git-svn-id: https://svn.wxwidgets.org/svn/wx/wxWidgets/trunk@27408 c3d73ce0-8a6f-49c7-b76d-6d57e0e08775
422 lines
12 KiB
C++
422 lines
12 KiB
C++
///////////////////////////////////////////////////////////////////////////////
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// Name: msw/evtloop.cpp
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// Purpose: implements wxEventLoop for MSW
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// Author: Vadim Zeitlin
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// Modified by:
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// Created: 01.06.01
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// RCS-ID: $Id$
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// Copyright: (c) 2001 Vadim Zeitlin <zeitlin@dptmaths.ens-cachan.fr>
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// License: wxWindows licence
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///////////////////////////////////////////////////////////////////////////////
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// ============================================================================
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// declarations
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// ============================================================================
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// ----------------------------------------------------------------------------
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// headers
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// ----------------------------------------------------------------------------
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#if defined(__GNUG__) && !defined(NO_GCC_PRAGMA)
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#pragma implementation "evtloop.h"
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#endif
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// For compilers that support precompilation, includes "wx.h".
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#include "wx/wxprec.h"
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#ifdef __BORLANDC__
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#pragma hdrstop
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#endif
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#ifndef WX_PRECOMP
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#include "wx/window.h"
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#include "wx/app.h"
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#endif //WX_PRECOMP
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#include "wx/evtloop.h"
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#include "wx/tooltip.h"
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#include "wx/except.h"
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#include "wx/ptr_scpd.h"
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#include "wx/msw/private.h"
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#if wxUSE_THREADS
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#include "wx/thread.h"
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// define the array of MSG strutures
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WX_DECLARE_OBJARRAY(MSG, wxMsgArray);
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#include "wx/arrimpl.cpp"
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WX_DEFINE_OBJARRAY(wxMsgArray);
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#endif // wxUSE_THREADS
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// ----------------------------------------------------------------------------
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// wxEventLoopImpl
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// ----------------------------------------------------------------------------
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class WXDLLEXPORT wxEventLoopImpl
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{
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public:
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// ctor
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wxEventLoopImpl() { m_exitcode = 0; m_shouldExit = false; }
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// process a message
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void ProcessMessage(MSG *msg);
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// generate an idle message, return TRUE if more idle time requested
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bool SendIdleMessage();
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// set/get the exit code
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void Exit(int exitcode) { m_exitcode = exitcode; m_shouldExit = true; }
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int GetExitCode() const { return m_exitcode; }
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bool ShouldExit() const { return m_shouldExit; }
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private:
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// preprocess a message, return TRUE if processed (i.e. no further
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// dispatching required)
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bool PreProcessMessage(MSG *msg);
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// the exit code of the event loop
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int m_exitcode;
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// true if we were asked to terminate
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bool m_shouldExit;
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};
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// ----------------------------------------------------------------------------
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// helper class
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// ----------------------------------------------------------------------------
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wxDEFINE_TIED_SCOPED_PTR_TYPE(wxEventLoopImpl);
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// this object sets the wxEventLoop given to the ctor as the currently active
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// one and unsets it in its dtor
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class wxEventLoopActivator
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{
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public:
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wxEventLoopActivator(wxEventLoop **pActive,
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wxEventLoop *evtLoop)
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{
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m_pActive = pActive;
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m_evtLoopOld = *pActive;
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*pActive = evtLoop;
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}
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~wxEventLoopActivator()
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{
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// restore the previously active event loop
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*m_pActive = m_evtLoopOld;
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}
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private:
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wxEventLoop *m_evtLoopOld;
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wxEventLoop **m_pActive;
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};
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// ============================================================================
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// wxEventLoopImpl implementation
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// ============================================================================
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// ----------------------------------------------------------------------------
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// wxEventLoopImpl message processing
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// ----------------------------------------------------------------------------
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void wxEventLoopImpl::ProcessMessage(MSG *msg)
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{
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// give us the chance to preprocess the message first
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if ( !PreProcessMessage(msg) )
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{
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// if it wasn't done, dispatch it to the corresponding window
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::TranslateMessage(msg);
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::DispatchMessage(msg);
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}
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}
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bool wxEventLoopImpl::PreProcessMessage(MSG *msg)
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{
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HWND hwnd = msg->hwnd;
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wxWindow *wndThis = wxGetWindowFromHWND((WXHWND)hwnd);
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// this may happen if the event occured in a standard modeless dialog (the
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// only example of which I know of is the find/replace dialog) - then call
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// IsDialogMessage() to make TAB navigation in it work
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if ( !wndThis )
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{
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// we need to find the dialog containing this control as
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// IsDialogMessage() just eats all the messages (i.e. returns TRUE for
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// them) if we call it for the control itself
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while ( hwnd && ::GetWindowLong(hwnd, GWL_STYLE) & WS_CHILD )
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{
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hwnd = ::GetParent(hwnd);
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}
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return hwnd && ::IsDialogMessage(hwnd, msg) != 0;
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}
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#if wxUSE_TOOLTIPS
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// we must relay WM_MOUSEMOVE events to the tooltip ctrl if we want it to
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// popup the tooltip bubbles
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if ( msg->message == WM_MOUSEMOVE )
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{
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wxToolTip *tt = wndThis->GetToolTip();
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if ( tt )
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{
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tt->RelayEvent((WXMSG *)msg);
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}
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}
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#endif // wxUSE_TOOLTIPS
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// allow the window to prevent certain messages from being
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// translated/processed (this is currently used by wxTextCtrl to always
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// grab Ctrl-C/V/X, even if they are also accelerators in some parent)
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if ( !wndThis->MSWShouldPreProcessMessage((WXMSG *)msg) )
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{
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return FALSE;
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}
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// try translations first: the accelerators override everything
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wxWindow *wnd;
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for ( wnd = wndThis; wnd; wnd = wnd->GetParent() )
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{
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if ( wnd->MSWTranslateMessage((WXMSG *)msg))
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return TRUE;
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// stop at first top level window, i.e. don't try to process the key
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// strokes originating in a dialog using the accelerators of the parent
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// frame - this doesn't make much sense
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if ( wnd->IsTopLevel() )
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break;
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}
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// now try the other hooks (kbd navigation is handled here): we start from
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// wndThis->GetParent() because wndThis->MSWProcessMessage() was already
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// called above
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for ( wnd = wndThis->GetParent(); wnd; wnd = wnd->GetParent() )
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{
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if ( wnd->MSWProcessMessage((WXMSG *)msg) )
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return TRUE;
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}
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// no special preprocessing for this message, dispatch it normally
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return FALSE;
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}
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// ----------------------------------------------------------------------------
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// wxEventLoopImpl idle event processing
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// ----------------------------------------------------------------------------
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bool wxEventLoopImpl::SendIdleMessage()
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{
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return wxTheApp && wxTheApp->ProcessIdle();
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}
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// ============================================================================
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// wxEventLoop implementation
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// ============================================================================
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wxEventLoop *wxEventLoop::ms_activeLoop = NULL;
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// ----------------------------------------------------------------------------
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// wxEventLoop running and exiting
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// ----------------------------------------------------------------------------
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wxEventLoop::~wxEventLoop()
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{
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wxASSERT_MSG( !m_impl, _T("should have been deleted in Run()") );
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}
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bool wxEventLoop::IsRunning() const
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{
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return m_impl != NULL;
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}
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int wxEventLoop::Run()
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{
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// event loops are not recursive, you need to create another loop!
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wxCHECK_MSG( !IsRunning(), -1, _T("can't reenter a message loop") );
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// SendIdleMessage() and Dispatch() below may throw so the code here should
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// be exception-safe, hence we must use local objects for all actions we
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// should undo
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wxEventLoopActivator activate(&ms_activeLoop, this);
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wxEventLoopImplTiedPtr impl(&m_impl, new wxEventLoopImpl);
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// we must ensure that OnExit() is called even if an exception is thrown
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// from inside Dispatch() but we must call it from Exit() in normal
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// situations because it is supposed to be called synchronously,
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// wxModalEventLoop depends on this (so we can't just use ON_BLOCK_EXIT or
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// something similar here)
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#if wxUSE_EXCEPTIONS
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for ( ;; )
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{
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try
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{
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#endif // wxUSE_EXCEPTIONS
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// this is the event loop itself
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for ( ;; )
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{
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#if wxUSE_THREADS
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wxMutexGuiLeaveOrEnter();
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#endif // wxUSE_THREADS
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// generate and process idle events for as long as we don't
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// have anything else to do
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while ( !Pending() && m_impl->SendIdleMessage() )
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;
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// if the "should exit" flag is set, the loop should terminate
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// but not before processing any remaining messages so while
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// Pending() returns true, do process them
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if ( m_impl->ShouldExit() )
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{
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while ( Pending() )
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Dispatch();
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break;
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}
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// a message came or no more idle processing to do, sit in
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// Dispatch() waiting for the next message
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if ( !Dispatch() )
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{
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// we got WM_QUIT
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break;
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}
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}
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#if wxUSE_EXCEPTIONS
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// exit the outer loop as well
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break;
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}
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catch ( ... )
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{
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try
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{
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if ( !wxTheApp || !wxTheApp->OnExceptionInMainLoop() )
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{
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OnExit();
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break;
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}
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//else: continue running the event loop
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}
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catch ( ... )
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{
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// OnException() throwed, possibly rethrowing the same
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// exception again: very good, but we still need OnExit() to
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// be called
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OnExit();
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throw;
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}
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}
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}
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#endif // wxUSE_EXCEPTIONS
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return m_impl->GetExitCode();
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}
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void wxEventLoop::Exit(int rc)
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{
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wxCHECK_RET( IsRunning(), _T("can't call Exit() if not running") );
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m_impl->Exit(rc);
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OnExit();
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// all we have to do to exit from the loop is to (maybe) wake it up so that
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// it can notice that Exit() had been called
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//
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// in particular, we do *not* use PostQuitMessage() here because we're not
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// sure that WM_QUIT is going to be processed by the correct event loop: it
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// is possible that another one is started before this one has a chance to
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// process WM_QUIT
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::PostMessage(NULL, WM_NULL, 0, 0);
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}
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// ----------------------------------------------------------------------------
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// wxEventLoop message processing dispatching
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// ----------------------------------------------------------------------------
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bool wxEventLoop::Pending() const
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{
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MSG msg;
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return ::PeekMessage(&msg, 0, 0, 0, PM_NOREMOVE) != 0;
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}
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bool wxEventLoop::Dispatch()
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{
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wxCHECK_MSG( IsRunning(), FALSE, _T("can't call Dispatch() if not running") );
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MSG msg;
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BOOL rc = ::GetMessage(&msg, (HWND) NULL, 0, 0);
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if ( rc == 0 )
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{
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// got WM_QUIT
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return FALSE;
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}
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if ( rc == -1 )
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{
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// should never happen, but let's test for it nevertheless
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wxLogLastError(wxT("GetMessage"));
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// still break from the loop
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return FALSE;
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}
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#if wxUSE_THREADS
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wxASSERT_MSG( wxThread::IsMain(),
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wxT("only the main thread can process Windows messages") );
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static bool s_hadGuiLock = TRUE;
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static wxMsgArray s_aSavedMessages;
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// if a secondary thread owning the mutex is doing GUI calls, save all
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// messages for later processing - we can't process them right now because
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// it will lead to recursive library calls (and we're not reentrant)
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if ( !wxGuiOwnedByMainThread() )
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{
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s_hadGuiLock = FALSE;
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// leave out WM_COMMAND messages: too dangerous, sometimes
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// the message will be processed twice
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if ( !wxIsWaitingForThread() || msg.message != WM_COMMAND )
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{
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s_aSavedMessages.Add(msg);
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}
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return TRUE;
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}
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else
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{
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// have we just regained the GUI lock? if so, post all of the saved
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// messages
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//
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// FIXME of course, it's not _exactly_ the same as processing the
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// messages normally - expect some things to break...
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if ( !s_hadGuiLock )
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{
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s_hadGuiLock = TRUE;
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size_t count = s_aSavedMessages.Count();
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for ( size_t n = 0; n < count; n++ )
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{
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MSG& msg = s_aSavedMessages[n];
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m_impl->ProcessMessage(&msg);
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}
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s_aSavedMessages.Empty();
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}
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}
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#endif // wxUSE_THREADS
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m_impl->ProcessMessage(&msg);
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return TRUE;
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}
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