git-svn-id: https://svn.wxwidgets.org/svn/wx/wxWidgets/trunk@21345 c3d73ce0-8a6f-49c7-b76d-6d57e0e08775
240 lines
6.5 KiB
C++
240 lines
6.5 KiB
C++
/////////////////////////////////////////////////////////////////////////////
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// Name: common/appcmn.cpp
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// Purpose: wxAppConsole and wxAppBase methods common to all platforms
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// Author: Vadim Zeitlin
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// Modified by:
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// Created: 18.10.99
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// RCS-ID: $Id$
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// Copyright: (c) Vadim Zeitlin
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// Licence: wxWindows licence
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/////////////////////////////////////////////////////////////////////////////
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// ============================================================================
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// declarations
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// ============================================================================
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// ---------------------------------------------------------------------------
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// headers
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// ---------------------------------------------------------------------------
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#ifdef __GNUG__
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#pragma implementation "appbase.h"
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#endif
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// For compilers that support precompilation, includes "wx.h".
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#include "wx/wxprec.h"
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#if defined(__BORLANDC__)
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#pragma hdrstop
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#endif
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#ifndef WX_PRECOMP
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#include "wx/app.h"
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#include "wx/intl.h"
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#include "wx/list.h"
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#include "wx/log.h"
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#include "wx/msgdlg.h"
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#endif
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#include "wx/apptrait.h"
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#if wxUSE_FONTMAP
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#include "wx/fontmap.h"
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#endif // wxUSE_FONTMAP
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#include "wx/msgout.h"
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#include "wx/thread.h"
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#include "wx/utils.h"
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// ============================================================================
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// wxAppBase implementation
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// ============================================================================
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// ----------------------------------------------------------------------------
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// initialization and termination
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// ----------------------------------------------------------------------------
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wxAppBase::wxAppBase()
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{
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m_topWindow = (wxWindow *)NULL;
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m_useBestVisual = FALSE;
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m_isActive = TRUE;
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// We don't want to exit the app if the user code shows a dialog from its
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// OnInit() -- but this is what would happen if we set m_exitOnFrameDelete
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// to Yes initially as this dialog would be the last top level window.
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// OTOH, if we set it to No initially we'll have to overwrite it with Yes
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// when we enter our OnRun() because we do want the default behaviour from
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// then on. But this would be a problem if the user code calls
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// SetExitOnFrameDelete(FALSE) from OnInit().
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//
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// So we use the special "Later" value which is such that
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// GetExitOnFrameDelete() returns FALSE for it but which we know we can
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// safely (i.e. without losing the effect of the users SetExitOnFrameDelete
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// call) overwrite in OnRun()
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m_exitOnFrameDelete = Later;
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}
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wxAppBase::~wxAppBase()
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{
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// this destructor is required for Darwin
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}
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bool wxAppBase::OnInitGui()
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{
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#ifdef __WXUNIVERSAL__
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if ( !wxTheme::Get() && !wxTheme::CreateDefault() )
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return FALSE;
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#endif // __WXUNIVERSAL__
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return TRUE;
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}
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int wxAppBase::OnRun()
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{
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// see the comment in ctor: if the initial value hasn't been changed, use
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// the default Yes from now on
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if ( m_exitOnFrameDelete == Later )
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{
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m_exitOnFrameDelete = Yes;
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}
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//else: it has been changed, assume the user knows what he is doing
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return MainLoop();
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}
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void wxAppBase::Exit()
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{
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ExitMainLoop();
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}
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wxAppTraits *wxAppBase::CreateTraits()
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{
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return wxAppTraits::CreateGUI();
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}
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// ----------------------------------------------------------------------------
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// misc
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// ----------------------------------------------------------------------------
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void wxAppBase::SetActive(bool active, wxWindow * WXUNUSED(lastFocus))
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{
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if ( active == m_isActive )
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return;
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m_isActive = active;
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wxActivateEvent event(wxEVT_ACTIVATE_APP, active);
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event.SetEventObject(this);
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(void)ProcessEvent(event);
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}
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// ----------------------------------------------------------------------------
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// wxGUIAppTraitsBase
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// ----------------------------------------------------------------------------
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#if wxUSE_LOG
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wxLog *wxGUIAppTraitsBase::CreateLogTarget()
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{
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return new wxLogGui;
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}
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#endif // wxUSE_LOG
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wxMessageOutput *wxGUIAppTraitsBase::CreateMessageOutput()
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{
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// The standard way of printing help on command line arguments (app --help)
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// is (according to common practice):
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// - console apps: to stderr (on any platform)
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// - GUI apps: stderr on Unix platforms (!)
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// message box under Windows and others
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#ifdef __UNIX__
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return new wxMessageOutputStderr;
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#else // !__UNIX__
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// wxMessageOutputMessageBox doesn't work under Motif
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#ifdef __WXMOTIF__
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return new wxMessageOutputLog;
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#else
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return new wxMessageOutputMessageBox;
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#endif
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#endif // __UNIX__/!__UNIX__
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}
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#if wxUSE_FONTMAP
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wxFontMapper *wxGUIAppTraitsBase::CreateFontMapper()
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{
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return new wxFontMapper;
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}
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#endif // wxUSE_FONTMAP
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#ifdef __WXDEBUG__
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bool wxGUIAppTraitsBase::ShowAssertDialog(const wxString& msg)
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{
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// under MSW we prefer to use the base class version using ::MessageBox()
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// even if wxMessageBox() is available because it has less chances to
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// double fault our app than our wxMessageBox()
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#if defined(__WXMSW__) || !wxUSE_MSGDLG
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return wxAppTraitsBase::ShowAssertDialog(msg);
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#else // wxUSE_MSGDLG
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// this message is intentionally not translated -- it is for
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// developpers only
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wxString msgDlg(msg);
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msgDlg += wxT("\nDo you want to stop the program?\n")
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wxT("You can also choose [Cancel] to suppress ")
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wxT("further warnings.");
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switch ( wxMessageBox(msgDlg, wxT("wxWindows Debug Alert"),
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wxYES_NO | wxCANCEL | wxICON_STOP ) )
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{
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case wxYES:
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wxTrap();
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break;
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case wxCANCEL:
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// no more asserts
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return true;
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//case wxNO: nothing to do
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}
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return false;
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#endif // !wxUSE_MSGDLG/wxUSE_MSGDLG
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}
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#endif // __WXDEBUG__
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bool wxGUIAppTraitsBase::HasStderr()
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{
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// we consider that under Unix stderr always goes somewhere, even if the
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// user doesn't always see it under GUI desktops
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#ifdef __UNIX__
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return true;
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#else
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return false;
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#endif
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}
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void wxGUIAppTraitsBase::ScheduleForDestroy(wxObject *object)
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{
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if ( !wxPendingDelete.Member(object) )
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wxPendingDelete.Append(object);
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}
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void wxGUIAppTraitsBase::RemoveFromPendingDelete(wxObject *object)
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{
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wxPendingDelete.DeleteObject(object);
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}
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// ----------------------------------------------------------------------------
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// wxAppTraits
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// ----------------------------------------------------------------------------
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wxAppTraits *wxAppTraitsBase::CreateGUI()
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{
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return new wxGUIAppTraits;
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}
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