///////////////////////////////////////////////////////////////////////////// // Name: socket.cpp // Purpose: Socket handler classes // Authors: Guilhem Lavaux, Guillermo Rodriguez Garcia // Created: April 1997 // Updated: September 1999 // Copyright: (C) 1999, 1998, 1997, Guilhem Lavaux // (C) 1999, Guillermo Rodriguez Garcia // RCS_ID: $Id$ // License: see wxWindows license ///////////////////////////////////////////////////////////////////////////// #ifdef __GNUG__ #pragma implementation "socket.h" #endif // For compilers that support precompilation, includes "wx.h". #include "wx/wxprec.h" #ifdef __BORLANDC__ #pragma hdrstop #endif #if wxUSE_SOCKETS ///////////////////////////////////////////////////////////////////////////// // wxWindows headers ///////////////////////////////////////////////////////////////////////////// #include "wx/defs.h" #include "wx/object.h" #include "wx/string.h" #include "wx/timer.h" #include "wx/utils.h" #include "wx/module.h" #include "wx/log.h" #include "wx/intl.h" #include #include #include ///////////////////////////////////////////////////////////////////////////// // wxSocket headers ///////////////////////////////////////////////////////////////////////////// #include "wx/sckaddr.h" #include "wx/socket.h" #if defined(__WXMSW__) || defined(__WXPM__) || defined(__WXMOTIF__) || defined(__WXMAC__) #define PROCESS_EVENTS() wxYield() #elif defined(__WXGTK__) #include #define PROCESS_EVENTS() gtk_main_iteration() #endif // -------------------------------------------------------------- // ClassInfos // -------------------------------------------------------------- #if !USE_SHARED_LIBRARY IMPLEMENT_CLASS(wxSocketBase, wxObject) IMPLEMENT_CLASS(wxSocketServer, wxSocketBase) IMPLEMENT_CLASS(wxSocketClient, wxSocketBase) IMPLEMENT_DYNAMIC_CLASS(wxSocketEvent, wxEvent) #endif class wxSocketState : public wxObject { public: bool notify_state; GSocketEventFlags evt_notify_state; wxSockFlags socket_flags; wxSocketBase::wxSockCbk c_callback; char *c_callback_data; public: wxSocketState() : wxObject() {} }; // -------------------------------------------------------------- // wxSocketBase ctor and dtor // -------------------------------------------------------------- wxSocketBase::wxSocketBase(wxSockFlags _flags, wxSockType _type) : wxEvtHandler(), m_socket(NULL), m_id(-1), m_flags(_flags), m_type(_type), m_neededreq(0), m_notify_state(FALSE), m_connected(FALSE), m_establishing(FALSE), m_reading(FALSE), m_writing(FALSE), m_error(FALSE), m_lcount(0), m_timeout(600), m_states(), m_unread(NULL), m_unrd_size(0), m_unrd_cur(0), m_defering(NO_DEFER), m_defer_buffer(NULL), m_defer_timer(NULL), m_cbk(NULL), m_cdata(NULL) { } wxSocketBase::wxSocketBase() : wxEvtHandler(), m_socket(NULL), m_id(-1), m_flags(NONE), m_type(SOCK_UNINIT), m_neededreq(0), m_notify_state(FALSE), m_connected(FALSE), m_establishing(FALSE), m_reading(FALSE), m_writing(FALSE), m_error(FALSE), m_lcount(0), m_timeout(600), m_states(), m_unread(NULL), m_unrd_size(0), m_unrd_cur(0), m_defering(NO_DEFER), m_defer_buffer(NULL), m_defer_timer(NULL), m_cbk(NULL), m_cdata(NULL) { } wxSocketBase::~wxSocketBase() { if (m_unread) free(m_unread); // Shutdown and close the socket Close(); // Destroy the GSocket object if (m_socket) GSocket_destroy(m_socket); } bool wxSocketBase::Close() { if (m_socket) { // Disable callbacks GSocket_UnsetCallback(m_socket, GSOCK_INPUT_FLAG | GSOCK_OUTPUT_FLAG | GSOCK_LOST_FLAG | GSOCK_CONNECTION_FLAG); // Shutdown the connection GSocket_Shutdown(m_socket); m_connected = FALSE; m_establishing = FALSE; } return TRUE; } // -------------------------------------------------------------- // wxSocketBase basic IO operations // -------------------------------------------------------------- // All IO operations {Read, Write, ReadMsg, WriteMsg, Peek, // Unread, Discard} update m_error and m_lcount. // // TODO: Should Connect, Accept and AcceptWith update m_error? class _wxSocketInternalTimer: public wxTimer { public: int *m_state; unsigned long m_new_val; void Notify() { *m_state = m_new_val; // Change the value } }; wxUint32 wxSocketBase::DeferRead(char *buffer, wxUint32 nbytes) { // Timer for timeout _wxSocketInternalTimer timer; //wxLogMessage("Entrando a DeferRead, nbytes = %d", nbytes); wxASSERT(m_defering == NO_DEFER); // Set the defering mode to READ. m_defering = DEFER_READ; // Set the current buffer. m_defer_buffer = buffer; m_defer_nbytes = nbytes; m_defer_timer = &timer; timer.m_state = (int *)&m_defer_buffer; timer.m_new_val = 0; timer.Start(m_timeout * 1000, FALSE); // If the socket is readable, call DoDefer for the first time if (GSocket_Select(m_socket, GSOCK_INPUT_FLAG)) { //wxLogMessage("Llamando al primer DoDefer"); DoDefer(); } // Wait for buffer completion. while (m_defer_buffer != NULL) PROCESS_EVENTS(); timer.Stop(); // Disable defering mode. m_defering = NO_DEFER; m_defer_timer = NULL; // Return the number of bytes read from the socket. //wxLogMessage("Saliendo de DeferRead: total: %d bytes", nbytes - m_defer_nbytes); return nbytes-m_defer_nbytes; } wxSocketBase& wxSocketBase::Read(char* buffer, wxUint32 nbytes) { // Mask read events m_reading = TRUE; m_lcount = _Read(buffer, nbytes); // If in WAITALL mode, all bytes should have been read. if (m_flags & WAITALL) m_error = (m_lcount != nbytes); else m_error = (m_lcount == 0); // Trigger another read event if there is still data available. m_reading = FALSE; // TODO: TriggerRead return *this; } wxUint32 wxSocketBase::_Read(char* buffer, wxUint32 nbytes) { int total; int ret = 1; // we try this even if the connection has already been closed. total = GetPushback(buffer, nbytes, FALSE); nbytes -= total; buffer += total; // If the socket is not connected, or we have got the whole // needed buffer, return immedately if (!m_connected || !m_socket || !nbytes) return total; // Possible combinations (they are checked in this order) // NOWAIT // SPEED | WAITALL // SPEED // WAITALL // NONE // if (m_flags & NOWAIT) // NOWAIT { GSocket_SetNonBlocking(m_socket, TRUE); ret = GSocket_Read(m_socket, buffer, nbytes); GSocket_SetNonBlocking(m_socket, FALSE); if (ret > 0) total += ret; } else if ((m_flags & SPEED) && (m_flags & WAITALL)) // SPEED, WAITALL { while (ret > 0 && nbytes > 0) { ret = GSocket_Read(m_socket, buffer, nbytes); total += ret; buffer += ret; nbytes -= ret; } // In case the last call was an error ... if (ret < 0) total++; } else if (m_flags & SPEED) // SPEED, !WAITALL { ret = GSocket_Read(m_socket, buffer, nbytes); if (ret > 0) total += ret; } else // NONE or WAITALL { ret = DeferRead(buffer, nbytes); if (ret > 0) total += ret; } return total; } wxSocketBase& wxSocketBase::ReadMsg(char* buffer, wxUint32 nbytes) { #define MAX_DISCARD_SIZE (10 * 1024) wxUint32 len, len2, sig, total; bool error; int old_flags; struct { unsigned char sig[4]; unsigned char len[4]; } msg; // Mask read events m_reading = TRUE; total = 0; error = TRUE; old_flags = m_flags; SetFlags((m_flags & SPEED) | WAITALL); if (_Read((char *)&msg, sizeof(msg)) != sizeof(msg)) goto exit; sig = (wxUint32)msg.sig[0]; sig |= (wxUint32)(msg.sig[1] << 8); sig |= (wxUint32)(msg.sig[2] << 16); sig |= (wxUint32)(msg.sig[3] << 24); if (sig != 0xfeeddead) { wxLogWarning( _("TCP: invalid signature returned to ReadMsg.")); goto exit; } len = (wxUint32)msg.len[0]; len |= (wxUint32)(msg.len[1] << 8); len |= (wxUint32)(msg.len[2] << 16); len |= (wxUint32)(msg.len[3] << 24); //wxLogMessage("Readmsg: %d %d %d %d -> len == %d", // msg.len[0], msg.len[1], msg.len[2], msg.len[3], len); if (len > nbytes) { len2 = len - nbytes; len = nbytes; } else len2 = 0; // This check is necessary so that we don't attemp to read if // the msg was zero bytes long. if (len) { total = _Read(buffer, len); if (total != len) goto exit; } if (len2) { char *discard_buffer = new char[MAX_DISCARD_SIZE]; long discard_len; // NOTE: discarded bytes don't add to m_lcount. do { discard_len = ((len2 > MAX_DISCARD_SIZE)? MAX_DISCARD_SIZE : len2); discard_len = _Read(discard_buffer, discard_len); len2 -= discard_len; } while ((discard_len > 0) && len2); delete [] discard_buffer; if (len2 != 0) goto exit; } if (_Read((char *)&msg, sizeof(msg)) != sizeof(msg)) goto exit; sig = (wxUint32)msg.sig[0]; sig |= (wxUint32)(msg.sig[1] << 8); sig |= (wxUint32)(msg.sig[2] << 16); sig |= (wxUint32)(msg.sig[3] << 24); if (sig != 0xdeadfeed) { //wxLogMessage(wxT("Warning: invalid signature returned to ReadMsg")); goto exit; } // everything was OK error = FALSE; exit: m_error = error; m_lcount = total; m_reading = FALSE; SetFlags(old_flags); // TODO: TriggerRead return *this; #undef MAX_DISCARD_SIZE } wxSocketBase& wxSocketBase::Peek(char* buffer, wxUint32 nbytes) { // Mask read events m_reading = TRUE; m_lcount = _Read(buffer, nbytes); Pushback(buffer, nbytes); // If in WAITALL mode, all bytes should have been read. if (m_flags & WAITALL) m_error = (m_lcount != nbytes); else m_error = (m_lcount == 0); // Trigger another read event if there is still data available. m_reading = FALSE; // TODO: TriggerRead return *this; } wxUint32 wxSocketBase::DeferWrite(const char *buffer, wxUint32 nbytes) { // Timer for timeout _wxSocketInternalTimer timer; wxASSERT(m_defering == NO_DEFER); //wxLogMessage("Entrando a DeferWrite"); m_defering = DEFER_WRITE; // Set the current buffer m_defer_buffer = (char *)buffer; m_defer_nbytes = nbytes; m_defer_timer = &timer; // Start timer timer.m_state = (int *)&m_defer_buffer; timer.m_new_val = 0; timer.Start(m_timeout * 1000, FALSE); // If the socket is writable, call DoDefer for the first time if (GSocket_Select(m_socket, GSOCK_OUTPUT_FLAG)) { //wxLogMessage("Llamando al primer DoDefer"); DoDefer(); } // Wait for buffer completion. while (m_defer_buffer != NULL) PROCESS_EVENTS(); timer.Stop(); // Disable defering mode m_defer_timer = NULL; m_defering = NO_DEFER; //wxString s; //s.Printf(wxT("Saliendo de DeferWrite: total %d bytes"), nbytes-m_defer_nbytes); //wxLogMessage(s); return nbytes-m_defer_nbytes; } wxSocketBase& wxSocketBase::Write(const char *buffer, wxUint32 nbytes) { // Mask write events m_writing = TRUE; m_lcount = _Write(buffer, nbytes); // If in WAITALL mode, all bytes should have been written. if (m_flags & WAITALL) m_error = (m_lcount != nbytes); else m_error = (m_lcount == 0); // Trigger another write event if the socket is still writable m_writing = FALSE; // TODO: TriggerWrite return *this; } wxUint32 wxSocketBase::_Write(const char *buffer, wxUint32 nbytes) { wxUint32 total = 0; int ret = 1; if (!m_connected || !m_socket) return 0; // Possible combinations (they are checked in this order) // NOWAIT // SPEED | WAITALL // SPEED // WAITALL // NONE // if (m_flags & NOWAIT) // NOWAIT { GSocket_SetNonBlocking(m_socket, TRUE); ret = GSocket_Write(m_socket, buffer, nbytes); GSocket_SetNonBlocking(m_socket, FALSE); if (ret > 0) total = ret; } else if ((m_flags & SPEED) && (m_flags & WAITALL)) // SPEED, WAITALL { while (ret > 0 && nbytes > 0) { ret = GSocket_Write(m_socket, buffer, nbytes); total += ret; buffer += ret; nbytes -= ret; } // In case the last call was an error ... if (ret < 0) total ++; } else if (m_flags & SPEED) // SPEED, !WAITALL { ret = GSocket_Write(m_socket, buffer, nbytes); if (ret > 0) total = ret; } else // NONE or WAITALL { ret = DeferWrite(buffer, nbytes); if (ret > 0) total = ret; } return total; } wxSocketBase& wxSocketBase::WriteMsg(const char *buffer, wxUint32 nbytes) { wxUint32 total; bool error; int old_flags; struct { unsigned char sig[4]; unsigned char len[4]; } msg; // Mask write events m_writing = TRUE; error = TRUE; total = 0; old_flags = m_flags; SetFlags((m_flags & SPEED) | WAITALL); // warning about 'cast truncates constant value' #ifdef __VISUALC__ # pragma warning(disable: 4310) #endif // __VISUALC__ msg.sig[0] = (unsigned char) 0xad; msg.sig[1] = (unsigned char) 0xde; msg.sig[2] = (unsigned char) 0xed; msg.sig[3] = (unsigned char) 0xfe; msg.len[0] = (unsigned char) nbytes & 0xff; msg.len[1] = (unsigned char) (nbytes >> 8) & 0xff; msg.len[2] = (unsigned char) (nbytes >> 16) & 0xff; msg.len[3] = (unsigned char) (nbytes >> 24) & 0xff; //wxLogMessage("Writemsg: %d %d %d %d -> %d", // nbytes & 0xff, // (nbytes >> 8) & 0xff, // (nbytes >> 16) & 0xff, // (nbytes >> 24) & 0xff, // nbytes // ); if (_Write((char *)&msg, sizeof(msg)) < sizeof(msg)) goto exit; total = _Write(buffer, nbytes); if (total < nbytes) goto exit; msg.sig[0] = (unsigned char) 0xed; msg.sig[1] = (unsigned char) 0xfe; msg.sig[2] = (unsigned char) 0xad; msg.sig[3] = (unsigned char) 0xde; msg.len[0] = msg.len[1] = msg.len[2] = msg.len[3] = (char) 0; if ((_Write((char *)&msg, sizeof(msg))) < sizeof(msg)) goto exit; // everything was OK error = FALSE; exit: m_error = error; m_lcount = total; m_writing = FALSE; // TODO: TriggerWrite return *this; #ifdef __VISUALC__ # pragma warning(default: 4310) #endif // __VISUALC__ } wxSocketBase& wxSocketBase::Unread(const char *buffer, wxUint32 nbytes) { if (nbytes != 0) Pushback(buffer, nbytes); m_error = FALSE; m_lcount = nbytes; return *this; } void wxSocketBase::DoDefer() { int ret; if (!m_defer_buffer) return; switch(m_defering) { case DEFER_READ: ret = GSocket_Read(m_socket, m_defer_buffer, m_defer_nbytes); break; case DEFER_WRITE: ret = GSocket_Write(m_socket, m_defer_buffer, m_defer_nbytes); break; default: ret = -1; } if (ret >= 0) m_defer_nbytes -= ret; // If we are waiting for all bytes to be acquired, keep the defering // mode enabled. if (!(m_flags & WAITALL) || !m_defer_nbytes || ret < 0) { m_defer_buffer = NULL; } else { m_defer_buffer += ret; m_defer_timer->Start(m_timeout * 1000, FALSE); } //wxLogMessage("DoDefer ha transferido %d bytes", ret); } wxSocketBase& wxSocketBase::Discard() { #define MAX_BUFSIZE (10*1024) int old_flags; char *my_data = new char[MAX_BUFSIZE]; wxUint32 recv_size = MAX_BUFSIZE; wxUint32 total = 0; // Mask read events m_reading = TRUE; old_flags = m_flags; SetFlags(NOWAIT); while (recv_size == MAX_BUFSIZE) { recv_size = _Read(my_data, MAX_BUFSIZE); total += recv_size; } delete [] my_data; m_lcount = total; m_error = FALSE; // Trigger another read event if there is still data available. m_reading = FALSE; // TODO: TriggerRead return *this; #undef MAX_BUFSIZE } // -------------------------------------------------------------- // wxSocketBase get local or peer addresses // -------------------------------------------------------------- bool wxSocketBase::GetPeer(wxSockAddress& addr_man) const { GAddress *peer; if (!m_socket) return FALSE; peer = GSocket_GetPeer(m_socket); addr_man.SetAddress(peer); GAddress_destroy(peer); return TRUE; } bool wxSocketBase::GetLocal(wxSockAddress& addr_man) const { GAddress *local; if (!m_socket) return FALSE; local = GSocket_GetLocal(m_socket); addr_man.SetAddress(local); GAddress_destroy(local); return TRUE; } // -------------------------------------------------------------- // wxSocketBase save and restore socket state // -------------------------------------------------------------- void wxSocketBase::SaveState() { wxSocketState *state; state = new wxSocketState(); state->notify_state = m_notify_state; state->evt_notify_state = m_neededreq; state->socket_flags = m_flags; state->c_callback = m_cbk; state->c_callback_data = m_cdata; m_states.Append(state); } void wxSocketBase::RestoreState() { wxNode *node; wxSocketState *state; node = m_states.Last(); if (!node) return; state = (wxSocketState *)node->Data(); SetFlags(state->socket_flags); m_neededreq = state->evt_notify_state; m_cbk = state->c_callback; m_cdata = state->c_callback_data; Notify(state->notify_state); delete node; delete state; } // -------------------------------------------------------------- // wxSocketBase Wait functions // -------------------------------------------------------------- // GRG: I have completely rewritten this family of functions // so that they don't depend on event notifications; instead, // they poll the socket, using GSocket_Select(), to check for // the specified combination of event flags, until an event // occurs or until the timeout ellapses. The polling loop // calls PROCESS_EVENTS(), so this won't block the GUI. bool wxSocketBase::_Wait(long seconds, long milliseconds, wxSocketEventFlags flags) { GSocketEventFlags result; _wxSocketInternalTimer timer; long timeout; int state = -1; // Check for valid socket if (!m_socket) return FALSE; // If it is not a server, it must be connected or establishing connection if ((m_type != SOCK_SERVER) && (!m_connected && !m_establishing)) return FALSE; // Check for valid timeout value if (seconds != -1) timeout = seconds * 1000 + milliseconds; else timeout = m_timeout * 1000; // Activate timer if (timeout) { timer.m_state = &state; timer.m_new_val = 0; timer.Start(timeout, TRUE); } // Active polling (without using events) // // NOTE: this duplicates some of the code in OnRequest (lost // connection and connection establishment handling) but this // doesn't hurt. It has to be here because the event might // be a bit delayed, and it has to be in OnRequest as well // because maybe the WaitXXX functions are not being used. // // Do this at least once (important if timeout == 0, when // we are just polling) do { result = GSocket_Select(m_socket, flags | GSOCK_LOST_FLAG); // Connection lost if (result & GSOCK_LOST_FLAG) { timer.Stop(); m_defer_buffer = NULL; Close(); return TRUE; } // Incoming connection (server) or connection established (client) if (result & GSOCK_CONNECTION_FLAG) { timer.Stop(); m_connected = TRUE; m_establishing = FALSE; return TRUE; } // If we are in the middle of a R/W operation, do not propagate // to users. if ( ((result & GSOCK_INPUT_FLAG) || (result & GSOCK_OUTPUT_FLAG)) && (!m_writing) && (!m_reading) ) { /* TODO: remove this if (m_defer_buffer == NULL) */ { timer.Stop(); return TRUE; } } if (timeout != 0) PROCESS_EVENTS(); } while ((state == -1) && timeout); timer.Stop(); return FALSE; } bool wxSocketBase::Wait(long seconds, long milliseconds) { return _Wait(seconds, milliseconds, GSOCK_INPUT_FLAG | GSOCK_OUTPUT_FLAG | GSOCK_CONNECTION_FLAG | GSOCK_LOST_FLAG); } bool wxSocketBase::WaitForRead(long seconds, long milliseconds) { // Check pushback buffer if (m_unread) return TRUE; return _Wait(seconds, milliseconds, GSOCK_INPUT_FLAG); } bool wxSocketBase::WaitForWrite(long seconds, long milliseconds) { return _Wait(seconds, milliseconds, GSOCK_OUTPUT_FLAG); } bool wxSocketBase::WaitForLost(long seconds, long milliseconds) { return _Wait(seconds, milliseconds, GSOCK_LOST_FLAG); } void wxSocketBase::SetTimeout(long seconds) { m_timeout = seconds; if (m_socket) GSocket_SetTimeout(m_socket, m_timeout); } // -------------------------------------------------------------- // wxSocketBase flags // -------------------------------------------------------------- void wxSocketBase::SetFlags(wxSockFlags _flags) { m_flags = _flags; } // -------------------------------------------------------------- // wxSocketBase callback management // -------------------------------------------------------------- wxSocketBase::wxSockCbk wxSocketBase::Callback(wxSockCbk cbk_) { wxSockCbk old_cbk = cbk_; m_cbk = cbk_; return old_cbk; } char *wxSocketBase::CallbackData(char *data) { char *old_data = m_cdata; m_cdata = data; return old_data; } // -------------------------------------------------------------- // wxSocketBase automatic notifier // -------------------------------------------------------------- // All events (INPUT, OUTPUT, CONNECTION, LOST) are now always // internally watched; but users will only be notified of those // events they are interested in. static void LINKAGEMODE wx_socket_callback(GSocket * WXUNUSED(socket), GSocketEvent event, char *cdata) { wxSocketBase *sckobj = (wxSocketBase *)cdata; sckobj->OnRequest((wxSocketNotify)event); } wxSocketEventFlags wxSocketBase::EventToNotify(wxSocketNotify evt) { switch (evt) { case GSOCK_INPUT: return GSOCK_INPUT_FLAG; case GSOCK_OUTPUT: return GSOCK_OUTPUT_FLAG; case GSOCK_CONNECTION: return GSOCK_CONNECTION_FLAG; case GSOCK_LOST: return GSOCK_LOST_FLAG; } return 0; } void wxSocketBase::SetNotify(wxSocketEventFlags flags) { m_neededreq = flags; } void wxSocketBase::Notify(bool notify) { m_notify_state = notify; } void wxSocketBase::OnRequest(wxSocketNotify req_evt) { wxSocketEvent event(m_id); wxSocketEventFlags flag = EventToNotify(req_evt); // fprintf(stderr, "%s: Entering OnRequest (evt %d)\n", (m_type == SOCK_CLIENT)? "client" : "server", req_evt); // NOTE: this duplicates some of the code in _Wait (lost // connection and connection establishment handling) but // this doesn't hurt. It has to be here because maybe the // WaitXXX are not being used, and it has to be in _Wait // as well because the event might be a bit delayed. // switch(req_evt) { case wxSOCKET_CONNECTION: m_establishing = FALSE; m_connected = TRUE; break; case wxSOCKET_LOST: m_defer_buffer = NULL; Close(); break; case wxSOCKET_INPUT: case wxSOCKET_OUTPUT: if (m_defer_buffer) { // fprintf(stderr, "%s: Habia buffer, evt %d skipped\n", (m_type == SOCK_CLIENT)? "client" : "server", req_evt); DoDefer(); // Do not notify to user return; } break; } // If we are in the middle of a R/W operation, do not // propagate events to users. if (((req_evt == wxSOCKET_INPUT) && m_reading) || ((req_evt == wxSOCKET_OUTPUT) && m_writing)) { // fprintf(stderr, "%s: Swallowed evt %d\n", (m_type == SOCK_CLIENT)? "client" : "server", req_evt); return; } if (((m_neededreq & flag) == flag) && m_notify_state) { // fprintf(stderr, "%s: Evt %d delivered\n", (m_type == SOCK_CLIENT)? "client" : "server", req_evt); event.m_socket = this; event.m_skevt = req_evt; ProcessEvent(event); OldOnNotify(req_evt); if (m_cbk) m_cbk(*this, req_evt, m_cdata); } // fprintf(stderr, "%s: Exiting OnRequest (evt %d)\n", (m_type == SOCK_CLIENT)? "client" : "server", req_evt); } void wxSocketBase::OldOnNotify(wxSocketNotify WXUNUSED(evt)) { } // -------------------------------------------------------------- // wxSocketBase set event handler // -------------------------------------------------------------- void wxSocketBase::SetEventHandler(wxEvtHandler& h_evt, int id) { SetNextHandler(&h_evt); m_id = id; } // -------------------------------------------------------------- // wxSocketBase pushback // -------------------------------------------------------------- void wxSocketBase::Pushback(const char *buffer, wxUint32 size) { if (m_unread == NULL) m_unread = (char *)malloc(size); else { char *tmp; tmp = (char *)malloc(m_unrd_size + size); memcpy(tmp+size, m_unread, m_unrd_size); free(m_unread); m_unread = tmp; } m_unrd_size += size; memcpy(m_unread, buffer, size); } wxUint32 wxSocketBase::GetPushback(char *buffer, wxUint32 size, bool peek) { if (!m_unrd_size) return 0; if (size > (m_unrd_size-m_unrd_cur)) size = m_unrd_size-m_unrd_cur; memcpy(buffer, (m_unread+m_unrd_cur), size); if (!peek) { m_unrd_cur += size; if (m_unrd_size == m_unrd_cur) { free(m_unread); m_unread = NULL; m_unrd_size = 0; m_unrd_cur = 0; } } return size; } // -------------------------------------------------------------- // wxSocketServer // -------------------------------------------------------------- // -------------------------------------------------------------- // wxSocketServer ctor and dtor // -------------------------------------------------------------- wxSocketServer::wxSocketServer(wxSockAddress& addr_man, wxSockFlags flags) : wxSocketBase(flags, SOCK_SERVER) { // Create the socket m_socket = GSocket_new(); if (!m_socket) return; // Setup the socket as server GSocket_SetLocal(m_socket, addr_man.GetAddress()); if (GSocket_SetServer(m_socket) != GSOCK_NOERROR) { GSocket_destroy(m_socket); m_socket = NULL; return; } GSocket_SetTimeout(m_socket, m_timeout); GSocket_SetCallback(m_socket, GSOCK_INPUT_FLAG | GSOCK_OUTPUT_FLAG | GSOCK_LOST_FLAG | GSOCK_CONNECTION_FLAG, wx_socket_callback, (char *)this); } // -------------------------------------------------------------- // wxSocketServer Accept // -------------------------------------------------------------- bool wxSocketServer::AcceptWith(wxSocketBase& sock, bool wait) { GSocket *child_socket; if (!m_socket) return FALSE; // GRG: If wait == FALSE, then the call should be nonblocking. // When we are finished, we put the socket to blocking mode // again. if (!wait) GSocket_SetNonBlocking(m_socket, TRUE); child_socket = GSocket_WaitConnection(m_socket); if (!wait) GSocket_SetNonBlocking(m_socket, FALSE); // GRG: this was not being handled! if (child_socket == NULL) return FALSE; sock.m_type = SOCK_INTERNAL; sock.m_socket = child_socket; sock.m_connected = TRUE; GSocket_SetTimeout(sock.m_socket, sock.m_timeout); GSocket_SetCallback(sock.m_socket, GSOCK_INPUT_FLAG | GSOCK_OUTPUT_FLAG | GSOCK_LOST_FLAG | GSOCK_CONNECTION_FLAG, wx_socket_callback, (char *)&sock); return TRUE; } wxSocketBase *wxSocketServer::Accept(bool wait) { wxSocketBase* sock = new wxSocketBase(); sock->SetFlags((wxSockFlags)m_flags); if (!AcceptWith(*sock, wait)) return NULL; return sock; } bool wxSocketServer::WaitForAccept(long seconds, long milliseconds) { return _Wait(seconds, milliseconds, GSOCK_CONNECTION_FLAG); } // -------------------------------------------------------------- // wxSocketClient // -------------------------------------------------------------- // -------------------------------------------------------------- // wxSocketClient ctor and dtor // -------------------------------------------------------------- wxSocketClient::wxSocketClient(wxSockFlags _flags) : wxSocketBase(_flags, SOCK_CLIENT) { } wxSocketClient::~wxSocketClient() { } // -------------------------------------------------------------- // wxSocketClient Connect functions // -------------------------------------------------------------- bool wxSocketClient::Connect(wxSockAddress& addr_man, bool wait) { GSocketError err; if (IsConnected()) Close(); // This should never happen. if (m_socket) GSocket_destroy(m_socket); // Initialize all socket stuff ... m_socket = GSocket_new(); m_connected = FALSE; m_establishing = FALSE; if (!m_socket) return FALSE; GSocket_SetTimeout(m_socket, m_timeout); GSocket_SetCallback(m_socket, GSOCK_INPUT_FLAG | GSOCK_OUTPUT_FLAG | GSOCK_LOST_FLAG | GSOCK_CONNECTION_FLAG, wx_socket_callback, (char *)this); // GRG: If wait == FALSE, then the call should be nonblocking. // When we are finished, we put the socket to blocking mode // again. if (!wait) GSocket_SetNonBlocking(m_socket, TRUE); GSocket_SetPeer(m_socket, addr_man.GetAddress()); err = GSocket_Connect(m_socket, GSOCK_STREAMED); if (!wait) GSocket_SetNonBlocking(m_socket, FALSE); if (err != GSOCK_NOERROR) { if (err == GSOCK_WOULDBLOCK) m_establishing = TRUE; return FALSE; } m_connected = TRUE; return TRUE; } bool wxSocketClient::WaitOnConnect(long seconds, long milliseconds) { if (m_connected) // Already connected return TRUE; if (!m_establishing || !m_socket) // No connection in progress return FALSE; return _Wait(seconds, milliseconds, GSOCK_CONNECTION_FLAG); } // -------------------------------------------------------------- // wxSocketEvent // -------------------------------------------------------------- wxSocketEvent::wxSocketEvent(int id) : wxEvent(id) { wxEventType type = (wxEventType)wxEVT_SOCKET; SetEventType(type); } void wxSocketEvent::CopyObject(wxObject& obj_d) const { wxSocketEvent *event = (wxSocketEvent *)&obj_d; wxEvent::CopyObject(obj_d); event->m_skevt = m_skevt; event->m_socket = m_socket; } // -------------------------------------------------------------------------- // wxSocketModule // -------------------------------------------------------------------------- class WXDLLEXPORT wxSocketModule: public wxModule { DECLARE_DYNAMIC_CLASS(wxSocketModule) public: bool OnInit() { return GSocket_Init(); } void OnExit() { GSocket_Cleanup(); } }; IMPLEMENT_DYNAMIC_CLASS(wxSocketModule, wxModule) #endif // wxUSE_SOCKETS