git-svn-id: https://svn.wxwidgets.org/svn/wx/wxWidgets/trunk@5737 c3d73ce0-8a6f-49c7-b76d-6d57e0e08775
741 lines
21 KiB
C++
741 lines
21 KiB
C++
/////////////////////////////////////////////////////////////////////////////
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// Name: src/msw/dialog.cpp
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// Purpose: wxDialog class
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// Author: Julian Smart
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// Modified by:
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// Created: 01/02/97
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// RCS-ID: $Id$
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// Copyright: (c) Julian Smart and Markus Holzem
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// Licence: wxWindows licence
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/////////////////////////////////////////////////////////////////////////////
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// ============================================================================
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// declarations
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// ============================================================================
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// ----------------------------------------------------------------------------
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// headers
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// ----------------------------------------------------------------------------
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#ifdef __GNUG__
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#pragma implementation "dialog.h"
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#endif
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// For compilers that support precompilation, includes "wx.h".
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#include "wx/wxprec.h"
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#ifdef __BORLANDC__
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#pragma hdrstop
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#endif
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#ifndef WX_PRECOMP
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#include "wx/dialog.h"
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#include "wx/utils.h"
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#include "wx/frame.h"
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#include "wx/app.h"
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#include "wx/settings.h"
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#include "wx/intl.h"
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#include "wx/log.h"
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#endif
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#include "wx/msw/private.h"
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#include "wx/log.h"
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#if wxUSE_COMMON_DIALOGS
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#include <commdlg.h>
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#endif
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// ----------------------------------------------------------------------------
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// constants
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// ----------------------------------------------------------------------------
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// default dialog pos and size
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#define wxDIALOG_DEFAULT_X 300
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#define wxDIALOG_DEFAULT_Y 300
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#define wxDIALOG_DEFAULT_WIDTH 500
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#define wxDIALOG_DEFAULT_HEIGHT 500
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// ----------------------------------------------------------------------------
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// globals
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// ----------------------------------------------------------------------------
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// all objects to be deleted during next idle processing - from window.cpp
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extern wxList WXDLLEXPORT wxPendingDelete;
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// all frames and modeless dialogs - not static, used in frame.cpp, mdi.cpp &c
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wxWindowList wxModelessWindows;
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// all modal dialogs currently shown
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static wxWindowList wxModalDialogs;
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// ----------------------------------------------------------------------------
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// wxWin macros
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// ----------------------------------------------------------------------------
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IMPLEMENT_DYNAMIC_CLASS(wxDialog, wxPanel)
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BEGIN_EVENT_TABLE(wxDialog, wxPanel)
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EVT_BUTTON(wxID_OK, wxDialog::OnOK)
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EVT_BUTTON(wxID_APPLY, wxDialog::OnApply)
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EVT_BUTTON(wxID_CANCEL, wxDialog::OnCancel)
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EVT_CHAR_HOOK(wxDialog::OnCharHook)
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EVT_SYS_COLOUR_CHANGED(wxDialog::OnSysColourChanged)
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EVT_CLOSE(wxDialog::OnCloseWindow)
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END_EVENT_TABLE()
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// ============================================================================
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// implementation
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// ============================================================================
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// ----------------------------------------------------------------------------
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// wxDialog construction
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// ----------------------------------------------------------------------------
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wxDialog::wxDialog()
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{
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m_isShown = FALSE;
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SetBackgroundColour(wxSystemSettings::GetSystemColour(wxSYS_COLOUR_3DFACE));
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}
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bool wxDialog::Create(wxWindow *parent, wxWindowID id,
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const wxString& title,
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const wxPoint& pos,
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const wxSize& size,
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long style,
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const wxString& name)
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{
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SetBackgroundColour(wxSystemSettings::GetSystemColour(wxSYS_COLOUR_3DFACE));
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SetName(name);
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if (!parent)
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wxTopLevelWindows.Append(this);
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// windowFont = wxTheFontList->FindOrCreateFont(11, wxSWISS, wxNORMAL, wxNORMAL);
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if (parent) parent->AddChild(this);
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if ( id == -1 )
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m_windowId = (int)NewControlId();
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else
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m_windowId = id;
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int x = pos.x;
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int y = pos.y;
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int width = size.x;
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int height = size.y;
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if (x < 0)
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x = wxDIALOG_DEFAULT_X;
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if (y < 0)
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y = wxDIALOG_DEFAULT_Y;
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m_windowStyle = style;
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m_isShown = FALSE;
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if (width < 0)
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width = wxDIALOG_DEFAULT_WIDTH;
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if (height < 0)
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height = wxDIALOG_DEFAULT_HEIGHT;
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// All dialogs should really have this style
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m_windowStyle |= wxTAB_TRAVERSAL;
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WXDWORD extendedStyle = MakeExtendedStyle(m_windowStyle);
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if (m_windowStyle & wxSTAY_ON_TOP)
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extendedStyle |= WS_EX_TOPMOST;
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// Allows creation of dialogs with & without captions under MSWindows,
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// resizeable or not (but a resizeable dialog always has caption -
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// otherwise it would look too strange)
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const wxChar *dlg;
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if ( style & wxRESIZE_BORDER )
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dlg = wxT("wxResizeableDialog");
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else if ( style & wxCAPTION )
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dlg = wxT("wxCaptionDialog");
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else
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dlg = wxT("wxNoCaptionDialog");
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MSWCreate(m_windowId, parent, NULL, this, NULL,
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x, y, width, height,
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0, // style is not used if we have dlg template
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dlg,
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extendedStyle);
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HWND hwnd = (HWND)GetHWND();
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if ( !hwnd )
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{
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wxLogError(_("Failed to create dialog."));
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return FALSE;
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}
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SubclassWin(GetHWND());
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SetWindowText(hwnd, title);
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SetFont(wxSystemSettings::GetSystemFont(wxSYS_DEFAULT_GUI_FONT));
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return TRUE;
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}
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void wxDialog::SetModal(bool flag)
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{
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if ( flag )
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{
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m_windowStyle |= wxDIALOG_MODAL;
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wxModelessWindows.DeleteObject(this);
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}
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else
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{
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m_windowStyle &= ~wxDIALOG_MODAL;
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wxModelessWindows.Append(this);
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}
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}
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wxDialog::~wxDialog()
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{
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m_isBeingDeleted = TRUE;
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wxTopLevelWindows.DeleteObject(this);
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Show(FALSE);
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// VZ: this is bogus and breaks focus handling - it won't be returned to
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// the window which had it previosuly if we do this
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#if 0
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if (m_modalShowing)
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{
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// For some reason, wxWindows can activate another task altogether
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// when a frame is destroyed after a modal dialog has been invoked.
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// Try to bring the parent to the top.
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// dfgg: I moved this following line from end of function -
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// must not call if another window is on top!!
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// This can often happen with Close() and delayed deleting
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if (GetParent() && GetParent()->GetHWND())
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::BringWindowToTop((HWND) GetParent()->GetHWND());
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}
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m_modalShowing = FALSE;
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#endif // 0
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if ( !IsModal() )
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wxModelessWindows.DeleteObject(this);
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// If this is the last top-level window, exit.
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if ( wxTheApp && (wxTopLevelWindows.Number() == 0) )
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{
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wxTheApp->SetTopWindow(NULL);
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if ( wxTheApp->GetExitOnFrameDelete() )
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{
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::PostQuitMessage(0);
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}
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}
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}
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// ----------------------------------------------------------------------------
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// kbd handling
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// ----------------------------------------------------------------------------
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// By default, pressing escape cancels the dialog
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void wxDialog::OnCharHook(wxKeyEvent& event)
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{
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if (GetHWND())
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{
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if (event.m_keyCode == WXK_ESCAPE)
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{
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// Behaviour changed in 2.0: we'll send a Cancel message
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// to the dialog instead of Close.
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wxCommandEvent cancelEvent(wxEVT_COMMAND_BUTTON_CLICKED, wxID_CANCEL);
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cancelEvent.SetEventObject( this );
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GetEventHandler()->ProcessEvent(cancelEvent);
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// ensure that there is another message for this window so the
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// ShowModal loop will exit and won't get stuck in GetMessage().
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::PostMessage(GetHwnd(), WM_NULL, 0, 0);
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return;
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}
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}
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// We didn't process this event.
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event.Skip();
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}
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// ----------------------------------------------------------------------------
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// Windows dialog boxes can't be iconized
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// ----------------------------------------------------------------------------
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void wxDialog::Iconize(bool WXUNUSED(iconize))
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{
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}
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bool wxDialog::IsIconized() const
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{
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return FALSE;
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}
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// ----------------------------------------------------------------------------
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// size/position handling
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// ----------------------------------------------------------------------------
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void wxDialog::DoSetClientSize(int width, int height)
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{
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HWND hWnd = (HWND) GetHWND();
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RECT rect;
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::GetClientRect(hWnd, &rect);
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RECT rect2;
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GetWindowRect(hWnd, &rect2);
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// Find the difference between the entire window (title bar and all)
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// and the client area; add this to the new client size to move the
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// window
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int actual_width = rect2.right - rect2.left - rect.right + width;
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int actual_height = rect2.bottom - rect2.top - rect.bottom + height;
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MoveWindow(hWnd, rect2.left, rect2.top, actual_width, actual_height, TRUE);
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wxSizeEvent event(wxSize(actual_width, actual_height), m_windowId);
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event.SetEventObject( this );
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GetEventHandler()->ProcessEvent(event);
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}
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void wxDialog::DoGetPosition(int *x, int *y) const
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{
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RECT rect;
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GetWindowRect(GetHwnd(), &rect);
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if ( x )
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*x = rect.left;
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if ( y )
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*y = rect.top;
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}
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// ----------------------------------------------------------------------------
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// showing the dialogs
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// ----------------------------------------------------------------------------
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bool wxDialog::IsModal() const
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{
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return (GetWindowStyleFlag() & wxDIALOG_MODAL) != 0;
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}
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// VZ: this is the old version unchanged (reindented only), it will be removed
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// as soon as we're sure the new one works correctly
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#if 0
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bool wxDialog::Show(bool show)
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{
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m_isShown = show;
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if (show)
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InitDialog();
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bool modal = IsModal();
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if (modal)
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{
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if (show)
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{
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// find the top level window which had focus before - we will restore
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// focus to it later
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m_hwndOldFocus = 0;
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for ( HWND hwnd = ::GetFocus(); hwnd; hwnd = ::GetParent(hwnd) )
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{
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m_hwndOldFocus = (WXHWND)hwnd;
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}
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if (m_modalShowing)
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{
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BringWindowToTop((HWND) GetHWND());
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return TRUE;
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}
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m_modalShowing = TRUE;
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wxNode *node = wxModalDialogs.First();
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while (node)
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{
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wxDialog *box = (wxDialog *)node->Data();
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if (box != this)
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::EnableWindow((HWND) box->GetHWND(), FALSE);
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node = node->Next();
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}
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// if we don't do it, some window might be deleted while we have pointers
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// to them in our disabledWindows list and the program will crash when it
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// will try to reenable them after the modal dialog end
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wxTheApp->DeletePendingObjects();
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wxList disabledWindows;
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node = wxModelessWindows.First();
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while (node)
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{
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wxWindow *win = (wxWindow *)node->Data();
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if (::IsWindowEnabled((HWND) win->GetHWND()))
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{
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::EnableWindow((HWND) win->GetHWND(), FALSE);
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disabledWindows.Append(win);
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}
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node = node->Next();
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}
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ShowWindow((HWND) GetHWND(), SW_SHOW);
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EnableWindow((HWND) GetHWND(), TRUE);
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BringWindowToTop((HWND) GetHWND());
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if ( !wxModalDialogs.Find(this) )
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wxModalDialogs.Append(this);
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MSG msg;
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// Must test whether this dialog still exists: we may not process
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// a message before the deletion.
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while (wxModalDialogs.Find(this) && m_modalShowing && GetMessage(&msg, NULL, 0, 0))
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{
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if ( m_acceleratorTable.Ok() &&
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::TranslateAccelerator((HWND)GetHWND(),
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(HACCEL)m_acceleratorTable.GetHACCEL(),
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&msg) )
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{
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// Have processed the message
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}
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else if ( !wxTheApp->ProcessMessage((WXMSG *)&msg) )
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{
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TranslateMessage(&msg);
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DispatchMessage(&msg);
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}
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// If we get crashes (as per George Tasker's message) with nested modal dialogs,
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// we should try removing the m_modalShowing test
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if (m_modalShowing && !::PeekMessage(&msg, 0, 0, 0, PM_NOREMOVE))
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// dfgg: NB MUST test m_modalShowing again as the message loop could have triggered
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// a Show(FALSE) in the mean time!!!
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// Without the test, we might delete the dialog before the end of modal showing.
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{
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while (wxTheApp->ProcessIdle() && m_modalShowing)
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{
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// Keep going until we decide we've done enough
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}
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}
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}
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// dfgg: now must specifically re-enable all other app windows that we disabled earlier
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node=disabledWindows.First();
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while(node) {
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wxWindow* win = (wxWindow*) node->Data();
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if (wxModalDialogs.Find(win) || wxModelessWindows.Find(win))
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{
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HWND hWnd = (HWND) win->GetHWND();
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if (::IsWindow(hWnd))
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::EnableWindow(hWnd,TRUE);
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}
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node=node->Next();
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}
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}
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else // !show
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{
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::SetFocus((HWND)m_hwndOldFocus);
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wxModalDialogs.DeleteObject(this);
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wxNode *last = wxModalDialogs.Last();
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// If there's still a modal dialog active, we
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// enable it, else we enable all modeless windows
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if (last)
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{
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// VZ: I don't understand what this is supposed to do, so I'll leave
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// it out for now and look for horrible consequences
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wxDialog *box = (wxDialog *)last->Data();
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HWND hwnd = (HWND) box->GetHWND();
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#if 0
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if (box->IsUserEnabled())
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#endif // 0
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EnableWindow(hwnd, TRUE);
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BringWindowToTop(hwnd);
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}
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else
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{
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wxNode *node = wxModelessWindows.First();
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while (node)
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{
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wxWindow *win = (wxWindow *)node->Data();
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HWND hwnd = (HWND) win->GetHWND();
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// Only enable again if not user-disabled.
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#if 0
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if (win->IsUserEnabled())
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#endif // 0
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EnableWindow(hwnd, TRUE);
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node = node->Next();
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}
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}
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// Try to highlight the correct window (the parent)
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HWND hWndParent = 0;
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if (GetParent())
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{
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hWndParent = (HWND) GetParent()->GetHWND();
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if (hWndParent)
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::BringWindowToTop(hWndParent);
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}
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ShowWindow((HWND) GetHWND(), SW_HIDE);
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m_modalShowing = FALSE;
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}
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}
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else // !modal
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{
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if (show)
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{
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ShowWindow((HWND) GetHWND(), SW_SHOW);
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BringWindowToTop((HWND) GetHWND());
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}
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else
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{
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// Try to highlight the correct window (the parent)
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HWND hWndParent = 0;
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if (GetParent())
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{
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hWndParent = (HWND) GetParent()->GetHWND();
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if (hWndParent)
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::BringWindowToTop(hWndParent);
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}
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if ( m_hWnd )
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ShowWindow((HWND) GetHWND(), SW_HIDE);
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}
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}
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return TRUE;
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}
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#else // 1
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bool wxDialog::IsModalShowing() const
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{
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return wxModalDialogs.Find((wxDialog *)this) != NULL; // const_cast
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}
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void wxDialog::DoShowModal()
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{
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wxCHECK_RET( !IsModalShowing(), _T("DoShowModal() called twice") );
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wxModalDialogs.Append(this);
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wxWindow *parent = GetParent();
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// remember where the focus was
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wxWindow *winFocus = FindFocus();
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if ( !winFocus )
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{
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winFocus = parent;
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}
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if ( !winFocus )
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{
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winFocus = wxTheApp->GetTopWindow();
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}
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// disable the parent window first
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HWND hwndParent = parent ? GetHwndOf(parent) : (HWND)NULL;
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if ( hwndParent )
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{
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::EnableWindow(hwndParent, FALSE);
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}
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// enter the modal loop
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while ( IsModalShowing() )
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{
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#if wxUSE_THREADS
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wxMutexGuiLeaveOrEnter();
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#endif // wxUSE_THREADS
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while ( !wxTheApp->Pending() && wxTheApp->ProcessIdle() )
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;
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// a message came or no more idle processing to do
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wxTheApp->DoMessage();
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}
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// reenable the parent window if any
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if ( hwndParent )
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{
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::EnableWindow(hwndParent, TRUE);
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}
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// and restore focus
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if ( winFocus )
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{
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winFocus->SetFocus();
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}
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}
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bool wxDialog::Show(bool show)
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{
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if ( !wxDialogBase::Show(show) )
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{
|
|
// nothing to do
|
|
return FALSE;
|
|
}
|
|
|
|
if ( show )
|
|
{
|
|
// usually will result in TransferDataToWindow() being called
|
|
InitDialog();
|
|
}
|
|
|
|
if ( IsModal() )
|
|
{
|
|
if ( show )
|
|
{
|
|
DoShowModal();
|
|
}
|
|
else // end of modal dialog
|
|
{
|
|
// this will cause IsModalShowing() return FALSE and our local
|
|
// message loop will terminate
|
|
wxModalDialogs.DeleteObject(this);
|
|
}
|
|
}
|
|
|
|
return TRUE;
|
|
}
|
|
|
|
#endif // 0/1
|
|
|
|
// Replacement for Show(TRUE) for modal dialogs - returns return code
|
|
int wxDialog::ShowModal()
|
|
{
|
|
m_windowStyle |= wxDIALOG_MODAL;
|
|
Show(TRUE);
|
|
return GetReturnCode();
|
|
}
|
|
|
|
// NB: this function (surprizingly) may be called for both modal and modeless
|
|
// dialogs and should work for both of them
|
|
void wxDialog::EndModal(int retCode)
|
|
{
|
|
SetReturnCode(retCode);
|
|
Show(FALSE);
|
|
}
|
|
|
|
// ----------------------------------------------------------------------------
|
|
// wxWin event handlers
|
|
// ----------------------------------------------------------------------------
|
|
|
|
// Standard buttons
|
|
void wxDialog::OnOK(wxCommandEvent& event)
|
|
{
|
|
if ( Validate() && TransferDataFromWindow() )
|
|
{
|
|
EndModal(wxID_OK);
|
|
}
|
|
}
|
|
|
|
void wxDialog::OnApply(wxCommandEvent& event)
|
|
{
|
|
if ( Validate() )
|
|
TransferDataFromWindow();
|
|
|
|
// TODO probably need to disable the Apply button until things change again
|
|
}
|
|
|
|
void wxDialog::OnCancel(wxCommandEvent& event)
|
|
{
|
|
EndModal(wxID_CANCEL);
|
|
}
|
|
|
|
void wxDialog::OnCloseWindow(wxCloseEvent& event)
|
|
{
|
|
// We'll send a Cancel message by default, which may close the dialog.
|
|
// Check for looping if the Cancel event handler calls Close().
|
|
|
|
// Note that if a cancel button and handler aren't present in the dialog,
|
|
// nothing will happen when you close the dialog via the window manager, or
|
|
// via Close(). We wouldn't want to destroy the dialog by default, since
|
|
// the dialog may have been created on the stack. However, this does mean
|
|
// that calling dialog->Close() won't delete the dialog unless the handler
|
|
// for wxID_CANCEL does so. So use Destroy() if you want to be sure to
|
|
// destroy the dialog. The default OnCancel (above) simply ends a modal
|
|
// dialog, and hides a modeless dialog.
|
|
|
|
// VZ: this is horrible and MT-unsafe. Can't we reuse some of these global
|
|
// lists here? don't dare to change it now, but should be done later!
|
|
static wxList closing;
|
|
|
|
if ( closing.Member(this) )
|
|
return;
|
|
|
|
closing.Append(this);
|
|
|
|
wxCommandEvent cancelEvent(wxEVT_COMMAND_BUTTON_CLICKED, wxID_CANCEL);
|
|
cancelEvent.SetEventObject( this );
|
|
GetEventHandler()->ProcessEvent(cancelEvent); // This may close the dialog
|
|
|
|
closing.DeleteObject(this);
|
|
}
|
|
|
|
// Destroy the window (delayed, if a managed window)
|
|
bool wxDialog::Destroy()
|
|
{
|
|
wxCHECK_MSG( !wxPendingDelete.Member(this), FALSE,
|
|
_T("wxDialog destroyed twice") );
|
|
|
|
wxPendingDelete.Append(this);
|
|
|
|
return TRUE;
|
|
}
|
|
|
|
void wxDialog::OnSysColourChanged(wxSysColourChangedEvent& event)
|
|
{
|
|
#if wxUSE_CTL3D
|
|
Ctl3dColorChange();
|
|
#else
|
|
SetBackgroundColour(wxSystemSettings::GetSystemColour(wxSYS_COLOUR_3DFACE));
|
|
Refresh();
|
|
#endif
|
|
}
|
|
|
|
// ---------------------------------------------------------------------------
|
|
// dialog window proc
|
|
// ---------------------------------------------------------------------------
|
|
|
|
long wxDialog::MSWWindowProc(WXUINT message, WXWPARAM wParam, WXLPARAM lParam)
|
|
{
|
|
long rc = 0;
|
|
bool processed = FALSE;
|
|
|
|
switch ( message )
|
|
{
|
|
case WM_CLOSE:
|
|
// if we can't close, tell the system that we processed the
|
|
// message - otherwise it would close us
|
|
processed = !Close();
|
|
break;
|
|
}
|
|
|
|
if ( !processed )
|
|
rc = wxWindow::MSWWindowProc(message, wParam, lParam);
|
|
|
|
return rc;
|
|
}
|
|
|
|
#if wxUSE_CTL3D
|
|
|
|
// Define for each class of dialog and control
|
|
WXHBRUSH wxDialog::OnCtlColor(WXHDC WXUNUSED(pDC),
|
|
WXHWND WXUNUSED(pWnd),
|
|
WXUINT WXUNUSED(nCtlColor),
|
|
WXUINT message,
|
|
WXWPARAM wParam,
|
|
WXLPARAM lParam)
|
|
{
|
|
return (WXHBRUSH)Ctl3dCtlColorEx(message, wParam, lParam);
|
|
}
|
|
|
|
#endif // wxUSE_CTL3D
|
|
|