It may not be obvious how to build the tests, so add a section explaining this to the existing file containing the instructions about writing the tests and add a README to the tests directory itself to increase chances that this file will be found -- hopefully anybody interested in the tests will look at the README in the directory containing them.
122 lines
5.1 KiB
Markdown
122 lines
5.1 KiB
Markdown
How to write unit tests for wxWidgets
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=====================================
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wxWidgets unit tests use [Catch](http://catch-lib.net/) framework. It is
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included in wxWidgets as a submodule, so you will need to run
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$ git submodule update --init 3rdparty/catch
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to get it before the first use. Catch is header-only and doesn't need to be
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compiled.
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Building the tests
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------------------
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Before starting modifying the tests, please make sure you can build the
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existing tests. This requires having built the library itself successfully
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first and the way to build the test must correspond to the way you used to
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build the library:
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- When using MSVS under MSW: just open the provided `tests/test_vcX.sln` (for
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non-GUI tests) or `tests/test_gui_vcX.sln` (for the GUI ones) solution file
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(where `X` corresponds to the version of MSVS you use, e.g. 16 for MSVS 2019)
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and build it in the configuration of your choice.
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- When using configure under Unix or in a Unix-like environment, such as MSYS:
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go to the `tests` subdirectory under the _build_ directory (i.e. the
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directory where you ran configure, not the one in the source tree) and run
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`make test` (non-GUI tests) or `make test_gui` (GUI ones) to build.
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- When using `makefile.vc` or `makefile.gcc` under MSW to build the libraries,
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use the same makefile under `tests` to build the tests.
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Once the tests were built successfully, you can run them to check that
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everything works correctly by simply launching the corresponding test binary.
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See the last subsection for more details about running the tests.
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Testing with Catch
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------------------
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**WARNING**: Most of the existing tests are currently still written in the
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CppUnit style, please do _not_ follow them when writing new tests, the old
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style is too complex and unnecessary.
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Writing tests with Catch is almost embarrassingly simple: you need to just
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add a new test case and use Catch assertion macros inside it, e.g.
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TEST_CASE("MyNewTest", "[my][new][another-tag]")
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{
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wxString s("Hello, world!");
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CHECK( s.BeforeFirst(",") == "Hello" );
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CHECK( s.AfterLast(" ") == "world!" );
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}
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This is all, the new test will be automatically run when you run the full test
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suite or you can run just it using
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$ ./test MyNewTest
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(see below for more about running tests).
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See [Catch tutorial](https://github.com/philsquared/Catch/blob/v1.11.0/docs/tutorial.md)
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for more information.
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Tests physical structure
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------------------------
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All (i.e. both GUI and non-GUI) unit tests are under `tests` subdirectory. When
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adding a new test, try to find an existing file to add it to. If there are no
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applicable files, try to add a new file to an existing directory. If there is
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no applicable directory neither, create a new one and put the new file there
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(i.e. do _not_ put new files directly under `tests`). If your test is small,
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consider adding it to `tests/misc/misctests.cpp`.
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If you add a new file, you need to update `tests/test.bkl` and add a
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`<sources>` tag for your new file.bkl. Make sure it's in the correct section:
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the one starting `<exe id="test_gui"` for a gui test, the one starting `<exe
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id="test" template="wx_sample_console` otherwise. After modifying this file,
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rerun bakefile to regenerate the tests make- and project files:
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$ cd build/bakefiles
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$ bakefile_gen -b ../../tests/test.bkl
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Writing GUI-specific tests
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--------------------------
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`wxUIActionSimulator` can be used when user input is required, for example
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clicking buttons or typing text. A simple example of this can be found in
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`tests/controls/buttontest.cpp`. After simulating some user input always
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call `wxYield()` to allow event processing. When writing a test using
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`wxUIActionSimulator` wrap it in `#if wxUSE_UIACTIONSIMULATOR` block.
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There are a number of classes that are available to help with testing GUI
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elements. Firstly throughout the test run there is a frame of type
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`wxTestableFrame` that you can access through `wxTheApp->GetTopWindow()`. This
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class adds two new functions, `GetEventCount()`, which takes an optional
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`wxEventType`. It then returns the number of events of that type that it has
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received since the last call. Passing nothing returns the total number of event
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received since the last call. Also there is `OnEvent()`, which counts the events
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based on type that are passed to it. To make it easy to count events there is
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also a new class called `EventCounter` which takes a window and event type and
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connects the window to the top level `wxTestableFrame` with the specific event
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type. It disconnects again once it is out of scope. It simply reduces the
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amount of typing required to count events.
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Running the tests
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-----------------
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Run the main test suite by using the command `test` for the console tests,
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or `test_gui` for the GUI ones. With no arguments, all the default set of tests
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(all those registered without `[hide]` tag) are run.
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To list the test suites without running them use `-l` command-line option.
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To run a particular test case, use `./test NameTestCase`. To run all tests
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using the specified tag, use `./test [tag_name]` (the square brackets may need
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to be escaped from your shell).
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