Made wxBitmap derive from wxGDIObject, Removed #ifdefs around destrctors for GDI lists (wxBrushList etc), Created wxEVT_COMMAND_SPINCTRL_UPDATE with obvious usage. git-svn-id: https://svn.wxwidgets.org/svn/wx/wxWidgets/trunk@4813 c3d73ce0-8a6f-49c7-b76d-6d57e0e08775
1292 lines
30 KiB
C++
1292 lines
30 KiB
C++
/////////////////////////////////////////////////////////////////////////////
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// Name: socket.cpp
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// Purpose: Socket handler classes
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// Authors: Guilhem Lavaux, Guillermo Rodriguez Garcia
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// Created: April 1997
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// Updated: September 1999
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// Copyright: (C) 1999, 1998, 1997, Guilhem Lavaux
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// (C) 1999, Guillermo Rodriguez Garcia
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// RCS_ID: $Id$
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// License: see wxWindows license
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/////////////////////////////////////////////////////////////////////////////
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#ifdef __GNUG__
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#pragma implementation "socket.h"
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#endif
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// For compilers that support precompilation, includes "wx.h".
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#include "wx/wxprec.h"
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#ifdef __BORLANDC__
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#pragma hdrstop
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#endif
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#if wxUSE_SOCKETS
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/////////////////////////////////////////////////////////////////////////////
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// wxWindows headers
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/////////////////////////////////////////////////////////////////////////////
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#include "wx/defs.h"
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#include "wx/object.h"
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#include "wx/string.h"
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#include "wx/timer.h"
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#include "wx/utils.h"
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#include "wx/module.h"
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#include "wx/log.h"
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#include "wx/intl.h"
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#include <stdlib.h>
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#include <string.h>
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#include <ctype.h>
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/////////////////////////////////////////////////////////////////////////////
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// wxSocket headers
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/////////////////////////////////////////////////////////////////////////////
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#include "wx/sckaddr.h"
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#include "wx/socket.h"
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#if defined(__WXMSW__) || defined(__WXPM__) || defined(__WXMOTIF__) || defined(__WXMAC__)
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#define PROCESS_EVENTS() wxYield()
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#elif defined(__WXGTK__)
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#include <gtk/gtk.h>
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#define PROCESS_EVENTS() gtk_main_iteration()
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#endif
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// --------------------------------------------------------------
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// ClassInfos
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// --------------------------------------------------------------
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#if !USE_SHARED_LIBRARY
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IMPLEMENT_CLASS(wxSocketBase, wxObject)
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IMPLEMENT_CLASS(wxSocketServer, wxSocketBase)
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IMPLEMENT_CLASS(wxSocketClient, wxSocketBase)
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IMPLEMENT_DYNAMIC_CLASS(wxSocketEvent, wxEvent)
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#endif
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class wxSocketState : public wxObject
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{
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public:
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bool notify_state;
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GSocketEventFlags evt_notify_state;
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wxSockFlags socket_flags;
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wxSocketBase::wxSockCbk c_callback;
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char *c_callback_data;
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public:
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wxSocketState() : wxObject() {}
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};
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// --------------------------------------------------------------
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// wxSocketBase ctor and dtor
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// --------------------------------------------------------------
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wxSocketBase::wxSocketBase(wxSockFlags _flags, wxSockType _type) :
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wxEvtHandler(),
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m_socket(NULL), m_id(-1),
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m_flags(_flags), m_type(_type),
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m_neededreq(0), m_notify_state(FALSE),
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m_connected(FALSE), m_establishing(FALSE),
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m_reading(FALSE), m_writing(FALSE),
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m_error(FALSE), m_lcount(0), m_timeout(600), m_states(),
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m_unread(NULL), m_unrd_size(0), m_unrd_cur(0),
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m_defering(NO_DEFER), m_defer_buffer(NULL), m_defer_timer(NULL),
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m_cbk(NULL), m_cdata(NULL)
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{
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}
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wxSocketBase::wxSocketBase() :
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wxEvtHandler(),
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m_socket(NULL), m_id(-1),
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m_flags(NONE), m_type(SOCK_UNINIT),
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m_neededreq(0), m_notify_state(FALSE),
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m_connected(FALSE), m_establishing(FALSE),
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m_reading(FALSE), m_writing(FALSE),
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m_error(FALSE), m_lcount(0), m_timeout(600), m_states(),
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m_unread(NULL), m_unrd_size(0), m_unrd_cur(0),
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m_defering(NO_DEFER), m_defer_buffer(NULL), m_defer_timer(NULL),
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m_cbk(NULL), m_cdata(NULL)
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{
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}
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wxSocketBase::~wxSocketBase()
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{
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if (m_unread)
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free(m_unread);
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// Shutdown and close the socket
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Close();
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// Destroy the GSocket object
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if (m_socket)
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GSocket_destroy(m_socket);
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}
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bool wxSocketBase::Close()
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{
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if (m_socket)
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{
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// Disable callbacks
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GSocket_UnsetCallback(m_socket, GSOCK_INPUT_FLAG | GSOCK_OUTPUT_FLAG |
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GSOCK_LOST_FLAG | GSOCK_CONNECTION_FLAG);
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// Shutdown the connection
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GSocket_Shutdown(m_socket);
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m_connected = FALSE;
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m_establishing = FALSE;
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}
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return TRUE;
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}
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// --------------------------------------------------------------
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// wxSocketBase basic IO operations
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// --------------------------------------------------------------
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// All IO operations {Read, Write, ReadMsg, WriteMsg, Peek,
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// Unread, Discard} update m_error and m_lcount.
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//
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// TODO: Should Connect, Accept and AcceptWith update m_error?
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class _wxSocketInternalTimer: public wxTimer
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{
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public:
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int *m_state;
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unsigned long m_new_val;
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void Notify()
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{
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*m_state = m_new_val; // Change the value
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}
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};
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wxUint32 wxSocketBase::DeferRead(char *buffer, wxUint32 nbytes)
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{
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// Timer for timeout
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_wxSocketInternalTimer timer;
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//wxLogMessage("Entrando a DeferRead, nbytes = %d", nbytes);
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wxASSERT(m_defering == NO_DEFER);
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// Set the defering mode to READ.
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m_defering = DEFER_READ;
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// Set the current buffer.
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m_defer_buffer = buffer;
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m_defer_nbytes = nbytes;
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m_defer_timer = &timer;
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timer.m_state = (int *)&m_defer_buffer;
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timer.m_new_val = 0;
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timer.Start(m_timeout * 1000, FALSE);
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// If the socket is readable, call DoDefer for the first time
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if (GSocket_Select(m_socket, GSOCK_INPUT_FLAG))
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{
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//wxLogMessage("Llamando al primer DoDefer");
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DoDefer();
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}
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// Wait for buffer completion.
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while (m_defer_buffer != NULL)
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PROCESS_EVENTS();
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timer.Stop();
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// Disable defering mode.
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m_defering = NO_DEFER;
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m_defer_timer = NULL;
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// Return the number of bytes read from the socket.
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//wxLogMessage("Saliendo de DeferRead: total: %d bytes", nbytes - m_defer_nbytes);
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return nbytes-m_defer_nbytes;
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}
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wxSocketBase& wxSocketBase::Read(char* buffer, wxUint32 nbytes)
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{
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// Mask read events
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m_reading = TRUE;
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m_lcount = _Read(buffer, nbytes);
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// If in WAITALL mode, all bytes should have been read.
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if (m_flags & WAITALL)
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m_error = (m_lcount != nbytes);
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else
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m_error = (m_lcount == 0);
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// Trigger another read event if there is still data available.
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m_reading = FALSE;
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// TODO: TriggerRead
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return *this;
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}
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wxUint32 wxSocketBase::_Read(char* buffer, wxUint32 nbytes)
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{
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int total;
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int ret = 1;
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// we try this even if the connection has already been closed.
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total = GetPushback(buffer, nbytes, FALSE);
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nbytes -= total;
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buffer += total;
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// If the socket is not connected, or we have got the whole
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// needed buffer, return immedately
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if (!m_connected || !m_socket || !nbytes)
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return total;
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// Possible combinations (they are checked in this order)
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// NOWAIT
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// SPEED | WAITALL
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// SPEED
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// WAITALL
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// NONE
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//
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if (m_flags & NOWAIT) // NOWAIT
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{
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GSocket_SetNonBlocking(m_socket, TRUE);
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ret = GSocket_Read(m_socket, buffer, nbytes);
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GSocket_SetNonBlocking(m_socket, FALSE);
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if (ret > 0)
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total += ret;
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}
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else if ((m_flags & SPEED) && (m_flags & WAITALL)) // SPEED, WAITALL
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{
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while (ret > 0 && nbytes > 0)
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{
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ret = GSocket_Read(m_socket, buffer, nbytes);
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total += ret;
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buffer += ret;
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nbytes -= ret;
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}
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// In case the last call was an error ...
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if (ret < 0)
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total++;
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}
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else if (m_flags & SPEED) // SPEED, !WAITALL
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{
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ret = GSocket_Read(m_socket, buffer, nbytes);
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if (ret > 0)
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total += ret;
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}
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else // NONE or WAITALL
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{
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ret = DeferRead(buffer, nbytes);
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if (ret > 0)
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total += ret;
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}
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return total;
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}
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wxSocketBase& wxSocketBase::ReadMsg(char* buffer, wxUint32 nbytes)
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{
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#define MAX_DISCARD_SIZE (10 * 1024)
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wxUint32 len, len2, sig, total;
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bool error;
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int old_flags;
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struct
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{
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unsigned char sig[4];
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unsigned char len[4];
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} msg;
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// Mask read events
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m_reading = TRUE;
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total = 0;
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error = TRUE;
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old_flags = m_flags;
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SetFlags((m_flags & SPEED) | WAITALL);
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if (_Read((char *)&msg, sizeof(msg)) != sizeof(msg))
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goto exit;
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sig = (wxUint32)msg.sig[0];
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sig |= (wxUint32)(msg.sig[1] << 8);
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sig |= (wxUint32)(msg.sig[2] << 16);
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sig |= (wxUint32)(msg.sig[3] << 24);
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if (sig != 0xfeeddead)
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{
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wxLogWarning( _("TCP: invalid signature returned to ReadMsg."));
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goto exit;
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}
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len = (wxUint32)msg.len[0];
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len |= (wxUint32)(msg.len[1] << 8);
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len |= (wxUint32)(msg.len[2] << 16);
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len |= (wxUint32)(msg.len[3] << 24);
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//wxLogMessage("Readmsg: %d %d %d %d -> len == %d",
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// msg.len[0], msg.len[1], msg.len[2], msg.len[3], len);
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if (len > nbytes)
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{
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len2 = len - nbytes;
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len = nbytes;
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}
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else
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len2 = 0;
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// This check is necessary so that we don't attemp to read if
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// the msg was zero bytes long.
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if (len)
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{
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total = _Read(buffer, len);
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if (total != len)
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goto exit;
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}
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if (len2)
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{
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char *discard_buffer = new char[MAX_DISCARD_SIZE];
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long discard_len;
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// NOTE: discarded bytes don't add to m_lcount.
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do
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{
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discard_len = ((len2 > MAX_DISCARD_SIZE)? MAX_DISCARD_SIZE : len2);
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discard_len = _Read(discard_buffer, discard_len);
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len2 -= discard_len;
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}
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while ((discard_len > 0) && len2);
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delete [] discard_buffer;
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if (len2 != 0)
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goto exit;
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}
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if (_Read((char *)&msg, sizeof(msg)) != sizeof(msg))
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goto exit;
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sig = (wxUint32)msg.sig[0];
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sig |= (wxUint32)(msg.sig[1] << 8);
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sig |= (wxUint32)(msg.sig[2] << 16);
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sig |= (wxUint32)(msg.sig[3] << 24);
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if (sig != 0xdeadfeed)
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{
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//wxLogMessage(wxT("Warning: invalid signature returned to ReadMsg"));
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goto exit;
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}
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// everything was OK
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error = FALSE;
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exit:
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m_error = error;
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m_lcount = total;
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m_reading = FALSE;
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SetFlags(old_flags);
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// TODO: TriggerRead
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return *this;
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#undef MAX_DISCARD_SIZE
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}
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wxSocketBase& wxSocketBase::Peek(char* buffer, wxUint32 nbytes)
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{
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// Mask read events
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m_reading = TRUE;
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m_lcount = _Read(buffer, nbytes);
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Pushback(buffer, nbytes);
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// If in WAITALL mode, all bytes should have been read.
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if (m_flags & WAITALL)
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m_error = (m_lcount != nbytes);
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else
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m_error = (m_lcount == 0);
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|
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// Trigger another read event if there is still data available.
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m_reading = FALSE;
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// TODO: TriggerRead
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return *this;
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}
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wxUint32 wxSocketBase::DeferWrite(const char *buffer, wxUint32 nbytes)
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{
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// Timer for timeout
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_wxSocketInternalTimer timer;
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wxASSERT(m_defering == NO_DEFER);
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//wxLogMessage("Entrando a DeferWrite");
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m_defering = DEFER_WRITE;
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// Set the current buffer
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m_defer_buffer = (char *)buffer;
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m_defer_nbytes = nbytes;
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m_defer_timer = &timer;
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// Start timer
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timer.m_state = (int *)&m_defer_buffer;
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timer.m_new_val = 0;
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timer.Start(m_timeout * 1000, FALSE);
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|
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// If the socket is writable, call DoDefer for the first time
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if (GSocket_Select(m_socket, GSOCK_OUTPUT_FLAG))
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{
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//wxLogMessage("Llamando al primer DoDefer");
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DoDefer();
|
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}
|
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|
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// Wait for buffer completion.
|
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while (m_defer_buffer != NULL)
|
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PROCESS_EVENTS();
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|
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timer.Stop();
|
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|
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// Disable defering mode
|
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m_defer_timer = NULL;
|
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m_defering = NO_DEFER;
|
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//wxString s;
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//s.Printf(wxT("Saliendo de DeferWrite: total %d bytes"), nbytes-m_defer_nbytes);
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//wxLogMessage(s);
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return nbytes-m_defer_nbytes;
|
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}
|
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|
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wxSocketBase& wxSocketBase::Write(const char *buffer, wxUint32 nbytes)
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{
|
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// Mask write events
|
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m_writing = TRUE;
|
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|
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m_lcount = _Write(buffer, nbytes);
|
|
|
|
// If in WAITALL mode, all bytes should have been written.
|
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if (m_flags & WAITALL)
|
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m_error = (m_lcount != nbytes);
|
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else
|
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m_error = (m_lcount == 0);
|
|
|
|
// Trigger another write event if the socket is still writable
|
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m_writing = FALSE;
|
|
|
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// TODO: TriggerWrite
|
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return *this;
|
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}
|
|
|
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wxUint32 wxSocketBase::_Write(const char *buffer, wxUint32 nbytes)
|
|
{
|
|
wxUint32 total = 0;
|
|
int ret = 1;
|
|
|
|
if (!m_connected || !m_socket)
|
|
return 0;
|
|
|
|
// Possible combinations (they are checked in this order)
|
|
// NOWAIT
|
|
// SPEED | WAITALL
|
|
// SPEED
|
|
// WAITALL
|
|
// NONE
|
|
//
|
|
if (m_flags & NOWAIT) // NOWAIT
|
|
{
|
|
GSocket_SetNonBlocking(m_socket, TRUE);
|
|
ret = GSocket_Write(m_socket, buffer, nbytes);
|
|
GSocket_SetNonBlocking(m_socket, FALSE);
|
|
|
|
if (ret > 0)
|
|
total = ret;
|
|
}
|
|
else if ((m_flags & SPEED) && (m_flags & WAITALL)) // SPEED, WAITALL
|
|
{
|
|
while (ret > 0 && nbytes > 0)
|
|
{
|
|
ret = GSocket_Write(m_socket, buffer, nbytes);
|
|
total += ret;
|
|
buffer += ret;
|
|
nbytes -= ret;
|
|
}
|
|
// In case the last call was an error ...
|
|
if (ret < 0)
|
|
total ++;
|
|
}
|
|
else if (m_flags & SPEED) // SPEED, !WAITALL
|
|
{
|
|
ret = GSocket_Write(m_socket, buffer, nbytes);
|
|
|
|
if (ret > 0)
|
|
total = ret;
|
|
}
|
|
else // NONE or WAITALL
|
|
{
|
|
ret = DeferWrite(buffer, nbytes);
|
|
|
|
if (ret > 0)
|
|
total = ret;
|
|
}
|
|
|
|
return total;
|
|
}
|
|
|
|
wxSocketBase& wxSocketBase::WriteMsg(const char *buffer, wxUint32 nbytes)
|
|
{
|
|
wxUint32 total;
|
|
bool error;
|
|
int old_flags;
|
|
struct {
|
|
unsigned char sig[4];
|
|
unsigned char len[4];
|
|
} msg;
|
|
|
|
// Mask write events
|
|
m_writing = TRUE;
|
|
|
|
error = TRUE;
|
|
total = 0;
|
|
old_flags = m_flags;
|
|
SetFlags((m_flags & SPEED) | WAITALL);
|
|
|
|
// warning about 'cast truncates constant value'
|
|
#ifdef __VISUALC__
|
|
# pragma warning(disable: 4310)
|
|
#endif // __VISUALC__
|
|
|
|
msg.sig[0] = (unsigned char) 0xad;
|
|
msg.sig[1] = (unsigned char) 0xde;
|
|
msg.sig[2] = (unsigned char) 0xed;
|
|
msg.sig[3] = (unsigned char) 0xfe;
|
|
|
|
msg.len[0] = (unsigned char) nbytes & 0xff;
|
|
msg.len[1] = (unsigned char) (nbytes >> 8) & 0xff;
|
|
msg.len[2] = (unsigned char) (nbytes >> 16) & 0xff;
|
|
msg.len[3] = (unsigned char) (nbytes >> 24) & 0xff;
|
|
|
|
//wxLogMessage("Writemsg: %d %d %d %d -> %d",
|
|
// nbytes & 0xff,
|
|
// (nbytes >> 8) & 0xff,
|
|
// (nbytes >> 16) & 0xff,
|
|
// (nbytes >> 24) & 0xff,
|
|
// nbytes
|
|
// );
|
|
|
|
if (_Write((char *)&msg, sizeof(msg)) < sizeof(msg))
|
|
goto exit;
|
|
|
|
total = _Write(buffer, nbytes);
|
|
|
|
if (total < nbytes)
|
|
goto exit;
|
|
|
|
msg.sig[0] = (unsigned char) 0xed;
|
|
msg.sig[1] = (unsigned char) 0xfe;
|
|
msg.sig[2] = (unsigned char) 0xad;
|
|
msg.sig[3] = (unsigned char) 0xde;
|
|
msg.len[0] = msg.len[1] = msg.len[2] = msg.len[3] = (char) 0;
|
|
|
|
if ((_Write((char *)&msg, sizeof(msg))) < sizeof(msg))
|
|
goto exit;
|
|
|
|
// everything was OK
|
|
error = FALSE;
|
|
|
|
exit:
|
|
m_error = error;
|
|
m_lcount = total;
|
|
m_writing = FALSE;
|
|
|
|
// TODO: TriggerWrite
|
|
return *this;
|
|
|
|
#ifdef __VISUALC__
|
|
# pragma warning(default: 4310)
|
|
#endif // __VISUALC__
|
|
}
|
|
|
|
wxSocketBase& wxSocketBase::Unread(const char *buffer, wxUint32 nbytes)
|
|
{
|
|
if (nbytes != 0)
|
|
Pushback(buffer, nbytes);
|
|
|
|
m_error = FALSE;
|
|
m_lcount = nbytes;
|
|
|
|
return *this;
|
|
}
|
|
|
|
void wxSocketBase::DoDefer()
|
|
{
|
|
int ret;
|
|
|
|
if (!m_defer_buffer)
|
|
return;
|
|
|
|
switch(m_defering)
|
|
{
|
|
case DEFER_READ:
|
|
ret = GSocket_Read(m_socket, m_defer_buffer, m_defer_nbytes);
|
|
break;
|
|
case DEFER_WRITE:
|
|
ret = GSocket_Write(m_socket, m_defer_buffer, m_defer_nbytes);
|
|
break;
|
|
default:
|
|
ret = -1;
|
|
}
|
|
|
|
if (ret >= 0)
|
|
m_defer_nbytes -= ret;
|
|
|
|
// If we are waiting for all bytes to be acquired, keep the defering
|
|
// mode enabled.
|
|
if (!(m_flags & WAITALL) || !m_defer_nbytes || ret < 0)
|
|
{
|
|
m_defer_buffer = NULL;
|
|
}
|
|
else
|
|
{
|
|
m_defer_buffer += ret;
|
|
m_defer_timer->Start(m_timeout * 1000, FALSE);
|
|
}
|
|
|
|
//wxLogMessage("DoDefer ha transferido %d bytes", ret);
|
|
}
|
|
|
|
wxSocketBase& wxSocketBase::Discard()
|
|
{
|
|
#define MAX_BUFSIZE (10*1024)
|
|
|
|
int old_flags;
|
|
char *my_data = new char[MAX_BUFSIZE];
|
|
wxUint32 recv_size = MAX_BUFSIZE;
|
|
wxUint32 total = 0;
|
|
|
|
// Mask read events
|
|
m_reading = TRUE;
|
|
|
|
old_flags = m_flags;
|
|
SetFlags(NOWAIT);
|
|
|
|
while (recv_size == MAX_BUFSIZE)
|
|
{
|
|
recv_size = _Read(my_data, MAX_BUFSIZE);
|
|
total += recv_size;
|
|
}
|
|
|
|
delete [] my_data;
|
|
m_lcount = total;
|
|
m_error = FALSE;
|
|
|
|
// Trigger another read event if there is still data available.
|
|
m_reading = FALSE;
|
|
|
|
// TODO: TriggerRead
|
|
return *this;
|
|
|
|
#undef MAX_BUFSIZE
|
|
}
|
|
|
|
// --------------------------------------------------------------
|
|
// wxSocketBase get local or peer addresses
|
|
// --------------------------------------------------------------
|
|
|
|
bool wxSocketBase::GetPeer(wxSockAddress& addr_man) const
|
|
{
|
|
GAddress *peer;
|
|
|
|
if (!m_socket)
|
|
return FALSE;
|
|
|
|
peer = GSocket_GetPeer(m_socket);
|
|
addr_man.SetAddress(peer);
|
|
GAddress_destroy(peer);
|
|
|
|
return TRUE;
|
|
}
|
|
|
|
bool wxSocketBase::GetLocal(wxSockAddress& addr_man) const
|
|
{
|
|
GAddress *local;
|
|
|
|
if (!m_socket)
|
|
return FALSE;
|
|
|
|
local = GSocket_GetLocal(m_socket);
|
|
addr_man.SetAddress(local);
|
|
GAddress_destroy(local);
|
|
|
|
return TRUE;
|
|
}
|
|
|
|
// --------------------------------------------------------------
|
|
// wxSocketBase save and restore socket state
|
|
// --------------------------------------------------------------
|
|
|
|
void wxSocketBase::SaveState()
|
|
{
|
|
wxSocketState *state;
|
|
|
|
state = new wxSocketState();
|
|
|
|
state->notify_state = m_notify_state;
|
|
state->evt_notify_state = m_neededreq;
|
|
state->socket_flags = m_flags;
|
|
state->c_callback = m_cbk;
|
|
state->c_callback_data = m_cdata;
|
|
|
|
m_states.Append(state);
|
|
}
|
|
|
|
void wxSocketBase::RestoreState()
|
|
{
|
|
wxNode *node;
|
|
wxSocketState *state;
|
|
|
|
node = m_states.Last();
|
|
if (!node)
|
|
return;
|
|
|
|
state = (wxSocketState *)node->Data();
|
|
|
|
SetFlags(state->socket_flags);
|
|
m_neededreq = state->evt_notify_state;
|
|
m_cbk = state->c_callback;
|
|
m_cdata = state->c_callback_data;
|
|
Notify(state->notify_state);
|
|
|
|
delete node;
|
|
delete state;
|
|
}
|
|
|
|
|
|
// --------------------------------------------------------------
|
|
// wxSocketBase Wait functions
|
|
// --------------------------------------------------------------
|
|
|
|
// GRG: I have completely rewritten this family of functions
|
|
// so that they don't depend on event notifications; instead,
|
|
// they poll the socket, using GSocket_Select(), to check for
|
|
// the specified combination of event flags, until an event
|
|
// occurs or until the timeout ellapses. The polling loop
|
|
// calls PROCESS_EVENTS(), so this won't block the GUI.
|
|
|
|
bool wxSocketBase::_Wait(long seconds, long milliseconds, wxSocketEventFlags flags)
|
|
{
|
|
GSocketEventFlags result;
|
|
_wxSocketInternalTimer timer;
|
|
long timeout;
|
|
int state = -1;
|
|
|
|
// Check for valid socket
|
|
if (!m_socket)
|
|
return FALSE;
|
|
|
|
// If it is not a server, it must be connected or establishing connection
|
|
if ((m_type != SOCK_SERVER) && (!m_connected && !m_establishing))
|
|
return FALSE;
|
|
|
|
// Check for valid timeout value
|
|
if (seconds != -1)
|
|
timeout = seconds * 1000 + milliseconds;
|
|
else
|
|
timeout = m_timeout * 1000;
|
|
|
|
// Activate timer
|
|
if (timeout)
|
|
{
|
|
timer.m_state = &state;
|
|
timer.m_new_val = 0;
|
|
timer.Start(timeout, TRUE);
|
|
}
|
|
|
|
// Active polling (without using events)
|
|
//
|
|
// NOTE: this duplicates some of the code in OnRequest (lost
|
|
// connection and connection establishment handling) but this
|
|
// doesn't hurt. It has to be here because the event might
|
|
// be a bit delayed, and it has to be in OnRequest as well
|
|
// because maybe the WaitXXX functions are not being used.
|
|
//
|
|
// Do this at least once (important if timeout == 0, when
|
|
// we are just polling)
|
|
do
|
|
{
|
|
result = GSocket_Select(m_socket, flags | GSOCK_LOST_FLAG);
|
|
|
|
// Connection lost
|
|
if (result & GSOCK_LOST_FLAG)
|
|
{
|
|
timer.Stop();
|
|
m_defer_buffer = NULL;
|
|
Close();
|
|
return TRUE;
|
|
}
|
|
|
|
// Incoming connection (server) or connection established (client)
|
|
if (result & GSOCK_CONNECTION_FLAG)
|
|
{
|
|
timer.Stop();
|
|
m_connected = TRUE;
|
|
m_establishing = FALSE;
|
|
return TRUE;
|
|
}
|
|
|
|
// If we are in the middle of a R/W operation, do not propagate
|
|
// to users.
|
|
if ( ((result & GSOCK_INPUT_FLAG) || (result & GSOCK_OUTPUT_FLAG))
|
|
&& (!m_writing) && (!m_reading) )
|
|
{
|
|
/* TODO: remove this
|
|
if (m_defer_buffer == NULL)
|
|
*/
|
|
{
|
|
timer.Stop();
|
|
return TRUE;
|
|
}
|
|
}
|
|
|
|
if (timeout != 0)
|
|
PROCESS_EVENTS();
|
|
}
|
|
while ((state == -1) && timeout);
|
|
|
|
timer.Stop();
|
|
return FALSE;
|
|
}
|
|
|
|
bool wxSocketBase::Wait(long seconds, long milliseconds)
|
|
{
|
|
return _Wait(seconds, milliseconds, GSOCK_INPUT_FLAG |
|
|
GSOCK_OUTPUT_FLAG |
|
|
GSOCK_CONNECTION_FLAG |
|
|
GSOCK_LOST_FLAG);
|
|
}
|
|
|
|
bool wxSocketBase::WaitForRead(long seconds, long milliseconds)
|
|
{
|
|
// Check pushback buffer
|
|
if (m_unread)
|
|
return TRUE;
|
|
|
|
return _Wait(seconds, milliseconds, GSOCK_INPUT_FLAG);
|
|
}
|
|
|
|
bool wxSocketBase::WaitForWrite(long seconds, long milliseconds)
|
|
{
|
|
return _Wait(seconds, milliseconds, GSOCK_OUTPUT_FLAG);
|
|
}
|
|
|
|
bool wxSocketBase::WaitForLost(long seconds, long milliseconds)
|
|
{
|
|
return _Wait(seconds, milliseconds, GSOCK_LOST_FLAG);
|
|
}
|
|
|
|
void wxSocketBase::SetTimeout(long seconds)
|
|
{
|
|
m_timeout = seconds;
|
|
|
|
if (m_socket)
|
|
GSocket_SetTimeout(m_socket, m_timeout);
|
|
}
|
|
|
|
// --------------------------------------------------------------
|
|
// wxSocketBase flags
|
|
// --------------------------------------------------------------
|
|
|
|
void wxSocketBase::SetFlags(wxSockFlags _flags)
|
|
{
|
|
m_flags = _flags;
|
|
}
|
|
|
|
// --------------------------------------------------------------
|
|
// wxSocketBase callback management
|
|
// --------------------------------------------------------------
|
|
|
|
wxSocketBase::wxSockCbk wxSocketBase::Callback(wxSockCbk cbk_)
|
|
{
|
|
wxSockCbk old_cbk = cbk_;
|
|
|
|
m_cbk = cbk_;
|
|
return old_cbk;
|
|
}
|
|
|
|
char *wxSocketBase::CallbackData(char *data)
|
|
{
|
|
char *old_data = m_cdata;
|
|
|
|
m_cdata = data;
|
|
return old_data;
|
|
}
|
|
|
|
// --------------------------------------------------------------
|
|
// wxSocketBase automatic notifier
|
|
// --------------------------------------------------------------
|
|
|
|
// All events (INPUT, OUTPUT, CONNECTION, LOST) are now always
|
|
// internally watched; but users will only be notified of those
|
|
// events they are interested in.
|
|
|
|
static void LINKAGEMODE wx_socket_callback(GSocket * WXUNUSED(socket),
|
|
GSocketEvent event, char *cdata)
|
|
{
|
|
wxSocketBase *sckobj = (wxSocketBase *)cdata;
|
|
|
|
sckobj->OnRequest((wxSocketNotify)event);
|
|
}
|
|
|
|
wxSocketEventFlags wxSocketBase::EventToNotify(wxSocketNotify evt)
|
|
{
|
|
switch (evt)
|
|
{
|
|
case GSOCK_INPUT: return GSOCK_INPUT_FLAG;
|
|
case GSOCK_OUTPUT: return GSOCK_OUTPUT_FLAG;
|
|
case GSOCK_CONNECTION: return GSOCK_CONNECTION_FLAG;
|
|
case GSOCK_LOST: return GSOCK_LOST_FLAG;
|
|
}
|
|
return 0;
|
|
}
|
|
|
|
void wxSocketBase::SetNotify(wxSocketEventFlags flags)
|
|
{
|
|
m_neededreq = flags;
|
|
}
|
|
|
|
void wxSocketBase::Notify(bool notify)
|
|
{
|
|
m_notify_state = notify;
|
|
}
|
|
|
|
void wxSocketBase::OnRequest(wxSocketNotify req_evt)
|
|
{
|
|
wxSocketEvent event(m_id);
|
|
wxSocketEventFlags flag = EventToNotify(req_evt);
|
|
|
|
// fprintf(stderr, "%s: Entering OnRequest (evt %d)\n", (m_type == SOCK_CLIENT)? "client" : "server", req_evt);
|
|
|
|
// NOTE: this duplicates some of the code in _Wait (lost
|
|
// connection and connection establishment handling) but
|
|
// this doesn't hurt. It has to be here because maybe the
|
|
// WaitXXX are not being used, and it has to be in _Wait
|
|
// as well because the event might be a bit delayed.
|
|
//
|
|
switch(req_evt)
|
|
{
|
|
case wxSOCKET_CONNECTION:
|
|
m_establishing = FALSE;
|
|
m_connected = TRUE;
|
|
break;
|
|
case wxSOCKET_LOST:
|
|
m_defer_buffer = NULL;
|
|
Close();
|
|
break;
|
|
case wxSOCKET_INPUT:
|
|
case wxSOCKET_OUTPUT:
|
|
if (m_defer_buffer)
|
|
{
|
|
// fprintf(stderr, "%s: Habia buffer, evt %d skipped\n", (m_type == SOCK_CLIENT)? "client" : "server", req_evt);
|
|
DoDefer();
|
|
// Do not notify to user
|
|
return;
|
|
}
|
|
break;
|
|
}
|
|
|
|
// If we are in the middle of a R/W operation, do not
|
|
// propagate events to users.
|
|
if (((req_evt == wxSOCKET_INPUT) && m_reading) ||
|
|
((req_evt == wxSOCKET_OUTPUT) && m_writing))
|
|
{
|
|
// fprintf(stderr, "%s: Swallowed evt %d\n", (m_type == SOCK_CLIENT)? "client" : "server", req_evt);
|
|
return;
|
|
}
|
|
|
|
if (((m_neededreq & flag) == flag) && m_notify_state)
|
|
{
|
|
// fprintf(stderr, "%s: Evt %d delivered\n", (m_type == SOCK_CLIENT)? "client" : "server", req_evt);
|
|
event.m_socket = this;
|
|
event.m_skevt = req_evt;
|
|
ProcessEvent(event);
|
|
OldOnNotify(req_evt);
|
|
|
|
if (m_cbk)
|
|
m_cbk(*this, req_evt, m_cdata);
|
|
}
|
|
|
|
// fprintf(stderr, "%s: Exiting OnRequest (evt %d)\n", (m_type == SOCK_CLIENT)? "client" : "server", req_evt);
|
|
}
|
|
|
|
void wxSocketBase::OldOnNotify(wxSocketNotify WXUNUSED(evt))
|
|
{
|
|
}
|
|
|
|
// --------------------------------------------------------------
|
|
// wxSocketBase set event handler
|
|
// --------------------------------------------------------------
|
|
|
|
void wxSocketBase::SetEventHandler(wxEvtHandler& h_evt, int id)
|
|
{
|
|
SetNextHandler(&h_evt);
|
|
m_id = id;
|
|
}
|
|
|
|
// --------------------------------------------------------------
|
|
// wxSocketBase pushback
|
|
// --------------------------------------------------------------
|
|
|
|
void wxSocketBase::Pushback(const char *buffer, wxUint32 size)
|
|
{
|
|
if (m_unread == NULL)
|
|
m_unread = (char *)malloc(size);
|
|
else {
|
|
char *tmp;
|
|
|
|
tmp = (char *)malloc(m_unrd_size + size);
|
|
memcpy(tmp+size, m_unread, m_unrd_size);
|
|
free(m_unread);
|
|
|
|
m_unread = tmp;
|
|
}
|
|
|
|
m_unrd_size += size;
|
|
|
|
memcpy(m_unread, buffer, size);
|
|
}
|
|
|
|
wxUint32 wxSocketBase::GetPushback(char *buffer, wxUint32 size, bool peek)
|
|
{
|
|
if (!m_unrd_size)
|
|
return 0;
|
|
|
|
if (size > (m_unrd_size-m_unrd_cur))
|
|
size = m_unrd_size-m_unrd_cur;
|
|
|
|
memcpy(buffer, (m_unread+m_unrd_cur), size);
|
|
|
|
if (!peek) {
|
|
m_unrd_cur += size;
|
|
if (m_unrd_size == m_unrd_cur) {
|
|
free(m_unread);
|
|
m_unread = NULL;
|
|
m_unrd_size = 0;
|
|
m_unrd_cur = 0;
|
|
}
|
|
}
|
|
|
|
return size;
|
|
}
|
|
|
|
// --------------------------------------------------------------
|
|
// wxSocketServer
|
|
// --------------------------------------------------------------
|
|
|
|
// --------------------------------------------------------------
|
|
// wxSocketServer ctor and dtor
|
|
// --------------------------------------------------------------
|
|
|
|
wxSocketServer::wxSocketServer(wxSockAddress& addr_man,
|
|
wxSockFlags flags) :
|
|
wxSocketBase(flags, SOCK_SERVER)
|
|
{
|
|
// Create the socket
|
|
m_socket = GSocket_new();
|
|
|
|
if (!m_socket)
|
|
return;
|
|
|
|
// Setup the socket as server
|
|
GSocket_SetLocal(m_socket, addr_man.GetAddress());
|
|
if (GSocket_SetServer(m_socket) != GSOCK_NOERROR)
|
|
{
|
|
GSocket_destroy(m_socket);
|
|
m_socket = NULL;
|
|
return;
|
|
}
|
|
|
|
GSocket_SetTimeout(m_socket, m_timeout);
|
|
GSocket_SetCallback(m_socket, GSOCK_INPUT_FLAG | GSOCK_OUTPUT_FLAG |
|
|
GSOCK_LOST_FLAG | GSOCK_CONNECTION_FLAG,
|
|
wx_socket_callback, (char *)this);
|
|
|
|
}
|
|
|
|
// --------------------------------------------------------------
|
|
// wxSocketServer Accept
|
|
// --------------------------------------------------------------
|
|
|
|
bool wxSocketServer::AcceptWith(wxSocketBase& sock, bool wait)
|
|
{
|
|
GSocket *child_socket;
|
|
|
|
if (!m_socket)
|
|
return FALSE;
|
|
|
|
// GRG: If wait == FALSE, then the call should be nonblocking.
|
|
// When we are finished, we put the socket to blocking mode
|
|
// again.
|
|
|
|
if (!wait)
|
|
GSocket_SetNonBlocking(m_socket, TRUE);
|
|
|
|
child_socket = GSocket_WaitConnection(m_socket);
|
|
|
|
if (!wait)
|
|
GSocket_SetNonBlocking(m_socket, FALSE);
|
|
|
|
// GRG: this was not being handled!
|
|
if (child_socket == NULL)
|
|
return FALSE;
|
|
|
|
sock.m_type = SOCK_INTERNAL;
|
|
sock.m_socket = child_socket;
|
|
sock.m_connected = TRUE;
|
|
|
|
GSocket_SetTimeout(sock.m_socket, sock.m_timeout);
|
|
GSocket_SetCallback(sock.m_socket, GSOCK_INPUT_FLAG | GSOCK_OUTPUT_FLAG |
|
|
GSOCK_LOST_FLAG | GSOCK_CONNECTION_FLAG,
|
|
wx_socket_callback, (char *)&sock);
|
|
|
|
return TRUE;
|
|
}
|
|
|
|
wxSocketBase *wxSocketServer::Accept(bool wait)
|
|
{
|
|
wxSocketBase* sock = new wxSocketBase();
|
|
|
|
sock->SetFlags((wxSockFlags)m_flags);
|
|
|
|
if (!AcceptWith(*sock, wait))
|
|
return NULL;
|
|
|
|
return sock;
|
|
}
|
|
|
|
bool wxSocketServer::WaitForAccept(long seconds, long milliseconds)
|
|
{
|
|
return _Wait(seconds, milliseconds, GSOCK_CONNECTION_FLAG);
|
|
}
|
|
|
|
// --------------------------------------------------------------
|
|
// wxSocketClient
|
|
// --------------------------------------------------------------
|
|
|
|
// --------------------------------------------------------------
|
|
// wxSocketClient ctor and dtor
|
|
// --------------------------------------------------------------
|
|
|
|
wxSocketClient::wxSocketClient(wxSockFlags _flags) :
|
|
wxSocketBase(_flags, SOCK_CLIENT)
|
|
{
|
|
}
|
|
|
|
wxSocketClient::~wxSocketClient()
|
|
{
|
|
}
|
|
|
|
// --------------------------------------------------------------
|
|
// wxSocketClient Connect functions
|
|
// --------------------------------------------------------------
|
|
bool wxSocketClient::Connect(wxSockAddress& addr_man, bool wait)
|
|
{
|
|
GSocketError err;
|
|
|
|
if (IsConnected())
|
|
Close();
|
|
|
|
// This should never happen.
|
|
if (m_socket)
|
|
GSocket_destroy(m_socket);
|
|
|
|
// Initialize all socket stuff ...
|
|
m_socket = GSocket_new();
|
|
m_connected = FALSE;
|
|
m_establishing = FALSE;
|
|
|
|
if (!m_socket)
|
|
return FALSE;
|
|
|
|
GSocket_SetTimeout(m_socket, m_timeout);
|
|
GSocket_SetCallback(m_socket, GSOCK_INPUT_FLAG | GSOCK_OUTPUT_FLAG |
|
|
GSOCK_LOST_FLAG | GSOCK_CONNECTION_FLAG,
|
|
wx_socket_callback, (char *)this);
|
|
|
|
// GRG: If wait == FALSE, then the call should be nonblocking.
|
|
// When we are finished, we put the socket to blocking mode
|
|
// again.
|
|
|
|
if (!wait)
|
|
GSocket_SetNonBlocking(m_socket, TRUE);
|
|
|
|
GSocket_SetPeer(m_socket, addr_man.GetAddress());
|
|
err = GSocket_Connect(m_socket, GSOCK_STREAMED);
|
|
|
|
if (!wait)
|
|
GSocket_SetNonBlocking(m_socket, FALSE);
|
|
|
|
if (err != GSOCK_NOERROR)
|
|
{
|
|
if (err == GSOCK_WOULDBLOCK)
|
|
m_establishing = TRUE;
|
|
|
|
return FALSE;
|
|
}
|
|
|
|
m_connected = TRUE;
|
|
return TRUE;
|
|
}
|
|
|
|
bool wxSocketClient::WaitOnConnect(long seconds, long milliseconds)
|
|
{
|
|
if (m_connected) // Already connected
|
|
return TRUE;
|
|
|
|
if (!m_establishing || !m_socket) // No connection in progress
|
|
return FALSE;
|
|
|
|
return _Wait(seconds, milliseconds, GSOCK_CONNECTION_FLAG);
|
|
}
|
|
|
|
// --------------------------------------------------------------
|
|
// wxSocketEvent
|
|
// --------------------------------------------------------------
|
|
|
|
wxSocketEvent::wxSocketEvent(int id)
|
|
: wxEvent(id)
|
|
{
|
|
wxEventType type = (wxEventType)wxEVT_SOCKET;
|
|
|
|
SetEventType(type);
|
|
}
|
|
|
|
void wxSocketEvent::CopyObject(wxObject& obj_d) const
|
|
{
|
|
wxSocketEvent *event = (wxSocketEvent *)&obj_d;
|
|
|
|
wxEvent::CopyObject(obj_d);
|
|
|
|
event->m_skevt = m_skevt;
|
|
event->m_socket = m_socket;
|
|
}
|
|
|
|
// --------------------------------------------------------------------------
|
|
// wxSocketModule
|
|
// --------------------------------------------------------------------------
|
|
class WXDLLEXPORT wxSocketModule: public wxModule {
|
|
DECLARE_DYNAMIC_CLASS(wxSocketModule)
|
|
public:
|
|
bool OnInit() {
|
|
return GSocket_Init();
|
|
}
|
|
void OnExit() {
|
|
GSocket_Cleanup();
|
|
}
|
|
};
|
|
|
|
IMPLEMENT_DYNAMIC_CLASS(wxSocketModule, wxModule)
|
|
|
|
#endif
|
|
// wxUSE_SOCKETS
|