "wx/gsocket.h" #define INSTANCE wxGetInstance() #else #include "gsockmsw.h" #include "gsocket.h" /* If not using wxWindows, a global var called hInst must * be available and it must contain the app's instance * handle. */ #define INSTANCE hInst #endif /* __GSOCKET_STANDALONE__ */ #include #include #include #include #include #include #include #ifdef _MSC_VER # pragma warning(default:4115) /* named type definition in parentheses */ #endif #define CLASSNAME TEXT("_GSocket_Internal_Window_Class") #define WINDOWNAME TEXT("_GSocket_Internal_Window_Name") /* Maximum number of different GSocket objects at a given time. * This value can be modified at will, but it CANNOT be greater * than (0x7FFF - WM_USER + 1) */ #define MAXSOCKETS 1024 #if (MAXSOCKETS > (0x7FFF - WM_USER + 1)) #error "MAXSOCKETS is too big!" #endif /* Global variables */ extern HINSTANCE INSTANCE; static HWND hWin; static CRITICAL_SECTION critical; static GSocket* socketList[MAXSOCKETS]; static int firstAvailable; /* Global initializers */ int GSocket_Init(void) { WSADATA wsaData; WNDCLASS winClass; int i; /* Create internal window for event notifications */ winClass.style = 0; winClass.lpfnWndProc = _GSocket_Internal_WinProc; winClass.cbClsExtra = 0; winClass.cbWndExtra = 0; winClass.hInstance = INSTANCE; winClass.hIcon = (HICON) NULL; winClass.hCursor = (HCURSOR) NULL; winClass.hbrBackground = (HBRUSH) NULL; winClass.lpszMenuName = (LPCTSTR) NULL; winClass.lpszClassName = CLASSNAME; RegisterClass(&winClass); hWin = CreateWindow(CLASSNAME, WINDOWNAME, 0, 0, 0, 0, 0, (HWND) NULL, (HMENU) NULL, INSTANCE, (LPVOID) NULL); if (!hWin) return FALSE; /* Initialize socket list */ InitializeCriticalSection(&critical); for (i = 0; i < MAXSOCKETS; i++) { socketList[i] = NULL; } firstAvailable = 0; /* Initialize WinSocket */ return (WSAStartup((1 << 8) | 1, &wsaData) == 0); } void GSocket_Cleanup(void) { /* Destroy internal window */ DestroyWindow(hWin); UnregisterClass(CLASSNAME, INSTANCE); /* Delete critical section */ DeleteCriticalSection(&critical); /* Cleanup WinSocket */ WSACleanup(); } /* Per-socket GUI initialization / cleanup */ int _GSocket_GUI_Init(GSocket *socket) { int i; /* Allocate a new message number for this socket */ EnterCriticalSection(&critical); i = firstAvailable; while (socketList[i] != NULL) { i = (i + 1) % MAXSOCKETS; if (i == firstAvailable) /* abort! */ { LeaveCriticalSection(&critical); return FALSE; } } socketList[i] = socket; firstAvailable = (i + 1) % MAXSOCKETS; socket->m_msgnumber = (i + WM_USER); LeaveCriticalSection(&critical); return TRUE; } void _GSocket_GUI_Destroy(GSocket *socket) { /* Remove the socket from the list */ EnterCriticalSection(&critical); socketList[(socket->m_msgnumber - WM_USER)] = NULL; LeaveCriticalSection(&critical); } /* Windows proc for asynchronous event handling */ LRESULT CALLBACK _GSocket_Internal_WinProc(HWND hWnd, UINT uMsg, WPARAM wParam, LPARAM lParam) { GSocket *socket; GSocketEvent event; GSocketCallback cback; char *data; if (uMsg >= WM_USER && uMsg <= (WM_USER + MAXSOCKETS - 1)) { EnterCriticalSection(&critical); socket = socketList[(uMsg - WM_USER)]; event = -1; cback = NULL; data = NULL; /* Check that the socket still exists (it has not been * destroyed) and for safety, check that the m_fd field * is what we expect it to be. */ if ((socket != NULL) && (socket->m_fd == wParam)) { switch WSAGETSELECTEVENT(lParam) { case FD_READ: event = GSOCK_INPUT; break; case FD_WRITE: event = GSOCK_OUTPUT; break; case FD_ACCEPT: event = GSOCK_CONNECTION; break; case FD_CONNECT: { if (WSAGETSELECTERROR(lParam) != 0) event = GSOCK_LOST; else event = GSOCK_CONNECTION; break; } case FD_CLOSE: event = GSOCK_LOST; break; } if (event != -1) { cback = socket->m_cbacks[event]; data = socket->m_data[event]; if (event == GSOCK_LOST) socket->m_detected = GSOCK_LOST_FLAG; else socket->m_detected |= (1 << event); } } /* OK, we can now leave the critical section because we have * already obtained the callback address (we make no further * accesses to socket->whatever). However, the app should * be prepared to handle events from a socket that has just * been closed! */ LeaveCriticalSection(&critical); if (cback != NULL) (cback)(socket, event, data); return (LRESULT) 0; } else return DefWindowProc(hWnd, uMsg, wParam, lParam); } /* _GSocket_Enable_Events: * Enable all event notifications; we need to be notified of all * events for internal processing, but we will only notify users * when an appropiate callback function has been installed. */ void _GSocket_Enable_Events(GSocket *socket) { assert (socket != NULL); if (socket->m_fd != INVALID_SOCKET) { /* We could probably just subscribe to all events regardless * of the socket type, but MS recommends to do it this way. */ long lEvent = socket->m_server? FD_ACCEPT : (FD_READ | FD_WRITE | FD_CONNECT | FD_CLOSE); WSAAsyncSelect(socket->m_fd, hWin, socket->m_msgnumber, lEvent); } } /* _GSocket_Disable_Events: * Disable event notifications (when shutdowning the socket) */ void _GSocket_Disable_Events(GSocket *socket) { assert (socket != NULL); if (socket->m_fd != INVALID_SOCKET) { WSAAsyncSelect(socket->m_fd, hWin, socket->m_msgnumber, 0); } } #else /* !wxUSE_SOCKETS */ /* * Translation unit shouldn't be empty, so include this typedef to make the * compiler (VC++ 6.0, for example) happy */ typedef void (*wxDummy)(); #endif /* wxUSE_SOCKETS || defined(__GSOCKET_STANDALONE__) */