Files
wxWidgets/include/wx/private/gsocketiohandler.h
Vadim Zeitlin 51fe4b60ab Streamline wxSocket code: wxSocketBase now uses wxSocketImpl (previously known
as GSocket) which is a base class with various wxSocketImplXXX implementations
provided by different wxSocketManagers.

Share more code between ports (still not finished).

Refactor some code inside wxSocketImpl itself to be less redundant and fixed a
couple of minor bugs in the process.


git-svn-id: https://svn.wxwidgets.org/svn/wx/wxWidgets/trunk@56994 c3d73ce0-8a6f-49c7-b76d-6d57e0e08775
2008-11-28 12:47:07 +00:00

46 lines
1.3 KiB
C++

/////////////////////////////////////////////////////////////////////////////
// Name: wx/private/gsocketiohandler.h
// Purpose: class for registering sockets with wxSelectDispatcher
// Authors: Lukasz Michalski
// Created: December 2006
// Copyright: (c) Lukasz Michalski
// RCS-ID: $Id$
// Licence: wxWindows licence
/////////////////////////////////////////////////////////////////////////////
#ifndef _WX_PRIVATE_GSOCKETIOHANDLER_H_
#define _WX_PRIVATE_GSOCKETIOHANDLER_H_
#include "wx/defs.h"
#if wxUSE_SOCKETS && wxUSE_SELECT_DISPATCHER
#include "wx/private/selectdispatcher.h"
#include "wx/private/gsocket.h"
class WXDLLIMPEXP_BASE wxSocketIOHandler : public wxFDIOHandler
{
public:
wxSocketIOHandler(wxSocketImpl *socket)
{
m_socket = socket;
m_flags = 0;
}
int GetFlags() const { return m_flags; }
void RemoveFlag(wxFDIODispatcherEntryFlags flag) { m_flags &= ~flag; }
void AddFlag(wxFDIODispatcherEntryFlags flag) { m_flags |= flag; }
virtual void OnReadWaiting() { m_socket->Detected_Read(); }
virtual void OnWriteWaiting() { m_socket->Detected_Write(); }
virtual void OnExceptionWaiting() { m_socket->Detected_Read(); }
private:
wxSocketImpl *m_socket;
int m_flags;
};
#endif // wxUSE_SOCKETS && wxUSE_SELECT_DISPATCHER
#endif // _WX_PRIVATE_SOCKETEVTDISPATCH_H_