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wxWidgets/src/msw/evtloop.cpp
Julian Smart 655719367a Use old licence name
git-svn-id: https://svn.wxwidgets.org/svn/wx/wxWidgets/trunk@27408 c3d73ce0-8a6f-49c7-b76d-6d57e0e08775
2004-05-23 20:53:33 +00:00

422 lines
12 KiB
C++

///////////////////////////////////////////////////////////////////////////////
// Name: msw/evtloop.cpp
// Purpose: implements wxEventLoop for MSW
// Author: Vadim Zeitlin
// Modified by:
// Created: 01.06.01
// RCS-ID: $Id$
// Copyright: (c) 2001 Vadim Zeitlin <zeitlin@dptmaths.ens-cachan.fr>
// License: wxWindows licence
///////////////////////////////////////////////////////////////////////////////
// ============================================================================
// declarations
// ============================================================================
// ----------------------------------------------------------------------------
// headers
// ----------------------------------------------------------------------------
#if defined(__GNUG__) && !defined(NO_GCC_PRAGMA)
#pragma implementation "evtloop.h"
#endif
// For compilers that support precompilation, includes "wx.h".
#include "wx/wxprec.h"
#ifdef __BORLANDC__
#pragma hdrstop
#endif
#ifndef WX_PRECOMP
#include "wx/window.h"
#include "wx/app.h"
#endif //WX_PRECOMP
#include "wx/evtloop.h"
#include "wx/tooltip.h"
#include "wx/except.h"
#include "wx/ptr_scpd.h"
#include "wx/msw/private.h"
#if wxUSE_THREADS
#include "wx/thread.h"
// define the array of MSG strutures
WX_DECLARE_OBJARRAY(MSG, wxMsgArray);
#include "wx/arrimpl.cpp"
WX_DEFINE_OBJARRAY(wxMsgArray);
#endif // wxUSE_THREADS
// ----------------------------------------------------------------------------
// wxEventLoopImpl
// ----------------------------------------------------------------------------
class WXDLLEXPORT wxEventLoopImpl
{
public:
// ctor
wxEventLoopImpl() { m_exitcode = 0; m_shouldExit = false; }
// process a message
void ProcessMessage(MSG *msg);
// generate an idle message, return TRUE if more idle time requested
bool SendIdleMessage();
// set/get the exit code
void Exit(int exitcode) { m_exitcode = exitcode; m_shouldExit = true; }
int GetExitCode() const { return m_exitcode; }
bool ShouldExit() const { return m_shouldExit; }
private:
// preprocess a message, return TRUE if processed (i.e. no further
// dispatching required)
bool PreProcessMessage(MSG *msg);
// the exit code of the event loop
int m_exitcode;
// true if we were asked to terminate
bool m_shouldExit;
};
// ----------------------------------------------------------------------------
// helper class
// ----------------------------------------------------------------------------
wxDEFINE_TIED_SCOPED_PTR_TYPE(wxEventLoopImpl);
// this object sets the wxEventLoop given to the ctor as the currently active
// one and unsets it in its dtor
class wxEventLoopActivator
{
public:
wxEventLoopActivator(wxEventLoop **pActive,
wxEventLoop *evtLoop)
{
m_pActive = pActive;
m_evtLoopOld = *pActive;
*pActive = evtLoop;
}
~wxEventLoopActivator()
{
// restore the previously active event loop
*m_pActive = m_evtLoopOld;
}
private:
wxEventLoop *m_evtLoopOld;
wxEventLoop **m_pActive;
};
// ============================================================================
// wxEventLoopImpl implementation
// ============================================================================
// ----------------------------------------------------------------------------
// wxEventLoopImpl message processing
// ----------------------------------------------------------------------------
void wxEventLoopImpl::ProcessMessage(MSG *msg)
{
// give us the chance to preprocess the message first
if ( !PreProcessMessage(msg) )
{
// if it wasn't done, dispatch it to the corresponding window
::TranslateMessage(msg);
::DispatchMessage(msg);
}
}
bool wxEventLoopImpl::PreProcessMessage(MSG *msg)
{
HWND hwnd = msg->hwnd;
wxWindow *wndThis = wxGetWindowFromHWND((WXHWND)hwnd);
// this may happen if the event occured in a standard modeless dialog (the
// only example of which I know of is the find/replace dialog) - then call
// IsDialogMessage() to make TAB navigation in it work
if ( !wndThis )
{
// we need to find the dialog containing this control as
// IsDialogMessage() just eats all the messages (i.e. returns TRUE for
// them) if we call it for the control itself
while ( hwnd && ::GetWindowLong(hwnd, GWL_STYLE) & WS_CHILD )
{
hwnd = ::GetParent(hwnd);
}
return hwnd && ::IsDialogMessage(hwnd, msg) != 0;
}
#if wxUSE_TOOLTIPS
// we must relay WM_MOUSEMOVE events to the tooltip ctrl if we want it to
// popup the tooltip bubbles
if ( msg->message == WM_MOUSEMOVE )
{
wxToolTip *tt = wndThis->GetToolTip();
if ( tt )
{
tt->RelayEvent((WXMSG *)msg);
}
}
#endif // wxUSE_TOOLTIPS
// allow the window to prevent certain messages from being
// translated/processed (this is currently used by wxTextCtrl to always
// grab Ctrl-C/V/X, even if they are also accelerators in some parent)
if ( !wndThis->MSWShouldPreProcessMessage((WXMSG *)msg) )
{
return FALSE;
}
// try translations first: the accelerators override everything
wxWindow *wnd;
for ( wnd = wndThis; wnd; wnd = wnd->GetParent() )
{
if ( wnd->MSWTranslateMessage((WXMSG *)msg))
return TRUE;
// stop at first top level window, i.e. don't try to process the key
// strokes originating in a dialog using the accelerators of the parent
// frame - this doesn't make much sense
if ( wnd->IsTopLevel() )
break;
}
// now try the other hooks (kbd navigation is handled here): we start from
// wndThis->GetParent() because wndThis->MSWProcessMessage() was already
// called above
for ( wnd = wndThis->GetParent(); wnd; wnd = wnd->GetParent() )
{
if ( wnd->MSWProcessMessage((WXMSG *)msg) )
return TRUE;
}
// no special preprocessing for this message, dispatch it normally
return FALSE;
}
// ----------------------------------------------------------------------------
// wxEventLoopImpl idle event processing
// ----------------------------------------------------------------------------
bool wxEventLoopImpl::SendIdleMessage()
{
return wxTheApp && wxTheApp->ProcessIdle();
}
// ============================================================================
// wxEventLoop implementation
// ============================================================================
wxEventLoop *wxEventLoop::ms_activeLoop = NULL;
// ----------------------------------------------------------------------------
// wxEventLoop running and exiting
// ----------------------------------------------------------------------------
wxEventLoop::~wxEventLoop()
{
wxASSERT_MSG( !m_impl, _T("should have been deleted in Run()") );
}
bool wxEventLoop::IsRunning() const
{
return m_impl != NULL;
}
int wxEventLoop::Run()
{
// event loops are not recursive, you need to create another loop!
wxCHECK_MSG( !IsRunning(), -1, _T("can't reenter a message loop") );
// SendIdleMessage() and Dispatch() below may throw so the code here should
// be exception-safe, hence we must use local objects for all actions we
// should undo
wxEventLoopActivator activate(&ms_activeLoop, this);
wxEventLoopImplTiedPtr impl(&m_impl, new wxEventLoopImpl);
// we must ensure that OnExit() is called even if an exception is thrown
// from inside Dispatch() but we must call it from Exit() in normal
// situations because it is supposed to be called synchronously,
// wxModalEventLoop depends on this (so we can't just use ON_BLOCK_EXIT or
// something similar here)
#if wxUSE_EXCEPTIONS
for ( ;; )
{
try
{
#endif // wxUSE_EXCEPTIONS
// this is the event loop itself
for ( ;; )
{
#if wxUSE_THREADS
wxMutexGuiLeaveOrEnter();
#endif // wxUSE_THREADS
// generate and process idle events for as long as we don't
// have anything else to do
while ( !Pending() && m_impl->SendIdleMessage() )
;
// if the "should exit" flag is set, the loop should terminate
// but not before processing any remaining messages so while
// Pending() returns true, do process them
if ( m_impl->ShouldExit() )
{
while ( Pending() )
Dispatch();
break;
}
// a message came or no more idle processing to do, sit in
// Dispatch() waiting for the next message
if ( !Dispatch() )
{
// we got WM_QUIT
break;
}
}
#if wxUSE_EXCEPTIONS
// exit the outer loop as well
break;
}
catch ( ... )
{
try
{
if ( !wxTheApp || !wxTheApp->OnExceptionInMainLoop() )
{
OnExit();
break;
}
//else: continue running the event loop
}
catch ( ... )
{
// OnException() throwed, possibly rethrowing the same
// exception again: very good, but we still need OnExit() to
// be called
OnExit();
throw;
}
}
}
#endif // wxUSE_EXCEPTIONS
return m_impl->GetExitCode();
}
void wxEventLoop::Exit(int rc)
{
wxCHECK_RET( IsRunning(), _T("can't call Exit() if not running") );
m_impl->Exit(rc);
OnExit();
// all we have to do to exit from the loop is to (maybe) wake it up so that
// it can notice that Exit() had been called
//
// in particular, we do *not* use PostQuitMessage() here because we're not
// sure that WM_QUIT is going to be processed by the correct event loop: it
// is possible that another one is started before this one has a chance to
// process WM_QUIT
::PostMessage(NULL, WM_NULL, 0, 0);
}
// ----------------------------------------------------------------------------
// wxEventLoop message processing dispatching
// ----------------------------------------------------------------------------
bool wxEventLoop::Pending() const
{
MSG msg;
return ::PeekMessage(&msg, 0, 0, 0, PM_NOREMOVE) != 0;
}
bool wxEventLoop::Dispatch()
{
wxCHECK_MSG( IsRunning(), FALSE, _T("can't call Dispatch() if not running") );
MSG msg;
BOOL rc = ::GetMessage(&msg, (HWND) NULL, 0, 0);
if ( rc == 0 )
{
// got WM_QUIT
return FALSE;
}
if ( rc == -1 )
{
// should never happen, but let's test for it nevertheless
wxLogLastError(wxT("GetMessage"));
// still break from the loop
return FALSE;
}
#if wxUSE_THREADS
wxASSERT_MSG( wxThread::IsMain(),
wxT("only the main thread can process Windows messages") );
static bool s_hadGuiLock = TRUE;
static wxMsgArray s_aSavedMessages;
// if a secondary thread owning the mutex is doing GUI calls, save all
// messages for later processing - we can't process them right now because
// it will lead to recursive library calls (and we're not reentrant)
if ( !wxGuiOwnedByMainThread() )
{
s_hadGuiLock = FALSE;
// leave out WM_COMMAND messages: too dangerous, sometimes
// the message will be processed twice
if ( !wxIsWaitingForThread() || msg.message != WM_COMMAND )
{
s_aSavedMessages.Add(msg);
}
return TRUE;
}
else
{
// have we just regained the GUI lock? if so, post all of the saved
// messages
//
// FIXME of course, it's not _exactly_ the same as processing the
// messages normally - expect some things to break...
if ( !s_hadGuiLock )
{
s_hadGuiLock = TRUE;
size_t count = s_aSavedMessages.Count();
for ( size_t n = 0; n < count; n++ )
{
MSG& msg = s_aSavedMessages[n];
m_impl->ProcessMessage(&msg);
}
s_aSavedMessages.Empty();
}
}
#endif // wxUSE_THREADS
m_impl->ProcessMessage(&msg);
return TRUE;
}