Vadim Zeitlin 408ebfd253 Capture mouse while selecting rows/columns too
Change the logic in ChangeCursorMode() to explicitly exclude the modes
for which the mouse should not be captured, as CaptureMouse() should be
called in most cases (and ideally for all of them in the future) and do
capture it for WXGRID_CURSOR_SELECT_{ROW,COL} too, if only to be
notified about mouse capture loss.
2020-08-21 15:54:47 +02:00
2020-07-31 01:53:43 +02:00
2020-05-02 17:02:36 +02:00
2020-07-05 21:03:32 +02:00
2020-07-31 01:53:43 +02:00
2020-06-28 22:59:00 +02:00

About

wxWidgets is a free and open source cross-platform C++ framework for writing advanced GUI applications using native controls.

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wxWidgets allows you to write native-looking GUI applications for all the major desktop platforms and also helps with abstracting the differences in the non-GUI aspects between them. It is free for the use in both open source and commercial applications, comes with the full, easy to read and modify, source and extensive documentation and a collection of more than a hundred examples. You can learn more about wxWidgets at https://www.wxwidgets.org/ and read its documentation online at https://docs.wxwidgets.org/

Platforms

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This version of wxWidgets supports the following primary platforms:

  • Windows XP, Vista, 7, 8 and 10 (32/64 bits).
  • Most Unix variants using the GTK+ toolkit (version 2.6 or newer or 3.x).
  • macOS (10.10 or newer) using Cocoa under both amd64 and ARM platforms.

Most popular C++ compilers are supported including but not limited to:

  • Microsoft Visual C++ 2003 or later (up to 2019).
  • g++ 4 or later, including MinGW/MinGW-64/TDM under Windows.
  • Clang under macOS and Linux.
  • Intel icc compiler.
  • Oracle (ex-Sun) CC.

Licence

wxWidgets licence is a modified version of LGPL explicitly allowing not distributing the sources of an application using the library even in the case of static linking.

Building

For building the library, please see platform-specific documentation under docs/<port> directory, e.g. here are the instructions for wxGTK, wxMSW and wxOSX.

If you're building the sources checked out from Git, and not from a released version, please see these additional Git-specific notes.

Further information

If you are looking for community support, you can get it from

Commercial support is also available.

Finally, keep in mind that wxWidgets is an open source project collaboratively developed by its users and your contributions to it are always welcome. Please check our guidelines if you'd like to do it.

Have fun!

The wxWidgets Team.

Description
Cross-Platform GUI Library - forked from https://github.com/wxWidgets/wxWidgets
Readme 350 MiB
Languages
C++ 73.7%
Objective-C 11.5%
C 4.6%
Makefile 4.5%
Objective-C++ 1.9%
Other 3.6%