/////////////////////////////////////////////////////////////////////////////// // Name: univ/window.cpp // Purpose: implementation of extra wxWindow methods for wxUniv port // Author: Vadim Zeitlin // Modified by: // Created: 06.08.00 // RCS-ID: $Id$ // Copyright: (c) 2000 SciTech Software, Inc. (www.scitechsoft.com) // Licence: wxWindows license /////////////////////////////////////////////////////////////////////////////// // =========================================================================== // declarations // =========================================================================== // --------------------------------------------------------------------------- // headers // --------------------------------------------------------------------------- #ifdef __GNUG__ #pragma implementation "univwindow.h" #endif // For compilers that support precompilation, includes "wx.h". #include "wx/wxprec.h" #ifdef __BORLANDC__ #pragma hdrstop #endif #ifndef WX_PRECOMP #include "wx/app.h" #include "wx/window.h" #include "wx/dcclient.h" #include "wx/dcmemory.h" #include "wx/event.h" #include "wx/scrolbar.h" #include "wx/menu.h" #include "wx/frame.h" #endif // WX_PRECOMP #include "wx/univ/colschem.h" #include "wx/univ/renderer.h" #include "wx/univ/theme.h" #if wxUSE_CARET #include "wx/caret.h" #endif // wxUSE_CARET // turn Refresh() debugging on/off #define WXDEBUG_REFRESH #ifndef __WXDEBUG__ #undef WXDEBUG_REFRESH #endif #if defined(WXDEBUG_REFRESH) && defined(__WXMSW__) && !defined(__WXMICROWIN__) #include "wx/msw/private.h" #endif // ============================================================================ // implementation // ============================================================================ // ---------------------------------------------------------------------------- // event tables // ---------------------------------------------------------------------------- // we can't use wxWindowNative here as it won't be expanded inside the macro #if defined(__WXMSW__) IMPLEMENT_DYNAMIC_CLASS(wxWindow, wxWindowMSW) #elif defined(__WXGTK__) IMPLEMENT_DYNAMIC_CLASS(wxWindow, wxWindowGTK) #elif defined(__WXMGL__) IMPLEMENT_DYNAMIC_CLASS(wxWindow, wxWindowMGL) #elif defined(__WXX11__) IMPLEMENT_DYNAMIC_CLASS(wxWindow, wxWindowX11) #elif defined(__WXPM__) IMPLEMENT_DYNAMIC_CLASS(wxWindow, wxWindowOS2) #endif BEGIN_EVENT_TABLE(wxWindow, wxWindowNative) EVT_SIZE(wxWindow::OnSize) #if wxUSE_ACCEL || wxUSE_MENUS EVT_KEY_DOWN(wxWindow::OnKeyDown) #endif // wxUSE_ACCEL #if wxUSE_MENUS EVT_CHAR(wxWindow::OnChar) EVT_KEY_UP(wxWindow::OnKeyUp) #endif // wxUSE_MENUS EVT_PAINT(wxWindow::OnPaint) EVT_NC_PAINT(wxWindow::OnNcPaint) EVT_ERASE_BACKGROUND(wxWindow::OnErase) END_EVENT_TABLE() // ---------------------------------------------------------------------------- // creation // ---------------------------------------------------------------------------- void wxWindow::Init() { m_scrollbarVert = m_scrollbarHorz = (wxScrollBar *)NULL; m_isCurrent = FALSE; m_renderer = wxTheme::Get()->GetRenderer(); } bool wxWindow::Create(wxWindow *parent, wxWindowID id, const wxPoint& pos, const wxSize& size, long style, const wxString& name) { // we add wxCLIP_CHILDREN to get the same ("natural") behaviour under MSW // as under the other platforms if ( !wxWindowNative::Create(parent, id, pos, size, style | wxCLIP_CHILDREN, name) ) { return FALSE; } // if we should always have the scrollbar, do show it if ( GetWindowStyle() & wxALWAYS_SHOW_SB ) { m_scrollbarVert = new wxScrollBar(this, -1, wxDefaultPosition, wxDefaultSize, wxSB_VERTICAL); // and position it PositionScrollbars(); } return TRUE; } // ---------------------------------------------------------------------------- // background pixmap // ---------------------------------------------------------------------------- void wxWindow::SetBackground(const wxBitmap& bitmap, int alignment, wxStretch stretch) { m_bitmapBg = bitmap; m_alignBgBitmap = alignment; m_stretchBgBitmap = stretch; } const wxBitmap& wxWindow::GetBackgroundBitmap(int *alignment, wxStretch *stretch) const { if ( m_bitmapBg.Ok() ) { if ( alignment ) *alignment = m_alignBgBitmap; if ( stretch ) *stretch = m_stretchBgBitmap; } return m_bitmapBg; } // ---------------------------------------------------------------------------- // painting // ---------------------------------------------------------------------------- // the event handler executed when the window background must be painted void wxWindow::OnErase(wxEraseEvent& event) { if ( !m_renderer ) { event.Skip(); return; } DoDrawBackground(*event.GetDC()); // if we have both scrollbars, we also have a square in the corner between // them which we must paint if ( m_scrollbarVert && m_scrollbarHorz ) { wxSize size = GetSize(); wxRect rectClient = GetClientRect(), rectBorder = m_renderer->GetBorderDimensions(GetBorder()); wxRect rectCorner; rectCorner.x = rectClient.GetRight() + 1; rectCorner.y = rectClient.GetBottom() + 1; rectCorner.SetRight(size.x - rectBorder.width); rectCorner.SetBottom(size.y - rectBorder.height); if ( GetUpdateRegion().Contains(rectCorner) ) { m_renderer->DrawScrollCorner(*event.GetDC(), rectCorner); } } } // the event handlers executed when the window must be repainted void wxWindow::OnNcPaint(wxPaintEvent& event) { if ( m_renderer ) { // get the window rect wxRect rect; wxSize size = GetSize(); rect.x = rect.y = 0; rect.width = size.x; rect.height = size.y; // if the scrollbars are outside the border, we must adjust the rect to // exclude them if ( !m_renderer->AreScrollbarsInsideBorder() ) { wxScrollBar *scrollbar = GetScrollbar(wxVERTICAL); if ( scrollbar ) rect.width -= scrollbar->GetSize().x; scrollbar = GetScrollbar(wxHORIZONTAL); if ( scrollbar ) rect.height -= scrollbar->GetSize().y; } // get the DC and draw the border on it wxWindowDC dc(this); DoDrawBorder(dc, rect); } } void wxWindow::OnPaint(wxPaintEvent& event) { if ( !m_renderer ) { // it is a native control which paints itself event.Skip(); } else { // get the DC to use and create renderer on it wxPaintDC dc(this); wxControlRenderer renderer(this, dc, m_renderer); // draw the control DoDraw(&renderer); } } bool wxWindow::DoDrawBackground(wxDC& dc) { // FIXME: leaving this code in leads to partial bg redraws sometimes under // MSW wxRect rect; #ifndef __WXMSW__ rect = GetUpdateRegion().GetBox(); if ( !rect.width && !rect.height ) #endif { wxSize size = GetSize(); rect.width = size.x; rect.height = size.y; } if ( GetBackgroundBitmap().Ok() ) { // get the bitmap and the flags int alignment; wxStretch stretch; wxBitmap bmp = GetBackgroundBitmap(&alignment, &stretch); wxControlRenderer::DrawBitmap(dc, bmp, rect, alignment, stretch); } else // just fill it with bg colour if no bitmap { m_renderer->DrawBackground(dc, wxTHEME_BG_COLOUR(this), rect, GetStateFlags()); } return TRUE; } void wxWindow::EraseBackground(wxDC& dc, const wxRect& rect) { // TODO: handle bg bitmaps here! m_renderer->DrawBackground(dc, wxTHEME_BG_COLOUR(this), rect, GetStateFlags()); } void wxWindow::DoDrawBorder(wxDC& dc, const wxRect& rect) { // draw outline unless the update region is enitrely inside it in which // case we don't need to do it #if 0 // doesn't seem to work, why? if ( wxRegion(rect).Contains(GetUpdateRegion().GetBox()) != wxInRegion ) #endif { m_renderer->DrawBorder(dc, GetBorder(), rect, GetStateFlags()); } } void wxWindow::DoDraw(wxControlRenderer *renderer) { } void wxWindow::Refresh(bool eraseBackground, const wxRect *rectClient) { wxRect rectWin; wxPoint pt = GetClientAreaOrigin(); wxSize size = GetClientSize(); if ( rectClient ) { rectWin = *rectClient; // don't refresh anything beyond the client area (scrollbars for // example) if ( rectWin.GetRight() > size.x ) rectWin.SetRight(size.x); if ( rectWin.GetBottom() > size.y ) rectWin.SetBottom(size.y); rectWin.Offset(pt); } else // refresh the entire client area { rectWin.x = pt.x; rectWin.y = pt.y; rectWin.width = size.x; rectWin.height = size.y; } // debugging helper #ifdef WXDEBUG_REFRESH static bool s_refreshDebug = FALSE; if ( s_refreshDebug ) { wxWindowDC dc(this); dc.SetBrush(*wxCYAN_BRUSH); dc.SetPen(*wxTRANSPARENT_PEN); dc.DrawRectangle(rectWin); // under Unix we use "--sync" X option for this #if defined(__WXMSW__) && !defined(__WXMICROWIN__) ::GdiFlush(); ::Sleep(200); #endif // __WXMSW__ } #endif // WXDEBUG_REFRESH wxWindowNative::Refresh(eraseBackground, &rectWin); } // ---------------------------------------------------------------------------- // state flags // ---------------------------------------------------------------------------- bool wxWindow::Enable(bool enable) { if ( !wxWindowNative::Enable(enable) ) return FALSE; // disabled window can't keep focus if ( FindFocus() == this && GetParent() != NULL ) { GetParent()->SetFocus(); } if ( m_renderer ) { // a window with renderer is drawn by ourselves and it has to be // refreshed to reflect its new status Refresh(); } return TRUE; } bool wxWindow::IsFocused() const { wxWindow *self = wxConstCast(this, wxWindow); return self->FindFocus() == self; } bool wxWindow::IsPressed() const { return FALSE; } bool wxWindow::IsDefault() const { return FALSE; } bool wxWindow::IsCurrent() const { return m_isCurrent; } bool wxWindow::SetCurrent(bool doit) { if ( doit == m_isCurrent ) return FALSE; m_isCurrent = doit; if ( CanBeHighlighted() ) Refresh(); return TRUE; } int wxWindow::GetStateFlags() const { int flags = 0; if ( !IsEnabled() ) flags |= wxCONTROL_DISABLED; // the following states are only possible if our application is active - if // it is not, even our default/focused controls shouldn't appear as such if ( wxTheApp->IsActive() ) { if ( IsCurrent() ) flags |= wxCONTROL_CURRENT; if ( IsFocused() ) flags |= wxCONTROL_FOCUSED; if ( IsPressed() ) flags |= wxCONTROL_PRESSED; if ( IsDefault() ) flags |= wxCONTROL_ISDEFAULT; } return flags; } // ---------------------------------------------------------------------------- // size // ---------------------------------------------------------------------------- void wxWindow::OnSize(wxSizeEvent& event) { if ( m_scrollbarVert || m_scrollbarHorz ) { PositionScrollbars(); } event.Skip(); } wxSize wxWindow::DoGetBestSize() const { return AdjustSize(DoGetBestClientSize()); } wxSize wxWindow::DoGetBestClientSize() const { return wxWindowNative::DoGetBestSize(); } wxSize wxWindow::AdjustSize(const wxSize& size) const { wxSize sz = size; if ( m_renderer ) m_renderer->AdjustSize(&sz, this); return sz; } wxPoint wxWindow::GetClientAreaOrigin() const { wxPoint pt = wxWindowBase::GetClientAreaOrigin(); if ( m_renderer ) pt += m_renderer->GetBorderDimensions(GetBorder()).GetPosition(); return pt; } void wxWindow::DoGetClientSize(int *width, int *height) const { // if it is a native window, we assume it handles the scrollbars itself // too - and if it doesn't, there is not much we can do if ( !m_renderer ) { wxWindowNative::DoGetClientSize(width, height); return; } int w, h; wxWindowNative::DoGetClientSize(&w, &h); // we assume that the scrollbars are positioned correctly (by a previous // call to PositionScrollbars()) here wxRect rectBorder; if ( m_renderer ) rectBorder = m_renderer->GetBorderDimensions(GetBorder()); bool inside = m_renderer->AreScrollbarsInsideBorder(); if ( width ) { // in any case, take account of the scrollbar if ( m_scrollbarVert ) w -= m_scrollbarVert->GetSize().x; // if we don't have scrollbar or if it is outside the border (and not // blended into it), take account of the right border as well if ( !m_scrollbarVert || inside ) w -= rectBorder.width; // and always account for the left border *width = w - rectBorder.x; // we shouldn't return invalid width if ( *width < 0 ) *width = 0; } if ( height ) { if ( m_scrollbarHorz ) h -= m_scrollbarHorz->GetSize().y; if ( !m_scrollbarHorz || inside ) h -= rectBorder.height; *height = h - rectBorder.y; // we shouldn't return invalid height if ( *height < 0 ) *height = 0; } } void wxWindow::DoSetClientSize(int width, int height) { // take into account the borders wxRect rectBorder = m_renderer->GetBorderDimensions(GetBorder()); width += rectBorder.x; height += rectBorder.y; // and the scrollbars (as they may be offset into the border, use the // scrollbar position, not size - this supposes that PositionScrollbars() // had been called before) bool inside = m_renderer->AreScrollbarsInsideBorder(); wxSize size = GetSize(); if ( m_scrollbarVert ) width += size.x - m_scrollbarVert->GetPosition().x; if ( !m_scrollbarVert || inside ) width += rectBorder.width; if ( m_scrollbarHorz ) height += size.y - m_scrollbarHorz->GetPosition().y; if ( !m_scrollbarHorz || inside ) height += rectBorder.height; wxWindowNative::DoSetClientSize(width, height); } wxHitTest wxWindow::DoHitTest(wxCoord x, wxCoord y) const { wxHitTest ht = wxWindowNative::DoHitTest(x, y); if ( ht == wxHT_WINDOW_INSIDE ) { if ( m_scrollbarVert && x >= m_scrollbarVert->GetPosition().x ) { // it can still be changed below because it may also be the corner ht = wxHT_WINDOW_VERT_SCROLLBAR; } if ( m_scrollbarHorz && y >= m_scrollbarHorz->GetPosition().y ) { ht = ht == wxHT_WINDOW_VERT_SCROLLBAR ? wxHT_WINDOW_CORNER : wxHT_WINDOW_HORZ_SCROLLBAR; } } return ht; } // ---------------------------------------------------------------------------- // scrolling: we implement it entirely ourselves except for ScrollWindow() // function which is supposed to be (efficiently) implemented by the native // window class // ---------------------------------------------------------------------------- void wxWindow::RefreshScrollbars() { if ( m_scrollbarHorz ) m_scrollbarHorz->Refresh(); if ( m_scrollbarVert ) m_scrollbarVert->Refresh(); } void wxWindow::PositionScrollbars() { // do not use GetClientSize/Rect as it relies on the scrollbars being // correctly positioned wxSize size = GetSize(); wxBorder border = GetBorder(); wxRect rectBorder = m_renderer->GetBorderDimensions(border); bool inside = m_renderer->AreScrollbarsInsideBorder(); int height = m_scrollbarHorz ? m_scrollbarHorz->GetSize().y : 0; int width = m_scrollbarVert ? m_scrollbarVert->GetSize().x : 0; wxRect rectBar; if ( m_scrollbarVert ) { rectBar.x = size.x - width; if ( inside ) rectBar.x -= rectBorder.width; rectBar.width = width; rectBar.y = 0; if ( inside ) rectBar.y += rectBorder.y; rectBar.height = size.y - height; if ( inside ) rectBar.height -= rectBorder.y + rectBorder.height; m_scrollbarVert->SetSize(rectBar, wxSIZE_NO_ADJUSTMENTS); } if ( m_scrollbarHorz ) { rectBar.y = size.y - height; if ( inside ) rectBar.y -= rectBorder.height; rectBar.height = height; rectBar.x = 0; if ( inside ) rectBar.x += rectBorder.x; rectBar.width = size.x - width; if ( inside ) rectBar.width -= rectBorder.x + rectBorder.width; m_scrollbarHorz->SetSize(rectBar, wxSIZE_NO_ADJUSTMENTS); } RefreshScrollbars(); } void wxWindow::SetScrollbar(int orient, int pos, int pageSize, int range, bool refresh) { wxASSERT_MSG( pageSize <= range, _T("page size can't be greater than range") ); bool hasClientSizeChanged = FALSE; wxScrollBar *scrollbar = GetScrollbar(orient); if ( range && (pageSize < range) ) { if ( !scrollbar ) { // create it scrollbar = new wxScrollBar(this, -1, wxDefaultPosition, wxDefaultSize, orient & wxVERTICAL ? wxSB_VERTICAL : wxSB_HORIZONTAL); if ( orient & wxVERTICAL ) m_scrollbarVert = scrollbar; else m_scrollbarHorz = scrollbar; // the client area diminished as we created a scrollbar hasClientSizeChanged = TRUE; PositionScrollbars(); } else if ( GetWindowStyle() & wxALWAYS_SHOW_SB ) { // we might have disabled it before scrollbar->Enable(); } scrollbar->SetScrollbar(pos, pageSize, range, pageSize, refresh); } else // no range means no scrollbar { if ( scrollbar ) { // wxALWAYS_SHOW_SB only applies to the vertical scrollbar if ( (orient & wxVERTICAL) && (GetWindowStyle() & wxALWAYS_SHOW_SB) ) { // just disable the scrollbar scrollbar->SetScrollbar(pos, pageSize, range, pageSize, refresh); scrollbar->Disable(); } else // really remove the scrollbar { delete scrollbar; if ( orient & wxVERTICAL ) m_scrollbarVert = NULL; else m_scrollbarHorz = NULL; // the client area increased as we removed a scrollbar hasClientSizeChanged = TRUE; // the size of the remaining scrollbar must be adjusted if ( m_scrollbarHorz || m_scrollbarVert ) { PositionScrollbars(); } } } } // give the window a chance to relayout if ( hasClientSizeChanged ) { wxSizeEvent event(GetSize()); (void)GetEventHandler()->ProcessEvent(event); } } void wxWindow::SetScrollPos(int orient, int pos, bool refresh) { wxScrollBar *scrollbar = GetScrollbar(orient); wxCHECK_RET( scrollbar, _T("no scrollbar to set position for") ); scrollbar->SetThumbPosition(pos); // VZ: I think we can safely ignore this as we always refresh it // automatically whenever the value chanegs #if 0 if ( refresh ) Refresh(); #endif } int wxWindow::GetScrollPos(int orient) const { wxScrollBar *scrollbar = GetScrollbar(orient); return scrollbar ? scrollbar->GetThumbPosition() : 0; } int wxWindow::GetScrollThumb(int orient) const { wxScrollBar *scrollbar = GetScrollbar(orient); return scrollbar ? scrollbar->GetThumbSize() : 0; } int wxWindow::GetScrollRange(int orient) const { wxScrollBar *scrollbar = GetScrollbar(orient); return scrollbar ? scrollbar->GetRange() : 0; } void wxWindow::ScrollWindow(int dx, int dy, const wxRect *rect) { // use native scrolling when available and do it in generic way // otherwise: #ifdef __WXX11__ wxWindowNative::ScrollWindow(dx, dy, rect); #else // before scrolling it, ensure that we don't have any unpainted areas Update(); wxRect r; if ( dx ) { r = ScrollNoRefresh(dx, 0, rect); Refresh(TRUE /* erase bkgnd */, &r); } if ( dy ) { r = ScrollNoRefresh(0, dy, rect); Refresh(TRUE /* erase bkgnd */, &r); } // scroll children accordingly: wxPoint offset(dx, dy); for (wxWindowList::Node *node = GetChildren().GetFirst(); node; node = node->GetNext()) { wxWindow *child = node->GetData(); if ( child == m_scrollbarVert || child == m_scrollbarHorz ) continue; // VS: Scrolling children has non-trivial semantics. If rect=NULL then // it is easy: we scroll all children. Otherwise it gets // complicated: // 1. if scrolling in one direction only, scroll only // those children that intersect shaft defined by the rectangle // and scrolling direction // 2. if scrolling in both axes, scroll all children if ( rect && (dx * dy == 0 /* moving in only one of x, y axis */) ) { wxRect childRect = child->GetRect(); if ( dx == 0 && (childRect.GetLeft() <= rect->GetRight() || childRect.GetRight() >= rect->GetLeft()) ) { child->Move(child->GetPosition() + offset); } else if ( dy == 0 && (childRect.GetTop() <= rect->GetBottom() || childRect.GetBottom() >= rect->GetTop()) ) { child->Move(child->GetPosition() + offset); } } else { child->Move(child->GetPosition() + offset); } } #endif } wxRect wxWindow::ScrollNoRefresh(int dx, int dy, const wxRect *rectTotal) { wxASSERT_MSG( !dx || !dy, _T("can't be used for diag scrolling") ); // the rect to refresh (which we will calculate) wxRect rect; if ( !dx && !dy ) { // nothing to do return rect; } // calculate the part of the window which we can just redraw in the new // location wxSize sizeTotal = rectTotal ? rectTotal->GetSize() : GetClientSize(); wxLogTrace(_T("scroll"), _T("rect is %dx%d, scroll by %d, %d"), sizeTotal.x, sizeTotal.y, dx, dy); // the initial and end point of the region we move in client coords wxPoint ptSource, ptDest; if ( rectTotal ) { ptSource = rectTotal->GetPosition(); ptDest = rectTotal->GetPosition(); } // the size of this region wxSize size; size.x = sizeTotal.x - abs(dx); size.y = sizeTotal.y - abs(dy); if ( size.x <= 0 || size.y <= 0 ) { // just redraw everything as nothing of the displayed image will stay wxLogTrace(_T("scroll"), _T("refreshing everything")); rect = rectTotal ? *rectTotal : wxRect(0, 0, sizeTotal.x, sizeTotal.y); } else // move the part which doesn't change to the new location { // note that when we scroll the canvas in some direction we move the // block which doesn't need to be refreshed in the opposite direction if ( dx < 0 ) { // scroll to the right, move to the left ptSource.x -= dx; } else { // scroll to the left, move to the right ptDest.x += dx; } if ( dy < 0 ) { // scroll down, move up ptSource.y -= dy; } else { // scroll up, move down ptDest.y += dy; } #if wxUSE_CARET // we need to hide the caret before moving or it will erase itself at // the wrong (old) location wxCaret *caret = GetCaret(); if ( caret ) caret->Hide(); #endif // wxUSE_CARET // do move wxClientDC dc(this); wxBitmap bmp(size.x, size.y); wxMemoryDC dcMem; dcMem.SelectObject(bmp); dcMem.Blit(wxPoint(0, 0), size, &dc, ptSource #if defined(__WXGTK__) && !defined(wxHAS_WORKING_GTK_DC_BLIT) + GetClientAreaOrigin() #endif // broken wxGTK wxDC::Blit ); dc.Blit(ptDest, size, &dcMem, wxPoint(0, 0)); wxLogTrace(_T("scroll"), _T("Blit: (%d, %d) of size %dx%d -> (%d, %d)"), ptSource.x, ptSource.y, size.x, size.y, ptDest.x, ptDest.y); // and now repaint the uncovered area // FIXME: We repaint the intersection of these rectangles twice - is // it bad? I don't think so as it is rare to scroll the window // diagonally anyhow and so adding extra logic to compute // rectangle intersection is probably not worth the effort rect.x = ptSource.x; rect.y = ptSource.y; if ( dx ) { if ( dx < 0 ) { // refresh the area along the right border rect.x += size.x + dx; rect.width = -dx; } else { // refresh the area along the left border rect.width = dx; } rect.height = sizeTotal.y; wxLogTrace(_T("scroll"), _T("refreshing (%d, %d)-(%d, %d)"), rect.x, rect.y, rect.GetRight() + 1, rect.GetBottom() + 1); } if ( dy ) { if ( dy < 0 ) { // refresh the area along the bottom border rect.y += size.y + dy; rect.height = -dy; } else { // refresh the area along the top border rect.height = dy; } rect.width = sizeTotal.x; wxLogTrace(_T("scroll"), _T("refreshing (%d, %d)-(%d, %d)"), rect.x, rect.y, rect.GetRight() + 1, rect.GetBottom() + 1); } #if wxUSE_CARET if ( caret ) caret->Show(); #endif // wxUSE_CARET } return rect; } // ---------------------------------------------------------------------------- // accelerators and menu hot keys // ---------------------------------------------------------------------------- #if wxUSE_MENUS // the last window over which Alt was pressed (used by OnKeyUp) wxWindow *wxWindow::ms_winLastAltPress = NULL; #endif // wxUSE_MENUS #if wxUSE_ACCEL || wxUSE_MENUS void wxWindow::OnKeyDown(wxKeyEvent& event) { #if wxUSE_MENUS int key = event.GetKeyCode(); if ( !event.ControlDown() && (key == WXK_MENU || key == WXK_F10) ) { ms_winLastAltPress = this; // it can't be an accel anyhow return; } ms_winLastAltPress = NULL; #endif // wxUSE_MENUS #if wxUSE_ACCEL for ( wxWindow *win = this; win; win = win->GetParent() ) { int command = win->GetAcceleratorTable()->GetCommand(event); if ( command != -1 ) { wxCommandEvent eventCmd(wxEVT_COMMAND_MENU_SELECTED, command); if ( win->GetEventHandler()->ProcessEvent(eventCmd) ) { // skip "event.Skip()" below return; } } if ( win->IsTopLevel() ) { // try the frame menu bar #if wxUSE_MENUS wxFrame *frame = wxDynamicCast(win, wxFrame); if ( frame ) { wxMenuBar *menubar = frame->GetMenuBar(); if ( menubar && menubar->ProcessAccelEvent(event) ) { // skip "event.Skip()" below return; } } #endif // wxUSE_MENUS // if it wasn't in a menu, try to find a button if ( command != -1 ) { wxWindow* child = win->FindWindow(command); if ( child && wxDynamicCast(child, wxButton) ) { wxCommandEvent eventCmd(wxEVT_COMMAND_BUTTON_CLICKED, command); eventCmd.SetEventObject(child); if ( child->GetEventHandler()->ProcessEvent(eventCmd) ) { // skip "event.Skip()" below return; } } } // don't propagate accels from the child frame to the parent one break; } } #endif // wxUSE_ACCEL event.Skip(); } #endif // wxUSE_ACCEL #if wxUSE_MENUS wxMenuBar *wxWindow::GetParentFrameMenuBar() const { for ( const wxWindow *win = this; win; win = win->GetParent() ) { if ( win->IsTopLevel() ) { wxFrame *frame = wxDynamicCast(win, wxFrame); if ( frame ) { return frame->GetMenuBar(); } // don't look further - we don't want to return the menubar of the // parent frame break; } } return NULL; } void wxWindow::OnChar(wxKeyEvent& event) { if ( event.AltDown() && !event.ControlDown() ) { int key = event.GetKeyCode(); wxMenuBar *menubar = GetParentFrameMenuBar(); if ( menubar ) { int item = menubar->FindNextItemForAccel(-1, key); if ( item != -1 ) { menubar->PopupMenu((size_t)item); // skip "event.Skip()" below return; } } } event.Skip(); } void wxWindow::OnKeyUp(wxKeyEvent& event) { int key = event.GetKeyCode(); if ( !event.HasModifiers() && (key == WXK_MENU || key == WXK_F10) ) { // only process Alt release specially if there were no other key // presses since Alt had been pressed and if both events happened in // the same window if ( ms_winLastAltPress == this ) { wxMenuBar *menubar = GetParentFrameMenuBar(); if ( menubar && this != menubar ) { menubar->SelectMenu(0); } } } else { event.Skip(); } // in any case reset it ms_winLastAltPress = NULL; } #endif // wxUSE_MENUS // ---------------------------------------------------------------------------- // MSW-specific section // ---------------------------------------------------------------------------- #ifdef __WXMSW__ #include "wx/msw/private.h" long wxWindow::MSWWindowProc(WXUINT message, WXWPARAM wParam, WXLPARAM lParam) { if ( message == WM_NCHITTEST ) { // the windows which contain the other windows should let the mouse // events through, otherwise a window inside a static box would // never get any events at all if ( IsStaticBox() ) { return HTTRANSPARENT; } } return wxWindowNative::MSWWindowProc(message, wParam, lParam); } #endif // __WXMSW__