Files
wxWidgets/src/univ/winuniv.cpp
2002-03-17 14:31:31 +00:00

1168 lines
32 KiB
C++

///////////////////////////////////////////////////////////////////////////////
// Name: univ/window.cpp
// Purpose: implementation of extra wxWindow methods for wxUniv port
// Author: Vadim Zeitlin
// Modified by:
// Created: 06.08.00
// RCS-ID: $Id$
// Copyright: (c) 2000 SciTech Software, Inc. (www.scitechsoft.com)
// Licence: wxWindows license
///////////////////////////////////////////////////////////////////////////////
// ===========================================================================
// declarations
// ===========================================================================
// ---------------------------------------------------------------------------
// headers
// ---------------------------------------------------------------------------
#ifdef __GNUG__
#pragma implementation "univwindow.h"
#endif
// For compilers that support precompilation, includes "wx.h".
#include "wx/wxprec.h"
#ifdef __BORLANDC__
#pragma hdrstop
#endif
#ifndef WX_PRECOMP
#include "wx/app.h"
#include "wx/window.h"
#include "wx/dcclient.h"
#include "wx/dcmemory.h"
#include "wx/event.h"
#include "wx/scrolbar.h"
#include "wx/menu.h"
#include "wx/frame.h"
#endif // WX_PRECOMP
#include "wx/univ/colschem.h"
#include "wx/univ/renderer.h"
#include "wx/univ/theme.h"
#if wxUSE_CARET
#include "wx/caret.h"
#endif // wxUSE_CARET
// turn Refresh() debugging on/off
#define WXDEBUG_REFRESH
#ifndef __WXDEBUG__
#undef WXDEBUG_REFRESH
#endif
#if defined(WXDEBUG_REFRESH) && defined(__WXMSW__) && !defined(__WXMICROWIN__)
#include "wx/msw/private.h"
#endif
// ============================================================================
// implementation
// ============================================================================
// ----------------------------------------------------------------------------
// event tables
// ----------------------------------------------------------------------------
// we can't use wxWindowNative here as it won't be expanded inside the macro
#if defined(__WXMSW__)
IMPLEMENT_DYNAMIC_CLASS(wxWindow, wxWindowMSW)
#elif defined(__WXGTK__)
IMPLEMENT_DYNAMIC_CLASS(wxWindow, wxWindowGTK)
#elif defined(__WXMGL__)
IMPLEMENT_DYNAMIC_CLASS(wxWindow, wxWindowMGL)
#elif defined(__WXX11__)
IMPLEMENT_DYNAMIC_CLASS(wxWindow, wxWindowX11)
#elif defined(__WXPM__)
IMPLEMENT_DYNAMIC_CLASS(wxWindow, wxWindowOS2)
#endif
BEGIN_EVENT_TABLE(wxWindow, wxWindowNative)
EVT_SIZE(wxWindow::OnSize)
#if wxUSE_ACCEL || wxUSE_MENUS
EVT_KEY_DOWN(wxWindow::OnKeyDown)
#endif // wxUSE_ACCEL
#if wxUSE_MENUS
EVT_CHAR(wxWindow::OnChar)
EVT_KEY_UP(wxWindow::OnKeyUp)
#endif // wxUSE_MENUS
EVT_PAINT(wxWindow::OnPaint)
EVT_NC_PAINT(wxWindow::OnNcPaint)
EVT_ERASE_BACKGROUND(wxWindow::OnErase)
END_EVENT_TABLE()
// ----------------------------------------------------------------------------
// creation
// ----------------------------------------------------------------------------
void wxWindow::Init()
{
m_scrollbarVert =
m_scrollbarHorz = (wxScrollBar *)NULL;
m_isCurrent = FALSE;
m_renderer = wxTheme::Get()->GetRenderer();
}
bool wxWindow::Create(wxWindow *parent,
wxWindowID id,
const wxPoint& pos,
const wxSize& size,
long style,
const wxString& name)
{
// we add wxCLIP_CHILDREN to get the same ("natural") behaviour under MSW
// as under the other platforms
if ( !wxWindowNative::Create(parent, id, pos, size,
style | wxCLIP_CHILDREN,
name) )
{
return FALSE;
}
// if we should always have the scrollbar, do show it
if ( GetWindowStyle() & wxALWAYS_SHOW_SB )
{
m_scrollbarVert = new wxScrollBar(this, -1,
wxDefaultPosition, wxDefaultSize,
wxSB_VERTICAL);
// and position it
PositionScrollbars();
}
return TRUE;
}
// ----------------------------------------------------------------------------
// background pixmap
// ----------------------------------------------------------------------------
void wxWindow::SetBackground(const wxBitmap& bitmap,
int alignment,
wxStretch stretch)
{
m_bitmapBg = bitmap;
m_alignBgBitmap = alignment;
m_stretchBgBitmap = stretch;
}
const wxBitmap& wxWindow::GetBackgroundBitmap(int *alignment,
wxStretch *stretch) const
{
if ( m_bitmapBg.Ok() )
{
if ( alignment )
*alignment = m_alignBgBitmap;
if ( stretch )
*stretch = m_stretchBgBitmap;
}
return m_bitmapBg;
}
// ----------------------------------------------------------------------------
// painting
// ----------------------------------------------------------------------------
// the event handler executed when the window background must be painted
void wxWindow::OnErase(wxEraseEvent& event)
{
if ( !m_renderer )
{
event.Skip();
return;
}
DoDrawBackground(*event.GetDC());
// if we have both scrollbars, we also have a square in the corner between
// them which we must paint
if ( m_scrollbarVert && m_scrollbarHorz )
{
wxSize size = GetSize();
wxRect rectClient = GetClientRect(),
rectBorder = m_renderer->GetBorderDimensions(GetBorder());
wxRect rectCorner;
rectCorner.x = rectClient.GetRight() + 1;
rectCorner.y = rectClient.GetBottom() + 1;
rectCorner.SetRight(size.x - rectBorder.width);
rectCorner.SetBottom(size.y - rectBorder.height);
if ( GetUpdateRegion().Contains(rectCorner) )
{
m_renderer->DrawScrollCorner(*event.GetDC(), rectCorner);
}
}
}
// the event handlers executed when the window must be repainted
void wxWindow::OnNcPaint(wxPaintEvent& event)
{
if ( m_renderer )
{
// get the window rect
wxRect rect;
wxSize size = GetSize();
rect.x =
rect.y = 0;
rect.width = size.x;
rect.height = size.y;
// if the scrollbars are outside the border, we must adjust the rect to
// exclude them
if ( !m_renderer->AreScrollbarsInsideBorder() )
{
wxScrollBar *scrollbar = GetScrollbar(wxVERTICAL);
if ( scrollbar )
rect.width -= scrollbar->GetSize().x;
scrollbar = GetScrollbar(wxHORIZONTAL);
if ( scrollbar )
rect.height -= scrollbar->GetSize().y;
}
// get the DC and draw the border on it
wxWindowDC dc(this);
DoDrawBorder(dc, rect);
}
}
void wxWindow::OnPaint(wxPaintEvent& event)
{
if ( !m_renderer )
{
// it is a native control which paints itself
event.Skip();
}
else
{
// get the DC to use and create renderer on it
wxPaintDC dc(this);
wxControlRenderer renderer(this, dc, m_renderer);
// draw the control
DoDraw(&renderer);
}
}
bool wxWindow::DoDrawBackground(wxDC& dc)
{
// FIXME: leaving this code in leads to partial bg redraws sometimes under
// MSW
wxRect rect;
#ifndef __WXMSW__
rect = GetUpdateRegion().GetBox();
if ( !rect.width && !rect.height )
#endif
{
wxSize size = GetSize();
rect.width = size.x;
rect.height = size.y;
}
if ( GetBackgroundBitmap().Ok() )
{
// get the bitmap and the flags
int alignment;
wxStretch stretch;
wxBitmap bmp = GetBackgroundBitmap(&alignment, &stretch);
wxControlRenderer::DrawBitmap(dc, bmp, rect, alignment, stretch);
}
else // just fill it with bg colour if no bitmap
{
m_renderer->DrawBackground(dc, wxTHEME_BG_COLOUR(this),
rect, GetStateFlags());
}
return TRUE;
}
void wxWindow::EraseBackground(wxDC& dc, const wxRect& rect)
{
// TODO: handle bg bitmaps here!
m_renderer->DrawBackground(dc, wxTHEME_BG_COLOUR(this), rect, GetStateFlags());
}
void wxWindow::DoDrawBorder(wxDC& dc, const wxRect& rect)
{
// draw outline unless the update region is enitrely inside it in which
// case we don't need to do it
#if 0 // doesn't seem to work, why?
if ( wxRegion(rect).Contains(GetUpdateRegion().GetBox()) != wxInRegion )
#endif
{
m_renderer->DrawBorder(dc, GetBorder(), rect, GetStateFlags());
}
}
void wxWindow::DoDraw(wxControlRenderer *renderer)
{
}
void wxWindow::Refresh(bool eraseBackground, const wxRect *rectClient)
{
wxRect rectWin;
wxPoint pt = GetClientAreaOrigin();
wxSize size = GetClientSize();
if ( rectClient )
{
rectWin = *rectClient;
// don't refresh anything beyond the client area (scrollbars for
// example)
if ( rectWin.GetRight() > size.x )
rectWin.SetRight(size.x);
if ( rectWin.GetBottom() > size.y )
rectWin.SetBottom(size.y);
rectWin.Offset(pt);
}
else // refresh the entire client area
{
rectWin.x = pt.x;
rectWin.y = pt.y;
rectWin.width = size.x;
rectWin.height = size.y;
}
// debugging helper
#ifdef WXDEBUG_REFRESH
static bool s_refreshDebug = FALSE;
if ( s_refreshDebug )
{
wxWindowDC dc(this);
dc.SetBrush(*wxCYAN_BRUSH);
dc.SetPen(*wxTRANSPARENT_PEN);
dc.DrawRectangle(rectWin);
// under Unix we use "--sync" X option for this
#if defined(__WXMSW__) && !defined(__WXMICROWIN__)
::GdiFlush();
::Sleep(200);
#endif // __WXMSW__
}
#endif // WXDEBUG_REFRESH
wxWindowNative::Refresh(eraseBackground, &rectWin);
}
// ----------------------------------------------------------------------------
// state flags
// ----------------------------------------------------------------------------
bool wxWindow::Enable(bool enable)
{
if ( !wxWindowNative::Enable(enable) )
return FALSE;
// disabled window can't keep focus
if ( FindFocus() == this && GetParent() != NULL )
{
GetParent()->SetFocus();
}
if ( m_renderer )
{
// a window with renderer is drawn by ourselves and it has to be
// refreshed to reflect its new status
Refresh();
}
return TRUE;
}
bool wxWindow::IsFocused() const
{
wxWindow *self = wxConstCast(this, wxWindow);
return self->FindFocus() == self;
}
bool wxWindow::IsPressed() const
{
return FALSE;
}
bool wxWindow::IsDefault() const
{
return FALSE;
}
bool wxWindow::IsCurrent() const
{
return m_isCurrent;
}
bool wxWindow::SetCurrent(bool doit)
{
if ( doit == m_isCurrent )
return FALSE;
m_isCurrent = doit;
if ( CanBeHighlighted() )
Refresh();
return TRUE;
}
int wxWindow::GetStateFlags() const
{
int flags = 0;
if ( !IsEnabled() )
flags |= wxCONTROL_DISABLED;
// the following states are only possible if our application is active - if
// it is not, even our default/focused controls shouldn't appear as such
if ( wxTheApp->IsActive() )
{
if ( IsCurrent() )
flags |= wxCONTROL_CURRENT;
if ( IsFocused() )
flags |= wxCONTROL_FOCUSED;
if ( IsPressed() )
flags |= wxCONTROL_PRESSED;
if ( IsDefault() )
flags |= wxCONTROL_ISDEFAULT;
}
return flags;
}
// ----------------------------------------------------------------------------
// size
// ----------------------------------------------------------------------------
void wxWindow::OnSize(wxSizeEvent& event)
{
if ( m_scrollbarVert || m_scrollbarHorz )
{
PositionScrollbars();
}
event.Skip();
}
wxSize wxWindow::DoGetBestSize() const
{
return AdjustSize(DoGetBestClientSize());
}
wxSize wxWindow::DoGetBestClientSize() const
{
return wxWindowNative::DoGetBestSize();
}
wxSize wxWindow::AdjustSize(const wxSize& size) const
{
wxSize sz = size;
if ( m_renderer )
m_renderer->AdjustSize(&sz, this);
return sz;
}
wxPoint wxWindow::GetClientAreaOrigin() const
{
wxPoint pt = wxWindowBase::GetClientAreaOrigin();
if ( m_renderer )
pt += m_renderer->GetBorderDimensions(GetBorder()).GetPosition();
return pt;
}
void wxWindow::DoGetClientSize(int *width, int *height) const
{
// if it is a native window, we assume it handles the scrollbars itself
// too - and if it doesn't, there is not much we can do
if ( !m_renderer )
{
wxWindowNative::DoGetClientSize(width, height);
return;
}
int w, h;
wxWindowNative::DoGetClientSize(&w, &h);
// we assume that the scrollbars are positioned correctly (by a previous
// call to PositionScrollbars()) here
wxRect rectBorder;
if ( m_renderer )
rectBorder = m_renderer->GetBorderDimensions(GetBorder());
bool inside = m_renderer->AreScrollbarsInsideBorder();
if ( width )
{
// in any case, take account of the scrollbar
if ( m_scrollbarVert )
w -= m_scrollbarVert->GetSize().x;
// if we don't have scrollbar or if it is outside the border (and not
// blended into it), take account of the right border as well
if ( !m_scrollbarVert || inside )
w -= rectBorder.width;
// and always account for the left border
*width = w - rectBorder.x;
// we shouldn't return invalid width
if ( *width < 0 )
*width = 0;
}
if ( height )
{
if ( m_scrollbarHorz )
h -= m_scrollbarHorz->GetSize().y;
if ( !m_scrollbarHorz || inside )
h -= rectBorder.height;
*height = h - rectBorder.y;
// we shouldn't return invalid height
if ( *height < 0 )
*height = 0;
}
}
void wxWindow::DoSetClientSize(int width, int height)
{
// take into account the borders
wxRect rectBorder = m_renderer->GetBorderDimensions(GetBorder());
width += rectBorder.x;
height += rectBorder.y;
// and the scrollbars (as they may be offset into the border, use the
// scrollbar position, not size - this supposes that PositionScrollbars()
// had been called before)
bool inside = m_renderer->AreScrollbarsInsideBorder();
wxSize size = GetSize();
if ( m_scrollbarVert )
width += size.x - m_scrollbarVert->GetPosition().x;
if ( !m_scrollbarVert || inside )
width += rectBorder.width;
if ( m_scrollbarHorz )
height += size.y - m_scrollbarHorz->GetPosition().y;
if ( !m_scrollbarHorz || inside )
height += rectBorder.height;
wxWindowNative::DoSetClientSize(width, height);
}
wxHitTest wxWindow::DoHitTest(wxCoord x, wxCoord y) const
{
wxHitTest ht = wxWindowNative::DoHitTest(x, y);
if ( ht == wxHT_WINDOW_INSIDE )
{
if ( m_scrollbarVert && x >= m_scrollbarVert->GetPosition().x )
{
// it can still be changed below because it may also be the corner
ht = wxHT_WINDOW_VERT_SCROLLBAR;
}
if ( m_scrollbarHorz && y >= m_scrollbarHorz->GetPosition().y )
{
ht = ht == wxHT_WINDOW_VERT_SCROLLBAR ? wxHT_WINDOW_CORNER
: wxHT_WINDOW_HORZ_SCROLLBAR;
}
}
return ht;
}
// ----------------------------------------------------------------------------
// scrolling: we implement it entirely ourselves except for ScrollWindow()
// function which is supposed to be (efficiently) implemented by the native
// window class
// ----------------------------------------------------------------------------
void wxWindow::RefreshScrollbars()
{
if ( m_scrollbarHorz )
m_scrollbarHorz->Refresh();
if ( m_scrollbarVert )
m_scrollbarVert->Refresh();
}
void wxWindow::PositionScrollbars()
{
// do not use GetClientSize/Rect as it relies on the scrollbars being
// correctly positioned
wxSize size = GetSize();
wxBorder border = GetBorder();
wxRect rectBorder = m_renderer->GetBorderDimensions(border);
bool inside = m_renderer->AreScrollbarsInsideBorder();
int height = m_scrollbarHorz ? m_scrollbarHorz->GetSize().y : 0;
int width = m_scrollbarVert ? m_scrollbarVert->GetSize().x : 0;
wxRect rectBar;
if ( m_scrollbarVert )
{
rectBar.x = size.x - width;
if ( inside )
rectBar.x -= rectBorder.width;
rectBar.width = width;
rectBar.y = 0;
if ( inside )
rectBar.y += rectBorder.y;
rectBar.height = size.y - height;
if ( inside )
rectBar.height -= rectBorder.y + rectBorder.height;
m_scrollbarVert->SetSize(rectBar, wxSIZE_NO_ADJUSTMENTS);
}
if ( m_scrollbarHorz )
{
rectBar.y = size.y - height;
if ( inside )
rectBar.y -= rectBorder.height;
rectBar.height = height;
rectBar.x = 0;
if ( inside )
rectBar.x += rectBorder.x;
rectBar.width = size.x - width;
if ( inside )
rectBar.width -= rectBorder.x + rectBorder.width;
m_scrollbarHorz->SetSize(rectBar, wxSIZE_NO_ADJUSTMENTS);
}
RefreshScrollbars();
}
void wxWindow::SetScrollbar(int orient,
int pos,
int pageSize,
int range,
bool refresh)
{
wxASSERT_MSG( pageSize <= range,
_T("page size can't be greater than range") );
bool hasClientSizeChanged = FALSE;
wxScrollBar *scrollbar = GetScrollbar(orient);
if ( range && (pageSize < range) )
{
if ( !scrollbar )
{
// create it
scrollbar = new wxScrollBar(this, -1,
wxDefaultPosition, wxDefaultSize,
orient & wxVERTICAL ? wxSB_VERTICAL
: wxSB_HORIZONTAL);
if ( orient & wxVERTICAL )
m_scrollbarVert = scrollbar;
else
m_scrollbarHorz = scrollbar;
// the client area diminished as we created a scrollbar
hasClientSizeChanged = TRUE;
PositionScrollbars();
}
else if ( GetWindowStyle() & wxALWAYS_SHOW_SB )
{
// we might have disabled it before
scrollbar->Enable();
}
scrollbar->SetScrollbar(pos, pageSize, range, pageSize, refresh);
}
else // no range means no scrollbar
{
if ( scrollbar )
{
// wxALWAYS_SHOW_SB only applies to the vertical scrollbar
if ( (orient & wxVERTICAL) && (GetWindowStyle() & wxALWAYS_SHOW_SB) )
{
// just disable the scrollbar
scrollbar->SetScrollbar(pos, pageSize, range, pageSize, refresh);
scrollbar->Disable();
}
else // really remove the scrollbar
{
delete scrollbar;
if ( orient & wxVERTICAL )
m_scrollbarVert = NULL;
else
m_scrollbarHorz = NULL;
// the client area increased as we removed a scrollbar
hasClientSizeChanged = TRUE;
// the size of the remaining scrollbar must be adjusted
if ( m_scrollbarHorz || m_scrollbarVert )
{
PositionScrollbars();
}
}
}
}
// give the window a chance to relayout
if ( hasClientSizeChanged )
{
wxSizeEvent event(GetSize());
(void)GetEventHandler()->ProcessEvent(event);
}
}
void wxWindow::SetScrollPos(int orient, int pos, bool refresh)
{
wxScrollBar *scrollbar = GetScrollbar(orient);
wxCHECK_RET( scrollbar, _T("no scrollbar to set position for") );
scrollbar->SetThumbPosition(pos);
// VZ: I think we can safely ignore this as we always refresh it
// automatically whenever the value chanegs
#if 0
if ( refresh )
Refresh();
#endif
}
int wxWindow::GetScrollPos(int orient) const
{
wxScrollBar *scrollbar = GetScrollbar(orient);
return scrollbar ? scrollbar->GetThumbPosition() : 0;
}
int wxWindow::GetScrollThumb(int orient) const
{
wxScrollBar *scrollbar = GetScrollbar(orient);
return scrollbar ? scrollbar->GetThumbSize() : 0;
}
int wxWindow::GetScrollRange(int orient) const
{
wxScrollBar *scrollbar = GetScrollbar(orient);
return scrollbar ? scrollbar->GetRange() : 0;
}
void wxWindow::ScrollWindow(int dx, int dy, const wxRect *rect)
{
// use native scrolling when available and do it in generic way
// otherwise:
#ifdef __WXX11__
wxWindowNative::ScrollWindow(dx, dy, rect);
#else
// before scrolling it, ensure that we don't have any unpainted areas
Update();
wxRect r;
if ( dx )
{
r = ScrollNoRefresh(dx, 0, rect);
Refresh(TRUE /* erase bkgnd */, &r);
}
if ( dy )
{
r = ScrollNoRefresh(0, dy, rect);
Refresh(TRUE /* erase bkgnd */, &r);
}
// scroll children accordingly:
wxPoint offset(dx, dy);
for (wxWindowList::Node *node = GetChildren().GetFirst();
node; node = node->GetNext())
{
wxWindow *child = node->GetData();
if ( child == m_scrollbarVert || child == m_scrollbarHorz )
continue;
// VS: Scrolling children has non-trivial semantics. If rect=NULL then
// it is easy: we scroll all children. Otherwise it gets
// complicated:
// 1. if scrolling in one direction only, scroll only
// those children that intersect shaft defined by the rectangle
// and scrolling direction
// 2. if scrolling in both axes, scroll all children
if ( rect && (dx * dy == 0 /* moving in only one of x, y axis */) )
{
wxRect childRect = child->GetRect();
if ( dx == 0 && (childRect.GetLeft() <= rect->GetRight() ||
childRect.GetRight() >= rect->GetLeft()) )
{
child->Move(child->GetPosition() + offset);
}
else if ( dy == 0 && (childRect.GetTop() <= rect->GetBottom() ||
childRect.GetBottom() >= rect->GetTop()) )
{
child->Move(child->GetPosition() + offset);
}
}
else
{
child->Move(child->GetPosition() + offset);
}
}
#endif
}
wxRect wxWindow::ScrollNoRefresh(int dx, int dy, const wxRect *rectTotal)
{
wxASSERT_MSG( !dx || !dy, _T("can't be used for diag scrolling") );
// the rect to refresh (which we will calculate)
wxRect rect;
if ( !dx && !dy )
{
// nothing to do
return rect;
}
// calculate the part of the window which we can just redraw in the new
// location
wxSize sizeTotal = rectTotal ? rectTotal->GetSize() : GetClientSize();
wxLogTrace(_T("scroll"), _T("rect is %dx%d, scroll by %d, %d"),
sizeTotal.x, sizeTotal.y, dx, dy);
// the initial and end point of the region we move in client coords
wxPoint ptSource, ptDest;
if ( rectTotal )
{
ptSource = rectTotal->GetPosition();
ptDest = rectTotal->GetPosition();
}
// the size of this region
wxSize size;
size.x = sizeTotal.x - abs(dx);
size.y = sizeTotal.y - abs(dy);
if ( size.x <= 0 || size.y <= 0 )
{
// just redraw everything as nothing of the displayed image will stay
wxLogTrace(_T("scroll"), _T("refreshing everything"));
rect = rectTotal ? *rectTotal : wxRect(0, 0, sizeTotal.x, sizeTotal.y);
}
else // move the part which doesn't change to the new location
{
// note that when we scroll the canvas in some direction we move the
// block which doesn't need to be refreshed in the opposite direction
if ( dx < 0 )
{
// scroll to the right, move to the left
ptSource.x -= dx;
}
else
{
// scroll to the left, move to the right
ptDest.x += dx;
}
if ( dy < 0 )
{
// scroll down, move up
ptSource.y -= dy;
}
else
{
// scroll up, move down
ptDest.y += dy;
}
#if wxUSE_CARET
// we need to hide the caret before moving or it will erase itself at
// the wrong (old) location
wxCaret *caret = GetCaret();
if ( caret )
caret->Hide();
#endif // wxUSE_CARET
// do move
wxClientDC dc(this);
wxBitmap bmp(size.x, size.y);
wxMemoryDC dcMem;
dcMem.SelectObject(bmp);
dcMem.Blit(wxPoint(0, 0), size, &dc, ptSource
#if defined(__WXGTK__) && !defined(wxHAS_WORKING_GTK_DC_BLIT)
+ GetClientAreaOrigin()
#endif // broken wxGTK wxDC::Blit
);
dc.Blit(ptDest, size, &dcMem, wxPoint(0, 0));
wxLogTrace(_T("scroll"),
_T("Blit: (%d, %d) of size %dx%d -> (%d, %d)"),
ptSource.x, ptSource.y,
size.x, size.y,
ptDest.x, ptDest.y);
// and now repaint the uncovered area
// FIXME: We repaint the intersection of these rectangles twice - is
// it bad? I don't think so as it is rare to scroll the window
// diagonally anyhow and so adding extra logic to compute
// rectangle intersection is probably not worth the effort
rect.x = ptSource.x;
rect.y = ptSource.y;
if ( dx )
{
if ( dx < 0 )
{
// refresh the area along the right border
rect.x += size.x + dx;
rect.width = -dx;
}
else
{
// refresh the area along the left border
rect.width = dx;
}
rect.height = sizeTotal.y;
wxLogTrace(_T("scroll"), _T("refreshing (%d, %d)-(%d, %d)"),
rect.x, rect.y,
rect.GetRight() + 1, rect.GetBottom() + 1);
}
if ( dy )
{
if ( dy < 0 )
{
// refresh the area along the bottom border
rect.y += size.y + dy;
rect.height = -dy;
}
else
{
// refresh the area along the top border
rect.height = dy;
}
rect.width = sizeTotal.x;
wxLogTrace(_T("scroll"), _T("refreshing (%d, %d)-(%d, %d)"),
rect.x, rect.y,
rect.GetRight() + 1, rect.GetBottom() + 1);
}
#if wxUSE_CARET
if ( caret )
caret->Show();
#endif // wxUSE_CARET
}
return rect;
}
// ----------------------------------------------------------------------------
// accelerators and menu hot keys
// ----------------------------------------------------------------------------
#if wxUSE_MENUS
// the last window over which Alt was pressed (used by OnKeyUp)
wxWindow *wxWindow::ms_winLastAltPress = NULL;
#endif // wxUSE_MENUS
#if wxUSE_ACCEL || wxUSE_MENUS
void wxWindow::OnKeyDown(wxKeyEvent& event)
{
#if wxUSE_MENUS
int key = event.GetKeyCode();
if ( !event.ControlDown() && (key == WXK_MENU || key == WXK_F10) )
{
ms_winLastAltPress = this;
// it can't be an accel anyhow
return;
}
ms_winLastAltPress = NULL;
#endif // wxUSE_MENUS
#if wxUSE_ACCEL
for ( wxWindow *win = this; win; win = win->GetParent() )
{
int command = win->GetAcceleratorTable()->GetCommand(event);
if ( command != -1 )
{
wxCommandEvent eventCmd(wxEVT_COMMAND_MENU_SELECTED, command);
if ( win->GetEventHandler()->ProcessEvent(eventCmd) )
{
// skip "event.Skip()" below
return;
}
}
if ( win->IsTopLevel() )
{
// try the frame menu bar
#if wxUSE_MENUS
wxFrame *frame = wxDynamicCast(win, wxFrame);
if ( frame )
{
wxMenuBar *menubar = frame->GetMenuBar();
if ( menubar && menubar->ProcessAccelEvent(event) )
{
// skip "event.Skip()" below
return;
}
}
#endif // wxUSE_MENUS
// if it wasn't in a menu, try to find a button
if ( command != -1 )
{
wxWindow* child = win->FindWindow(command);
if ( child && wxDynamicCast(child, wxButton) )
{
wxCommandEvent eventCmd(wxEVT_COMMAND_BUTTON_CLICKED, command);
eventCmd.SetEventObject(child);
if ( child->GetEventHandler()->ProcessEvent(eventCmd) )
{
// skip "event.Skip()" below
return;
}
}
}
// don't propagate accels from the child frame to the parent one
break;
}
}
#endif // wxUSE_ACCEL
event.Skip();
}
#endif // wxUSE_ACCEL
#if wxUSE_MENUS
wxMenuBar *wxWindow::GetParentFrameMenuBar() const
{
for ( const wxWindow *win = this; win; win = win->GetParent() )
{
if ( win->IsTopLevel() )
{
wxFrame *frame = wxDynamicCast(win, wxFrame);
if ( frame )
{
return frame->GetMenuBar();
}
// don't look further - we don't want to return the menubar of the
// parent frame
break;
}
}
return NULL;
}
void wxWindow::OnChar(wxKeyEvent& event)
{
if ( event.AltDown() && !event.ControlDown() )
{
int key = event.GetKeyCode();
wxMenuBar *menubar = GetParentFrameMenuBar();
if ( menubar )
{
int item = menubar->FindNextItemForAccel(-1, key);
if ( item != -1 )
{
menubar->PopupMenu((size_t)item);
// skip "event.Skip()" below
return;
}
}
}
event.Skip();
}
void wxWindow::OnKeyUp(wxKeyEvent& event)
{
int key = event.GetKeyCode();
if ( !event.HasModifiers() && (key == WXK_MENU || key == WXK_F10) )
{
// only process Alt release specially if there were no other key
// presses since Alt had been pressed and if both events happened in
// the same window
if ( ms_winLastAltPress == this )
{
wxMenuBar *menubar = GetParentFrameMenuBar();
if ( menubar && this != menubar )
{
menubar->SelectMenu(0);
}
}
}
else
{
event.Skip();
}
// in any case reset it
ms_winLastAltPress = NULL;
}
#endif // wxUSE_MENUS
// ----------------------------------------------------------------------------
// MSW-specific section
// ----------------------------------------------------------------------------
#ifdef __WXMSW__
#include "wx/msw/private.h"
long wxWindow::MSWWindowProc(WXUINT message, WXWPARAM wParam, WXLPARAM lParam)
{
if ( message == WM_NCHITTEST )
{
// the windows which contain the other windows should let the mouse
// events through, otherwise a window inside a static box would
// never get any events at all
if ( IsStaticBox() )
{
return HTTRANSPARENT;
}
}
return wxWindowNative::MSWWindowProc(message, wParam, lParam);
}
#endif // __WXMSW__