/////////////////////////////////////////////////////////////////////////////// // Name: msw/evtloop.cpp // Purpose: implements wxEventLoop for MSW // Author: Vadim Zeitlin // Modified by: // Created: 01.06.01 // RCS-ID: $Id$ // Copyright: (c) 2001 Vadim Zeitlin // License: wxWindows licence /////////////////////////////////////////////////////////////////////////////// // ============================================================================ // declarations // ============================================================================ // ---------------------------------------------------------------------------- // headers // ---------------------------------------------------------------------------- #if defined(__GNUG__) && !defined(NO_GCC_PRAGMA) #pragma implementation "evtloop.h" #endif // For compilers that support precompilation, includes "wx.h". #include "wx/wxprec.h" #ifdef __BORLANDC__ #pragma hdrstop #endif #ifndef WX_PRECOMP #include "wx/window.h" #include "wx/app.h" #endif //WX_PRECOMP #include "wx/evtloop.h" #include "wx/tooltip.h" #include "wx/except.h" #include "wx/ptr_scpd.h" #include "wx/msw/private.h" #if wxUSE_THREADS #include "wx/thread.h" // define the array of MSG strutures WX_DECLARE_OBJARRAY(MSG, wxMsgArray); #include "wx/arrimpl.cpp" WX_DEFINE_OBJARRAY(wxMsgArray); #endif // wxUSE_THREADS // ---------------------------------------------------------------------------- // wxEventLoopImpl // ---------------------------------------------------------------------------- class WXDLLEXPORT wxEventLoopImpl { public: // ctor wxEventLoopImpl() { m_exitcode = 0; m_shouldExit = false; } // process a message void ProcessMessage(MSG *msg); // generate an idle message, return TRUE if more idle time requested bool SendIdleMessage(); // set/get the exit code void Exit(int exitcode) { m_exitcode = exitcode; m_shouldExit = true; } int GetExitCode() const { return m_exitcode; } bool ShouldExit() const { return m_shouldExit; } private: // preprocess a message, return TRUE if processed (i.e. no further // dispatching required) bool PreProcessMessage(MSG *msg); // the exit code of the event loop int m_exitcode; // true if we were asked to terminate bool m_shouldExit; }; // ---------------------------------------------------------------------------- // helper class // ---------------------------------------------------------------------------- wxDEFINE_TIED_SCOPED_PTR_TYPE(wxEventLoopImpl); // this object sets the wxEventLoop given to the ctor as the currently active // one and unsets it in its dtor class wxEventLoopActivator { public: wxEventLoopActivator(wxEventLoop **pActive, wxEventLoop *evtLoop) { m_pActive = pActive; m_evtLoopOld = *pActive; *pActive = evtLoop; } ~wxEventLoopActivator() { // restore the previously active event loop *m_pActive = m_evtLoopOld; } private: wxEventLoop *m_evtLoopOld; wxEventLoop **m_pActive; }; // ============================================================================ // wxEventLoopImpl implementation // ============================================================================ // ---------------------------------------------------------------------------- // wxEventLoopImpl message processing // ---------------------------------------------------------------------------- void wxEventLoopImpl::ProcessMessage(MSG *msg) { // give us the chance to preprocess the message first if ( !PreProcessMessage(msg) ) { // if it wasn't done, dispatch it to the corresponding window ::TranslateMessage(msg); ::DispatchMessage(msg); } } bool wxEventLoopImpl::PreProcessMessage(MSG *msg) { HWND hwnd = msg->hwnd; wxWindow *wndThis = wxGetWindowFromHWND((WXHWND)hwnd); // this may happen if the event occured in a standard modeless dialog (the // only example of which I know of is the find/replace dialog) - then call // IsDialogMessage() to make TAB navigation in it work if ( !wndThis ) { // we need to find the dialog containing this control as // IsDialogMessage() just eats all the messages (i.e. returns TRUE for // them) if we call it for the control itself while ( hwnd && ::GetWindowLong(hwnd, GWL_STYLE) & WS_CHILD ) { hwnd = ::GetParent(hwnd); } return hwnd && ::IsDialogMessage(hwnd, msg) != 0; } #if wxUSE_TOOLTIPS // we must relay WM_MOUSEMOVE events to the tooltip ctrl if we want it to // popup the tooltip bubbles if ( msg->message == WM_MOUSEMOVE ) { wxToolTip *tt = wndThis->GetToolTip(); if ( tt ) { tt->RelayEvent((WXMSG *)msg); } } #endif // wxUSE_TOOLTIPS // allow the window to prevent certain messages from being // translated/processed (this is currently used by wxTextCtrl to always // grab Ctrl-C/V/X, even if they are also accelerators in some parent) if ( !wndThis->MSWShouldPreProcessMessage((WXMSG *)msg) ) { return FALSE; } // try translations first: the accelerators override everything wxWindow *wnd; for ( wnd = wndThis; wnd; wnd = wnd->GetParent() ) { if ( wnd->MSWTranslateMessage((WXMSG *)msg)) return TRUE; // stop at first top level window, i.e. don't try to process the key // strokes originating in a dialog using the accelerators of the parent // frame - this doesn't make much sense if ( wnd->IsTopLevel() ) break; } // now try the other hooks (kbd navigation is handled here): we start from // wndThis->GetParent() because wndThis->MSWProcessMessage() was already // called above for ( wnd = wndThis->GetParent(); wnd; wnd = wnd->GetParent() ) { if ( wnd->MSWProcessMessage((WXMSG *)msg) ) return TRUE; } // no special preprocessing for this message, dispatch it normally return FALSE; } // ---------------------------------------------------------------------------- // wxEventLoopImpl idle event processing // ---------------------------------------------------------------------------- bool wxEventLoopImpl::SendIdleMessage() { return wxTheApp && wxTheApp->ProcessIdle(); } // ============================================================================ // wxEventLoop implementation // ============================================================================ wxEventLoop *wxEventLoop::ms_activeLoop = NULL; // ---------------------------------------------------------------------------- // wxEventLoop running and exiting // ---------------------------------------------------------------------------- wxEventLoop::~wxEventLoop() { wxASSERT_MSG( !m_impl, _T("should have been deleted in Run()") ); } bool wxEventLoop::IsRunning() const { return m_impl != NULL; } int wxEventLoop::Run() { // event loops are not recursive, you need to create another loop! wxCHECK_MSG( !IsRunning(), -1, _T("can't reenter a message loop") ); // SendIdleMessage() and Dispatch() below may throw so the code here should // be exception-safe, hence we must use local objects for all actions we // should undo wxEventLoopActivator activate(&ms_activeLoop, this); wxEventLoopImplTiedPtr impl(&m_impl, new wxEventLoopImpl); // we must ensure that OnExit() is called even if an exception is thrown // from inside Dispatch() but we must call it from Exit() in normal // situations because it is supposed to be called synchronously, // wxModalEventLoop depends on this (so we can't just use ON_BLOCK_EXIT or // something similar here) #if wxUSE_EXCEPTIONS for ( ;; ) { try { #endif // wxUSE_EXCEPTIONS // this is the event loop itself for ( ;; ) { #if wxUSE_THREADS wxMutexGuiLeaveOrEnter(); #endif // wxUSE_THREADS // generate and process idle events for as long as we don't // have anything else to do while ( !Pending() && m_impl->SendIdleMessage() ) ; // if the "should exit" flag is set, the loop should terminate // but not before processing any remaining messages so while // Pending() returns true, do process them if ( m_impl->ShouldExit() ) { while ( Pending() ) Dispatch(); break; } // a message came or no more idle processing to do, sit in // Dispatch() waiting for the next message if ( !Dispatch() ) { // we got WM_QUIT break; } } #if wxUSE_EXCEPTIONS // exit the outer loop as well break; } catch ( ... ) { try { if ( !wxTheApp || !wxTheApp->OnExceptionInMainLoop() ) { OnExit(); break; } //else: continue running the event loop } catch ( ... ) { // OnException() throwed, possibly rethrowing the same // exception again: very good, but we still need OnExit() to // be called OnExit(); throw; } } } #endif // wxUSE_EXCEPTIONS return m_impl->GetExitCode(); } void wxEventLoop::Exit(int rc) { wxCHECK_RET( IsRunning(), _T("can't call Exit() if not running") ); m_impl->Exit(rc); OnExit(); // all we have to do to exit from the loop is to (maybe) wake it up so that // it can notice that Exit() had been called // // in particular, we do *not* use PostQuitMessage() here because we're not // sure that WM_QUIT is going to be processed by the correct event loop: it // is possible that another one is started before this one has a chance to // process WM_QUIT ::PostMessage(NULL, WM_NULL, 0, 0); } // ---------------------------------------------------------------------------- // wxEventLoop message processing dispatching // ---------------------------------------------------------------------------- bool wxEventLoop::Pending() const { MSG msg; return ::PeekMessage(&msg, 0, 0, 0, PM_NOREMOVE) != 0; } bool wxEventLoop::Dispatch() { wxCHECK_MSG( IsRunning(), FALSE, _T("can't call Dispatch() if not running") ); MSG msg; BOOL rc = ::GetMessage(&msg, (HWND) NULL, 0, 0); if ( rc == 0 ) { // got WM_QUIT return FALSE; } if ( rc == -1 ) { // should never happen, but let's test for it nevertheless wxLogLastError(wxT("GetMessage")); // still break from the loop return FALSE; } #if wxUSE_THREADS wxASSERT_MSG( wxThread::IsMain(), wxT("only the main thread can process Windows messages") ); static bool s_hadGuiLock = TRUE; static wxMsgArray s_aSavedMessages; // if a secondary thread owning the mutex is doing GUI calls, save all // messages for later processing - we can't process them right now because // it will lead to recursive library calls (and we're not reentrant) if ( !wxGuiOwnedByMainThread() ) { s_hadGuiLock = FALSE; // leave out WM_COMMAND messages: too dangerous, sometimes // the message will be processed twice if ( !wxIsWaitingForThread() || msg.message != WM_COMMAND ) { s_aSavedMessages.Add(msg); } return TRUE; } else { // have we just regained the GUI lock? if so, post all of the saved // messages // // FIXME of course, it's not _exactly_ the same as processing the // messages normally - expect some things to break... if ( !s_hadGuiLock ) { s_hadGuiLock = TRUE; size_t count = s_aSavedMessages.Count(); for ( size_t n = 0; n < count; n++ ) { MSG& msg = s_aSavedMessages[n]; m_impl->ProcessMessage(&msg); } s_aSavedMessages.Empty(); } } #endif // wxUSE_THREADS m_impl->ProcessMessage(&msg); return TRUE; }