the dull name Julian ;-) git-svn-id: https://svn.wxwidgets.org/svn/wx/wxWidgets/trunk@11289 c3d73ce0-8a6f-49c7-b76d-6d57e0e08775
354 lines
12 KiB
C++
354 lines
12 KiB
C++
///////////////////////////////////////////////////////////////////////////////
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// Name: src/common/containr.cpp
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// Purpose: implementation of wxControlContainer
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// Author: Vadim Zeitlin
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// Modified by:
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// Created: 06.08.01
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// RCS-ID: $Id$
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// Copyright: (c) 2001 Vadim Zeitlin <zeitlin@dptmaths.ens-cachan.fr>
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// License: wxWindows license
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///////////////////////////////////////////////////////////////////////////////
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// ============================================================================
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// declarations
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// ============================================================================
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// ----------------------------------------------------------------------------
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// headers
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// ----------------------------------------------------------------------------
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#ifdef __GNUG__
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#pragma implementation "containr.h"
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#endif
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// For compilers that support precompilation, includes "wx.h".
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#include "wx/wxprec.h"
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#ifdef __BORLANDC__
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#pragma hdrstop
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#endif
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#ifndef WX_PRECOMP
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#endif //WX_PRECOMP
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#include "wx/containr.h"
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// ============================================================================
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// implementation
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// ============================================================================
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wxControlContainer::wxControlContainer(wxWindow *winParent)
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{
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m_winParent = winParent;
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m_winLastFocused =
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m_winDefault = NULL;
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}
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void wxControlContainer::SetLastFocus(wxWindow *win)
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{
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// find the last _immediate_ child which got focus
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while ( win )
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{
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wxWindow *parent = win->GetParent();
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if ( parent == m_winParent )
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break;
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win = parent;
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}
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wxASSERT_MSG( win, _T("attempt to set last focus to not a child?") );
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m_winLastFocused = win;
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}
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// ----------------------------------------------------------------------------
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// Keyboard handling - this is the place where the TAB traversal logic is
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// implemented. As this code is common to all ports, this ensures consistent
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// behaviour even if we don't specify how exactly the wxNavigationKeyEvent are
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// generated and this is done in platform specific code which also ensures that
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// we can follow the given platform standards.
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// ----------------------------------------------------------------------------
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void wxControlContainer::HandleOnNavigationKey( wxNavigationKeyEvent& event )
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{
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wxWindow *parent = m_winParent->GetParent();
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// the event is propagated downwards if the event emitter was our parent
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bool goingDown = event.GetEventObject() == parent;
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const wxWindowList& children = m_winParent->GetChildren();
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// there is not much to do if we don't have children and we're not
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// interested in "notebook page change" events here
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if ( !children.GetCount() || event.IsWindowChange() )
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{
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// let the parent process it unless it already comes from our parent
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// of we don't have any
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if ( goingDown ||
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!parent || !parent->GetEventHandler()->ProcessEvent(event) )
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{
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event.Skip();
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}
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return;
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}
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// where are we going?
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bool forward = event.GetDirection();
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// the node of the children list from which we should start looking for the
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// next acceptable child
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wxWindowList::Node *node, *start_node;
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// we should start from the first/last control and not from the one which
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// had focus the last time if we're propagating the event downwards because
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// for our parent we look like a single control
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if ( goingDown )
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{
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// just to be sure it's not used (normally this is not necessary, but
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// doesn't hurt neither)
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m_winLastFocused = (wxWindow *)NULL;
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// start from first or last depending on where we're going
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node = forward ? children.GetFirst() : children.GetLast();
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// we want to cycle over all nodes
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start_node = (wxWindowList::Node *)NULL;
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}
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else
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{
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// try to find the child which has the focus currently
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// the event emitter might have done this for us
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wxWindow *winFocus = event.GetCurrentFocus();
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// but if not, we might know where the focus was ourselves
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if (!winFocus)
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winFocus = m_winLastFocused;
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// if still no luck, do it the hard way
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if (!winFocus)
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winFocus = wxWindow::FindFocus();
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if ( winFocus )
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{
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// ok, we found the focus - now is it our child?
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start_node = children.Find( winFocus );
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}
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else
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{
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start_node = (wxWindowList::Node *)NULL;
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}
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if ( !start_node && m_winLastFocused )
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{
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// window which has focus isn't our child, fall back to the one
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// which had the focus the last time
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start_node = children.Find( m_winLastFocused );
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}
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// if we still didn't find anything, we should start with the first one
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if ( !start_node )
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{
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start_node = children.GetFirst();
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}
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// and the first child which we can try setting focus to is the next or
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// the previous one
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node = forward ? start_node->GetNext() : start_node->GetPrevious();
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}
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// we want to cycle over all elements passing by NULL
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while ( node != start_node )
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{
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// Have we come to the last or first item on the panel?
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if ( !node )
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{
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if ( !goingDown )
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{
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// Check if our (may be grand) parent is another panel: if this
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// is the case, they will know what to do with this navigation
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// key and so give them the chance to process it instead of
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// looping inside this panel (normally, the focus will go to
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// the next/previous item after this panel in the parent
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// panel).
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wxWindow *focussed_child_of_parent = m_winParent;
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while ( parent )
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{
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// we don't want to tab into a different dialog or frame
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if ( focussed_child_of_parent->IsTopLevel() )
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break;
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event.SetCurrentFocus( focussed_child_of_parent );
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if ( parent->GetEventHandler()->ProcessEvent( event ) )
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return;
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focussed_child_of_parent = parent;
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parent = parent->GetParent();
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}
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}
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//else: as the focus came from our parent, we definitely don't want
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// to send it back to it!
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// no, we are not inside another panel so process this ourself
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node = forward ? children.GetFirst() : children.GetLast();
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continue;
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}
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wxWindow *child = node->GetData();
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if ( child->AcceptsFocusFromKeyboard() )
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{
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// if we're setting the focus to a child panel we should prevent it
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// from giving it to the child which had the focus the last time
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// and instead give it to the first/last child depending from which
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// direction we're coming
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event.SetEventObject(m_winParent);
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if ( !child->GetEventHandler()->ProcessEvent(event) )
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{
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// everything is simple: just give focus to it
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child->SetFocus();
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m_winLastFocused = child;
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}
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//else: the child manages its focus itself
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event.Skip( FALSE );
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return;
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}
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node = forward ? node->GetNext() : node->GetPrevious();
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}
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// we cycled through all of our children and none of them wanted to accept
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// focus
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event.Skip();
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}
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void wxControlContainer::HandleOnWindowDestroy(wxWindowBase *child)
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{
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if ( child == m_winLastFocused )
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m_winLastFocused = NULL;
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if ( child == m_winDefault )
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m_winDefault = NULL;
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}
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// ----------------------------------------------------------------------------
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// focus handling
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// ----------------------------------------------------------------------------
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void wxControlContainer::DoSetFocus()
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{
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wxLogTrace(_T("focus"), _T("SetFocus on wxPanel 0x%08x."),
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m_winParent->GetHandle());
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// If the panel gets the focus *by way of getting it set directly*
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// we move the focus to the first window that can get it.
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// VZ: no, we set the focus to the last window too. I don't understand why
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// should we make this distinction: if an app wants to set focus to
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// some precise control, it may always do it directly, but if we don't
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// use m_winLastFocused here, the focus won't be set correctly after a
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// notebook page change nor after frame activation under MSW (it calls
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// SetFocus too)
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//
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// RR: yes, when I the tab key to navigate in a panel with some controls and
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// a notebook and the focus jumps to the notebook (typically coming from
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// a button at the top) the notebook should focus the first child in the
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// current notebook page, not the last one which would otherwise get the
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// focus if you used the tab key to navigate from the current notebook
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// page to button at the bottom. See every page in the controls sample.
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//
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// VZ: ok, but this still doesn't (at least I don't see how it can) take
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// care of first/last child problem: i.e. if Shift-TAB is pressed in a
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// situation like above, the focus should be given to the last child,
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// not the first one (and not to the last focused one neither) - I
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// think my addition to OnNavigationKey() above takes care of it.
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// Keeping #ifdef __WXGTK__ for now, but please try removing it and see
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// what happens.
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//
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// RR: Removed for now. Let's see what happens..
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if ( !SetFocusToChild() )
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{
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m_winParent->SetFocus();
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}
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}
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void wxControlContainer::HandleOnFocus(wxFocusEvent& event)
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{
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wxLogTrace(_T("focus"), _T("OnFocus on wxPanel 0x%08x, name: %s"),
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m_winParent->GetHandle(),
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m_winParent->GetName().c_str() );
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// If we panel got the focus *by way of getting clicked on*
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// we move the focus to either the last window that had the
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// focus or the first one that can get it.
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(void)SetFocusToChild();
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event.Skip();
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}
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bool wxControlContainer::SetFocusToChild()
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{
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return wxSetFocusToChild(m_winParent, &m_winLastFocused);
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}
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// ----------------------------------------------------------------------------
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// SetFocusToChild(): this function is used by wxPanel but also by wxFrame in
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// wxMSW, this is why it is outside of wxControlContainer class
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// ----------------------------------------------------------------------------
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bool wxSetFocusToChild(wxWindow *win, wxWindow **childLastFocused)
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{
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wxCHECK_MSG( win, FALSE, _T("wxSetFocusToChild(): invalid window") );
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if ( *childLastFocused )
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{
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// It might happen that the window got reparented or no longer accepts
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// the focus.
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if ( (*childLastFocused)->GetParent() == win &&
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(*childLastFocused)->AcceptsFocusFromKeyboard() )
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{
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wxLogTrace(_T("focus"),
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_T("SetFocusToChild() => last child (0x%08x)."),
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(*childLastFocused)->GetHandle());
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(*childLastFocused)->SetFocus();
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return TRUE;
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}
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else
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{
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// it doesn't count as such any more
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*childLastFocused = (wxWindow *)NULL;
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}
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}
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// set the focus to the first child who wants it
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wxWindowList::Node *node = win->GetChildren().GetFirst();
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while ( node )
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{
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wxWindow *child = node->GetData();
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if ( child->AcceptsFocusFromKeyboard() && !child->IsTopLevel() )
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{
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wxLogTrace(_T("focus"),
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_T("SetFocusToChild() => first child (0x%08x)."),
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child->GetHandle());
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*childLastFocused = child; // should be redundant, but it is not
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child->SetFocus();
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return TRUE;
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}
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node = node->GetNext();
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}
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return FALSE;
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}
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