as GSocket) which is a base class with various wxSocketImplXXX implementations provided by different wxSocketManagers. Share more code between ports (still not finished). Refactor some code inside wxSocketImpl itself to be less redundant and fixed a couple of minor bugs in the process. git-svn-id: https://svn.wxwidgets.org/svn/wx/wxWidgets/trunk@56994 c3d73ce0-8a6f-49c7-b76d-6d57e0e08775
46 lines
1.3 KiB
C++
46 lines
1.3 KiB
C++
/////////////////////////////////////////////////////////////////////////////
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// Name: wx/private/gsocketiohandler.h
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// Purpose: class for registering sockets with wxSelectDispatcher
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// Authors: Lukasz Michalski
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// Created: December 2006
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// Copyright: (c) Lukasz Michalski
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// RCS-ID: $Id$
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// Licence: wxWindows licence
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/////////////////////////////////////////////////////////////////////////////
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#ifndef _WX_PRIVATE_GSOCKETIOHANDLER_H_
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#define _WX_PRIVATE_GSOCKETIOHANDLER_H_
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#include "wx/defs.h"
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#if wxUSE_SOCKETS && wxUSE_SELECT_DISPATCHER
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#include "wx/private/selectdispatcher.h"
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#include "wx/private/gsocket.h"
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class WXDLLIMPEXP_BASE wxSocketIOHandler : public wxFDIOHandler
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{
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public:
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wxSocketIOHandler(wxSocketImpl *socket)
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{
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m_socket = socket;
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m_flags = 0;
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}
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int GetFlags() const { return m_flags; }
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void RemoveFlag(wxFDIODispatcherEntryFlags flag) { m_flags &= ~flag; }
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void AddFlag(wxFDIODispatcherEntryFlags flag) { m_flags |= flag; }
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virtual void OnReadWaiting() { m_socket->Detected_Read(); }
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virtual void OnWriteWaiting() { m_socket->Detected_Write(); }
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virtual void OnExceptionWaiting() { m_socket->Detected_Read(); }
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private:
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wxSocketImpl *m_socket;
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int m_flags;
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};
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#endif // wxUSE_SOCKETS && wxUSE_SELECT_DISPATCHER
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#endif // _WX_PRIVATE_SOCKETEVTDISPATCH_H_
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