///////////////////////////////////////////////////////////////////////////// // Name: dialog.cpp // Purpose: wxDialog class // Author: Julian Smart // Modified by: // Created: 01/02/97 // RCS-ID: $Id$ // Copyright: (c) Julian Smart and Markus Holzem // Licence: wxWindows licence ///////////////////////////////////////////////////////////////////////////// #ifdef __GNUG__ #pragma implementation "dialog.h" #endif // For compilers that support precompilation, includes "wx.h". #include "wx/wxprec.h" #ifdef __BORLANDC__ #pragma hdrstop #endif #ifndef WX_PRECOMP #include "wx/dialog.h" #include "wx/utils.h" #include "wx/frame.h" #include "wx/app.h" #include "wx/settings.h" #include "wx/intl.h" #include "wx/log.h" #endif #include "wx/msw/private.h" #include "wx/log.h" #if wxUSE_COMMON_DIALOGS #include #endif #define wxDIALOG_DEFAULT_X 300 #define wxDIALOG_DEFAULT_Y 300 // Lists to keep track of windows, so we can disable/enable them // for modal dialogs wxWindowList wxModalDialogs; wxWindowList wxModelessWindows; // Frames and modeless dialogs extern wxList WXDLLEXPORT wxPendingDelete; #if !USE_SHARED_LIBRARY IMPLEMENT_DYNAMIC_CLASS(wxDialog, wxPanel) BEGIN_EVENT_TABLE(wxDialog, wxPanel) EVT_SIZE(wxDialog::OnSize) EVT_BUTTON(wxID_OK, wxDialog::OnOK) EVT_BUTTON(wxID_APPLY, wxDialog::OnApply) EVT_BUTTON(wxID_CANCEL, wxDialog::OnCancel) EVT_CHAR_HOOK(wxDialog::OnCharHook) EVT_SYS_COLOUR_CHANGED(wxDialog::OnSysColourChanged) EVT_CLOSE(wxDialog::OnCloseWindow) END_EVENT_TABLE() #endif wxDialog::wxDialog() { m_isShown = FALSE; m_modalShowing = FALSE; SetBackgroundColour(wxSystemSettings::GetSystemColour(wxSYS_COLOUR_3DFACE)); } bool wxDialog::Create(wxWindow *parent, wxWindowID id, const wxString& title, const wxPoint& pos, const wxSize& size, long style, const wxString& name) { #if wxUSE_TOOLTIPS m_hwndToolTip = 0; #endif SetBackgroundColour(wxSystemSettings::GetSystemColour(wxSYS_COLOUR_3DFACE)); SetName(name); if (!parent) wxTopLevelWindows.Append(this); // windowFont = wxTheFontList->FindOrCreateFont(11, wxSWISS, wxNORMAL, wxNORMAL); if (parent) parent->AddChild(this); if ( id == -1 ) m_windowId = (int)NewControlId(); else m_windowId = id; int x = pos.x; int y = pos.y; int width = size.x; int height = size.y; if (x < 0) x = wxDIALOG_DEFAULT_X; if (y < 0) y = wxDIALOG_DEFAULT_Y; m_windowStyle = style; m_isShown = FALSE; m_modalShowing = FALSE; if (width < 0) width = 500; if (height < 0) height = 500; // All dialogs should really have this style m_windowStyle |= wxTAB_TRAVERSAL; WXDWORD extendedStyle = MakeExtendedStyle(m_windowStyle); if (m_windowStyle & wxSTAY_ON_TOP) extendedStyle |= WS_EX_TOPMOST; // Allows creation of dialogs with & without captions under MSWindows, // resizeable or not (but a resizeable dialog always has caption - // otherwise it would look too strange) const wxChar *dlg; if ( style & wxRESIZE_BORDER ) dlg = _T("wxResizeableDialog"); else if ( style & wxCAPTION ) dlg = _T("wxCaptionDialog"); else dlg = _T("wxNoCaptionDialog"); MSWCreate(m_windowId, parent, NULL, this, NULL, x, y, width, height, 0, // style is not used if we have dlg template dlg, extendedStyle); HWND hwnd = (HWND)GetHWND(); if ( !hwnd ) { wxLogError(_("Failed to create dialog.")); return FALSE; } SubclassWin(GetHWND()); SetWindowText(hwnd, title); SetFont(wxSystemSettings::GetSystemFont(wxSYS_DEFAULT_GUI_FONT)); return TRUE; } void wxDialog::SetModal(bool flag) { if ( flag ) m_windowStyle |= wxDIALOG_MODAL ; else if ( m_windowStyle & wxDIALOG_MODAL ) m_windowStyle -= wxDIALOG_MODAL ; wxModelessWindows.DeleteObject(this); if (!flag) wxModelessWindows.Append(this); } wxDialog::~wxDialog() { m_isBeingDeleted = TRUE; wxTopLevelWindows.DeleteObject(this); Show(FALSE); if (m_modalShowing) { // For some reason, wxWindows can activate another task altogether // when a frame is destroyed after a modal dialog has been invoked. // Try to bring the parent to the top. // dfgg: I moved this following line from end of function - // must not call if another window is on top!! // This can often happen with Close() and delayed deleting if (GetParent() && GetParent()->GetHWND()) ::BringWindowToTop((HWND) GetParent()->GetHWND()); } m_modalShowing = FALSE; if ( (GetWindowStyleFlag() & wxDIALOG_MODAL) != wxDIALOG_MODAL ) wxModelessWindows.DeleteObject(this); // If this is the last top-level window, exit. if (wxTheApp && (wxTopLevelWindows.Number() == 0)) { wxTheApp->SetTopWindow(NULL); if (wxTheApp->GetExitOnFrameDelete()) { PostQuitMessage(0); } } } // By default, pressing escape cancels the dialog void wxDialog::OnCharHook(wxKeyEvent& event) { if (GetHWND()) { if (event.m_keyCode == WXK_ESCAPE) { // Behaviour changed in 2.0: we'll send a Cancel message // to the dialog instead of Close. wxCommandEvent cancelEvent(wxEVT_COMMAND_BUTTON_CLICKED, wxID_CANCEL); cancelEvent.SetEventObject( this ); GetEventHandler()->ProcessEvent(cancelEvent); return; } } // We didn't process this event. event.Skip(); } void wxDialog::OnPaint(wxPaintEvent& event) { // No: if you call the default procedure, it makes // the following painting code not work. // wxWindow::OnPaint(event); } void wxDialog::Fit() { wxWindow::Fit(); } void wxDialog::Iconize(bool WXUNUSED(iconize)) { // Windows dialog boxes can't be iconized } bool wxDialog::IsIconized() const { return FALSE; } void wxDialog::DoSetClientSize(int width, int height) { HWND hWnd = (HWND) GetHWND(); RECT rect; ::GetClientRect(hWnd, &rect); RECT rect2; GetWindowRect(hWnd, &rect2); // Find the difference between the entire window (title bar and all) // and the client area; add this to the new client size to move the // window int actual_width = rect2.right - rect2.left - rect.right + width; int actual_height = rect2.bottom - rect2.top - rect.bottom + height; MoveWindow(hWnd, rect2.left, rect2.top, actual_width, actual_height, TRUE); wxSizeEvent event(wxSize(actual_width, actual_height), m_windowId); event.SetEventObject( this ); GetEventHandler()->ProcessEvent(event); } void wxDialog::GetPosition(int *x, int *y) const { HWND hWnd = (HWND) GetHWND(); RECT rect; GetWindowRect(hWnd, &rect); *x = rect.left; *y = rect.top; } bool wxDialog::IsShown() const { return m_isShown; } bool wxDialog::Show(bool show) { m_isShown = show; if (show) InitDialog(); bool modal = ((GetWindowStyleFlag() & wxDIALOG_MODAL) == wxDIALOG_MODAL) ; #if WXGARBAGE_COLLECTION_ON /* MATTHEW: GC */ if (!modal) { if (show) { if (!wxModelessWindows.Find(this)) wxModelessWindows.Append(this); } else wxModelessWindows.DeleteObject(this); } if (show) { if (!wxTopLevelWindows.Find(this)) wxTopLevelWindows.Append(this); } else wxTopLevelWindows.DeleteObject(this); #endif if (modal) { if (show) { // find the top level window which had focus before - we will restore // focus to it later m_hwndOldFocus = 0; for ( HWND hwnd = ::GetFocus(); hwnd; hwnd = ::GetParent(hwnd) ) { m_hwndOldFocus = (WXHWND)hwnd; } if (m_modalShowing) { BringWindowToTop((HWND) GetHWND()); return TRUE; } m_modalShowing = TRUE; wxNode *node = wxModalDialogs.First(); while (node) { wxDialog *box = (wxDialog *)node->Data(); if (box != this) ::EnableWindow((HWND) box->GetHWND(), FALSE); node = node->Next(); } // if we don't do it, some window might be deleted while we have pointers // to them in our disabledWindows list and the program will crash when it // will try to reenable them after the modal dialog end wxTheApp->DeletePendingObjects(); wxList disabledWindows; node = wxModelessWindows.First(); while (node) { wxWindow *win = (wxWindow *)node->Data(); if (::IsWindowEnabled((HWND) win->GetHWND())) { ::EnableWindow((HWND) win->GetHWND(), FALSE); disabledWindows.Append(win); } node = node->Next(); } ShowWindow((HWND) GetHWND(), SW_SHOW); EnableWindow((HWND) GetHWND(), TRUE); BringWindowToTop((HWND) GetHWND()); if ( !wxModalDialogs.Find(this) ) wxModalDialogs.Append(this); MSG msg; // Must test whether this dialog still exists: we may not process // a message before the deletion. while (wxModalDialogs.Find(this) && m_modalShowing && GetMessage(&msg, NULL, 0, 0)) { if ( m_acceleratorTable.Ok() && ::TranslateAccelerator((HWND)GetHWND(), (HACCEL)m_acceleratorTable.GetHACCEL(), &msg) ) { // Have processed the message } else if ( !wxTheApp->ProcessMessage((WXMSG *)&msg) ) { TranslateMessage(&msg); DispatchMessage(&msg); } // If we get crashes (as per George Tasker's message) with nested modal dialogs, // we should try removing the m_modalShowing test if (m_modalShowing && !::PeekMessage(&msg, 0, 0, 0, PM_NOREMOVE)) // dfgg: NB MUST test m_modalShowing again as the message loop could have triggered // a Show(FALSE) in the mean time!!! // Without the test, we might delete the dialog before the end of modal showing. { while (wxTheApp->ProcessIdle() && m_modalShowing) { // Keep going until we decide we've done enough } } } // dfgg: now must specifically re-enable all other app windows that we disabled earlier node=disabledWindows.First(); while(node) { wxWindow* win = (wxWindow*) node->Data(); if (wxModalDialogs.Find(win) || wxModelessWindows.Find(win)) { HWND hWnd = (HWND) win->GetHWND(); if (::IsWindow(hWnd)) ::EnableWindow(hWnd,TRUE); } node=node->Next(); } } else // !show { ::SetFocus((HWND)m_hwndOldFocus); wxModalDialogs.DeleteObject(this); wxNode *last = wxModalDialogs.Last(); // If there's still a modal dialog active, we // enable it, else we enable all modeless windows if (last) { // VZ: I don't understand what this is supposed to do, so I'll leave // it out for now and look for horrible consequences wxDialog *box = (wxDialog *)last->Data(); HWND hwnd = (HWND) box->GetHWND(); #if 0 if (box->IsUserEnabled()) #endif // 0 EnableWindow(hwnd, TRUE); BringWindowToTop(hwnd); } else { wxNode *node = wxModelessWindows.First(); while (node) { wxWindow *win = (wxWindow *)node->Data(); HWND hwnd = (HWND) win->GetHWND(); // Only enable again if not user-disabled. #if 0 if (win->IsUserEnabled()) #endif // 0 EnableWindow(hwnd, TRUE); node = node->Next(); } } // Try to highlight the correct window (the parent) HWND hWndParent = 0; if (GetParent()) { hWndParent = (HWND) GetParent()->GetHWND(); if (hWndParent) ::BringWindowToTop(hWndParent); } ShowWindow((HWND) GetHWND(), SW_HIDE); m_modalShowing = FALSE; } } else // !modal { if (show) { ShowWindow((HWND) GetHWND(), SW_SHOW); BringWindowToTop((HWND) GetHWND()); } else { // Try to highlight the correct window (the parent) HWND hWndParent = 0; if (GetParent()) { hWndParent = (HWND) GetParent()->GetHWND(); if (hWndParent) ::BringWindowToTop(hWndParent); } ShowWindow((HWND) GetHWND(), SW_HIDE); } } return TRUE; } void wxDialog::SetTitle(const wxString& title) { SetWindowText((HWND) GetHWND(), title.c_str()); } wxString wxDialog::GetTitle() const { GetWindowText((HWND) GetHWND(), wxBuffer, 1000); return wxString(wxBuffer); } void wxDialog::Centre(int direction) { int x_offset,y_offset ; int display_width, display_height; int width, height, x, y; wxWindow *parent = GetParent(); if ((direction & wxCENTER_FRAME) && parent) { parent->GetPosition(&x_offset,&y_offset) ; parent->GetSize(&display_width,&display_height) ; } else { wxDisplaySize(&display_width, &display_height); x_offset = 0 ; y_offset = 0 ; } GetSize(&width, &height); GetPosition(&x, &y); if (direction & wxHORIZONTAL) x = (int)((display_width - width)/2); if (direction & wxVERTICAL) y = (int)((display_height - height)/2); SetSize(x+x_offset, y+y_offset, width, height); } // Replacement for Show(TRUE) for modal dialogs - returns return code int wxDialog::ShowModal() { m_windowStyle |= wxDIALOG_MODAL; Show(TRUE); return GetReturnCode(); } void wxDialog::EndModal(int retCode) { SetReturnCode(retCode); Show(FALSE); } // Define for each class of dialog and control WXHBRUSH wxDialog::OnCtlColor(WXHDC pDC, WXHWND pWnd, WXUINT nCtlColor, WXUINT message, WXWPARAM wParam, WXLPARAM lParam) { #if wxUSE_CTL3D HBRUSH hbrush = Ctl3dCtlColorEx(message, wParam, lParam); return (WXHBRUSH) hbrush; #else return 0; #endif } // Standard buttons void wxDialog::OnOK(wxCommandEvent& event) { if ( Validate() && TransferDataFromWindow() ) { if ( IsModal() ) EndModal(wxID_OK); else { SetReturnCode(wxID_OK); this->Show(FALSE); } } } void wxDialog::OnApply(wxCommandEvent& event) { if (Validate()) TransferDataFromWindow(); // TODO probably need to disable the Apply button until things change again } void wxDialog::OnCancel(wxCommandEvent& event) { if ( IsModal() ) EndModal(wxID_CANCEL); else { SetReturnCode(wxID_CANCEL); this->Show(FALSE); } } void wxDialog::OnCloseWindow(wxCloseEvent& event) { // We'll send a Cancel message by default, // which may close the dialog. // Check for looping if the Cancel event handler calls Close(). // Note that if a cancel button and handler aren't present in the dialog, // nothing will happen when you close the dialog via the window manager, or // via Close(). // We wouldn't want to destroy the dialog by default, since the dialog may have been // created on the stack. // However, this does mean that calling dialog->Close() won't delete the dialog // unless the handler for wxID_CANCEL does so. So use Destroy() if you want to be // sure to destroy the dialog. // The default OnCancel (above) simply ends a modal dialog, and hides a modeless dialog. static wxList closing; if ( closing.Member(this) ) return; closing.Append(this); wxCommandEvent cancelEvent(wxEVT_COMMAND_BUTTON_CLICKED, wxID_CANCEL); cancelEvent.SetEventObject( this ); GetEventHandler()->ProcessEvent(cancelEvent); // This may close the dialog closing.DeleteObject(this); } // Destroy the window (delayed, if a managed window) bool wxDialog::Destroy() { if (!wxPendingDelete.Member(this)) wxPendingDelete.Append(this); return TRUE; } void wxDialog::OnSize(wxSizeEvent& WXUNUSED(event)) { // if we're using constraints - do use them #if wxUSE_CONSTRAINTS if ( GetAutoLayout() ) { Layout(); } #endif } void wxDialog::OnSysColourChanged(wxSysColourChangedEvent& event) { #if wxUSE_CTL3D Ctl3dColorChange(); #else SetBackgroundColour(wxSystemSettings::GetSystemColour(wxSYS_COLOUR_3DFACE)); Refresh(); #endif } // --------------------------------------------------------------------------- // dialog window proc // --------------------------------------------------------------------------- long wxDialog::MSWWindowProc(WXUINT message, WXWPARAM wParam, WXLPARAM lParam) { long rc = 0; bool processed = FALSE; switch ( message ) { case WM_CLOSE: // if we can't close, tell the system that we processed the // message - otherwise it would close us processed = !Close(); break; } if ( !processed ) rc = wxWindow::MSWWindowProc(message, wParam, lParam); return rc; }