Files
wxWidgets/src/stubs/window.cpp
Julian Smart 1f11220943 Consistent naming of e.g. wxUSE_CTRL
git-svn-id: https://svn.wxwidgets.org/svn/wx/wxWidgets/trunk@1565 c3d73ce0-8a6f-49c7-b76d-6d57e0e08775
1999-02-02 12:37:14 +00:00

1313 lines
30 KiB
C++

/////////////////////////////////////////////////////////////////////////////
// Name: windows.cpp
// Purpose: wxWindow
// Author: AUTHOR
// Modified by:
// Created: ??/??/98
// RCS-ID: $Id$
// Copyright: (c) AUTHOR
// Licence: wxWindows licence
/////////////////////////////////////////////////////////////////////////////
#ifdef __GNUG__
#pragma implementation "window.h"
#endif
#include "wx/setup.h"
#include "wx/menu.h"
#include "wx/dc.h"
#include "wx/dcclient.h"
#include "wx/utils.h"
#include "wx/app.h"
#include "wx/panel.h"
#include "wx/layout.h"
#include "wx/dialog.h"
#include "wx/listbox.h"
#include "wx/button.h"
#include "wx/settings.h"
#include "wx/msgdlg.h"
#include "wx/frame.h"
#include "wx/menuitem.h"
#include "wx/log.h"
#if wxUSE_DRAG_AND_DROP
#include "wx/dnd.h"
#endif
#include <string.h>
extern wxList wxPendingDelete;
#if !USE_SHARED_LIBRARY
IMPLEMENT_DYNAMIC_CLASS(wxWindow, wxEvtHandler)
BEGIN_EVENT_TABLE(wxWindow, wxEvtHandler)
EVT_CHAR(wxWindow::OnChar)
EVT_KEY_DOWN(wxWindow::OnKeyDown)
EVT_KEY_UP(wxWindow::OnKeyUp)
EVT_ERASE_BACKGROUND(wxWindow::OnEraseBackground)
EVT_SYS_COLOUR_CHANGED(wxWindow::OnSysColourChanged)
EVT_INIT_DIALOG(wxWindow::OnInitDialog)
EVT_IDLE(wxWindow::OnIdle)
END_EVENT_TABLE()
#endif
// Constructor
wxWindow::wxWindow()
{
// Generic
m_windowId = 0;
m_windowStyle = 0;
m_windowParent = NULL;
m_windowEventHandler = this;
m_windowName = "";
m_windowCursor = *wxSTANDARD_CURSOR;
m_children = new wxList;
m_constraints = NULL;
m_constraintsInvolvedIn = NULL;
m_windowSizer = NULL;
m_sizerParent = NULL;
m_autoLayout = FALSE;
m_windowValidator = NULL;
m_defaultItem = NULL;
m_returnCode = 0;
m_caretWidth = 0; m_caretHeight = 0;
m_caretEnabled = FALSE;
m_caretShown = FALSE;
m_backgroundColour = wxSystemSettings::GetSystemColour(wxSYS_COLOUR_3DFACE) ;
// m_backgroundColour = wxSystemSettings::GetSystemColour(wxSYS_COLOUR_WINDOW) ; ;
m_foregroundColour = *wxBLACK;
#if wxUSE_DRAG_AND_DROP
m_pDropTarget = NULL;
#endif
}
// Destructor
wxWindow::~wxWindow()
{
// Have to delete constraints/sizer FIRST otherwise
// sizers may try to look at deleted windows as they
// delete themselves.
#if wxUSE_CONSTRAINTS
DeleteRelatedConstraints();
if (m_constraints)
{
// This removes any dangling pointers to this window
// in other windows' constraintsInvolvedIn lists.
UnsetConstraints(m_constraints);
delete m_constraints;
m_constraints = NULL;
}
if (m_windowSizer)
{
delete m_windowSizer;
m_windowSizer = NULL;
}
// If this is a child of a sizer, remove self from parent
if (m_sizerParent)
m_sizerParent->RemoveChild((wxWindow *)this);
#endif
if (m_windowParent)
m_windowParent->RemoveChild(this);
DestroyChildren();
// TODO: destroy the window
delete m_children;
m_children = NULL;
// Just in case the window has been Closed, but
// we're then deleting immediately: don't leave
// dangling pointers.
wxPendingDelete.DeleteObject(this);
if ( m_windowValidator )
delete m_windowValidator;
}
// Destroy the window (delayed, if a managed window)
bool wxWindow::Destroy()
{
delete this;
return TRUE;
}
// Constructor
bool wxWindow::Create(wxWindow *parent, wxWindowID id,
const wxPoint& pos,
const wxSize& size,
long style,
const wxString& name)
{
// Generic
m_windowId = 0;
m_windowStyle = 0;
m_windowParent = NULL;
m_windowEventHandler = this;
m_windowName = "";
m_windowCursor = *wxSTANDARD_CURSOR;
m_constraints = NULL;
m_constraintsInvolvedIn = NULL;
m_windowSizer = NULL;
m_sizerParent = NULL;
m_autoLayout = FALSE;
m_windowValidator = NULL;
#if wxUSE_DRAG_AND_DROP
m_pDropTarget = NULL;
#endif
m_caretWidth = 0; m_caretHeight = 0;
m_caretEnabled = FALSE;
m_caretShown = FALSE;
m_minSizeX = -1;
m_minSizeY = -1;
m_maxSizeX = -1;
m_maxSizeY = -1;
m_defaultItem = NULL;
m_windowParent = NULL;
if (!parent)
return FALSE;
if (parent) parent->AddChild(this);
m_returnCode = 0;
SetName(name);
if ( id == -1 )
m_windowId = (int)NewControlId();
else
m_windowId = id;
// m_backgroundColour = wxSystemSettings::GetSystemColour(wxSYS_COLOUR_WINDOW) ; ;
m_backgroundColour = wxSystemSettings::GetSystemColour(wxSYS_COLOUR_3DFACE) ;
m_foregroundColour = *wxBLACK;
m_windowStyle = style;
if ( id == -1 )
m_windowId = (int)NewControlId();
else
m_windowId = id;
// TODO: create the window
return TRUE;
}
void wxWindow::SetFocus()
{
// TODO
}
void wxWindow::Enable(bool enable)
{
// TODO
}
void wxWindow::CaptureMouse()
{
// TODO
}
void wxWindow::ReleaseMouse()
{
// TODO
}
// Push/pop event handler (i.e. allow a chain of event handlers
// be searched)
void wxWindow::PushEventHandler(wxEvtHandler *handler)
{
handler->SetNextHandler(GetEventHandler());
SetEventHandler(handler);
}
wxEvtHandler *wxWindow::PopEventHandler(bool deleteHandler)
{
if ( GetEventHandler() )
{
wxEvtHandler *handlerA = GetEventHandler();
wxEvtHandler *handlerB = handlerA->GetNextHandler();
handlerA->SetNextHandler(NULL);
SetEventHandler(handlerB);
if ( deleteHandler )
{
delete handlerA;
return NULL;
}
else
return handlerA;
}
else
return NULL;
}
#if wxUSE_DRAG_AND_DROP
void wxWindow::SetDropTarget(wxDropTarget *pDropTarget)
{
if ( m_pDropTarget != 0 ) {
delete m_pDropTarget;
}
m_pDropTarget = pDropTarget;
if ( m_pDropTarget != 0 )
{
// TODO
}
}
#endif
// Old style file-manager drag&drop
void wxWindow::DragAcceptFiles(bool accept)
{
// TODO
}
// Get total size
void wxWindow::GetSize(int *x, int *y) const
{
// TODO
}
void wxWindow::GetPosition(int *x, int *y) const
{
// TODO
}
void wxWindow::ScreenToClient(int *x, int *y) const
{
// TODO
}
void wxWindow::ClientToScreen(int *x, int *y) const
{
// TODO
}
void wxWindow::SetCursor(const wxCursor& cursor)
{
m_windowCursor = cursor;
if (m_windowCursor.Ok())
{
// TODO
}
}
// Get size *available for subwindows* i.e. excluding menu bar etc.
void wxWindow::GetClientSize(int *x, int *y) const
{
// TODO
}
void wxWindow::SetSize(int x, int y, int width, int height, int sizeFlags)
{
// TODO
}
void wxWindow::SetClientSize(int width, int height)
{
// TODO
}
// For implementation purposes - sometimes decorations make the client area
// smaller
wxPoint wxWindow::GetClientAreaOrigin() const
{
return wxPoint(0, 0);
}
// Makes an adjustment to the window position (for example, a frame that has
// a toolbar that it manages itself).
void wxWindow::AdjustForParentClientOrigin(int& x, int& y, int sizeFlags)
{
if (((sizeFlags & wxSIZE_NO_ADJUSTMENTS) == 0) && GetParent())
{
wxPoint pt(GetParent()->GetClientAreaOrigin());
x += pt.x; y += pt.y;
}
}
bool wxWindow::Show(bool show)
{
// TODO
return FALSE;
}
bool wxWindow::IsShown() const
{
// TODO
return FALSE;
}
int wxWindow::GetCharHeight() const
{
// TODO
return 0;
}
int wxWindow::GetCharWidth() const
{
// TODO
return 0;
}
void wxWindow::GetTextExtent(const wxString& string, int *x, int *y,
int *descent, int *externalLeading, const wxFont *theFont, bool) const
{
wxFont *fontToUse = (wxFont *)theFont;
if (!fontToUse)
fontToUse = (wxFont *) & m_windowFont;
// TODO
}
void wxWindow::Refresh(bool eraseBack, const wxRect *rect)
{
// TODO
}
// Responds to colour changes: passes event on to children.
void wxWindow::OnSysColourChanged(wxSysColourChangedEvent& event)
{
wxNode *node = GetChildren().First();
while ( node )
{
// Only propagate to non-top-level windows
wxWindow *win = (wxWindow *)node->Data();
if ( win->GetParent() )
{
wxSysColourChangedEvent event2;
event.m_eventObject = win;
win->GetEventHandler()->ProcessEvent(event2);
}
node = node->Next();
}
}
// This can be called by the app (or wxWindows) to do default processing for the current
// event. Save message/event info in wxWindow so they can be used in this function.
long wxWindow::Default()
{
// TODO
return 0;
}
void wxWindow::InitDialog()
{
wxInitDialogEvent event(GetId());
event.SetEventObject( this );
GetEventHandler()->ProcessEvent(event);
}
// Default init dialog behaviour is to transfer data to window
void wxWindow::OnInitDialog(wxInitDialogEvent& event)
{
TransferDataToWindow();
}
// Caret manipulation
void wxWindow::CreateCaret(int w, int h)
{
m_caretWidth = w;
m_caretHeight = h;
m_caretEnabled = TRUE;
}
void wxWindow::CreateCaret(const wxBitmap *WXUNUSED(bitmap))
{
// TODO
}
void wxWindow::ShowCaret(bool show)
{
// TODO
}
void wxWindow::DestroyCaret()
{
// TODO
m_caretEnabled = FALSE;
}
void wxWindow::SetCaretPos(int x, int y)
{
// TODO
}
void wxWindow::GetCaretPos(int *x, int *y) const
{
// TODO
}
wxWindow *wxGetActiveWindow()
{
// TODO
return NULL;
}
void wxWindow::SetSizeHints(int minW, int minH, int maxW, int maxH, int WXUNUSED(incW), int WXUNUSED(incH))
{
m_minSizeX = minW;
m_minSizeY = minH;
m_maxSizeX = maxW;
m_maxSizeY = maxH;
}
void wxWindow::Centre(int direction)
{
int x, y, width, height, panel_width, panel_height, new_x, new_y;
wxWindow *father = (wxWindow *)GetParent();
if (!father)
return;
father->GetClientSize(&panel_width, &panel_height);
GetSize(&width, &height);
GetPosition(&x, &y);
new_x = -1;
new_y = -1;
if (direction & wxHORIZONTAL)
new_x = (int)((panel_width - width)/2);
if (direction & wxVERTICAL)
new_y = (int)((panel_height - height)/2);
SetSize(new_x, new_y, -1, -1);
}
// Coordinates relative to the window
void wxWindow::WarpPointer (int x_pos, int y_pos)
{
// TODO
}
void wxWindow::OnEraseBackground(wxEraseEvent& event)
{
// TODO
Default();
}
int wxWindow::GetScrollPos(int orient) const
{
// TODO
return 0;
}
// This now returns the whole range, not just the number
// of positions that we can scroll.
int wxWindow::GetScrollRange(int orient) const
{
// TODO
return 0;
}
int wxWindow::GetScrollThumb(int orient) const
{
// TODO
return 0;
}
void wxWindow::SetScrollPos(int orient, int pos, bool refresh)
{
// TODO
return;
}
// New function that will replace some of the above.
void wxWindow::SetScrollbar(int orient, int pos, int thumbVisible,
int range, bool refresh)
{
// TODO
}
// Does a physical scroll
void wxWindow::ScrollWindow(int dx, int dy, const wxRect *rect)
{
// TODO
return;
}
void wxWindow::SetFont(const wxFont& font)
{
m_windowFont = font;
if (!m_windowFont.Ok())
return;
// TODO
}
void wxWindow::OnChar(wxKeyEvent& event)
{
/* ??
if ( event.KeyCode() == WXK_TAB ) {
// propagate the TABs to the parent - it's up to it to decide what
// to do with it
if ( GetParent() ) {
if ( GetParent()->ProcessEvent(event) )
return;
}
}
*/
Default();
}
void wxWindow::OnKeyDown(wxKeyEvent& event)
{
Default();
}
void wxWindow::OnKeyUp(wxKeyEvent& event)
{
Default();
}
void wxWindow::OnPaint(wxPaintEvent& event)
{
Default();
}
bool wxWindow::IsEnabled() const
{
// TODO
return FALSE;
}
// Dialog support: override these and call
// base class members to add functionality
// that can't be done using validators.
// NOTE: these functions assume that controls
// are direct children of this window, not grandchildren
// or other levels of descendant.
// Transfer values to controls. If returns FALSE,
// it's an application error (pops up a dialog)
bool wxWindow::TransferDataToWindow()
{
wxNode *node = GetChildren().First();
while ( node )
{
wxWindow *child = (wxWindow *)node->Data();
if ( child->GetValidator() &&
!child->GetValidator()->TransferToWindow() )
{
wxMessageBox("Application Error", "Could not transfer data to window", wxOK|wxICON_EXCLAMATION);
return FALSE;
}
node = node->Next();
}
return TRUE;
}
// Transfer values from controls. If returns FALSE,
// validation failed: don't quit
bool wxWindow::TransferDataFromWindow()
{
wxNode *node = GetChildren().First();
while ( node )
{
wxWindow *child = (wxWindow *)node->Data();
if ( child->GetValidator() && !child->GetValidator()->TransferFromWindow() )
{
return FALSE;
}
node = node->Next();
}
return TRUE;
}
bool wxWindow::Validate()
{
wxNode *node = GetChildren().First();
while ( node )
{
wxWindow *child = (wxWindow *)node->Data();
if ( child->GetValidator() && /* child->GetValidator()->Ok() && */ !child->GetValidator()->Validate(this) )
{
return FALSE;
}
node = node->Next();
}
return TRUE;
}
// Get the window with the focus
wxWindow *wxWindow::FindFocus()
{
// TODO
return NULL;
}
void wxWindow::AddChild(wxWindow *child)
{
GetChildren().Append(child);
child->m_windowParent = this;
}
void wxWindow::RemoveChild(wxWindow *child)
{
GetChildren().DeleteObject(child);
child->m_windowParent = NULL;
}
void wxWindow::DestroyChildren()
{
wxNode *node;
while ((node = GetChildren().First()) != (wxNode *)NULL) {
wxWindow *child;
if ((child = (wxWindow *)node->Data()) != (wxWindow *)NULL) {
delete child;
if ( GetChildren().Member(child) )
delete node;
}
} /* while */
}
void wxWindow::MakeModal(bool modal)
{
// Disable all other windows
if (this->IsKindOf(CLASSINFO(wxDialog)) || this->IsKindOf(CLASSINFO(wxFrame)))
{
wxNode *node = wxTopLevelWindows.First();
while (node)
{
wxWindow *win = (wxWindow *)node->Data();
if (win != this)
win->Enable(!modal);
node = node->Next();
}
}
}
// If nothing defined for this, try the parent.
// E.g. we may be a button loaded from a resource, with no callback function
// defined.
void wxWindow::OnCommand(wxWindow& win, wxCommandEvent& event)
{
if (GetEventHandler()->ProcessEvent(event) )
return;
if (m_windowParent)
m_windowParent->GetEventHandler()->OnCommand(win, event);
}
void wxWindow::SetConstraints(wxLayoutConstraints *c)
{
if (m_constraints)
{
UnsetConstraints(m_constraints);
delete m_constraints;
}
m_constraints = c;
if (m_constraints)
{
// Make sure other windows know they're part of a 'meaningful relationship'
if (m_constraints->left.GetOtherWindow() && (m_constraints->left.GetOtherWindow() != this))
m_constraints->left.GetOtherWindow()->AddConstraintReference((wxWindow *)this);
if (m_constraints->top.GetOtherWindow() && (m_constraints->top.GetOtherWindow() != this))
m_constraints->top.GetOtherWindow()->AddConstraintReference((wxWindow *)this);
if (m_constraints->right.GetOtherWindow() && (m_constraints->right.GetOtherWindow() != this))
m_constraints->right.GetOtherWindow()->AddConstraintReference((wxWindow *)this);
if (m_constraints->bottom.GetOtherWindow() && (m_constraints->bottom.GetOtherWindow() != this))
m_constraints->bottom.GetOtherWindow()->AddConstraintReference((wxWindow *)this);
if (m_constraints->width.GetOtherWindow() && (m_constraints->width.GetOtherWindow() != this))
m_constraints->width.GetOtherWindow()->AddConstraintReference((wxWindow *)this);
if (m_constraints->height.GetOtherWindow() && (m_constraints->height.GetOtherWindow() != this))
m_constraints->height.GetOtherWindow()->AddConstraintReference((wxWindow *)this);
if (m_constraints->centreX.GetOtherWindow() && (m_constraints->centreX.GetOtherWindow() != this))
m_constraints->centreX.GetOtherWindow()->AddConstraintReference((wxWindow *)this);
if (m_constraints->centreY.GetOtherWindow() && (m_constraints->centreY.GetOtherWindow() != this))
m_constraints->centreY.GetOtherWindow()->AddConstraintReference((wxWindow *)this);
}
}
// This removes any dangling pointers to this window
// in other windows' constraintsInvolvedIn lists.
void wxWindow::UnsetConstraints(wxLayoutConstraints *c)
{
if (c)
{
if (c->left.GetOtherWindow() && (c->top.GetOtherWindow() != this))
c->left.GetOtherWindow()->RemoveConstraintReference((wxWindow *)this);
if (c->top.GetOtherWindow() && (c->top.GetOtherWindow() != this))
c->top.GetOtherWindow()->RemoveConstraintReference((wxWindow *)this);
if (c->right.GetOtherWindow() && (c->right.GetOtherWindow() != this))
c->right.GetOtherWindow()->RemoveConstraintReference((wxWindow *)this);
if (c->bottom.GetOtherWindow() && (c->bottom.GetOtherWindow() != this))
c->bottom.GetOtherWindow()->RemoveConstraintReference((wxWindow *)this);
if (c->width.GetOtherWindow() && (c->width.GetOtherWindow() != this))
c->width.GetOtherWindow()->RemoveConstraintReference((wxWindow *)this);
if (c->height.GetOtherWindow() && (c->height.GetOtherWindow() != this))
c->height.GetOtherWindow()->RemoveConstraintReference((wxWindow *)this);
if (c->centreX.GetOtherWindow() && (c->centreX.GetOtherWindow() != this))
c->centreX.GetOtherWindow()->RemoveConstraintReference((wxWindow *)this);
if (c->centreY.GetOtherWindow() && (c->centreY.GetOtherWindow() != this))
c->centreY.GetOtherWindow()->RemoveConstraintReference((wxWindow *)this);
}
}
// Back-pointer to other windows we're involved with, so if we delete
// this window, we must delete any constraints we're involved with.
void wxWindow::AddConstraintReference(wxWindow *otherWin)
{
if (!m_constraintsInvolvedIn)
m_constraintsInvolvedIn = new wxList;
if (!m_constraintsInvolvedIn->Member(otherWin))
m_constraintsInvolvedIn->Append(otherWin);
}
// REMOVE back-pointer to other windows we're involved with.
void wxWindow::RemoveConstraintReference(wxWindow *otherWin)
{
if (m_constraintsInvolvedIn)
m_constraintsInvolvedIn->DeleteObject(otherWin);
}
// Reset any constraints that mention this window
void wxWindow::DeleteRelatedConstraints()
{
if (m_constraintsInvolvedIn)
{
wxNode *node = m_constraintsInvolvedIn->First();
while (node)
{
wxWindow *win = (wxWindow *)node->Data();
wxNode *next = node->Next();
wxLayoutConstraints *constr = win->GetConstraints();
// Reset any constraints involving this window
if (constr)
{
constr->left.ResetIfWin((wxWindow *)this);
constr->top.ResetIfWin((wxWindow *)this);
constr->right.ResetIfWin((wxWindow *)this);
constr->bottom.ResetIfWin((wxWindow *)this);
constr->width.ResetIfWin((wxWindow *)this);
constr->height.ResetIfWin((wxWindow *)this);
constr->centreX.ResetIfWin((wxWindow *)this);
constr->centreY.ResetIfWin((wxWindow *)this);
}
delete node;
node = next;
}
delete m_constraintsInvolvedIn;
m_constraintsInvolvedIn = NULL;
}
}
void wxWindow::SetSizer(wxSizer *sizer)
{
m_windowSizer = sizer;
if (sizer)
sizer->SetSizerParent((wxWindow *)this);
}
/*
* New version
*/
bool wxWindow::Layout()
{
if (GetConstraints())
{
int w, h;
GetClientSize(&w, &h);
GetConstraints()->width.SetValue(w);
GetConstraints()->height.SetValue(h);
}
// If top level (one sizer), evaluate the sizer's constraints.
if (GetSizer())
{
int noChanges;
GetSizer()->ResetConstraints(); // Mark all constraints as unevaluated
GetSizer()->LayoutPhase1(&noChanges);
GetSizer()->LayoutPhase2(&noChanges);
GetSizer()->SetConstraintSizes(); // Recursively set the real window sizes
return TRUE;
}
else
{
// Otherwise, evaluate child constraints
ResetConstraints(); // Mark all constraints as unevaluated
DoPhase(1); // Just one phase need if no sizers involved
DoPhase(2);
SetConstraintSizes(); // Recursively set the real window sizes
}
return TRUE;
}
// Do a phase of evaluating constraints:
// the default behaviour. wxSizers may do a similar
// thing, but also impose their own 'constraints'
// and order the evaluation differently.
bool wxWindow::LayoutPhase1(int *noChanges)
{
wxLayoutConstraints *constr = GetConstraints();
if (constr)
{
return constr->SatisfyConstraints((wxWindow *)this, noChanges);
}
else
return TRUE;
}
bool wxWindow::LayoutPhase2(int *noChanges)
{
*noChanges = 0;
// Layout children
DoPhase(1);
DoPhase(2);
return TRUE;
}
// Do a phase of evaluating child constraints
bool wxWindow::DoPhase(int phase)
{
int noIterations = 0;
int maxIterations = 500;
int noChanges = 1;
int noFailures = 0;
wxList succeeded;
while ((noChanges > 0) && (noIterations < maxIterations))
{
noChanges = 0;
noFailures = 0;
wxNode *node = GetChildren().First();
while (node)
{
wxWindow *child = (wxWindow *)node->Data();
if (!child->IsKindOf(CLASSINFO(wxFrame)) && !child->IsKindOf(CLASSINFO(wxDialog)))
{
wxLayoutConstraints *constr = child->GetConstraints();
if (constr)
{
if (succeeded.Member(child))
{
}
else
{
int tempNoChanges = 0;
bool success = ( (phase == 1) ? child->LayoutPhase1(&tempNoChanges) : child->LayoutPhase2(&tempNoChanges) ) ;
noChanges += tempNoChanges;
if (success)
{
succeeded.Append(child);
}
}
}
}
node = node->Next();
}
noIterations ++;
}
return TRUE;
}
void wxWindow::ResetConstraints()
{
wxLayoutConstraints *constr = GetConstraints();
if (constr)
{
constr->left.SetDone(FALSE);
constr->top.SetDone(FALSE);
constr->right.SetDone(FALSE);
constr->bottom.SetDone(FALSE);
constr->width.SetDone(FALSE);
constr->height.SetDone(FALSE);
constr->centreX.SetDone(FALSE);
constr->centreY.SetDone(FALSE);
}
wxNode *node = GetChildren().First();
while (node)
{
wxWindow *win = (wxWindow *)node->Data();
if (!win->IsKindOf(CLASSINFO(wxFrame)) && !win->IsKindOf(CLASSINFO(wxDialog)))
win->ResetConstraints();
node = node->Next();
}
}
// Need to distinguish between setting the 'fake' size for
// windows and sizers, and setting the real values.
void wxWindow::SetConstraintSizes(bool recurse)
{
wxLayoutConstraints *constr = GetConstraints();
if (constr && constr->left.GetDone() && constr->right.GetDone() &&
constr->width.GetDone() && constr->height.GetDone())
{
int x = constr->left.GetValue();
int y = constr->top.GetValue();
int w = constr->width.GetValue();
int h = constr->height.GetValue();
// If we don't want to resize this window, just move it...
if ((constr->width.GetRelationship() != wxAsIs) ||
(constr->height.GetRelationship() != wxAsIs))
{
// Calls Layout() recursively. AAAGH. How can we stop that.
// Simply take Layout() out of non-top level OnSizes.
SizerSetSize(x, y, w, h);
}
else
{
SizerMove(x, y);
}
}
else if (constr)
{
char *windowClass = this->GetClassInfo()->GetClassName();
wxString winName;
if (GetName() == "")
winName = "unnamed";
else
winName = GetName();
wxDebugMsg("Constraint(s) not satisfied for window of type %s, name %s:\n", (const char *)windowClass, (const char *)winName);
if (!constr->left.GetDone())
wxDebugMsg(" unsatisfied 'left' constraint.\n");
if (!constr->right.GetDone())
wxDebugMsg(" unsatisfied 'right' constraint.\n");
if (!constr->width.GetDone())
wxDebugMsg(" unsatisfied 'width' constraint.\n");
if (!constr->height.GetDone())
wxDebugMsg(" unsatisfied 'height' constraint.\n");
wxDebugMsg("Please check constraints: try adding AsIs() constraints.\n");
}
if (recurse)
{
wxNode *node = GetChildren().First();
while (node)
{
wxWindow *win = (wxWindow *)node->Data();
if (!win->IsKindOf(CLASSINFO(wxFrame)) && !win->IsKindOf(CLASSINFO(wxDialog)))
win->SetConstraintSizes();
node = node->Next();
}
}
}
// This assumes that all sizers are 'on' the same
// window, i.e. the parent of this window.
void wxWindow::TransformSizerToActual(int *x, int *y) const
{
if (!m_sizerParent || m_sizerParent->IsKindOf(CLASSINFO(wxDialog)) ||
m_sizerParent->IsKindOf(CLASSINFO(wxFrame)) )
return;
int xp, yp;
m_sizerParent->GetPosition(&xp, &yp);
m_sizerParent->TransformSizerToActual(&xp, &yp);
*x += xp;
*y += yp;
}
void wxWindow::SizerSetSize(int x, int y, int w, int h)
{
int xx = x;
int yy = y;
TransformSizerToActual(&xx, &yy);
SetSize(xx, yy, w, h);
}
void wxWindow::SizerMove(int x, int y)
{
int xx = x;
int yy = y;
TransformSizerToActual(&xx, &yy);
Move(xx, yy);
}
// Only set the size/position of the constraint (if any)
void wxWindow::SetSizeConstraint(int x, int y, int w, int h)
{
wxLayoutConstraints *constr = GetConstraints();
if (constr)
{
if (x != -1)
{
constr->left.SetValue(x);
constr->left.SetDone(TRUE);
}
if (y != -1)
{
constr->top.SetValue(y);
constr->top.SetDone(TRUE);
}
if (w != -1)
{
constr->width.SetValue(w);
constr->width.SetDone(TRUE);
}
if (h != -1)
{
constr->height.SetValue(h);
constr->height.SetDone(TRUE);
}
}
}
void wxWindow::MoveConstraint(int x, int y)
{
wxLayoutConstraints *constr = GetConstraints();
if (constr)
{
if (x != -1)
{
constr->left.SetValue(x);
constr->left.SetDone(TRUE);
}
if (y != -1)
{
constr->top.SetValue(y);
constr->top.SetDone(TRUE);
}
}
}
void wxWindow::GetSizeConstraint(int *w, int *h) const
{
wxLayoutConstraints *constr = GetConstraints();
if (constr)
{
*w = constr->width.GetValue();
*h = constr->height.GetValue();
}
else
GetSize(w, h);
}
void wxWindow::GetClientSizeConstraint(int *w, int *h) const
{
wxLayoutConstraints *constr = GetConstraints();
if (constr)
{
*w = constr->width.GetValue();
*h = constr->height.GetValue();
}
else
GetClientSize(w, h);
}
void wxWindow::GetPositionConstraint(int *x, int *y) const
{
wxLayoutConstraints *constr = GetConstraints();
if (constr)
{
*x = constr->left.GetValue();
*y = constr->top.GetValue();
}
else
GetPosition(x, y);
}
bool wxWindow::Close(bool force)
{
wxCloseEvent event(wxEVT_CLOSE_WINDOW, m_windowId);
event.SetEventObject(this);
event.SetForce(force);
return GetEventHandler()->ProcessEvent(event);
}
wxObject* wxWindow::GetChild(int number) const
{
// Return a pointer to the Nth object in the window
wxNode *node = GetChildren().First();
int n = number;
while (node && n--)
node = node->Next() ;
if (node)
{
wxObject *obj = (wxObject *)node->Data();
return(obj) ;
}
else
return NULL ;
}
void wxWindow::OnDefaultAction(wxControl *initiatingItem)
{
// Obsolete function
}
void wxWindow::Clear()
{
wxClientDC dc(this);
wxBrush brush(GetBackgroundColour(), wxSOLID);
dc.SetBackground(brush);
dc.Clear();
}
// Fits the panel around the items
void wxWindow::Fit()
{
int maxX = 0;
int maxY = 0;
wxNode *node = GetChildren().First();
while ( node )
{
wxWindow *win = (wxWindow *)node->Data();
int wx, wy, ww, wh;
win->GetPosition(&wx, &wy);
win->GetSize(&ww, &wh);
if ( wx + ww > maxX )
maxX = wx + ww;
if ( wy + wh > maxY )
maxY = wy + wh;
node = node->Next();
}
SetClientSize(maxX + 5, maxY + 5);
}
void wxWindow::SetValidator(const wxValidator& validator)
{
if ( m_windowValidator )
delete m_windowValidator;
m_windowValidator = validator.Clone();
if ( m_windowValidator )
m_windowValidator->SetWindow(this) ;
}
void wxWindow::SetAcceleratorTable(const wxAcceleratorTable& accel)
{
m_acceleratorTable = accel;
}
// Find a window by id or name
wxWindow *wxWindow::FindWindow(long id)
{
if ( GetId() == id)
return this;
wxNode *node = GetChildren().First();
while ( node )
{
wxWindow *child = (wxWindow *)node->Data();
wxWindow *found = child->FindWindow(id);
if ( found )
return found;
node = node->Next();
}
return NULL;
}
wxWindow *wxWindow::FindWindow(const wxString& name)
{
if ( GetName() == name)
return this;
wxNode *node = GetChildren().First();
while ( node )
{
wxWindow *child = (wxWindow *)node->Data();
wxWindow *found = child->FindWindow(name);
if ( found )
return found;
node = node->Next();
}
return NULL;
}
void wxWindow::OnIdle(wxIdleEvent& event)
{
/* TODO: you may need to do something like this
* if your GUI doesn't generate enter/leave events
// Check if we need to send a LEAVE event
if (m_mouseInWindow)
{
POINT pt;
::GetCursorPos(&pt);
if (::WindowFromPoint(pt) != (HWND) GetHWND())
{
// Generate a LEAVE event
m_mouseInWindow = FALSE;
MSWOnMouseLeave(pt.x, pt.y, 0);
}
}
*/
// This calls the UI-update mechanism (querying windows for
// menu/toolbar/control state information)
UpdateWindowUI();
}
// Raise the window to the top of the Z order
void wxWindow::Raise()
{
// TODO
}
// Lower the window to the bottom of the Z order
void wxWindow::Lower()
{
// TODO
}
bool wxWindow::AcceptsFocus() const
{
return IsShown() && IsEnabled();
}
// Update region access
wxRegion wxWindow::GetUpdateRegion() const
{
return m_updateRegion;
}
bool wxWindow::IsExposed(int x, int y, int w, int h) const
{
return (m_updateRegion.Contains(x, y, w, h) != wxOutRegion);
}
bool wxWindow::IsExposed(const wxPoint& pt) const
{
return (m_updateRegion.Contains(pt) != wxOutRegion);
}
bool wxWindow::IsExposed(const wxRect& rect) const
{
return (m_updateRegion.Contains(rect) != wxOutRegion);
}
void wxWindow::SetToolTip(const wxString& tooltip)
{
// TODO
}
/*
* Allocates control IDs
*/
int wxWindow::NewControlId()
{
static int s_controlId = 0;
s_controlId ++;
return s_controlId;
}