Files
wxWidgets/src/msw/dialog.cpp
Vadim Zeitlin 257bf51016 1. wxSingleChoiceDialog looks Ok under Windows
2. wxDialog now longer is resizeable by default
3. wxProgressDialog has a more reasonable width


git-svn-id: https://svn.wxwidgets.org/svn/wx/wxWidgets/trunk@2896 c3d73ce0-8a6f-49c7-b76d-6d57e0e08775
1999-06-25 21:28:25 +00:00

659 lines
17 KiB
C++

/////////////////////////////////////////////////////////////////////////////
// Name: dialog.cpp
// Purpose: wxDialog class
// Author: Julian Smart
// Modified by:
// Created: 01/02/97
// RCS-ID: $Id$
// Copyright: (c) Julian Smart and Markus Holzem
// Licence: wxWindows licence
/////////////////////////////////////////////////////////////////////////////
#ifdef __GNUG__
#pragma implementation "dialog.h"
#endif
// For compilers that support precompilation, includes "wx.h".
#include "wx/wxprec.h"
#ifdef __BORLANDC__
#pragma hdrstop
#endif
#ifndef WX_PRECOMP
#include "wx/dialog.h"
#include "wx/utils.h"
#include "wx/frame.h"
#include "wx/app.h"
#include "wx/settings.h"
#include "wx/intl.h"
#include "wx/log.h"
#endif
#include "wx/msw/private.h"
#include "wx/log.h"
#if wxUSE_COMMON_DIALOGS
#include <commdlg.h>
#endif
#define wxDIALOG_DEFAULT_X 300
#define wxDIALOG_DEFAULT_Y 300
// Lists to keep track of windows, so we can disable/enable them
// for modal dialogs
wxWindowList wxModalDialogs;
wxWindowList wxModelessWindows; // Frames and modeless dialogs
extern wxList WXDLLEXPORT wxPendingDelete;
#if !USE_SHARED_LIBRARY
IMPLEMENT_DYNAMIC_CLASS(wxDialog, wxPanel)
BEGIN_EVENT_TABLE(wxDialog, wxPanel)
EVT_SIZE(wxDialog::OnSize)
EVT_BUTTON(wxID_OK, wxDialog::OnOK)
EVT_BUTTON(wxID_APPLY, wxDialog::OnApply)
EVT_BUTTON(wxID_CANCEL, wxDialog::OnCancel)
EVT_CHAR_HOOK(wxDialog::OnCharHook)
EVT_SYS_COLOUR_CHANGED(wxDialog::OnSysColourChanged)
EVT_CLOSE(wxDialog::OnCloseWindow)
END_EVENT_TABLE()
#endif
wxDialog::wxDialog()
{
m_isShown = FALSE;
m_modalShowing = FALSE;
SetBackgroundColour(wxSystemSettings::GetSystemColour(wxSYS_COLOUR_3DFACE));
}
bool wxDialog::Create(wxWindow *parent, wxWindowID id,
const wxString& title,
const wxPoint& pos,
const wxSize& size,
long style,
const wxString& name)
{
#if wxUSE_TOOLTIPS
m_hwndToolTip = 0;
#endif
SetBackgroundColour(wxSystemSettings::GetSystemColour(wxSYS_COLOUR_3DFACE));
SetName(name);
if (!parent)
wxTopLevelWindows.Append(this);
// windowFont = wxTheFontList->FindOrCreateFont(11, wxSWISS, wxNORMAL, wxNORMAL);
if (parent) parent->AddChild(this);
if ( id == -1 )
m_windowId = (int)NewControlId();
else
m_windowId = id;
int x = pos.x;
int y = pos.y;
int width = size.x;
int height = size.y;
if (x < 0) x = wxDIALOG_DEFAULT_X;
if (y < 0) y = wxDIALOG_DEFAULT_Y;
m_windowStyle = style;
m_isShown = FALSE;
m_modalShowing = FALSE;
if (width < 0)
width = 500;
if (height < 0)
height = 500;
// All dialogs should really have this style
m_windowStyle |= wxTAB_TRAVERSAL;
WXDWORD extendedStyle = MakeExtendedStyle(m_windowStyle);
if (m_windowStyle & wxSTAY_ON_TOP)
extendedStyle |= WS_EX_TOPMOST;
// Allows creation of dialogs with & without captions under MSWindows,
// resizeable or not (but a resizeable dialog always has caption -
// otherwise it would look too strange)
const wxChar *dlg;
if ( style & wxRESIZE_BORDER )
dlg = _T("wxResizeableDialog");
else if ( style & wxCAPTION )
dlg = _T("wxCaptionDialog");
else
dlg = _T("wxNoCaptionDialog");
MSWCreate(m_windowId, parent, NULL, this, NULL,
x, y, width, height,
0, // style is not used if we have dlg template
dlg,
extendedStyle);
HWND hwnd = (HWND)GetHWND();
if ( !hwnd )
{
wxLogError(_("Failed to create dialog."));
return FALSE;
}
SubclassWin(GetHWND());
SetWindowText(hwnd, title);
SetFont(wxSystemSettings::GetSystemFont(wxSYS_DEFAULT_GUI_FONT));
return TRUE;
}
void wxDialog::SetModal(bool flag)
{
if ( flag )
m_windowStyle |= wxDIALOG_MODAL ;
else
if ( m_windowStyle & wxDIALOG_MODAL )
m_windowStyle -= wxDIALOG_MODAL ;
wxModelessWindows.DeleteObject(this);
if (!flag)
wxModelessWindows.Append(this);
}
wxDialog::~wxDialog()
{
m_isBeingDeleted = TRUE;
wxTopLevelWindows.DeleteObject(this);
Show(FALSE);
if (m_modalShowing)
{
// For some reason, wxWindows can activate another task altogether
// when a frame is destroyed after a modal dialog has been invoked.
// Try to bring the parent to the top.
// dfgg: I moved this following line from end of function -
// must not call if another window is on top!!
// This can often happen with Close() and delayed deleting
if (GetParent() && GetParent()->GetHWND())
::BringWindowToTop((HWND) GetParent()->GetHWND());
}
m_modalShowing = FALSE;
if ( (GetWindowStyleFlag() & wxDIALOG_MODAL) != wxDIALOG_MODAL )
wxModelessWindows.DeleteObject(this);
// If this is the last top-level window, exit.
if (wxTheApp && (wxTopLevelWindows.Number() == 0))
{
wxTheApp->SetTopWindow(NULL);
if (wxTheApp->GetExitOnFrameDelete())
{
PostQuitMessage(0);
}
}
}
// By default, pressing escape cancels the dialog
void wxDialog::OnCharHook(wxKeyEvent& event)
{
if (GetHWND())
{
if (event.m_keyCode == WXK_ESCAPE)
{
// Behaviour changed in 2.0: we'll send a Cancel message
// to the dialog instead of Close.
wxCommandEvent cancelEvent(wxEVT_COMMAND_BUTTON_CLICKED, wxID_CANCEL);
cancelEvent.SetEventObject( this );
GetEventHandler()->ProcessEvent(cancelEvent);
return;
}
}
// We didn't process this event.
event.Skip();
}
void wxDialog::OnPaint(wxPaintEvent& event)
{
// No: if you call the default procedure, it makes
// the following painting code not work.
// wxWindow::OnPaint(event);
}
void wxDialog::Fit()
{
wxWindow::Fit();
}
void wxDialog::Iconize(bool WXUNUSED(iconize))
{
// Windows dialog boxes can't be iconized
}
bool wxDialog::IsIconized() const
{
return FALSE;
}
void wxDialog::DoSetClientSize(int width, int height)
{
HWND hWnd = (HWND) GetHWND();
RECT rect;
::GetClientRect(hWnd, &rect);
RECT rect2;
GetWindowRect(hWnd, &rect2);
// Find the difference between the entire window (title bar and all)
// and the client area; add this to the new client size to move the
// window
int actual_width = rect2.right - rect2.left - rect.right + width;
int actual_height = rect2.bottom - rect2.top - rect.bottom + height;
MoveWindow(hWnd, rect2.left, rect2.top, actual_width, actual_height, TRUE);
wxSizeEvent event(wxSize(actual_width, actual_height), m_windowId);
event.SetEventObject( this );
GetEventHandler()->ProcessEvent(event);
}
void wxDialog::GetPosition(int *x, int *y) const
{
HWND hWnd = (HWND) GetHWND();
RECT rect;
GetWindowRect(hWnd, &rect);
*x = rect.left;
*y = rect.top;
}
bool wxDialog::IsShown() const
{
return m_isShown;
}
bool wxDialog::Show(bool show)
{
m_isShown = show;
if (show)
InitDialog();
bool modal = ((GetWindowStyleFlag() & wxDIALOG_MODAL) == wxDIALOG_MODAL) ;
#if WXGARBAGE_COLLECTION_ON /* MATTHEW: GC */
if (!modal) {
if (show) {
if (!wxModelessWindows.Find(this))
wxModelessWindows.Append(this);
} else
wxModelessWindows.DeleteObject(this);
}
if (show) {
if (!wxTopLevelWindows.Find(this))
wxTopLevelWindows.Append(this);
} else
wxTopLevelWindows.DeleteObject(this);
#endif
if (modal)
{
if (show)
{
// find the top level window which had focus before - we will restore
// focus to it later
m_hwndOldFocus = 0;
for ( HWND hwnd = ::GetFocus(); hwnd; hwnd = ::GetParent(hwnd) )
{
m_hwndOldFocus = (WXHWND)hwnd;
}
if (m_modalShowing)
{
BringWindowToTop((HWND) GetHWND());
return TRUE;
}
m_modalShowing = TRUE;
wxNode *node = wxModalDialogs.First();
while (node)
{
wxDialog *box = (wxDialog *)node->Data();
if (box != this)
::EnableWindow((HWND) box->GetHWND(), FALSE);
node = node->Next();
}
// if we don't do it, some window might be deleted while we have pointers
// to them in our disabledWindows list and the program will crash when it
// will try to reenable them after the modal dialog end
wxTheApp->DeletePendingObjects();
wxList disabledWindows;
node = wxModelessWindows.First();
while (node)
{
wxWindow *win = (wxWindow *)node->Data();
if (::IsWindowEnabled((HWND) win->GetHWND()))
{
::EnableWindow((HWND) win->GetHWND(), FALSE);
disabledWindows.Append(win);
}
node = node->Next();
}
ShowWindow((HWND) GetHWND(), SW_SHOW);
EnableWindow((HWND) GetHWND(), TRUE);
BringWindowToTop((HWND) GetHWND());
if ( !wxModalDialogs.Find(this) )
wxModalDialogs.Append(this);
MSG msg;
// Must test whether this dialog still exists: we may not process
// a message before the deletion.
while (wxModalDialogs.Find(this) && m_modalShowing && GetMessage(&msg, NULL, 0, 0))
{
if ( m_acceleratorTable.Ok() &&
::TranslateAccelerator((HWND)GetHWND(),
(HACCEL)m_acceleratorTable.GetHACCEL(),
&msg) )
{
// Have processed the message
}
else if ( !wxTheApp->ProcessMessage((WXMSG *)&msg) )
{
TranslateMessage(&msg);
DispatchMessage(&msg);
}
// If we get crashes (as per George Tasker's message) with nested modal dialogs,
// we should try removing the m_modalShowing test
if (m_modalShowing && !::PeekMessage(&msg, 0, 0, 0, PM_NOREMOVE))
// dfgg: NB MUST test m_modalShowing again as the message loop could have triggered
// a Show(FALSE) in the mean time!!!
// Without the test, we might delete the dialog before the end of modal showing.
{
while (wxTheApp->ProcessIdle() && m_modalShowing)
{
// Keep going until we decide we've done enough
}
}
}
// dfgg: now must specifically re-enable all other app windows that we disabled earlier
node=disabledWindows.First();
while(node) {
wxWindow* win = (wxWindow*) node->Data();
if (wxModalDialogs.Find(win) || wxModelessWindows.Find(win))
{
HWND hWnd = (HWND) win->GetHWND();
if (::IsWindow(hWnd))
::EnableWindow(hWnd,TRUE);
}
node=node->Next();
}
}
else // !show
{
::SetFocus((HWND)m_hwndOldFocus);
wxModalDialogs.DeleteObject(this);
wxNode *last = wxModalDialogs.Last();
// If there's still a modal dialog active, we
// enable it, else we enable all modeless windows
if (last)
{
// VZ: I don't understand what this is supposed to do, so I'll leave
// it out for now and look for horrible consequences
wxDialog *box = (wxDialog *)last->Data();
HWND hwnd = (HWND) box->GetHWND();
#if 0
if (box->IsUserEnabled())
#endif // 0
EnableWindow(hwnd, TRUE);
BringWindowToTop(hwnd);
}
else
{
wxNode *node = wxModelessWindows.First();
while (node)
{
wxWindow *win = (wxWindow *)node->Data();
HWND hwnd = (HWND) win->GetHWND();
// Only enable again if not user-disabled.
#if 0
if (win->IsUserEnabled())
#endif // 0
EnableWindow(hwnd, TRUE);
node = node->Next();
}
}
// Try to highlight the correct window (the parent)
HWND hWndParent = 0;
if (GetParent())
{
hWndParent = (HWND) GetParent()->GetHWND();
if (hWndParent)
::BringWindowToTop(hWndParent);
}
ShowWindow((HWND) GetHWND(), SW_HIDE);
m_modalShowing = FALSE;
}
}
else // !modal
{
if (show)
{
ShowWindow((HWND) GetHWND(), SW_SHOW);
BringWindowToTop((HWND) GetHWND());
}
else
{
// Try to highlight the correct window (the parent)
HWND hWndParent = 0;
if (GetParent())
{
hWndParent = (HWND) GetParent()->GetHWND();
if (hWndParent)
::BringWindowToTop(hWndParent);
}
ShowWindow((HWND) GetHWND(), SW_HIDE);
}
}
return TRUE;
}
void wxDialog::SetTitle(const wxString& title)
{
SetWindowText((HWND) GetHWND(), title.c_str());
}
wxString wxDialog::GetTitle() const
{
GetWindowText((HWND) GetHWND(), wxBuffer, 1000);
return wxString(wxBuffer);
}
void wxDialog::Centre(int direction)
{
int x_offset,y_offset ;
int display_width, display_height;
int width, height, x, y;
wxWindow *parent = GetParent();
if ((direction & wxCENTER_FRAME) && parent)
{
parent->GetPosition(&x_offset,&y_offset) ;
parent->GetSize(&display_width,&display_height) ;
}
else
{
wxDisplaySize(&display_width, &display_height);
x_offset = 0 ;
y_offset = 0 ;
}
GetSize(&width, &height);
GetPosition(&x, &y);
if (direction & wxHORIZONTAL)
x = (int)((display_width - width)/2);
if (direction & wxVERTICAL)
y = (int)((display_height - height)/2);
SetSize(x+x_offset, y+y_offset, width, height);
}
// Replacement for Show(TRUE) for modal dialogs - returns return code
int wxDialog::ShowModal()
{
m_windowStyle |= wxDIALOG_MODAL;
Show(TRUE);
return GetReturnCode();
}
void wxDialog::EndModal(int retCode)
{
SetReturnCode(retCode);
Show(FALSE);
}
// Define for each class of dialog and control
WXHBRUSH wxDialog::OnCtlColor(WXHDC pDC, WXHWND pWnd, WXUINT nCtlColor,
WXUINT message, WXWPARAM wParam, WXLPARAM lParam)
{
#if wxUSE_CTL3D
HBRUSH hbrush = Ctl3dCtlColorEx(message, wParam, lParam);
return (WXHBRUSH) hbrush;
#else
return 0;
#endif
}
// Standard buttons
void wxDialog::OnOK(wxCommandEvent& event)
{
if ( Validate() && TransferDataFromWindow() )
{
if ( IsModal() )
EndModal(wxID_OK);
else
{
SetReturnCode(wxID_OK);
this->Show(FALSE);
}
}
}
void wxDialog::OnApply(wxCommandEvent& event)
{
if (Validate())
TransferDataFromWindow();
// TODO probably need to disable the Apply button until things change again
}
void wxDialog::OnCancel(wxCommandEvent& event)
{
if ( IsModal() )
EndModal(wxID_CANCEL);
else
{
SetReturnCode(wxID_CANCEL);
this->Show(FALSE);
}
}
void wxDialog::OnCloseWindow(wxCloseEvent& event)
{
// We'll send a Cancel message by default,
// which may close the dialog.
// Check for looping if the Cancel event handler calls Close().
// Note that if a cancel button and handler aren't present in the dialog,
// nothing will happen when you close the dialog via the window manager, or
// via Close().
// We wouldn't want to destroy the dialog by default, since the dialog may have been
// created on the stack.
// However, this does mean that calling dialog->Close() won't delete the dialog
// unless the handler for wxID_CANCEL does so. So use Destroy() if you want to be
// sure to destroy the dialog.
// The default OnCancel (above) simply ends a modal dialog, and hides a modeless dialog.
static wxList closing;
if ( closing.Member(this) )
return;
closing.Append(this);
wxCommandEvent cancelEvent(wxEVT_COMMAND_BUTTON_CLICKED, wxID_CANCEL);
cancelEvent.SetEventObject( this );
GetEventHandler()->ProcessEvent(cancelEvent); // This may close the dialog
closing.DeleteObject(this);
}
// Destroy the window (delayed, if a managed window)
bool wxDialog::Destroy()
{
if (!wxPendingDelete.Member(this))
wxPendingDelete.Append(this);
return TRUE;
}
void wxDialog::OnSize(wxSizeEvent& WXUNUSED(event))
{
// if we're using constraints - do use them
#if wxUSE_CONSTRAINTS
if ( GetAutoLayout() )
{
Layout();
}
#endif
}
void wxDialog::OnSysColourChanged(wxSysColourChangedEvent& event)
{
#if wxUSE_CTL3D
Ctl3dColorChange();
#else
SetBackgroundColour(wxSystemSettings::GetSystemColour(wxSYS_COLOUR_3DFACE));
Refresh();
#endif
}
// ---------------------------------------------------------------------------
// dialog window proc
// ---------------------------------------------------------------------------
long wxDialog::MSWWindowProc(WXUINT message, WXWPARAM wParam, WXLPARAM lParam)
{
long rc = 0;
bool processed = FALSE;
switch ( message )
{
case WM_CLOSE:
// if we can't close, tell the system that we processed the
// message - otherwise it would close us
processed = !Close();
break;
}
if ( !processed )
rc = wxWindow::MSWWindowProc(message, wParam, lParam);
return rc;
}