Files
wxWidgets/src/common/socket.cpp
Robert Roebling 58c837a4e6 String changes for translations,
Made wxBitmap derive from wxGDIObject,
  Removed #ifdefs around destrctors for GDI lists (wxBrushList etc),
  Created wxEVT_COMMAND_SPINCTRL_UPDATE with obvious usage.


git-svn-id: https://svn.wxwidgets.org/svn/wx/wxWidgets/trunk@4813 c3d73ce0-8a6f-49c7-b76d-6d57e0e08775
1999-12-04 10:37:39 +00:00

1292 lines
30 KiB
C++

/////////////////////////////////////////////////////////////////////////////
// Name: socket.cpp
// Purpose: Socket handler classes
// Authors: Guilhem Lavaux, Guillermo Rodriguez Garcia
// Created: April 1997
// Updated: September 1999
// Copyright: (C) 1999, 1998, 1997, Guilhem Lavaux
// (C) 1999, Guillermo Rodriguez Garcia
// RCS_ID: $Id$
// License: see wxWindows license
/////////////////////////////////////////////////////////////////////////////
#ifdef __GNUG__
#pragma implementation "socket.h"
#endif
// For compilers that support precompilation, includes "wx.h".
#include "wx/wxprec.h"
#ifdef __BORLANDC__
#pragma hdrstop
#endif
#if wxUSE_SOCKETS
/////////////////////////////////////////////////////////////////////////////
// wxWindows headers
/////////////////////////////////////////////////////////////////////////////
#include "wx/defs.h"
#include "wx/object.h"
#include "wx/string.h"
#include "wx/timer.h"
#include "wx/utils.h"
#include "wx/module.h"
#include "wx/log.h"
#include "wx/intl.h"
#include <stdlib.h>
#include <string.h>
#include <ctype.h>
/////////////////////////////////////////////////////////////////////////////
// wxSocket headers
/////////////////////////////////////////////////////////////////////////////
#include "wx/sckaddr.h"
#include "wx/socket.h"
#if defined(__WXMSW__) || defined(__WXPM__) || defined(__WXMOTIF__) || defined(__WXMAC__)
#define PROCESS_EVENTS() wxYield()
#elif defined(__WXGTK__)
#include <gtk/gtk.h>
#define PROCESS_EVENTS() gtk_main_iteration()
#endif
// --------------------------------------------------------------
// ClassInfos
// --------------------------------------------------------------
#if !USE_SHARED_LIBRARY
IMPLEMENT_CLASS(wxSocketBase, wxObject)
IMPLEMENT_CLASS(wxSocketServer, wxSocketBase)
IMPLEMENT_CLASS(wxSocketClient, wxSocketBase)
IMPLEMENT_DYNAMIC_CLASS(wxSocketEvent, wxEvent)
#endif
class wxSocketState : public wxObject
{
public:
bool notify_state;
GSocketEventFlags evt_notify_state;
wxSockFlags socket_flags;
wxSocketBase::wxSockCbk c_callback;
char *c_callback_data;
public:
wxSocketState() : wxObject() {}
};
// --------------------------------------------------------------
// wxSocketBase ctor and dtor
// --------------------------------------------------------------
wxSocketBase::wxSocketBase(wxSockFlags _flags, wxSockType _type) :
wxEvtHandler(),
m_socket(NULL), m_id(-1),
m_flags(_flags), m_type(_type),
m_neededreq(0), m_notify_state(FALSE),
m_connected(FALSE), m_establishing(FALSE),
m_reading(FALSE), m_writing(FALSE),
m_error(FALSE), m_lcount(0), m_timeout(600), m_states(),
m_unread(NULL), m_unrd_size(0), m_unrd_cur(0),
m_defering(NO_DEFER), m_defer_buffer(NULL), m_defer_timer(NULL),
m_cbk(NULL), m_cdata(NULL)
{
}
wxSocketBase::wxSocketBase() :
wxEvtHandler(),
m_socket(NULL), m_id(-1),
m_flags(NONE), m_type(SOCK_UNINIT),
m_neededreq(0), m_notify_state(FALSE),
m_connected(FALSE), m_establishing(FALSE),
m_reading(FALSE), m_writing(FALSE),
m_error(FALSE), m_lcount(0), m_timeout(600), m_states(),
m_unread(NULL), m_unrd_size(0), m_unrd_cur(0),
m_defering(NO_DEFER), m_defer_buffer(NULL), m_defer_timer(NULL),
m_cbk(NULL), m_cdata(NULL)
{
}
wxSocketBase::~wxSocketBase()
{
if (m_unread)
free(m_unread);
// Shutdown and close the socket
Close();
// Destroy the GSocket object
if (m_socket)
GSocket_destroy(m_socket);
}
bool wxSocketBase::Close()
{
if (m_socket)
{
// Disable callbacks
GSocket_UnsetCallback(m_socket, GSOCK_INPUT_FLAG | GSOCK_OUTPUT_FLAG |
GSOCK_LOST_FLAG | GSOCK_CONNECTION_FLAG);
// Shutdown the connection
GSocket_Shutdown(m_socket);
m_connected = FALSE;
m_establishing = FALSE;
}
return TRUE;
}
// --------------------------------------------------------------
// wxSocketBase basic IO operations
// --------------------------------------------------------------
// All IO operations {Read, Write, ReadMsg, WriteMsg, Peek,
// Unread, Discard} update m_error and m_lcount.
//
// TODO: Should Connect, Accept and AcceptWith update m_error?
class _wxSocketInternalTimer: public wxTimer
{
public:
int *m_state;
unsigned long m_new_val;
void Notify()
{
*m_state = m_new_val; // Change the value
}
};
wxUint32 wxSocketBase::DeferRead(char *buffer, wxUint32 nbytes)
{
// Timer for timeout
_wxSocketInternalTimer timer;
//wxLogMessage("Entrando a DeferRead, nbytes = %d", nbytes);
wxASSERT(m_defering == NO_DEFER);
// Set the defering mode to READ.
m_defering = DEFER_READ;
// Set the current buffer.
m_defer_buffer = buffer;
m_defer_nbytes = nbytes;
m_defer_timer = &timer;
timer.m_state = (int *)&m_defer_buffer;
timer.m_new_val = 0;
timer.Start(m_timeout * 1000, FALSE);
// If the socket is readable, call DoDefer for the first time
if (GSocket_Select(m_socket, GSOCK_INPUT_FLAG))
{
//wxLogMessage("Llamando al primer DoDefer");
DoDefer();
}
// Wait for buffer completion.
while (m_defer_buffer != NULL)
PROCESS_EVENTS();
timer.Stop();
// Disable defering mode.
m_defering = NO_DEFER;
m_defer_timer = NULL;
// Return the number of bytes read from the socket.
//wxLogMessage("Saliendo de DeferRead: total: %d bytes", nbytes - m_defer_nbytes);
return nbytes-m_defer_nbytes;
}
wxSocketBase& wxSocketBase::Read(char* buffer, wxUint32 nbytes)
{
// Mask read events
m_reading = TRUE;
m_lcount = _Read(buffer, nbytes);
// If in WAITALL mode, all bytes should have been read.
if (m_flags & WAITALL)
m_error = (m_lcount != nbytes);
else
m_error = (m_lcount == 0);
// Trigger another read event if there is still data available.
m_reading = FALSE;
// TODO: TriggerRead
return *this;
}
wxUint32 wxSocketBase::_Read(char* buffer, wxUint32 nbytes)
{
int total;
int ret = 1;
// we try this even if the connection has already been closed.
total = GetPushback(buffer, nbytes, FALSE);
nbytes -= total;
buffer += total;
// If the socket is not connected, or we have got the whole
// needed buffer, return immedately
if (!m_connected || !m_socket || !nbytes)
return total;
// Possible combinations (they are checked in this order)
// NOWAIT
// SPEED | WAITALL
// SPEED
// WAITALL
// NONE
//
if (m_flags & NOWAIT) // NOWAIT
{
GSocket_SetNonBlocking(m_socket, TRUE);
ret = GSocket_Read(m_socket, buffer, nbytes);
GSocket_SetNonBlocking(m_socket, FALSE);
if (ret > 0)
total += ret;
}
else if ((m_flags & SPEED) && (m_flags & WAITALL)) // SPEED, WAITALL
{
while (ret > 0 && nbytes > 0)
{
ret = GSocket_Read(m_socket, buffer, nbytes);
total += ret;
buffer += ret;
nbytes -= ret;
}
// In case the last call was an error ...
if (ret < 0)
total++;
}
else if (m_flags & SPEED) // SPEED, !WAITALL
{
ret = GSocket_Read(m_socket, buffer, nbytes);
if (ret > 0)
total += ret;
}
else // NONE or WAITALL
{
ret = DeferRead(buffer, nbytes);
if (ret > 0)
total += ret;
}
return total;
}
wxSocketBase& wxSocketBase::ReadMsg(char* buffer, wxUint32 nbytes)
{
#define MAX_DISCARD_SIZE (10 * 1024)
wxUint32 len, len2, sig, total;
bool error;
int old_flags;
struct
{
unsigned char sig[4];
unsigned char len[4];
} msg;
// Mask read events
m_reading = TRUE;
total = 0;
error = TRUE;
old_flags = m_flags;
SetFlags((m_flags & SPEED) | WAITALL);
if (_Read((char *)&msg, sizeof(msg)) != sizeof(msg))
goto exit;
sig = (wxUint32)msg.sig[0];
sig |= (wxUint32)(msg.sig[1] << 8);
sig |= (wxUint32)(msg.sig[2] << 16);
sig |= (wxUint32)(msg.sig[3] << 24);
if (sig != 0xfeeddead)
{
wxLogWarning( _("TCP: invalid signature returned to ReadMsg."));
goto exit;
}
len = (wxUint32)msg.len[0];
len |= (wxUint32)(msg.len[1] << 8);
len |= (wxUint32)(msg.len[2] << 16);
len |= (wxUint32)(msg.len[3] << 24);
//wxLogMessage("Readmsg: %d %d %d %d -> len == %d",
// msg.len[0], msg.len[1], msg.len[2], msg.len[3], len);
if (len > nbytes)
{
len2 = len - nbytes;
len = nbytes;
}
else
len2 = 0;
// This check is necessary so that we don't attemp to read if
// the msg was zero bytes long.
if (len)
{
total = _Read(buffer, len);
if (total != len)
goto exit;
}
if (len2)
{
char *discard_buffer = new char[MAX_DISCARD_SIZE];
long discard_len;
// NOTE: discarded bytes don't add to m_lcount.
do
{
discard_len = ((len2 > MAX_DISCARD_SIZE)? MAX_DISCARD_SIZE : len2);
discard_len = _Read(discard_buffer, discard_len);
len2 -= discard_len;
}
while ((discard_len > 0) && len2);
delete [] discard_buffer;
if (len2 != 0)
goto exit;
}
if (_Read((char *)&msg, sizeof(msg)) != sizeof(msg))
goto exit;
sig = (wxUint32)msg.sig[0];
sig |= (wxUint32)(msg.sig[1] << 8);
sig |= (wxUint32)(msg.sig[2] << 16);
sig |= (wxUint32)(msg.sig[3] << 24);
if (sig != 0xdeadfeed)
{
//wxLogMessage(wxT("Warning: invalid signature returned to ReadMsg"));
goto exit;
}
// everything was OK
error = FALSE;
exit:
m_error = error;
m_lcount = total;
m_reading = FALSE;
SetFlags(old_flags);
// TODO: TriggerRead
return *this;
#undef MAX_DISCARD_SIZE
}
wxSocketBase& wxSocketBase::Peek(char* buffer, wxUint32 nbytes)
{
// Mask read events
m_reading = TRUE;
m_lcount = _Read(buffer, nbytes);
Pushback(buffer, nbytes);
// If in WAITALL mode, all bytes should have been read.
if (m_flags & WAITALL)
m_error = (m_lcount != nbytes);
else
m_error = (m_lcount == 0);
// Trigger another read event if there is still data available.
m_reading = FALSE;
// TODO: TriggerRead
return *this;
}
wxUint32 wxSocketBase::DeferWrite(const char *buffer, wxUint32 nbytes)
{
// Timer for timeout
_wxSocketInternalTimer timer;
wxASSERT(m_defering == NO_DEFER);
//wxLogMessage("Entrando a DeferWrite");
m_defering = DEFER_WRITE;
// Set the current buffer
m_defer_buffer = (char *)buffer;
m_defer_nbytes = nbytes;
m_defer_timer = &timer;
// Start timer
timer.m_state = (int *)&m_defer_buffer;
timer.m_new_val = 0;
timer.Start(m_timeout * 1000, FALSE);
// If the socket is writable, call DoDefer for the first time
if (GSocket_Select(m_socket, GSOCK_OUTPUT_FLAG))
{
//wxLogMessage("Llamando al primer DoDefer");
DoDefer();
}
// Wait for buffer completion.
while (m_defer_buffer != NULL)
PROCESS_EVENTS();
timer.Stop();
// Disable defering mode
m_defer_timer = NULL;
m_defering = NO_DEFER;
//wxString s;
//s.Printf(wxT("Saliendo de DeferWrite: total %d bytes"), nbytes-m_defer_nbytes);
//wxLogMessage(s);
return nbytes-m_defer_nbytes;
}
wxSocketBase& wxSocketBase::Write(const char *buffer, wxUint32 nbytes)
{
// Mask write events
m_writing = TRUE;
m_lcount = _Write(buffer, nbytes);
// If in WAITALL mode, all bytes should have been written.
if (m_flags & WAITALL)
m_error = (m_lcount != nbytes);
else
m_error = (m_lcount == 0);
// Trigger another write event if the socket is still writable
m_writing = FALSE;
// TODO: TriggerWrite
return *this;
}
wxUint32 wxSocketBase::_Write(const char *buffer, wxUint32 nbytes)
{
wxUint32 total = 0;
int ret = 1;
if (!m_connected || !m_socket)
return 0;
// Possible combinations (they are checked in this order)
// NOWAIT
// SPEED | WAITALL
// SPEED
// WAITALL
// NONE
//
if (m_flags & NOWAIT) // NOWAIT
{
GSocket_SetNonBlocking(m_socket, TRUE);
ret = GSocket_Write(m_socket, buffer, nbytes);
GSocket_SetNonBlocking(m_socket, FALSE);
if (ret > 0)
total = ret;
}
else if ((m_flags & SPEED) && (m_flags & WAITALL)) // SPEED, WAITALL
{
while (ret > 0 && nbytes > 0)
{
ret = GSocket_Write(m_socket, buffer, nbytes);
total += ret;
buffer += ret;
nbytes -= ret;
}
// In case the last call was an error ...
if (ret < 0)
total ++;
}
else if (m_flags & SPEED) // SPEED, !WAITALL
{
ret = GSocket_Write(m_socket, buffer, nbytes);
if (ret > 0)
total = ret;
}
else // NONE or WAITALL
{
ret = DeferWrite(buffer, nbytes);
if (ret > 0)
total = ret;
}
return total;
}
wxSocketBase& wxSocketBase::WriteMsg(const char *buffer, wxUint32 nbytes)
{
wxUint32 total;
bool error;
int old_flags;
struct {
unsigned char sig[4];
unsigned char len[4];
} msg;
// Mask write events
m_writing = TRUE;
error = TRUE;
total = 0;
old_flags = m_flags;
SetFlags((m_flags & SPEED) | WAITALL);
// warning about 'cast truncates constant value'
#ifdef __VISUALC__
# pragma warning(disable: 4310)
#endif // __VISUALC__
msg.sig[0] = (unsigned char) 0xad;
msg.sig[1] = (unsigned char) 0xde;
msg.sig[2] = (unsigned char) 0xed;
msg.sig[3] = (unsigned char) 0xfe;
msg.len[0] = (unsigned char) nbytes & 0xff;
msg.len[1] = (unsigned char) (nbytes >> 8) & 0xff;
msg.len[2] = (unsigned char) (nbytes >> 16) & 0xff;
msg.len[3] = (unsigned char) (nbytes >> 24) & 0xff;
//wxLogMessage("Writemsg: %d %d %d %d -> %d",
// nbytes & 0xff,
// (nbytes >> 8) & 0xff,
// (nbytes >> 16) & 0xff,
// (nbytes >> 24) & 0xff,
// nbytes
// );
if (_Write((char *)&msg, sizeof(msg)) < sizeof(msg))
goto exit;
total = _Write(buffer, nbytes);
if (total < nbytes)
goto exit;
msg.sig[0] = (unsigned char) 0xed;
msg.sig[1] = (unsigned char) 0xfe;
msg.sig[2] = (unsigned char) 0xad;
msg.sig[3] = (unsigned char) 0xde;
msg.len[0] = msg.len[1] = msg.len[2] = msg.len[3] = (char) 0;
if ((_Write((char *)&msg, sizeof(msg))) < sizeof(msg))
goto exit;
// everything was OK
error = FALSE;
exit:
m_error = error;
m_lcount = total;
m_writing = FALSE;
// TODO: TriggerWrite
return *this;
#ifdef __VISUALC__
# pragma warning(default: 4310)
#endif // __VISUALC__
}
wxSocketBase& wxSocketBase::Unread(const char *buffer, wxUint32 nbytes)
{
if (nbytes != 0)
Pushback(buffer, nbytes);
m_error = FALSE;
m_lcount = nbytes;
return *this;
}
void wxSocketBase::DoDefer()
{
int ret;
if (!m_defer_buffer)
return;
switch(m_defering)
{
case DEFER_READ:
ret = GSocket_Read(m_socket, m_defer_buffer, m_defer_nbytes);
break;
case DEFER_WRITE:
ret = GSocket_Write(m_socket, m_defer_buffer, m_defer_nbytes);
break;
default:
ret = -1;
}
if (ret >= 0)
m_defer_nbytes -= ret;
// If we are waiting for all bytes to be acquired, keep the defering
// mode enabled.
if (!(m_flags & WAITALL) || !m_defer_nbytes || ret < 0)
{
m_defer_buffer = NULL;
}
else
{
m_defer_buffer += ret;
m_defer_timer->Start(m_timeout * 1000, FALSE);
}
//wxLogMessage("DoDefer ha transferido %d bytes", ret);
}
wxSocketBase& wxSocketBase::Discard()
{
#define MAX_BUFSIZE (10*1024)
int old_flags;
char *my_data = new char[MAX_BUFSIZE];
wxUint32 recv_size = MAX_BUFSIZE;
wxUint32 total = 0;
// Mask read events
m_reading = TRUE;
old_flags = m_flags;
SetFlags(NOWAIT);
while (recv_size == MAX_BUFSIZE)
{
recv_size = _Read(my_data, MAX_BUFSIZE);
total += recv_size;
}
delete [] my_data;
m_lcount = total;
m_error = FALSE;
// Trigger another read event if there is still data available.
m_reading = FALSE;
// TODO: TriggerRead
return *this;
#undef MAX_BUFSIZE
}
// --------------------------------------------------------------
// wxSocketBase get local or peer addresses
// --------------------------------------------------------------
bool wxSocketBase::GetPeer(wxSockAddress& addr_man) const
{
GAddress *peer;
if (!m_socket)
return FALSE;
peer = GSocket_GetPeer(m_socket);
addr_man.SetAddress(peer);
GAddress_destroy(peer);
return TRUE;
}
bool wxSocketBase::GetLocal(wxSockAddress& addr_man) const
{
GAddress *local;
if (!m_socket)
return FALSE;
local = GSocket_GetLocal(m_socket);
addr_man.SetAddress(local);
GAddress_destroy(local);
return TRUE;
}
// --------------------------------------------------------------
// wxSocketBase save and restore socket state
// --------------------------------------------------------------
void wxSocketBase::SaveState()
{
wxSocketState *state;
state = new wxSocketState();
state->notify_state = m_notify_state;
state->evt_notify_state = m_neededreq;
state->socket_flags = m_flags;
state->c_callback = m_cbk;
state->c_callback_data = m_cdata;
m_states.Append(state);
}
void wxSocketBase::RestoreState()
{
wxNode *node;
wxSocketState *state;
node = m_states.Last();
if (!node)
return;
state = (wxSocketState *)node->Data();
SetFlags(state->socket_flags);
m_neededreq = state->evt_notify_state;
m_cbk = state->c_callback;
m_cdata = state->c_callback_data;
Notify(state->notify_state);
delete node;
delete state;
}
// --------------------------------------------------------------
// wxSocketBase Wait functions
// --------------------------------------------------------------
// GRG: I have completely rewritten this family of functions
// so that they don't depend on event notifications; instead,
// they poll the socket, using GSocket_Select(), to check for
// the specified combination of event flags, until an event
// occurs or until the timeout ellapses. The polling loop
// calls PROCESS_EVENTS(), so this won't block the GUI.
bool wxSocketBase::_Wait(long seconds, long milliseconds, wxSocketEventFlags flags)
{
GSocketEventFlags result;
_wxSocketInternalTimer timer;
long timeout;
int state = -1;
// Check for valid socket
if (!m_socket)
return FALSE;
// If it is not a server, it must be connected or establishing connection
if ((m_type != SOCK_SERVER) && (!m_connected && !m_establishing))
return FALSE;
// Check for valid timeout value
if (seconds != -1)
timeout = seconds * 1000 + milliseconds;
else
timeout = m_timeout * 1000;
// Activate timer
if (timeout)
{
timer.m_state = &state;
timer.m_new_val = 0;
timer.Start(timeout, TRUE);
}
// Active polling (without using events)
//
// NOTE: this duplicates some of the code in OnRequest (lost
// connection and connection establishment handling) but this
// doesn't hurt. It has to be here because the event might
// be a bit delayed, and it has to be in OnRequest as well
// because maybe the WaitXXX functions are not being used.
//
// Do this at least once (important if timeout == 0, when
// we are just polling)
do
{
result = GSocket_Select(m_socket, flags | GSOCK_LOST_FLAG);
// Connection lost
if (result & GSOCK_LOST_FLAG)
{
timer.Stop();
m_defer_buffer = NULL;
Close();
return TRUE;
}
// Incoming connection (server) or connection established (client)
if (result & GSOCK_CONNECTION_FLAG)
{
timer.Stop();
m_connected = TRUE;
m_establishing = FALSE;
return TRUE;
}
// If we are in the middle of a R/W operation, do not propagate
// to users.
if ( ((result & GSOCK_INPUT_FLAG) || (result & GSOCK_OUTPUT_FLAG))
&& (!m_writing) && (!m_reading) )
{
/* TODO: remove this
if (m_defer_buffer == NULL)
*/
{
timer.Stop();
return TRUE;
}
}
if (timeout != 0)
PROCESS_EVENTS();
}
while ((state == -1) && timeout);
timer.Stop();
return FALSE;
}
bool wxSocketBase::Wait(long seconds, long milliseconds)
{
return _Wait(seconds, milliseconds, GSOCK_INPUT_FLAG |
GSOCK_OUTPUT_FLAG |
GSOCK_CONNECTION_FLAG |
GSOCK_LOST_FLAG);
}
bool wxSocketBase::WaitForRead(long seconds, long milliseconds)
{
// Check pushback buffer
if (m_unread)
return TRUE;
return _Wait(seconds, milliseconds, GSOCK_INPUT_FLAG);
}
bool wxSocketBase::WaitForWrite(long seconds, long milliseconds)
{
return _Wait(seconds, milliseconds, GSOCK_OUTPUT_FLAG);
}
bool wxSocketBase::WaitForLost(long seconds, long milliseconds)
{
return _Wait(seconds, milliseconds, GSOCK_LOST_FLAG);
}
void wxSocketBase::SetTimeout(long seconds)
{
m_timeout = seconds;
if (m_socket)
GSocket_SetTimeout(m_socket, m_timeout);
}
// --------------------------------------------------------------
// wxSocketBase flags
// --------------------------------------------------------------
void wxSocketBase::SetFlags(wxSockFlags _flags)
{
m_flags = _flags;
}
// --------------------------------------------------------------
// wxSocketBase callback management
// --------------------------------------------------------------
wxSocketBase::wxSockCbk wxSocketBase::Callback(wxSockCbk cbk_)
{
wxSockCbk old_cbk = cbk_;
m_cbk = cbk_;
return old_cbk;
}
char *wxSocketBase::CallbackData(char *data)
{
char *old_data = m_cdata;
m_cdata = data;
return old_data;
}
// --------------------------------------------------------------
// wxSocketBase automatic notifier
// --------------------------------------------------------------
// All events (INPUT, OUTPUT, CONNECTION, LOST) are now always
// internally watched; but users will only be notified of those
// events they are interested in.
static void LINKAGEMODE wx_socket_callback(GSocket * WXUNUSED(socket),
GSocketEvent event, char *cdata)
{
wxSocketBase *sckobj = (wxSocketBase *)cdata;
sckobj->OnRequest((wxSocketNotify)event);
}
wxSocketEventFlags wxSocketBase::EventToNotify(wxSocketNotify evt)
{
switch (evt)
{
case GSOCK_INPUT: return GSOCK_INPUT_FLAG;
case GSOCK_OUTPUT: return GSOCK_OUTPUT_FLAG;
case GSOCK_CONNECTION: return GSOCK_CONNECTION_FLAG;
case GSOCK_LOST: return GSOCK_LOST_FLAG;
}
return 0;
}
void wxSocketBase::SetNotify(wxSocketEventFlags flags)
{
m_neededreq = flags;
}
void wxSocketBase::Notify(bool notify)
{
m_notify_state = notify;
}
void wxSocketBase::OnRequest(wxSocketNotify req_evt)
{
wxSocketEvent event(m_id);
wxSocketEventFlags flag = EventToNotify(req_evt);
// fprintf(stderr, "%s: Entering OnRequest (evt %d)\n", (m_type == SOCK_CLIENT)? "client" : "server", req_evt);
// NOTE: this duplicates some of the code in _Wait (lost
// connection and connection establishment handling) but
// this doesn't hurt. It has to be here because maybe the
// WaitXXX are not being used, and it has to be in _Wait
// as well because the event might be a bit delayed.
//
switch(req_evt)
{
case wxSOCKET_CONNECTION:
m_establishing = FALSE;
m_connected = TRUE;
break;
case wxSOCKET_LOST:
m_defer_buffer = NULL;
Close();
break;
case wxSOCKET_INPUT:
case wxSOCKET_OUTPUT:
if (m_defer_buffer)
{
// fprintf(stderr, "%s: Habia buffer, evt %d skipped\n", (m_type == SOCK_CLIENT)? "client" : "server", req_evt);
DoDefer();
// Do not notify to user
return;
}
break;
}
// If we are in the middle of a R/W operation, do not
// propagate events to users.
if (((req_evt == wxSOCKET_INPUT) && m_reading) ||
((req_evt == wxSOCKET_OUTPUT) && m_writing))
{
// fprintf(stderr, "%s: Swallowed evt %d\n", (m_type == SOCK_CLIENT)? "client" : "server", req_evt);
return;
}
if (((m_neededreq & flag) == flag) && m_notify_state)
{
// fprintf(stderr, "%s: Evt %d delivered\n", (m_type == SOCK_CLIENT)? "client" : "server", req_evt);
event.m_socket = this;
event.m_skevt = req_evt;
ProcessEvent(event);
OldOnNotify(req_evt);
if (m_cbk)
m_cbk(*this, req_evt, m_cdata);
}
// fprintf(stderr, "%s: Exiting OnRequest (evt %d)\n", (m_type == SOCK_CLIENT)? "client" : "server", req_evt);
}
void wxSocketBase::OldOnNotify(wxSocketNotify WXUNUSED(evt))
{
}
// --------------------------------------------------------------
// wxSocketBase set event handler
// --------------------------------------------------------------
void wxSocketBase::SetEventHandler(wxEvtHandler& h_evt, int id)
{
SetNextHandler(&h_evt);
m_id = id;
}
// --------------------------------------------------------------
// wxSocketBase pushback
// --------------------------------------------------------------
void wxSocketBase::Pushback(const char *buffer, wxUint32 size)
{
if (m_unread == NULL)
m_unread = (char *)malloc(size);
else {
char *tmp;
tmp = (char *)malloc(m_unrd_size + size);
memcpy(tmp+size, m_unread, m_unrd_size);
free(m_unread);
m_unread = tmp;
}
m_unrd_size += size;
memcpy(m_unread, buffer, size);
}
wxUint32 wxSocketBase::GetPushback(char *buffer, wxUint32 size, bool peek)
{
if (!m_unrd_size)
return 0;
if (size > (m_unrd_size-m_unrd_cur))
size = m_unrd_size-m_unrd_cur;
memcpy(buffer, (m_unread+m_unrd_cur), size);
if (!peek) {
m_unrd_cur += size;
if (m_unrd_size == m_unrd_cur) {
free(m_unread);
m_unread = NULL;
m_unrd_size = 0;
m_unrd_cur = 0;
}
}
return size;
}
// --------------------------------------------------------------
// wxSocketServer
// --------------------------------------------------------------
// --------------------------------------------------------------
// wxSocketServer ctor and dtor
// --------------------------------------------------------------
wxSocketServer::wxSocketServer(wxSockAddress& addr_man,
wxSockFlags flags) :
wxSocketBase(flags, SOCK_SERVER)
{
// Create the socket
m_socket = GSocket_new();
if (!m_socket)
return;
// Setup the socket as server
GSocket_SetLocal(m_socket, addr_man.GetAddress());
if (GSocket_SetServer(m_socket) != GSOCK_NOERROR)
{
GSocket_destroy(m_socket);
m_socket = NULL;
return;
}
GSocket_SetTimeout(m_socket, m_timeout);
GSocket_SetCallback(m_socket, GSOCK_INPUT_FLAG | GSOCK_OUTPUT_FLAG |
GSOCK_LOST_FLAG | GSOCK_CONNECTION_FLAG,
wx_socket_callback, (char *)this);
}
// --------------------------------------------------------------
// wxSocketServer Accept
// --------------------------------------------------------------
bool wxSocketServer::AcceptWith(wxSocketBase& sock, bool wait)
{
GSocket *child_socket;
if (!m_socket)
return FALSE;
// GRG: If wait == FALSE, then the call should be nonblocking.
// When we are finished, we put the socket to blocking mode
// again.
if (!wait)
GSocket_SetNonBlocking(m_socket, TRUE);
child_socket = GSocket_WaitConnection(m_socket);
if (!wait)
GSocket_SetNonBlocking(m_socket, FALSE);
// GRG: this was not being handled!
if (child_socket == NULL)
return FALSE;
sock.m_type = SOCK_INTERNAL;
sock.m_socket = child_socket;
sock.m_connected = TRUE;
GSocket_SetTimeout(sock.m_socket, sock.m_timeout);
GSocket_SetCallback(sock.m_socket, GSOCK_INPUT_FLAG | GSOCK_OUTPUT_FLAG |
GSOCK_LOST_FLAG | GSOCK_CONNECTION_FLAG,
wx_socket_callback, (char *)&sock);
return TRUE;
}
wxSocketBase *wxSocketServer::Accept(bool wait)
{
wxSocketBase* sock = new wxSocketBase();
sock->SetFlags((wxSockFlags)m_flags);
if (!AcceptWith(*sock, wait))
return NULL;
return sock;
}
bool wxSocketServer::WaitForAccept(long seconds, long milliseconds)
{
return _Wait(seconds, milliseconds, GSOCK_CONNECTION_FLAG);
}
// --------------------------------------------------------------
// wxSocketClient
// --------------------------------------------------------------
// --------------------------------------------------------------
// wxSocketClient ctor and dtor
// --------------------------------------------------------------
wxSocketClient::wxSocketClient(wxSockFlags _flags) :
wxSocketBase(_flags, SOCK_CLIENT)
{
}
wxSocketClient::~wxSocketClient()
{
}
// --------------------------------------------------------------
// wxSocketClient Connect functions
// --------------------------------------------------------------
bool wxSocketClient::Connect(wxSockAddress& addr_man, bool wait)
{
GSocketError err;
if (IsConnected())
Close();
// This should never happen.
if (m_socket)
GSocket_destroy(m_socket);
// Initialize all socket stuff ...
m_socket = GSocket_new();
m_connected = FALSE;
m_establishing = FALSE;
if (!m_socket)
return FALSE;
GSocket_SetTimeout(m_socket, m_timeout);
GSocket_SetCallback(m_socket, GSOCK_INPUT_FLAG | GSOCK_OUTPUT_FLAG |
GSOCK_LOST_FLAG | GSOCK_CONNECTION_FLAG,
wx_socket_callback, (char *)this);
// GRG: If wait == FALSE, then the call should be nonblocking.
// When we are finished, we put the socket to blocking mode
// again.
if (!wait)
GSocket_SetNonBlocking(m_socket, TRUE);
GSocket_SetPeer(m_socket, addr_man.GetAddress());
err = GSocket_Connect(m_socket, GSOCK_STREAMED);
if (!wait)
GSocket_SetNonBlocking(m_socket, FALSE);
if (err != GSOCK_NOERROR)
{
if (err == GSOCK_WOULDBLOCK)
m_establishing = TRUE;
return FALSE;
}
m_connected = TRUE;
return TRUE;
}
bool wxSocketClient::WaitOnConnect(long seconds, long milliseconds)
{
if (m_connected) // Already connected
return TRUE;
if (!m_establishing || !m_socket) // No connection in progress
return FALSE;
return _Wait(seconds, milliseconds, GSOCK_CONNECTION_FLAG);
}
// --------------------------------------------------------------
// wxSocketEvent
// --------------------------------------------------------------
wxSocketEvent::wxSocketEvent(int id)
: wxEvent(id)
{
wxEventType type = (wxEventType)wxEVT_SOCKET;
SetEventType(type);
}
void wxSocketEvent::CopyObject(wxObject& obj_d) const
{
wxSocketEvent *event = (wxSocketEvent *)&obj_d;
wxEvent::CopyObject(obj_d);
event->m_skevt = m_skevt;
event->m_socket = m_socket;
}
// --------------------------------------------------------------------------
// wxSocketModule
// --------------------------------------------------------------------------
class WXDLLEXPORT wxSocketModule: public wxModule {
DECLARE_DYNAMIC_CLASS(wxSocketModule)
public:
bool OnInit() {
return GSocket_Init();
}
void OnExit() {
GSocket_Cleanup();
}
};
IMPLEMENT_DYNAMIC_CLASS(wxSocketModule, wxModule)
#endif
// wxUSE_SOCKETS