///////////////////////////////////////////////////////////////////////////// // Name: src/msw/dialog.cpp // Purpose: wxDialog class // Author: Julian Smart // Modified by: // Created: 01/02/97 // RCS-ID: $Id$ // Copyright: (c) Julian Smart and Markus Holzem // Licence: wxWindows licence ///////////////////////////////////////////////////////////////////////////// // ============================================================================ // declarations // ============================================================================ // ---------------------------------------------------------------------------- // headers // ---------------------------------------------------------------------------- #ifdef __GNUG__ #pragma implementation "dialog.h" #endif // For compilers that support precompilation, includes "wx.h". #include "wx/wxprec.h" #ifdef __BORLANDC__ #pragma hdrstop #endif #ifndef WX_PRECOMP #include "wx/dialog.h" #include "wx/utils.h" #include "wx/frame.h" #include "wx/app.h" #include "wx/settings.h" #include "wx/intl.h" #include "wx/log.h" #endif #include "wx/msw/private.h" #include "wx/log.h" #if wxUSE_COMMON_DIALOGS #include #endif // ---------------------------------------------------------------------------- // constants // ---------------------------------------------------------------------------- // default dialog pos and size #define wxDIALOG_DEFAULT_X 300 #define wxDIALOG_DEFAULT_Y 300 #define wxDIALOG_DEFAULT_WIDTH 500 #define wxDIALOG_DEFAULT_HEIGHT 500 // ---------------------------------------------------------------------------- // globals // ---------------------------------------------------------------------------- // all objects to be deleted during next idle processing - from window.cpp extern wxList WXDLLEXPORT wxPendingDelete; // all frames and modeless dialogs - not static, used in frame.cpp, mdi.cpp &c wxWindowList wxModelessWindows; // all modal dialogs currently shown static wxWindowList wxModalDialogs; // ---------------------------------------------------------------------------- // wxWin macros // ---------------------------------------------------------------------------- IMPLEMENT_DYNAMIC_CLASS(wxDialog, wxPanel) BEGIN_EVENT_TABLE(wxDialog, wxPanel) EVT_BUTTON(wxID_OK, wxDialog::OnOK) EVT_BUTTON(wxID_APPLY, wxDialog::OnApply) EVT_BUTTON(wxID_CANCEL, wxDialog::OnCancel) EVT_CHAR_HOOK(wxDialog::OnCharHook) EVT_SYS_COLOUR_CHANGED(wxDialog::OnSysColourChanged) EVT_CLOSE(wxDialog::OnCloseWindow) END_EVENT_TABLE() // ============================================================================ // implementation // ============================================================================ // ---------------------------------------------------------------------------- // wxDialog construction // ---------------------------------------------------------------------------- wxDialog::wxDialog() { m_isShown = FALSE; SetBackgroundColour(wxSystemSettings::GetSystemColour(wxSYS_COLOUR_3DFACE)); } bool wxDialog::Create(wxWindow *parent, wxWindowID id, const wxString& title, const wxPoint& pos, const wxSize& size, long style, const wxString& name) { SetBackgroundColour(wxSystemSettings::GetSystemColour(wxSYS_COLOUR_3DFACE)); SetName(name); if (!parent) wxTopLevelWindows.Append(this); // windowFont = wxTheFontList->FindOrCreateFont(11, wxSWISS, wxNORMAL, wxNORMAL); if (parent) parent->AddChild(this); if ( id == -1 ) m_windowId = (int)NewControlId(); else m_windowId = id; int x = pos.x; int y = pos.y; int width = size.x; int height = size.y; if (x < 0) x = wxDIALOG_DEFAULT_X; if (y < 0) y = wxDIALOG_DEFAULT_Y; m_windowStyle = style; m_isShown = FALSE; if (width < 0) width = wxDIALOG_DEFAULT_WIDTH; if (height < 0) height = wxDIALOG_DEFAULT_HEIGHT; // All dialogs should really have this style m_windowStyle |= wxTAB_TRAVERSAL; WXDWORD extendedStyle = MakeExtendedStyle(m_windowStyle); if (m_windowStyle & wxSTAY_ON_TOP) extendedStyle |= WS_EX_TOPMOST; // Allows creation of dialogs with & without captions under MSWindows, // resizeable or not (but a resizeable dialog always has caption - // otherwise it would look too strange) const wxChar *dlg; if ( style & wxRESIZE_BORDER ) dlg = wxT("wxResizeableDialog"); else if ( style & wxCAPTION ) dlg = wxT("wxCaptionDialog"); else dlg = wxT("wxNoCaptionDialog"); MSWCreate(m_windowId, parent, NULL, this, NULL, x, y, width, height, 0, // style is not used if we have dlg template dlg, extendedStyle); HWND hwnd = (HWND)GetHWND(); if ( !hwnd ) { wxLogError(_("Failed to create dialog.")); return FALSE; } SubclassWin(GetHWND()); SetWindowText(hwnd, title); SetFont(wxSystemSettings::GetSystemFont(wxSYS_DEFAULT_GUI_FONT)); return TRUE; } void wxDialog::SetModal(bool flag) { if ( flag ) { m_windowStyle |= wxDIALOG_MODAL; wxModelessWindows.DeleteObject(this); } else { m_windowStyle &= ~wxDIALOG_MODAL; wxModelessWindows.Append(this); } } wxDialog::~wxDialog() { m_isBeingDeleted = TRUE; wxTopLevelWindows.DeleteObject(this); Show(FALSE); // VZ: this is bogus and breaks focus handling - it won't be returned to // the window which had it previosuly if we do this #if 0 if (m_modalShowing) { // For some reason, wxWindows can activate another task altogether // when a frame is destroyed after a modal dialog has been invoked. // Try to bring the parent to the top. // dfgg: I moved this following line from end of function - // must not call if another window is on top!! // This can often happen with Close() and delayed deleting if (GetParent() && GetParent()->GetHWND()) ::BringWindowToTop((HWND) GetParent()->GetHWND()); } m_modalShowing = FALSE; #endif // 0 if ( !IsModal() ) wxModelessWindows.DeleteObject(this); // If this is the last top-level window, exit. if ( wxTheApp && (wxTopLevelWindows.Number() == 0) ) { wxTheApp->SetTopWindow(NULL); if ( wxTheApp->GetExitOnFrameDelete() ) { ::PostQuitMessage(0); } } } // ---------------------------------------------------------------------------- // kbd handling // ---------------------------------------------------------------------------- // By default, pressing escape cancels the dialog void wxDialog::OnCharHook(wxKeyEvent& event) { if (GetHWND()) { if (event.m_keyCode == WXK_ESCAPE) { // Behaviour changed in 2.0: we'll send a Cancel message // to the dialog instead of Close. wxCommandEvent cancelEvent(wxEVT_COMMAND_BUTTON_CLICKED, wxID_CANCEL); cancelEvent.SetEventObject( this ); GetEventHandler()->ProcessEvent(cancelEvent); // ensure that there is another message for this window so the // ShowModal loop will exit and won't get stuck in GetMessage(). ::PostMessage(GetHwnd(), WM_NULL, 0, 0); return; } } // We didn't process this event. event.Skip(); } // ---------------------------------------------------------------------------- // Windows dialog boxes can't be iconized // ---------------------------------------------------------------------------- void wxDialog::Iconize(bool WXUNUSED(iconize)) { } bool wxDialog::IsIconized() const { return FALSE; } // ---------------------------------------------------------------------------- // size/position handling // ---------------------------------------------------------------------------- void wxDialog::DoSetClientSize(int width, int height) { HWND hWnd = (HWND) GetHWND(); RECT rect; ::GetClientRect(hWnd, &rect); RECT rect2; GetWindowRect(hWnd, &rect2); // Find the difference between the entire window (title bar and all) // and the client area; add this to the new client size to move the // window int actual_width = rect2.right - rect2.left - rect.right + width; int actual_height = rect2.bottom - rect2.top - rect.bottom + height; MoveWindow(hWnd, rect2.left, rect2.top, actual_width, actual_height, TRUE); wxSizeEvent event(wxSize(actual_width, actual_height), m_windowId); event.SetEventObject( this ); GetEventHandler()->ProcessEvent(event); } void wxDialog::DoGetPosition(int *x, int *y) const { RECT rect; GetWindowRect(GetHwnd(), &rect); if ( x ) *x = rect.left; if ( y ) *y = rect.top; } // ---------------------------------------------------------------------------- // showing the dialogs // ---------------------------------------------------------------------------- bool wxDialog::IsModal() const { return (GetWindowStyleFlag() & wxDIALOG_MODAL) != 0; } // VZ: this is the old version unchanged (reindented only), it will be removed // as soon as we're sure the new one works correctly #if 0 bool wxDialog::Show(bool show) { m_isShown = show; if (show) InitDialog(); bool modal = IsModal(); if (modal) { if (show) { // find the top level window which had focus before - we will restore // focus to it later m_hwndOldFocus = 0; for ( HWND hwnd = ::GetFocus(); hwnd; hwnd = ::GetParent(hwnd) ) { m_hwndOldFocus = (WXHWND)hwnd; } if (m_modalShowing) { BringWindowToTop((HWND) GetHWND()); return TRUE; } m_modalShowing = TRUE; wxNode *node = wxModalDialogs.First(); while (node) { wxDialog *box = (wxDialog *)node->Data(); if (box != this) ::EnableWindow((HWND) box->GetHWND(), FALSE); node = node->Next(); } // if we don't do it, some window might be deleted while we have pointers // to them in our disabledWindows list and the program will crash when it // will try to reenable them after the modal dialog end wxTheApp->DeletePendingObjects(); wxList disabledWindows; node = wxModelessWindows.First(); while (node) { wxWindow *win = (wxWindow *)node->Data(); if (::IsWindowEnabled((HWND) win->GetHWND())) { ::EnableWindow((HWND) win->GetHWND(), FALSE); disabledWindows.Append(win); } node = node->Next(); } ShowWindow((HWND) GetHWND(), SW_SHOW); EnableWindow((HWND) GetHWND(), TRUE); BringWindowToTop((HWND) GetHWND()); if ( !wxModalDialogs.Find(this) ) wxModalDialogs.Append(this); MSG msg; // Must test whether this dialog still exists: we may not process // a message before the deletion. while (wxModalDialogs.Find(this) && m_modalShowing && GetMessage(&msg, NULL, 0, 0)) { if ( m_acceleratorTable.Ok() && ::TranslateAccelerator((HWND)GetHWND(), (HACCEL)m_acceleratorTable.GetHACCEL(), &msg) ) { // Have processed the message } else if ( !wxTheApp->ProcessMessage((WXMSG *)&msg) ) { TranslateMessage(&msg); DispatchMessage(&msg); } // If we get crashes (as per George Tasker's message) with nested modal dialogs, // we should try removing the m_modalShowing test if (m_modalShowing && !::PeekMessage(&msg, 0, 0, 0, PM_NOREMOVE)) // dfgg: NB MUST test m_modalShowing again as the message loop could have triggered // a Show(FALSE) in the mean time!!! // Without the test, we might delete the dialog before the end of modal showing. { while (wxTheApp->ProcessIdle() && m_modalShowing) { // Keep going until we decide we've done enough } } } // dfgg: now must specifically re-enable all other app windows that we disabled earlier node=disabledWindows.First(); while(node) { wxWindow* win = (wxWindow*) node->Data(); if (wxModalDialogs.Find(win) || wxModelessWindows.Find(win)) { HWND hWnd = (HWND) win->GetHWND(); if (::IsWindow(hWnd)) ::EnableWindow(hWnd,TRUE); } node=node->Next(); } } else // !show { ::SetFocus((HWND)m_hwndOldFocus); wxModalDialogs.DeleteObject(this); wxNode *last = wxModalDialogs.Last(); // If there's still a modal dialog active, we // enable it, else we enable all modeless windows if (last) { // VZ: I don't understand what this is supposed to do, so I'll leave // it out for now and look for horrible consequences wxDialog *box = (wxDialog *)last->Data(); HWND hwnd = (HWND) box->GetHWND(); #if 0 if (box->IsUserEnabled()) #endif // 0 EnableWindow(hwnd, TRUE); BringWindowToTop(hwnd); } else { wxNode *node = wxModelessWindows.First(); while (node) { wxWindow *win = (wxWindow *)node->Data(); HWND hwnd = (HWND) win->GetHWND(); // Only enable again if not user-disabled. #if 0 if (win->IsUserEnabled()) #endif // 0 EnableWindow(hwnd, TRUE); node = node->Next(); } } // Try to highlight the correct window (the parent) HWND hWndParent = 0; if (GetParent()) { hWndParent = (HWND) GetParent()->GetHWND(); if (hWndParent) ::BringWindowToTop(hWndParent); } ShowWindow((HWND) GetHWND(), SW_HIDE); m_modalShowing = FALSE; } } else // !modal { if (show) { ShowWindow((HWND) GetHWND(), SW_SHOW); BringWindowToTop((HWND) GetHWND()); } else { // Try to highlight the correct window (the parent) HWND hWndParent = 0; if (GetParent()) { hWndParent = (HWND) GetParent()->GetHWND(); if (hWndParent) ::BringWindowToTop(hWndParent); } if ( m_hWnd ) ShowWindow((HWND) GetHWND(), SW_HIDE); } } return TRUE; } #else // 1 bool wxDialog::IsModalShowing() const { return wxModalDialogs.Find((wxDialog *)this) != NULL; // const_cast } void wxDialog::DoShowModal() { wxCHECK_RET( !IsModalShowing(), _T("DoShowModal() called twice") ); wxModalDialogs.Append(this); wxWindow *parent = GetParent(); // remember where the focus was wxWindow *winFocus = FindFocus(); if ( !winFocus ) { winFocus = parent; } if ( !winFocus ) { winFocus = wxTheApp->GetTopWindow(); } // disable the parent window first HWND hwndParent = parent ? GetHwndOf(parent) : (HWND)NULL; if ( hwndParent ) { ::EnableWindow(hwndParent, FALSE); } // enter the modal loop while ( IsModalShowing() ) { #if wxUSE_THREADS wxMutexGuiLeaveOrEnter(); #endif // wxUSE_THREADS while ( !wxTheApp->Pending() && wxTheApp->ProcessIdle() ) ; // a message came or no more idle processing to do wxTheApp->DoMessage(); } // reenable the parent window if any if ( hwndParent ) { ::EnableWindow(hwndParent, TRUE); } // and restore focus if ( winFocus ) { winFocus->SetFocus(); } } bool wxDialog::Show(bool show) { if ( !wxDialogBase::Show(show) ) { // nothing to do return FALSE; } if ( show ) { // usually will result in TransferDataToWindow() being called InitDialog(); } if ( IsModal() ) { if ( show ) { DoShowModal(); } else // end of modal dialog { // this will cause IsModalShowing() return FALSE and our local // message loop will terminate wxModalDialogs.DeleteObject(this); } } return TRUE; } #endif // 0/1 // Replacement for Show(TRUE) for modal dialogs - returns return code int wxDialog::ShowModal() { m_windowStyle |= wxDIALOG_MODAL; Show(TRUE); return GetReturnCode(); } // NB: this function (surprizingly) may be called for both modal and modeless // dialogs and should work for both of them void wxDialog::EndModal(int retCode) { SetReturnCode(retCode); Show(FALSE); } // ---------------------------------------------------------------------------- // wxWin event handlers // ---------------------------------------------------------------------------- // Standard buttons void wxDialog::OnOK(wxCommandEvent& event) { if ( Validate() && TransferDataFromWindow() ) { EndModal(wxID_OK); } } void wxDialog::OnApply(wxCommandEvent& event) { if ( Validate() ) TransferDataFromWindow(); // TODO probably need to disable the Apply button until things change again } void wxDialog::OnCancel(wxCommandEvent& event) { EndModal(wxID_CANCEL); } void wxDialog::OnCloseWindow(wxCloseEvent& event) { // We'll send a Cancel message by default, which may close the dialog. // Check for looping if the Cancel event handler calls Close(). // Note that if a cancel button and handler aren't present in the dialog, // nothing will happen when you close the dialog via the window manager, or // via Close(). We wouldn't want to destroy the dialog by default, since // the dialog may have been created on the stack. However, this does mean // that calling dialog->Close() won't delete the dialog unless the handler // for wxID_CANCEL does so. So use Destroy() if you want to be sure to // destroy the dialog. The default OnCancel (above) simply ends a modal // dialog, and hides a modeless dialog. // VZ: this is horrible and MT-unsafe. Can't we reuse some of these global // lists here? don't dare to change it now, but should be done later! static wxList closing; if ( closing.Member(this) ) return; closing.Append(this); wxCommandEvent cancelEvent(wxEVT_COMMAND_BUTTON_CLICKED, wxID_CANCEL); cancelEvent.SetEventObject( this ); GetEventHandler()->ProcessEvent(cancelEvent); // This may close the dialog closing.DeleteObject(this); } // Destroy the window (delayed, if a managed window) bool wxDialog::Destroy() { wxCHECK_MSG( !wxPendingDelete.Member(this), FALSE, _T("wxDialog destroyed twice") ); wxPendingDelete.Append(this); return TRUE; } void wxDialog::OnSysColourChanged(wxSysColourChangedEvent& event) { #if wxUSE_CTL3D Ctl3dColorChange(); #else SetBackgroundColour(wxSystemSettings::GetSystemColour(wxSYS_COLOUR_3DFACE)); Refresh(); #endif } // --------------------------------------------------------------------------- // dialog window proc // --------------------------------------------------------------------------- long wxDialog::MSWWindowProc(WXUINT message, WXWPARAM wParam, WXLPARAM lParam) { long rc = 0; bool processed = FALSE; switch ( message ) { case WM_CLOSE: // if we can't close, tell the system that we processed the // message - otherwise it would close us processed = !Close(); break; } if ( !processed ) rc = wxWindow::MSWWindowProc(message, wParam, lParam); return rc; } #if wxUSE_CTL3D // Define for each class of dialog and control WXHBRUSH wxDialog::OnCtlColor(WXHDC WXUNUSED(pDC), WXHWND WXUNUSED(pWnd), WXUINT WXUNUSED(nCtlColor), WXUINT message, WXWPARAM wParam, WXLPARAM lParam) { return (WXHBRUSH)Ctl3dCtlColorEx(message, wParam, lParam); } #endif // wxUSE_CTL3D