/////////////////////////////////////////////////////////////////////////////// // Name: src/common/containr.cpp // Purpose: implementation of wxControlContainer // Author: Vadim Zeitlin // Modified by: // Created: 06.08.01 // RCS-ID: $Id$ // Copyright: (c) 2001 Vadim Zeitlin // License: wxWindows license /////////////////////////////////////////////////////////////////////////////// // ============================================================================ // declarations // ============================================================================ // ---------------------------------------------------------------------------- // headers // ---------------------------------------------------------------------------- #ifdef __GNUG__ #pragma implementation "containr.h" #endif // For compilers that support precompilation, includes "wx.h". #include "wx/wxprec.h" #ifdef __BORLANDC__ #pragma hdrstop #endif #ifndef WX_PRECOMP #endif //WX_PRECOMP #include "wx/containr.h" // ============================================================================ // implementation // ============================================================================ wxControlContainer::wxControlContainer(wxWindow *winParent) { m_winParent = winParent; m_winLastFocused = m_winDefault = NULL; } void wxControlContainer::SetLastFocus(wxWindow *win) { // find the last _immediate_ child which got focus while ( win ) { wxWindow *parent = win->GetParent(); if ( parent == m_winParent ) break; win = parent; } wxASSERT_MSG( win, _T("attempt to set last focus to not a child?") ); m_winLastFocused = win; } // ---------------------------------------------------------------------------- // Keyboard handling - this is the place where the TAB traversal logic is // implemented. As this code is common to all ports, this ensures consistent // behaviour even if we don't specify how exactly the wxNavigationKeyEvent are // generated and this is done in platform specific code which also ensures that // we can follow the given platform standards. // ---------------------------------------------------------------------------- void wxControlContainer::HandleOnNavigationKey( wxNavigationKeyEvent& event ) { wxWindow *parent = m_winParent->GetParent(); // the event is propagated downwards if the event emitter was our parent bool goingDown = event.GetEventObject() == parent; const wxWindowList& children = m_winParent->GetChildren(); // there is not much to do if we don't have children and we're not // interested in "notebook page change" events here if ( !children.GetCount() || event.IsWindowChange() ) { // let the parent process it unless it already comes from our parent // of we don't have any if ( goingDown || !parent || !parent->GetEventHandler()->ProcessEvent(event) ) { event.Skip(); } return; } // where are we going? bool forward = event.GetDirection(); // the node of the children list from which we should start looking for the // next acceptable child wxWindowList::Node *node, *start_node; // we should start from the first/last control and not from the one which // had focus the last time if we're propagating the event downwards because // for our parent we look like a single control if ( goingDown ) { // just to be sure it's not used (normally this is not necessary, but // doesn't hurt neither) m_winLastFocused = (wxWindow *)NULL; // start from first or last depending on where we're going node = forward ? children.GetFirst() : children.GetLast(); // we want to cycle over all nodes start_node = (wxWindowList::Node *)NULL; } else { // try to find the child which has the focus currently // the event emitter might have done this for us wxWindow *winFocus = event.GetCurrentFocus(); // but if not, we might know where the focus was ourselves if (!winFocus) winFocus = m_winLastFocused; // if still no luck, do it the hard way if (!winFocus) winFocus = wxWindow::FindFocus(); if ( winFocus ) { // ok, we found the focus - now is it our child? start_node = children.Find( winFocus ); } else { start_node = (wxWindowList::Node *)NULL; } if ( !start_node && m_winLastFocused ) { // window which has focus isn't our child, fall back to the one // which had the focus the last time start_node = children.Find( m_winLastFocused ); } // if we still didn't find anything, we should start with the first one if ( !start_node ) { start_node = children.GetFirst(); } // and the first child which we can try setting focus to is the next or // the previous one node = forward ? start_node->GetNext() : start_node->GetPrevious(); } // we want to cycle over all elements passing by NULL while ( node != start_node ) { // Have we come to the last or first item on the panel? if ( !node ) { if ( !goingDown ) { // Check if our (may be grand) parent is another panel: if this // is the case, they will know what to do with this navigation // key and so give them the chance to process it instead of // looping inside this panel (normally, the focus will go to // the next/previous item after this panel in the parent // panel). wxWindow *focussed_child_of_parent = m_winParent; while ( parent ) { // we don't want to tab into a different dialog or frame if ( focussed_child_of_parent->IsTopLevel() ) break; event.SetCurrentFocus( focussed_child_of_parent ); if ( parent->GetEventHandler()->ProcessEvent( event ) ) return; focussed_child_of_parent = parent; parent = parent->GetParent(); } } //else: as the focus came from our parent, we definitely don't want // to send it back to it! // no, we are not inside another panel so process this ourself node = forward ? children.GetFirst() : children.GetLast(); continue; } wxWindow *child = node->GetData(); if ( child->AcceptsFocusFromKeyboard() ) { // if we're setting the focus to a child panel we should prevent it // from giving it to the child which had the focus the last time // and instead give it to the first/last child depending from which // direction we're coming event.SetEventObject(m_winParent); if ( !child->GetEventHandler()->ProcessEvent(event) ) { // everything is simple: just give focus to it child->SetFocus(); m_winLastFocused = child; } //else: the child manages its focus itself event.Skip( FALSE ); return; } node = forward ? node->GetNext() : node->GetPrevious(); } // we cycled through all of our children and none of them wanted to accept // focus event.Skip(); } void wxControlContainer::HandleOnWindowDestroy(wxWindowBase *child) { if ( child == m_winLastFocused ) m_winLastFocused = NULL; if ( child == m_winDefault ) m_winDefault = NULL; } // ---------------------------------------------------------------------------- // focus handling // ---------------------------------------------------------------------------- void wxControlContainer::DoSetFocus() { wxLogTrace(_T("focus"), _T("SetFocus on wxPanel 0x%08x."), m_winParent->GetHandle()); // If the panel gets the focus *by way of getting it set directly* // we move the focus to the first window that can get it. // VZ: no, we set the focus to the last window too. I don't understand why // should we make this distinction: if an app wants to set focus to // some precise control, it may always do it directly, but if we don't // use m_winLastFocused here, the focus won't be set correctly after a // notebook page change nor after frame activation under MSW (it calls // SetFocus too) // // RR: yes, when I the tab key to navigate in a panel with some controls and // a notebook and the focus jumps to the notebook (typically coming from // a button at the top) the notebook should focus the first child in the // current notebook page, not the last one which would otherwise get the // focus if you used the tab key to navigate from the current notebook // page to button at the bottom. See every page in the controls sample. // // VZ: ok, but this still doesn't (at least I don't see how it can) take // care of first/last child problem: i.e. if Shift-TAB is pressed in a // situation like above, the focus should be given to the last child, // not the first one (and not to the last focused one neither) - I // think my addition to OnNavigationKey() above takes care of it. // Keeping #ifdef __WXGTK__ for now, but please try removing it and see // what happens. // // RR: Removed for now. Let's see what happens.. if ( !SetFocusToChild() ) { m_winParent->SetFocus(); } } void wxControlContainer::HandleOnFocus(wxFocusEvent& event) { wxLogTrace(_T("focus"), _T("OnFocus on wxPanel 0x%08x, name: %s"), m_winParent->GetHandle(), m_winParent->GetName().c_str() ); // If we panel got the focus *by way of getting clicked on* // we move the focus to either the last window that had the // focus or the first one that can get it. (void)SetFocusToChild(); event.Skip(); } bool wxControlContainer::SetFocusToChild() { return wxSetFocusToChild(m_winParent, &m_winLastFocused); } // ---------------------------------------------------------------------------- // SetFocusToChild(): this function is used by wxPanel but also by wxFrame in // wxMSW, this is why it is outside of wxControlContainer class // ---------------------------------------------------------------------------- bool wxSetFocusToChild(wxWindow *win, wxWindow **childLastFocused) { wxCHECK_MSG( win, FALSE, _T("wxSetFocusToChild(): invalid window") ); if ( *childLastFocused ) { // It might happen that the window got reparented or no longer accepts // the focus. if ( (*childLastFocused)->GetParent() == win && (*childLastFocused)->AcceptsFocusFromKeyboard() ) { wxLogTrace(_T("focus"), _T("SetFocusToChild() => last child (0x%08x)."), (*childLastFocused)->GetHandle()); (*childLastFocused)->SetFocus(); return TRUE; } else { // it doesn't count as such any more *childLastFocused = (wxWindow *)NULL; } } // set the focus to the first child who wants it wxWindowList::Node *node = win->GetChildren().GetFirst(); while ( node ) { wxWindow *child = node->GetData(); if ( child->AcceptsFocusFromKeyboard() && !child->IsTopLevel() ) { wxLogTrace(_T("focus"), _T("SetFocusToChild() => first child (0x%08x)."), child->GetHandle()); *childLastFocused = child; // should be redundant, but it is not child->SetFocus(); return TRUE; } node = node->GetNext(); } return FALSE; }