git-svn-id: https://svn.wxwidgets.org/svn/wx/wxWidgets/trunk@1565 c3d73ce0-8a6f-49c7-b76d-6d57e0e08775
1313 lines
30 KiB
C++
1313 lines
30 KiB
C++
/////////////////////////////////////////////////////////////////////////////
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// Name: windows.cpp
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// Purpose: wxWindow
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// Author: AUTHOR
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// Modified by:
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// Created: ??/??/98
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// RCS-ID: $Id$
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// Copyright: (c) AUTHOR
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// Licence: wxWindows licence
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/////////////////////////////////////////////////////////////////////////////
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#ifdef __GNUG__
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#pragma implementation "window.h"
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#endif
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#include "wx/setup.h"
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#include "wx/menu.h"
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#include "wx/dc.h"
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#include "wx/dcclient.h"
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#include "wx/utils.h"
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#include "wx/app.h"
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#include "wx/panel.h"
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#include "wx/layout.h"
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#include "wx/dialog.h"
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#include "wx/listbox.h"
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#include "wx/button.h"
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#include "wx/settings.h"
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#include "wx/msgdlg.h"
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#include "wx/frame.h"
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#include "wx/menuitem.h"
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#include "wx/log.h"
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#if wxUSE_DRAG_AND_DROP
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#include "wx/dnd.h"
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#endif
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#include <string.h>
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extern wxList wxPendingDelete;
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#if !USE_SHARED_LIBRARY
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IMPLEMENT_DYNAMIC_CLASS(wxWindow, wxEvtHandler)
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BEGIN_EVENT_TABLE(wxWindow, wxEvtHandler)
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EVT_CHAR(wxWindow::OnChar)
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EVT_KEY_DOWN(wxWindow::OnKeyDown)
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EVT_KEY_UP(wxWindow::OnKeyUp)
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EVT_ERASE_BACKGROUND(wxWindow::OnEraseBackground)
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EVT_SYS_COLOUR_CHANGED(wxWindow::OnSysColourChanged)
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EVT_INIT_DIALOG(wxWindow::OnInitDialog)
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EVT_IDLE(wxWindow::OnIdle)
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END_EVENT_TABLE()
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#endif
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// Constructor
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wxWindow::wxWindow()
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{
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// Generic
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m_windowId = 0;
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m_windowStyle = 0;
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m_windowParent = NULL;
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m_windowEventHandler = this;
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m_windowName = "";
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m_windowCursor = *wxSTANDARD_CURSOR;
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m_children = new wxList;
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m_constraints = NULL;
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m_constraintsInvolvedIn = NULL;
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m_windowSizer = NULL;
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m_sizerParent = NULL;
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m_autoLayout = FALSE;
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m_windowValidator = NULL;
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m_defaultItem = NULL;
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m_returnCode = 0;
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m_caretWidth = 0; m_caretHeight = 0;
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m_caretEnabled = FALSE;
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m_caretShown = FALSE;
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m_backgroundColour = wxSystemSettings::GetSystemColour(wxSYS_COLOUR_3DFACE) ;
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// m_backgroundColour = wxSystemSettings::GetSystemColour(wxSYS_COLOUR_WINDOW) ; ;
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m_foregroundColour = *wxBLACK;
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#if wxUSE_DRAG_AND_DROP
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m_pDropTarget = NULL;
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#endif
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}
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// Destructor
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wxWindow::~wxWindow()
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{
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// Have to delete constraints/sizer FIRST otherwise
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// sizers may try to look at deleted windows as they
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// delete themselves.
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#if wxUSE_CONSTRAINTS
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DeleteRelatedConstraints();
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if (m_constraints)
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{
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// This removes any dangling pointers to this window
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// in other windows' constraintsInvolvedIn lists.
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UnsetConstraints(m_constraints);
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delete m_constraints;
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m_constraints = NULL;
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}
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if (m_windowSizer)
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{
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delete m_windowSizer;
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m_windowSizer = NULL;
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}
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// If this is a child of a sizer, remove self from parent
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if (m_sizerParent)
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m_sizerParent->RemoveChild((wxWindow *)this);
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#endif
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if (m_windowParent)
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m_windowParent->RemoveChild(this);
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DestroyChildren();
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// TODO: destroy the window
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delete m_children;
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m_children = NULL;
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// Just in case the window has been Closed, but
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// we're then deleting immediately: don't leave
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// dangling pointers.
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wxPendingDelete.DeleteObject(this);
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if ( m_windowValidator )
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delete m_windowValidator;
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}
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// Destroy the window (delayed, if a managed window)
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bool wxWindow::Destroy()
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{
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delete this;
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return TRUE;
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}
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// Constructor
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bool wxWindow::Create(wxWindow *parent, wxWindowID id,
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const wxPoint& pos,
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const wxSize& size,
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long style,
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const wxString& name)
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{
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// Generic
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m_windowId = 0;
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m_windowStyle = 0;
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m_windowParent = NULL;
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m_windowEventHandler = this;
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m_windowName = "";
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m_windowCursor = *wxSTANDARD_CURSOR;
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m_constraints = NULL;
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m_constraintsInvolvedIn = NULL;
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m_windowSizer = NULL;
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m_sizerParent = NULL;
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m_autoLayout = FALSE;
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m_windowValidator = NULL;
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#if wxUSE_DRAG_AND_DROP
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m_pDropTarget = NULL;
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#endif
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m_caretWidth = 0; m_caretHeight = 0;
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m_caretEnabled = FALSE;
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m_caretShown = FALSE;
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m_minSizeX = -1;
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m_minSizeY = -1;
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m_maxSizeX = -1;
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m_maxSizeY = -1;
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m_defaultItem = NULL;
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m_windowParent = NULL;
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if (!parent)
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return FALSE;
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if (parent) parent->AddChild(this);
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m_returnCode = 0;
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SetName(name);
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if ( id == -1 )
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m_windowId = (int)NewControlId();
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else
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m_windowId = id;
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// m_backgroundColour = wxSystemSettings::GetSystemColour(wxSYS_COLOUR_WINDOW) ; ;
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m_backgroundColour = wxSystemSettings::GetSystemColour(wxSYS_COLOUR_3DFACE) ;
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m_foregroundColour = *wxBLACK;
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m_windowStyle = style;
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if ( id == -1 )
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m_windowId = (int)NewControlId();
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else
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m_windowId = id;
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// TODO: create the window
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return TRUE;
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}
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void wxWindow::SetFocus()
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{
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// TODO
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}
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void wxWindow::Enable(bool enable)
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{
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// TODO
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}
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void wxWindow::CaptureMouse()
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{
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// TODO
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}
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void wxWindow::ReleaseMouse()
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{
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// TODO
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}
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// Push/pop event handler (i.e. allow a chain of event handlers
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// be searched)
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void wxWindow::PushEventHandler(wxEvtHandler *handler)
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{
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handler->SetNextHandler(GetEventHandler());
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SetEventHandler(handler);
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}
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wxEvtHandler *wxWindow::PopEventHandler(bool deleteHandler)
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{
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if ( GetEventHandler() )
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{
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wxEvtHandler *handlerA = GetEventHandler();
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wxEvtHandler *handlerB = handlerA->GetNextHandler();
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handlerA->SetNextHandler(NULL);
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SetEventHandler(handlerB);
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if ( deleteHandler )
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{
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delete handlerA;
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return NULL;
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}
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else
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return handlerA;
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}
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else
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return NULL;
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}
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#if wxUSE_DRAG_AND_DROP
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void wxWindow::SetDropTarget(wxDropTarget *pDropTarget)
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{
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if ( m_pDropTarget != 0 ) {
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delete m_pDropTarget;
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}
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m_pDropTarget = pDropTarget;
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if ( m_pDropTarget != 0 )
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{
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// TODO
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}
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}
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#endif
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// Old style file-manager drag&drop
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void wxWindow::DragAcceptFiles(bool accept)
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{
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// TODO
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}
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// Get total size
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void wxWindow::GetSize(int *x, int *y) const
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{
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// TODO
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}
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void wxWindow::GetPosition(int *x, int *y) const
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{
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// TODO
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}
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void wxWindow::ScreenToClient(int *x, int *y) const
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{
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// TODO
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}
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void wxWindow::ClientToScreen(int *x, int *y) const
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{
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// TODO
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}
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void wxWindow::SetCursor(const wxCursor& cursor)
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{
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m_windowCursor = cursor;
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if (m_windowCursor.Ok())
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{
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// TODO
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}
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}
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// Get size *available for subwindows* i.e. excluding menu bar etc.
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void wxWindow::GetClientSize(int *x, int *y) const
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{
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// TODO
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}
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void wxWindow::SetSize(int x, int y, int width, int height, int sizeFlags)
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{
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// TODO
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}
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void wxWindow::SetClientSize(int width, int height)
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{
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// TODO
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}
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// For implementation purposes - sometimes decorations make the client area
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// smaller
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wxPoint wxWindow::GetClientAreaOrigin() const
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{
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return wxPoint(0, 0);
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}
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// Makes an adjustment to the window position (for example, a frame that has
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// a toolbar that it manages itself).
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void wxWindow::AdjustForParentClientOrigin(int& x, int& y, int sizeFlags)
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{
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if (((sizeFlags & wxSIZE_NO_ADJUSTMENTS) == 0) && GetParent())
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{
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wxPoint pt(GetParent()->GetClientAreaOrigin());
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x += pt.x; y += pt.y;
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}
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}
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bool wxWindow::Show(bool show)
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{
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// TODO
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return FALSE;
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}
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bool wxWindow::IsShown() const
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{
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// TODO
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return FALSE;
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}
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int wxWindow::GetCharHeight() const
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{
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// TODO
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return 0;
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}
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int wxWindow::GetCharWidth() const
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{
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// TODO
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return 0;
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}
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void wxWindow::GetTextExtent(const wxString& string, int *x, int *y,
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int *descent, int *externalLeading, const wxFont *theFont, bool) const
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{
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wxFont *fontToUse = (wxFont *)theFont;
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if (!fontToUse)
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fontToUse = (wxFont *) & m_windowFont;
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// TODO
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}
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void wxWindow::Refresh(bool eraseBack, const wxRect *rect)
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{
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// TODO
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}
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// Responds to colour changes: passes event on to children.
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void wxWindow::OnSysColourChanged(wxSysColourChangedEvent& event)
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{
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wxNode *node = GetChildren().First();
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while ( node )
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{
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// Only propagate to non-top-level windows
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wxWindow *win = (wxWindow *)node->Data();
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if ( win->GetParent() )
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{
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wxSysColourChangedEvent event2;
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event.m_eventObject = win;
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win->GetEventHandler()->ProcessEvent(event2);
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}
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node = node->Next();
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}
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}
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// This can be called by the app (or wxWindows) to do default processing for the current
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// event. Save message/event info in wxWindow so they can be used in this function.
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long wxWindow::Default()
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{
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// TODO
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return 0;
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}
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void wxWindow::InitDialog()
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{
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wxInitDialogEvent event(GetId());
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event.SetEventObject( this );
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GetEventHandler()->ProcessEvent(event);
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}
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// Default init dialog behaviour is to transfer data to window
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void wxWindow::OnInitDialog(wxInitDialogEvent& event)
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{
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TransferDataToWindow();
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}
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// Caret manipulation
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void wxWindow::CreateCaret(int w, int h)
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{
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m_caretWidth = w;
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m_caretHeight = h;
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m_caretEnabled = TRUE;
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}
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void wxWindow::CreateCaret(const wxBitmap *WXUNUSED(bitmap))
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{
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// TODO
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}
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void wxWindow::ShowCaret(bool show)
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{
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// TODO
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}
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void wxWindow::DestroyCaret()
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{
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// TODO
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m_caretEnabled = FALSE;
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}
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void wxWindow::SetCaretPos(int x, int y)
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{
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// TODO
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}
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void wxWindow::GetCaretPos(int *x, int *y) const
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{
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// TODO
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}
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wxWindow *wxGetActiveWindow()
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{
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// TODO
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return NULL;
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}
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void wxWindow::SetSizeHints(int minW, int minH, int maxW, int maxH, int WXUNUSED(incW), int WXUNUSED(incH))
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{
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m_minSizeX = minW;
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m_minSizeY = minH;
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m_maxSizeX = maxW;
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m_maxSizeY = maxH;
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}
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void wxWindow::Centre(int direction)
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{
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int x, y, width, height, panel_width, panel_height, new_x, new_y;
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wxWindow *father = (wxWindow *)GetParent();
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if (!father)
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return;
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father->GetClientSize(&panel_width, &panel_height);
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GetSize(&width, &height);
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GetPosition(&x, &y);
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new_x = -1;
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new_y = -1;
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if (direction & wxHORIZONTAL)
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new_x = (int)((panel_width - width)/2);
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if (direction & wxVERTICAL)
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new_y = (int)((panel_height - height)/2);
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SetSize(new_x, new_y, -1, -1);
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}
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// Coordinates relative to the window
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void wxWindow::WarpPointer (int x_pos, int y_pos)
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{
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// TODO
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}
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void wxWindow::OnEraseBackground(wxEraseEvent& event)
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{
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// TODO
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Default();
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}
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int wxWindow::GetScrollPos(int orient) const
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{
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// TODO
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return 0;
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}
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// This now returns the whole range, not just the number
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// of positions that we can scroll.
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int wxWindow::GetScrollRange(int orient) const
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{
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// TODO
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return 0;
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}
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int wxWindow::GetScrollThumb(int orient) const
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{
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// TODO
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return 0;
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}
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void wxWindow::SetScrollPos(int orient, int pos, bool refresh)
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{
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// TODO
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return;
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}
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// New function that will replace some of the above.
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void wxWindow::SetScrollbar(int orient, int pos, int thumbVisible,
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int range, bool refresh)
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{
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// TODO
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}
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// Does a physical scroll
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void wxWindow::ScrollWindow(int dx, int dy, const wxRect *rect)
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{
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// TODO
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return;
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}
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void wxWindow::SetFont(const wxFont& font)
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{
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m_windowFont = font;
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if (!m_windowFont.Ok())
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return;
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// TODO
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}
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void wxWindow::OnChar(wxKeyEvent& event)
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{
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/* ??
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if ( event.KeyCode() == WXK_TAB ) {
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// propagate the TABs to the parent - it's up to it to decide what
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// to do with it
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if ( GetParent() ) {
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if ( GetParent()->ProcessEvent(event) )
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return;
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}
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}
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*/
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Default();
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}
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void wxWindow::OnKeyDown(wxKeyEvent& event)
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{
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Default();
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}
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void wxWindow::OnKeyUp(wxKeyEvent& event)
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{
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Default();
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}
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void wxWindow::OnPaint(wxPaintEvent& event)
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{
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Default();
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}
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bool wxWindow::IsEnabled() const
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{
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// TODO
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return FALSE;
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}
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// Dialog support: override these and call
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// base class members to add functionality
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// that can't be done using validators.
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// NOTE: these functions assume that controls
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// are direct children of this window, not grandchildren
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// or other levels of descendant.
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// Transfer values to controls. If returns FALSE,
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// it's an application error (pops up a dialog)
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bool wxWindow::TransferDataToWindow()
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{
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wxNode *node = GetChildren().First();
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while ( node )
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{
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wxWindow *child = (wxWindow *)node->Data();
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if ( child->GetValidator() &&
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!child->GetValidator()->TransferToWindow() )
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{
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wxMessageBox("Application Error", "Could not transfer data to window", wxOK|wxICON_EXCLAMATION);
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return FALSE;
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}
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node = node->Next();
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}
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return TRUE;
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}
|
|
|
|
// Transfer values from controls. If returns FALSE,
|
|
// validation failed: don't quit
|
|
bool wxWindow::TransferDataFromWindow()
|
|
{
|
|
wxNode *node = GetChildren().First();
|
|
while ( node )
|
|
{
|
|
wxWindow *child = (wxWindow *)node->Data();
|
|
if ( child->GetValidator() && !child->GetValidator()->TransferFromWindow() )
|
|
{
|
|
return FALSE;
|
|
}
|
|
|
|
node = node->Next();
|
|
}
|
|
return TRUE;
|
|
}
|
|
|
|
bool wxWindow::Validate()
|
|
{
|
|
wxNode *node = GetChildren().First();
|
|
while ( node )
|
|
{
|
|
wxWindow *child = (wxWindow *)node->Data();
|
|
if ( child->GetValidator() && /* child->GetValidator()->Ok() && */ !child->GetValidator()->Validate(this) )
|
|
{
|
|
return FALSE;
|
|
}
|
|
|
|
node = node->Next();
|
|
}
|
|
return TRUE;
|
|
}
|
|
|
|
// Get the window with the focus
|
|
wxWindow *wxWindow::FindFocus()
|
|
{
|
|
// TODO
|
|
return NULL;
|
|
}
|
|
|
|
void wxWindow::AddChild(wxWindow *child)
|
|
{
|
|
GetChildren().Append(child);
|
|
child->m_windowParent = this;
|
|
}
|
|
|
|
void wxWindow::RemoveChild(wxWindow *child)
|
|
{
|
|
GetChildren().DeleteObject(child);
|
|
child->m_windowParent = NULL;
|
|
}
|
|
|
|
void wxWindow::DestroyChildren()
|
|
{
|
|
wxNode *node;
|
|
while ((node = GetChildren().First()) != (wxNode *)NULL) {
|
|
wxWindow *child;
|
|
if ((child = (wxWindow *)node->Data()) != (wxWindow *)NULL) {
|
|
delete child;
|
|
if ( GetChildren().Member(child) )
|
|
delete node;
|
|
}
|
|
} /* while */
|
|
}
|
|
|
|
void wxWindow::MakeModal(bool modal)
|
|
{
|
|
// Disable all other windows
|
|
if (this->IsKindOf(CLASSINFO(wxDialog)) || this->IsKindOf(CLASSINFO(wxFrame)))
|
|
{
|
|
wxNode *node = wxTopLevelWindows.First();
|
|
while (node)
|
|
{
|
|
wxWindow *win = (wxWindow *)node->Data();
|
|
if (win != this)
|
|
win->Enable(!modal);
|
|
|
|
node = node->Next();
|
|
}
|
|
}
|
|
}
|
|
|
|
// If nothing defined for this, try the parent.
|
|
// E.g. we may be a button loaded from a resource, with no callback function
|
|
// defined.
|
|
void wxWindow::OnCommand(wxWindow& win, wxCommandEvent& event)
|
|
{
|
|
if (GetEventHandler()->ProcessEvent(event) )
|
|
return;
|
|
if (m_windowParent)
|
|
m_windowParent->GetEventHandler()->OnCommand(win, event);
|
|
}
|
|
|
|
void wxWindow::SetConstraints(wxLayoutConstraints *c)
|
|
{
|
|
if (m_constraints)
|
|
{
|
|
UnsetConstraints(m_constraints);
|
|
delete m_constraints;
|
|
}
|
|
m_constraints = c;
|
|
if (m_constraints)
|
|
{
|
|
// Make sure other windows know they're part of a 'meaningful relationship'
|
|
if (m_constraints->left.GetOtherWindow() && (m_constraints->left.GetOtherWindow() != this))
|
|
m_constraints->left.GetOtherWindow()->AddConstraintReference((wxWindow *)this);
|
|
if (m_constraints->top.GetOtherWindow() && (m_constraints->top.GetOtherWindow() != this))
|
|
m_constraints->top.GetOtherWindow()->AddConstraintReference((wxWindow *)this);
|
|
if (m_constraints->right.GetOtherWindow() && (m_constraints->right.GetOtherWindow() != this))
|
|
m_constraints->right.GetOtherWindow()->AddConstraintReference((wxWindow *)this);
|
|
if (m_constraints->bottom.GetOtherWindow() && (m_constraints->bottom.GetOtherWindow() != this))
|
|
m_constraints->bottom.GetOtherWindow()->AddConstraintReference((wxWindow *)this);
|
|
if (m_constraints->width.GetOtherWindow() && (m_constraints->width.GetOtherWindow() != this))
|
|
m_constraints->width.GetOtherWindow()->AddConstraintReference((wxWindow *)this);
|
|
if (m_constraints->height.GetOtherWindow() && (m_constraints->height.GetOtherWindow() != this))
|
|
m_constraints->height.GetOtherWindow()->AddConstraintReference((wxWindow *)this);
|
|
if (m_constraints->centreX.GetOtherWindow() && (m_constraints->centreX.GetOtherWindow() != this))
|
|
m_constraints->centreX.GetOtherWindow()->AddConstraintReference((wxWindow *)this);
|
|
if (m_constraints->centreY.GetOtherWindow() && (m_constraints->centreY.GetOtherWindow() != this))
|
|
m_constraints->centreY.GetOtherWindow()->AddConstraintReference((wxWindow *)this);
|
|
}
|
|
}
|
|
|
|
// This removes any dangling pointers to this window
|
|
// in other windows' constraintsInvolvedIn lists.
|
|
void wxWindow::UnsetConstraints(wxLayoutConstraints *c)
|
|
{
|
|
if (c)
|
|
{
|
|
if (c->left.GetOtherWindow() && (c->top.GetOtherWindow() != this))
|
|
c->left.GetOtherWindow()->RemoveConstraintReference((wxWindow *)this);
|
|
if (c->top.GetOtherWindow() && (c->top.GetOtherWindow() != this))
|
|
c->top.GetOtherWindow()->RemoveConstraintReference((wxWindow *)this);
|
|
if (c->right.GetOtherWindow() && (c->right.GetOtherWindow() != this))
|
|
c->right.GetOtherWindow()->RemoveConstraintReference((wxWindow *)this);
|
|
if (c->bottom.GetOtherWindow() && (c->bottom.GetOtherWindow() != this))
|
|
c->bottom.GetOtherWindow()->RemoveConstraintReference((wxWindow *)this);
|
|
if (c->width.GetOtherWindow() && (c->width.GetOtherWindow() != this))
|
|
c->width.GetOtherWindow()->RemoveConstraintReference((wxWindow *)this);
|
|
if (c->height.GetOtherWindow() && (c->height.GetOtherWindow() != this))
|
|
c->height.GetOtherWindow()->RemoveConstraintReference((wxWindow *)this);
|
|
if (c->centreX.GetOtherWindow() && (c->centreX.GetOtherWindow() != this))
|
|
c->centreX.GetOtherWindow()->RemoveConstraintReference((wxWindow *)this);
|
|
if (c->centreY.GetOtherWindow() && (c->centreY.GetOtherWindow() != this))
|
|
c->centreY.GetOtherWindow()->RemoveConstraintReference((wxWindow *)this);
|
|
}
|
|
}
|
|
|
|
// Back-pointer to other windows we're involved with, so if we delete
|
|
// this window, we must delete any constraints we're involved with.
|
|
void wxWindow::AddConstraintReference(wxWindow *otherWin)
|
|
{
|
|
if (!m_constraintsInvolvedIn)
|
|
m_constraintsInvolvedIn = new wxList;
|
|
if (!m_constraintsInvolvedIn->Member(otherWin))
|
|
m_constraintsInvolvedIn->Append(otherWin);
|
|
}
|
|
|
|
// REMOVE back-pointer to other windows we're involved with.
|
|
void wxWindow::RemoveConstraintReference(wxWindow *otherWin)
|
|
{
|
|
if (m_constraintsInvolvedIn)
|
|
m_constraintsInvolvedIn->DeleteObject(otherWin);
|
|
}
|
|
|
|
// Reset any constraints that mention this window
|
|
void wxWindow::DeleteRelatedConstraints()
|
|
{
|
|
if (m_constraintsInvolvedIn)
|
|
{
|
|
wxNode *node = m_constraintsInvolvedIn->First();
|
|
while (node)
|
|
{
|
|
wxWindow *win = (wxWindow *)node->Data();
|
|
wxNode *next = node->Next();
|
|
wxLayoutConstraints *constr = win->GetConstraints();
|
|
|
|
// Reset any constraints involving this window
|
|
if (constr)
|
|
{
|
|
constr->left.ResetIfWin((wxWindow *)this);
|
|
constr->top.ResetIfWin((wxWindow *)this);
|
|
constr->right.ResetIfWin((wxWindow *)this);
|
|
constr->bottom.ResetIfWin((wxWindow *)this);
|
|
constr->width.ResetIfWin((wxWindow *)this);
|
|
constr->height.ResetIfWin((wxWindow *)this);
|
|
constr->centreX.ResetIfWin((wxWindow *)this);
|
|
constr->centreY.ResetIfWin((wxWindow *)this);
|
|
}
|
|
delete node;
|
|
node = next;
|
|
}
|
|
delete m_constraintsInvolvedIn;
|
|
m_constraintsInvolvedIn = NULL;
|
|
}
|
|
}
|
|
|
|
void wxWindow::SetSizer(wxSizer *sizer)
|
|
{
|
|
m_windowSizer = sizer;
|
|
if (sizer)
|
|
sizer->SetSizerParent((wxWindow *)this);
|
|
}
|
|
|
|
/*
|
|
* New version
|
|
*/
|
|
|
|
bool wxWindow::Layout()
|
|
{
|
|
if (GetConstraints())
|
|
{
|
|
int w, h;
|
|
GetClientSize(&w, &h);
|
|
GetConstraints()->width.SetValue(w);
|
|
GetConstraints()->height.SetValue(h);
|
|
}
|
|
|
|
// If top level (one sizer), evaluate the sizer's constraints.
|
|
if (GetSizer())
|
|
{
|
|
int noChanges;
|
|
GetSizer()->ResetConstraints(); // Mark all constraints as unevaluated
|
|
GetSizer()->LayoutPhase1(&noChanges);
|
|
GetSizer()->LayoutPhase2(&noChanges);
|
|
GetSizer()->SetConstraintSizes(); // Recursively set the real window sizes
|
|
return TRUE;
|
|
}
|
|
else
|
|
{
|
|
// Otherwise, evaluate child constraints
|
|
ResetConstraints(); // Mark all constraints as unevaluated
|
|
DoPhase(1); // Just one phase need if no sizers involved
|
|
DoPhase(2);
|
|
SetConstraintSizes(); // Recursively set the real window sizes
|
|
}
|
|
return TRUE;
|
|
}
|
|
|
|
|
|
// Do a phase of evaluating constraints:
|
|
// the default behaviour. wxSizers may do a similar
|
|
// thing, but also impose their own 'constraints'
|
|
// and order the evaluation differently.
|
|
bool wxWindow::LayoutPhase1(int *noChanges)
|
|
{
|
|
wxLayoutConstraints *constr = GetConstraints();
|
|
if (constr)
|
|
{
|
|
return constr->SatisfyConstraints((wxWindow *)this, noChanges);
|
|
}
|
|
else
|
|
return TRUE;
|
|
}
|
|
|
|
bool wxWindow::LayoutPhase2(int *noChanges)
|
|
{
|
|
*noChanges = 0;
|
|
|
|
// Layout children
|
|
DoPhase(1);
|
|
DoPhase(2);
|
|
return TRUE;
|
|
}
|
|
|
|
// Do a phase of evaluating child constraints
|
|
bool wxWindow::DoPhase(int phase)
|
|
{
|
|
int noIterations = 0;
|
|
int maxIterations = 500;
|
|
int noChanges = 1;
|
|
int noFailures = 0;
|
|
wxList succeeded;
|
|
while ((noChanges > 0) && (noIterations < maxIterations))
|
|
{
|
|
noChanges = 0;
|
|
noFailures = 0;
|
|
wxNode *node = GetChildren().First();
|
|
while (node)
|
|
{
|
|
wxWindow *child = (wxWindow *)node->Data();
|
|
if (!child->IsKindOf(CLASSINFO(wxFrame)) && !child->IsKindOf(CLASSINFO(wxDialog)))
|
|
{
|
|
wxLayoutConstraints *constr = child->GetConstraints();
|
|
if (constr)
|
|
{
|
|
if (succeeded.Member(child))
|
|
{
|
|
}
|
|
else
|
|
{
|
|
int tempNoChanges = 0;
|
|
bool success = ( (phase == 1) ? child->LayoutPhase1(&tempNoChanges) : child->LayoutPhase2(&tempNoChanges) ) ;
|
|
noChanges += tempNoChanges;
|
|
if (success)
|
|
{
|
|
succeeded.Append(child);
|
|
}
|
|
}
|
|
}
|
|
}
|
|
node = node->Next();
|
|
}
|
|
noIterations ++;
|
|
}
|
|
return TRUE;
|
|
}
|
|
|
|
void wxWindow::ResetConstraints()
|
|
{
|
|
wxLayoutConstraints *constr = GetConstraints();
|
|
if (constr)
|
|
{
|
|
constr->left.SetDone(FALSE);
|
|
constr->top.SetDone(FALSE);
|
|
constr->right.SetDone(FALSE);
|
|
constr->bottom.SetDone(FALSE);
|
|
constr->width.SetDone(FALSE);
|
|
constr->height.SetDone(FALSE);
|
|
constr->centreX.SetDone(FALSE);
|
|
constr->centreY.SetDone(FALSE);
|
|
}
|
|
wxNode *node = GetChildren().First();
|
|
while (node)
|
|
{
|
|
wxWindow *win = (wxWindow *)node->Data();
|
|
if (!win->IsKindOf(CLASSINFO(wxFrame)) && !win->IsKindOf(CLASSINFO(wxDialog)))
|
|
win->ResetConstraints();
|
|
node = node->Next();
|
|
}
|
|
}
|
|
|
|
// Need to distinguish between setting the 'fake' size for
|
|
// windows and sizers, and setting the real values.
|
|
void wxWindow::SetConstraintSizes(bool recurse)
|
|
{
|
|
wxLayoutConstraints *constr = GetConstraints();
|
|
if (constr && constr->left.GetDone() && constr->right.GetDone() &&
|
|
constr->width.GetDone() && constr->height.GetDone())
|
|
{
|
|
int x = constr->left.GetValue();
|
|
int y = constr->top.GetValue();
|
|
int w = constr->width.GetValue();
|
|
int h = constr->height.GetValue();
|
|
|
|
// If we don't want to resize this window, just move it...
|
|
if ((constr->width.GetRelationship() != wxAsIs) ||
|
|
(constr->height.GetRelationship() != wxAsIs))
|
|
{
|
|
// Calls Layout() recursively. AAAGH. How can we stop that.
|
|
// Simply take Layout() out of non-top level OnSizes.
|
|
SizerSetSize(x, y, w, h);
|
|
}
|
|
else
|
|
{
|
|
SizerMove(x, y);
|
|
}
|
|
}
|
|
else if (constr)
|
|
{
|
|
char *windowClass = this->GetClassInfo()->GetClassName();
|
|
|
|
wxString winName;
|
|
if (GetName() == "")
|
|
winName = "unnamed";
|
|
else
|
|
winName = GetName();
|
|
wxDebugMsg("Constraint(s) not satisfied for window of type %s, name %s:\n", (const char *)windowClass, (const char *)winName);
|
|
if (!constr->left.GetDone())
|
|
wxDebugMsg(" unsatisfied 'left' constraint.\n");
|
|
if (!constr->right.GetDone())
|
|
wxDebugMsg(" unsatisfied 'right' constraint.\n");
|
|
if (!constr->width.GetDone())
|
|
wxDebugMsg(" unsatisfied 'width' constraint.\n");
|
|
if (!constr->height.GetDone())
|
|
wxDebugMsg(" unsatisfied 'height' constraint.\n");
|
|
wxDebugMsg("Please check constraints: try adding AsIs() constraints.\n");
|
|
}
|
|
|
|
if (recurse)
|
|
{
|
|
wxNode *node = GetChildren().First();
|
|
while (node)
|
|
{
|
|
wxWindow *win = (wxWindow *)node->Data();
|
|
if (!win->IsKindOf(CLASSINFO(wxFrame)) && !win->IsKindOf(CLASSINFO(wxDialog)))
|
|
win->SetConstraintSizes();
|
|
node = node->Next();
|
|
}
|
|
}
|
|
}
|
|
|
|
// This assumes that all sizers are 'on' the same
|
|
// window, i.e. the parent of this window.
|
|
void wxWindow::TransformSizerToActual(int *x, int *y) const
|
|
{
|
|
if (!m_sizerParent || m_sizerParent->IsKindOf(CLASSINFO(wxDialog)) ||
|
|
m_sizerParent->IsKindOf(CLASSINFO(wxFrame)) )
|
|
return;
|
|
|
|
int xp, yp;
|
|
m_sizerParent->GetPosition(&xp, &yp);
|
|
m_sizerParent->TransformSizerToActual(&xp, &yp);
|
|
*x += xp;
|
|
*y += yp;
|
|
}
|
|
|
|
void wxWindow::SizerSetSize(int x, int y, int w, int h)
|
|
{
|
|
int xx = x;
|
|
int yy = y;
|
|
TransformSizerToActual(&xx, &yy);
|
|
SetSize(xx, yy, w, h);
|
|
}
|
|
|
|
void wxWindow::SizerMove(int x, int y)
|
|
{
|
|
int xx = x;
|
|
int yy = y;
|
|
TransformSizerToActual(&xx, &yy);
|
|
Move(xx, yy);
|
|
}
|
|
|
|
// Only set the size/position of the constraint (if any)
|
|
void wxWindow::SetSizeConstraint(int x, int y, int w, int h)
|
|
{
|
|
wxLayoutConstraints *constr = GetConstraints();
|
|
if (constr)
|
|
{
|
|
if (x != -1)
|
|
{
|
|
constr->left.SetValue(x);
|
|
constr->left.SetDone(TRUE);
|
|
}
|
|
if (y != -1)
|
|
{
|
|
constr->top.SetValue(y);
|
|
constr->top.SetDone(TRUE);
|
|
}
|
|
if (w != -1)
|
|
{
|
|
constr->width.SetValue(w);
|
|
constr->width.SetDone(TRUE);
|
|
}
|
|
if (h != -1)
|
|
{
|
|
constr->height.SetValue(h);
|
|
constr->height.SetDone(TRUE);
|
|
}
|
|
}
|
|
}
|
|
|
|
void wxWindow::MoveConstraint(int x, int y)
|
|
{
|
|
wxLayoutConstraints *constr = GetConstraints();
|
|
if (constr)
|
|
{
|
|
if (x != -1)
|
|
{
|
|
constr->left.SetValue(x);
|
|
constr->left.SetDone(TRUE);
|
|
}
|
|
if (y != -1)
|
|
{
|
|
constr->top.SetValue(y);
|
|
constr->top.SetDone(TRUE);
|
|
}
|
|
}
|
|
}
|
|
|
|
void wxWindow::GetSizeConstraint(int *w, int *h) const
|
|
{
|
|
wxLayoutConstraints *constr = GetConstraints();
|
|
if (constr)
|
|
{
|
|
*w = constr->width.GetValue();
|
|
*h = constr->height.GetValue();
|
|
}
|
|
else
|
|
GetSize(w, h);
|
|
}
|
|
|
|
void wxWindow::GetClientSizeConstraint(int *w, int *h) const
|
|
{
|
|
wxLayoutConstraints *constr = GetConstraints();
|
|
if (constr)
|
|
{
|
|
*w = constr->width.GetValue();
|
|
*h = constr->height.GetValue();
|
|
}
|
|
else
|
|
GetClientSize(w, h);
|
|
}
|
|
|
|
void wxWindow::GetPositionConstraint(int *x, int *y) const
|
|
{
|
|
wxLayoutConstraints *constr = GetConstraints();
|
|
if (constr)
|
|
{
|
|
*x = constr->left.GetValue();
|
|
*y = constr->top.GetValue();
|
|
}
|
|
else
|
|
GetPosition(x, y);
|
|
}
|
|
|
|
bool wxWindow::Close(bool force)
|
|
{
|
|
wxCloseEvent event(wxEVT_CLOSE_WINDOW, m_windowId);
|
|
event.SetEventObject(this);
|
|
event.SetForce(force);
|
|
|
|
return GetEventHandler()->ProcessEvent(event);
|
|
}
|
|
|
|
wxObject* wxWindow::GetChild(int number) const
|
|
{
|
|
// Return a pointer to the Nth object in the window
|
|
wxNode *node = GetChildren().First();
|
|
int n = number;
|
|
while (node && n--)
|
|
node = node->Next() ;
|
|
if (node)
|
|
{
|
|
wxObject *obj = (wxObject *)node->Data();
|
|
return(obj) ;
|
|
}
|
|
else
|
|
return NULL ;
|
|
}
|
|
|
|
void wxWindow::OnDefaultAction(wxControl *initiatingItem)
|
|
{
|
|
// Obsolete function
|
|
}
|
|
|
|
void wxWindow::Clear()
|
|
{
|
|
wxClientDC dc(this);
|
|
wxBrush brush(GetBackgroundColour(), wxSOLID);
|
|
dc.SetBackground(brush);
|
|
dc.Clear();
|
|
}
|
|
|
|
// Fits the panel around the items
|
|
void wxWindow::Fit()
|
|
{
|
|
int maxX = 0;
|
|
int maxY = 0;
|
|
wxNode *node = GetChildren().First();
|
|
while ( node )
|
|
{
|
|
wxWindow *win = (wxWindow *)node->Data();
|
|
int wx, wy, ww, wh;
|
|
win->GetPosition(&wx, &wy);
|
|
win->GetSize(&ww, &wh);
|
|
if ( wx + ww > maxX )
|
|
maxX = wx + ww;
|
|
if ( wy + wh > maxY )
|
|
maxY = wy + wh;
|
|
|
|
node = node->Next();
|
|
}
|
|
SetClientSize(maxX + 5, maxY + 5);
|
|
}
|
|
|
|
void wxWindow::SetValidator(const wxValidator& validator)
|
|
{
|
|
if ( m_windowValidator )
|
|
delete m_windowValidator;
|
|
m_windowValidator = validator.Clone();
|
|
|
|
if ( m_windowValidator )
|
|
m_windowValidator->SetWindow(this) ;
|
|
}
|
|
|
|
void wxWindow::SetAcceleratorTable(const wxAcceleratorTable& accel)
|
|
{
|
|
m_acceleratorTable = accel;
|
|
}
|
|
|
|
// Find a window by id or name
|
|
wxWindow *wxWindow::FindWindow(long id)
|
|
{
|
|
if ( GetId() == id)
|
|
return this;
|
|
|
|
wxNode *node = GetChildren().First();
|
|
while ( node )
|
|
{
|
|
wxWindow *child = (wxWindow *)node->Data();
|
|
wxWindow *found = child->FindWindow(id);
|
|
if ( found )
|
|
return found;
|
|
node = node->Next();
|
|
}
|
|
return NULL;
|
|
}
|
|
|
|
wxWindow *wxWindow::FindWindow(const wxString& name)
|
|
{
|
|
if ( GetName() == name)
|
|
return this;
|
|
|
|
wxNode *node = GetChildren().First();
|
|
while ( node )
|
|
{
|
|
wxWindow *child = (wxWindow *)node->Data();
|
|
wxWindow *found = child->FindWindow(name);
|
|
if ( found )
|
|
return found;
|
|
node = node->Next();
|
|
}
|
|
return NULL;
|
|
}
|
|
|
|
void wxWindow::OnIdle(wxIdleEvent& event)
|
|
{
|
|
/* TODO: you may need to do something like this
|
|
* if your GUI doesn't generate enter/leave events
|
|
|
|
// Check if we need to send a LEAVE event
|
|
if (m_mouseInWindow)
|
|
{
|
|
POINT pt;
|
|
::GetCursorPos(&pt);
|
|
if (::WindowFromPoint(pt) != (HWND) GetHWND())
|
|
{
|
|
// Generate a LEAVE event
|
|
m_mouseInWindow = FALSE;
|
|
MSWOnMouseLeave(pt.x, pt.y, 0);
|
|
}
|
|
}
|
|
*/
|
|
|
|
// This calls the UI-update mechanism (querying windows for
|
|
// menu/toolbar/control state information)
|
|
UpdateWindowUI();
|
|
}
|
|
|
|
// Raise the window to the top of the Z order
|
|
void wxWindow::Raise()
|
|
{
|
|
// TODO
|
|
}
|
|
|
|
// Lower the window to the bottom of the Z order
|
|
void wxWindow::Lower()
|
|
{
|
|
// TODO
|
|
}
|
|
|
|
bool wxWindow::AcceptsFocus() const
|
|
{
|
|
return IsShown() && IsEnabled();
|
|
}
|
|
|
|
// Update region access
|
|
wxRegion wxWindow::GetUpdateRegion() const
|
|
{
|
|
return m_updateRegion;
|
|
}
|
|
|
|
bool wxWindow::IsExposed(int x, int y, int w, int h) const
|
|
{
|
|
return (m_updateRegion.Contains(x, y, w, h) != wxOutRegion);
|
|
}
|
|
|
|
bool wxWindow::IsExposed(const wxPoint& pt) const
|
|
{
|
|
return (m_updateRegion.Contains(pt) != wxOutRegion);
|
|
}
|
|
|
|
bool wxWindow::IsExposed(const wxRect& rect) const
|
|
{
|
|
return (m_updateRegion.Contains(rect) != wxOutRegion);
|
|
}
|
|
|
|
void wxWindow::SetToolTip(const wxString& tooltip)
|
|
{
|
|
// TODO
|
|
}
|
|
|
|
/*
|
|
* Allocates control IDs
|
|
*/
|
|
|
|
int wxWindow::NewControlId()
|
|
{
|
|
static int s_controlId = 0;
|
|
s_controlId ++;
|
|
return s_controlId;
|
|
}
|
|
|
|
|