///////////////////////////////////////////////////////////////////////////// // Name: windows.cpp // Purpose: wxWindow // Author: AUTHOR // Modified by: // Created: ??/??/98 // RCS-ID: $Id$ // Copyright: (c) AUTHOR // Licence: wxWindows licence ///////////////////////////////////////////////////////////////////////////// #ifdef __GNUG__ #pragma implementation "window.h" #endif #include "wx/setup.h" #include "wx/menu.h" #include "wx/dc.h" #include "wx/dcclient.h" #include "wx/utils.h" #include "wx/app.h" #include "wx/panel.h" #include "wx/layout.h" #include "wx/dialog.h" #include "wx/listbox.h" #include "wx/button.h" #include "wx/settings.h" #include "wx/msgdlg.h" #include "wx/frame.h" #include "wx/menuitem.h" #include "wx/log.h" #if wxUSE_DRAG_AND_DROP #include "wx/dnd.h" #endif #include extern wxList wxPendingDelete; #if !USE_SHARED_LIBRARY IMPLEMENT_DYNAMIC_CLASS(wxWindow, wxEvtHandler) BEGIN_EVENT_TABLE(wxWindow, wxEvtHandler) EVT_CHAR(wxWindow::OnChar) EVT_KEY_DOWN(wxWindow::OnKeyDown) EVT_KEY_UP(wxWindow::OnKeyUp) EVT_ERASE_BACKGROUND(wxWindow::OnEraseBackground) EVT_SYS_COLOUR_CHANGED(wxWindow::OnSysColourChanged) EVT_INIT_DIALOG(wxWindow::OnInitDialog) EVT_IDLE(wxWindow::OnIdle) END_EVENT_TABLE() #endif // Constructor wxWindow::wxWindow() { // Generic m_windowId = 0; m_windowStyle = 0; m_windowParent = NULL; m_windowEventHandler = this; m_windowName = ""; m_windowCursor = *wxSTANDARD_CURSOR; m_children = new wxList; m_constraints = NULL; m_constraintsInvolvedIn = NULL; m_windowSizer = NULL; m_sizerParent = NULL; m_autoLayout = FALSE; m_windowValidator = NULL; m_defaultItem = NULL; m_returnCode = 0; m_caretWidth = 0; m_caretHeight = 0; m_caretEnabled = FALSE; m_caretShown = FALSE; m_backgroundColour = wxSystemSettings::GetSystemColour(wxSYS_COLOUR_3DFACE) ; // m_backgroundColour = wxSystemSettings::GetSystemColour(wxSYS_COLOUR_WINDOW) ; ; m_foregroundColour = *wxBLACK; #if wxUSE_DRAG_AND_DROP m_pDropTarget = NULL; #endif } // Destructor wxWindow::~wxWindow() { // Have to delete constraints/sizer FIRST otherwise // sizers may try to look at deleted windows as they // delete themselves. #if wxUSE_CONSTRAINTS DeleteRelatedConstraints(); if (m_constraints) { // This removes any dangling pointers to this window // in other windows' constraintsInvolvedIn lists. UnsetConstraints(m_constraints); delete m_constraints; m_constraints = NULL; } if (m_windowSizer) { delete m_windowSizer; m_windowSizer = NULL; } // If this is a child of a sizer, remove self from parent if (m_sizerParent) m_sizerParent->RemoveChild((wxWindow *)this); #endif if (m_windowParent) m_windowParent->RemoveChild(this); DestroyChildren(); // TODO: destroy the window delete m_children; m_children = NULL; // Just in case the window has been Closed, but // we're then deleting immediately: don't leave // dangling pointers. wxPendingDelete.DeleteObject(this); if ( m_windowValidator ) delete m_windowValidator; } // Destroy the window (delayed, if a managed window) bool wxWindow::Destroy() { delete this; return TRUE; } // Constructor bool wxWindow::Create(wxWindow *parent, wxWindowID id, const wxPoint& pos, const wxSize& size, long style, const wxString& name) { // Generic m_windowId = 0; m_windowStyle = 0; m_windowParent = NULL; m_windowEventHandler = this; m_windowName = ""; m_windowCursor = *wxSTANDARD_CURSOR; m_constraints = NULL; m_constraintsInvolvedIn = NULL; m_windowSizer = NULL; m_sizerParent = NULL; m_autoLayout = FALSE; m_windowValidator = NULL; #if wxUSE_DRAG_AND_DROP m_pDropTarget = NULL; #endif m_caretWidth = 0; m_caretHeight = 0; m_caretEnabled = FALSE; m_caretShown = FALSE; m_minSizeX = -1; m_minSizeY = -1; m_maxSizeX = -1; m_maxSizeY = -1; m_defaultItem = NULL; m_windowParent = NULL; if (!parent) return FALSE; if (parent) parent->AddChild(this); m_returnCode = 0; SetName(name); if ( id == -1 ) m_windowId = (int)NewControlId(); else m_windowId = id; // m_backgroundColour = wxSystemSettings::GetSystemColour(wxSYS_COLOUR_WINDOW) ; ; m_backgroundColour = wxSystemSettings::GetSystemColour(wxSYS_COLOUR_3DFACE) ; m_foregroundColour = *wxBLACK; m_windowStyle = style; if ( id == -1 ) m_windowId = (int)NewControlId(); else m_windowId = id; // TODO: create the window return TRUE; } void wxWindow::SetFocus() { // TODO } void wxWindow::Enable(bool enable) { // TODO } void wxWindow::CaptureMouse() { // TODO } void wxWindow::ReleaseMouse() { // TODO } // Push/pop event handler (i.e. allow a chain of event handlers // be searched) void wxWindow::PushEventHandler(wxEvtHandler *handler) { handler->SetNextHandler(GetEventHandler()); SetEventHandler(handler); } wxEvtHandler *wxWindow::PopEventHandler(bool deleteHandler) { if ( GetEventHandler() ) { wxEvtHandler *handlerA = GetEventHandler(); wxEvtHandler *handlerB = handlerA->GetNextHandler(); handlerA->SetNextHandler(NULL); SetEventHandler(handlerB); if ( deleteHandler ) { delete handlerA; return NULL; } else return handlerA; } else return NULL; } #if wxUSE_DRAG_AND_DROP void wxWindow::SetDropTarget(wxDropTarget *pDropTarget) { if ( m_pDropTarget != 0 ) { delete m_pDropTarget; } m_pDropTarget = pDropTarget; if ( m_pDropTarget != 0 ) { // TODO } } #endif // Old style file-manager drag&drop void wxWindow::DragAcceptFiles(bool accept) { // TODO } // Get total size void wxWindow::GetSize(int *x, int *y) const { // TODO } void wxWindow::GetPosition(int *x, int *y) const { // TODO } void wxWindow::ScreenToClient(int *x, int *y) const { // TODO } void wxWindow::ClientToScreen(int *x, int *y) const { // TODO } void wxWindow::SetCursor(const wxCursor& cursor) { m_windowCursor = cursor; if (m_windowCursor.Ok()) { // TODO } } // Get size *available for subwindows* i.e. excluding menu bar etc. void wxWindow::GetClientSize(int *x, int *y) const { // TODO } void wxWindow::SetSize(int x, int y, int width, int height, int sizeFlags) { // TODO } void wxWindow::SetClientSize(int width, int height) { // TODO } // For implementation purposes - sometimes decorations make the client area // smaller wxPoint wxWindow::GetClientAreaOrigin() const { return wxPoint(0, 0); } // Makes an adjustment to the window position (for example, a frame that has // a toolbar that it manages itself). void wxWindow::AdjustForParentClientOrigin(int& x, int& y, int sizeFlags) { if (((sizeFlags & wxSIZE_NO_ADJUSTMENTS) == 0) && GetParent()) { wxPoint pt(GetParent()->GetClientAreaOrigin()); x += pt.x; y += pt.y; } } bool wxWindow::Show(bool show) { // TODO return FALSE; } bool wxWindow::IsShown() const { // TODO return FALSE; } int wxWindow::GetCharHeight() const { // TODO return 0; } int wxWindow::GetCharWidth() const { // TODO return 0; } void wxWindow::GetTextExtent(const wxString& string, int *x, int *y, int *descent, int *externalLeading, const wxFont *theFont, bool) const { wxFont *fontToUse = (wxFont *)theFont; if (!fontToUse) fontToUse = (wxFont *) & m_windowFont; // TODO } void wxWindow::Refresh(bool eraseBack, const wxRect *rect) { // TODO } // Responds to colour changes: passes event on to children. void wxWindow::OnSysColourChanged(wxSysColourChangedEvent& event) { wxNode *node = GetChildren().First(); while ( node ) { // Only propagate to non-top-level windows wxWindow *win = (wxWindow *)node->Data(); if ( win->GetParent() ) { wxSysColourChangedEvent event2; event.m_eventObject = win; win->GetEventHandler()->ProcessEvent(event2); } node = node->Next(); } } // This can be called by the app (or wxWindows) to do default processing for the current // event. Save message/event info in wxWindow so they can be used in this function. long wxWindow::Default() { // TODO return 0; } void wxWindow::InitDialog() { wxInitDialogEvent event(GetId()); event.SetEventObject( this ); GetEventHandler()->ProcessEvent(event); } // Default init dialog behaviour is to transfer data to window void wxWindow::OnInitDialog(wxInitDialogEvent& event) { TransferDataToWindow(); } // Caret manipulation void wxWindow::CreateCaret(int w, int h) { m_caretWidth = w; m_caretHeight = h; m_caretEnabled = TRUE; } void wxWindow::CreateCaret(const wxBitmap *WXUNUSED(bitmap)) { // TODO } void wxWindow::ShowCaret(bool show) { // TODO } void wxWindow::DestroyCaret() { // TODO m_caretEnabled = FALSE; } void wxWindow::SetCaretPos(int x, int y) { // TODO } void wxWindow::GetCaretPos(int *x, int *y) const { // TODO } wxWindow *wxGetActiveWindow() { // TODO return NULL; } void wxWindow::SetSizeHints(int minW, int minH, int maxW, int maxH, int WXUNUSED(incW), int WXUNUSED(incH)) { m_minSizeX = minW; m_minSizeY = minH; m_maxSizeX = maxW; m_maxSizeY = maxH; } void wxWindow::Centre(int direction) { int x, y, width, height, panel_width, panel_height, new_x, new_y; wxWindow *father = (wxWindow *)GetParent(); if (!father) return; father->GetClientSize(&panel_width, &panel_height); GetSize(&width, &height); GetPosition(&x, &y); new_x = -1; new_y = -1; if (direction & wxHORIZONTAL) new_x = (int)((panel_width - width)/2); if (direction & wxVERTICAL) new_y = (int)((panel_height - height)/2); SetSize(new_x, new_y, -1, -1); } // Coordinates relative to the window void wxWindow::WarpPointer (int x_pos, int y_pos) { // TODO } void wxWindow::OnEraseBackground(wxEraseEvent& event) { // TODO Default(); } int wxWindow::GetScrollPos(int orient) const { // TODO return 0; } // This now returns the whole range, not just the number // of positions that we can scroll. int wxWindow::GetScrollRange(int orient) const { // TODO return 0; } int wxWindow::GetScrollThumb(int orient) const { // TODO return 0; } void wxWindow::SetScrollPos(int orient, int pos, bool refresh) { // TODO return; } // New function that will replace some of the above. void wxWindow::SetScrollbar(int orient, int pos, int thumbVisible, int range, bool refresh) { // TODO } // Does a physical scroll void wxWindow::ScrollWindow(int dx, int dy, const wxRect *rect) { // TODO return; } void wxWindow::SetFont(const wxFont& font) { m_windowFont = font; if (!m_windowFont.Ok()) return; // TODO } void wxWindow::OnChar(wxKeyEvent& event) { /* ?? if ( event.KeyCode() == WXK_TAB ) { // propagate the TABs to the parent - it's up to it to decide what // to do with it if ( GetParent() ) { if ( GetParent()->ProcessEvent(event) ) return; } } */ Default(); } void wxWindow::OnKeyDown(wxKeyEvent& event) { Default(); } void wxWindow::OnKeyUp(wxKeyEvent& event) { Default(); } void wxWindow::OnPaint(wxPaintEvent& event) { Default(); } bool wxWindow::IsEnabled() const { // TODO return FALSE; } // Dialog support: override these and call // base class members to add functionality // that can't be done using validators. // NOTE: these functions assume that controls // are direct children of this window, not grandchildren // or other levels of descendant. // Transfer values to controls. If returns FALSE, // it's an application error (pops up a dialog) bool wxWindow::TransferDataToWindow() { wxNode *node = GetChildren().First(); while ( node ) { wxWindow *child = (wxWindow *)node->Data(); if ( child->GetValidator() && !child->GetValidator()->TransferToWindow() ) { wxMessageBox("Application Error", "Could not transfer data to window", wxOK|wxICON_EXCLAMATION); return FALSE; } node = node->Next(); } return TRUE; } // Transfer values from controls. If returns FALSE, // validation failed: don't quit bool wxWindow::TransferDataFromWindow() { wxNode *node = GetChildren().First(); while ( node ) { wxWindow *child = (wxWindow *)node->Data(); if ( child->GetValidator() && !child->GetValidator()->TransferFromWindow() ) { return FALSE; } node = node->Next(); } return TRUE; } bool wxWindow::Validate() { wxNode *node = GetChildren().First(); while ( node ) { wxWindow *child = (wxWindow *)node->Data(); if ( child->GetValidator() && /* child->GetValidator()->Ok() && */ !child->GetValidator()->Validate(this) ) { return FALSE; } node = node->Next(); } return TRUE; } // Get the window with the focus wxWindow *wxWindow::FindFocus() { // TODO return NULL; } void wxWindow::AddChild(wxWindow *child) { GetChildren().Append(child); child->m_windowParent = this; } void wxWindow::RemoveChild(wxWindow *child) { GetChildren().DeleteObject(child); child->m_windowParent = NULL; } void wxWindow::DestroyChildren() { wxNode *node; while ((node = GetChildren().First()) != (wxNode *)NULL) { wxWindow *child; if ((child = (wxWindow *)node->Data()) != (wxWindow *)NULL) { delete child; if ( GetChildren().Member(child) ) delete node; } } /* while */ } void wxWindow::MakeModal(bool modal) { // Disable all other windows if (this->IsKindOf(CLASSINFO(wxDialog)) || this->IsKindOf(CLASSINFO(wxFrame))) { wxNode *node = wxTopLevelWindows.First(); while (node) { wxWindow *win = (wxWindow *)node->Data(); if (win != this) win->Enable(!modal); node = node->Next(); } } } // If nothing defined for this, try the parent. // E.g. we may be a button loaded from a resource, with no callback function // defined. void wxWindow::OnCommand(wxWindow& win, wxCommandEvent& event) { if (GetEventHandler()->ProcessEvent(event) ) return; if (m_windowParent) m_windowParent->GetEventHandler()->OnCommand(win, event); } void wxWindow::SetConstraints(wxLayoutConstraints *c) { if (m_constraints) { UnsetConstraints(m_constraints); delete m_constraints; } m_constraints = c; if (m_constraints) { // Make sure other windows know they're part of a 'meaningful relationship' if (m_constraints->left.GetOtherWindow() && (m_constraints->left.GetOtherWindow() != this)) m_constraints->left.GetOtherWindow()->AddConstraintReference((wxWindow *)this); if (m_constraints->top.GetOtherWindow() && (m_constraints->top.GetOtherWindow() != this)) m_constraints->top.GetOtherWindow()->AddConstraintReference((wxWindow *)this); if (m_constraints->right.GetOtherWindow() && (m_constraints->right.GetOtherWindow() != this)) m_constraints->right.GetOtherWindow()->AddConstraintReference((wxWindow *)this); if (m_constraints->bottom.GetOtherWindow() && (m_constraints->bottom.GetOtherWindow() != this)) m_constraints->bottom.GetOtherWindow()->AddConstraintReference((wxWindow *)this); if (m_constraints->width.GetOtherWindow() && (m_constraints->width.GetOtherWindow() != this)) m_constraints->width.GetOtherWindow()->AddConstraintReference((wxWindow *)this); if (m_constraints->height.GetOtherWindow() && (m_constraints->height.GetOtherWindow() != this)) m_constraints->height.GetOtherWindow()->AddConstraintReference((wxWindow *)this); if (m_constraints->centreX.GetOtherWindow() && (m_constraints->centreX.GetOtherWindow() != this)) m_constraints->centreX.GetOtherWindow()->AddConstraintReference((wxWindow *)this); if (m_constraints->centreY.GetOtherWindow() && (m_constraints->centreY.GetOtherWindow() != this)) m_constraints->centreY.GetOtherWindow()->AddConstraintReference((wxWindow *)this); } } // This removes any dangling pointers to this window // in other windows' constraintsInvolvedIn lists. void wxWindow::UnsetConstraints(wxLayoutConstraints *c) { if (c) { if (c->left.GetOtherWindow() && (c->top.GetOtherWindow() != this)) c->left.GetOtherWindow()->RemoveConstraintReference((wxWindow *)this); if (c->top.GetOtherWindow() && (c->top.GetOtherWindow() != this)) c->top.GetOtherWindow()->RemoveConstraintReference((wxWindow *)this); if (c->right.GetOtherWindow() && (c->right.GetOtherWindow() != this)) c->right.GetOtherWindow()->RemoveConstraintReference((wxWindow *)this); if (c->bottom.GetOtherWindow() && (c->bottom.GetOtherWindow() != this)) c->bottom.GetOtherWindow()->RemoveConstraintReference((wxWindow *)this); if (c->width.GetOtherWindow() && (c->width.GetOtherWindow() != this)) c->width.GetOtherWindow()->RemoveConstraintReference((wxWindow *)this); if (c->height.GetOtherWindow() && (c->height.GetOtherWindow() != this)) c->height.GetOtherWindow()->RemoveConstraintReference((wxWindow *)this); if (c->centreX.GetOtherWindow() && (c->centreX.GetOtherWindow() != this)) c->centreX.GetOtherWindow()->RemoveConstraintReference((wxWindow *)this); if (c->centreY.GetOtherWindow() && (c->centreY.GetOtherWindow() != this)) c->centreY.GetOtherWindow()->RemoveConstraintReference((wxWindow *)this); } } // Back-pointer to other windows we're involved with, so if we delete // this window, we must delete any constraints we're involved with. void wxWindow::AddConstraintReference(wxWindow *otherWin) { if (!m_constraintsInvolvedIn) m_constraintsInvolvedIn = new wxList; if (!m_constraintsInvolvedIn->Member(otherWin)) m_constraintsInvolvedIn->Append(otherWin); } // REMOVE back-pointer to other windows we're involved with. void wxWindow::RemoveConstraintReference(wxWindow *otherWin) { if (m_constraintsInvolvedIn) m_constraintsInvolvedIn->DeleteObject(otherWin); } // Reset any constraints that mention this window void wxWindow::DeleteRelatedConstraints() { if (m_constraintsInvolvedIn) { wxNode *node = m_constraintsInvolvedIn->First(); while (node) { wxWindow *win = (wxWindow *)node->Data(); wxNode *next = node->Next(); wxLayoutConstraints *constr = win->GetConstraints(); // Reset any constraints involving this window if (constr) { constr->left.ResetIfWin((wxWindow *)this); constr->top.ResetIfWin((wxWindow *)this); constr->right.ResetIfWin((wxWindow *)this); constr->bottom.ResetIfWin((wxWindow *)this); constr->width.ResetIfWin((wxWindow *)this); constr->height.ResetIfWin((wxWindow *)this); constr->centreX.ResetIfWin((wxWindow *)this); constr->centreY.ResetIfWin((wxWindow *)this); } delete node; node = next; } delete m_constraintsInvolvedIn; m_constraintsInvolvedIn = NULL; } } void wxWindow::SetSizer(wxSizer *sizer) { m_windowSizer = sizer; if (sizer) sizer->SetSizerParent((wxWindow *)this); } /* * New version */ bool wxWindow::Layout() { if (GetConstraints()) { int w, h; GetClientSize(&w, &h); GetConstraints()->width.SetValue(w); GetConstraints()->height.SetValue(h); } // If top level (one sizer), evaluate the sizer's constraints. if (GetSizer()) { int noChanges; GetSizer()->ResetConstraints(); // Mark all constraints as unevaluated GetSizer()->LayoutPhase1(&noChanges); GetSizer()->LayoutPhase2(&noChanges); GetSizer()->SetConstraintSizes(); // Recursively set the real window sizes return TRUE; } else { // Otherwise, evaluate child constraints ResetConstraints(); // Mark all constraints as unevaluated DoPhase(1); // Just one phase need if no sizers involved DoPhase(2); SetConstraintSizes(); // Recursively set the real window sizes } return TRUE; } // Do a phase of evaluating constraints: // the default behaviour. wxSizers may do a similar // thing, but also impose their own 'constraints' // and order the evaluation differently. bool wxWindow::LayoutPhase1(int *noChanges) { wxLayoutConstraints *constr = GetConstraints(); if (constr) { return constr->SatisfyConstraints((wxWindow *)this, noChanges); } else return TRUE; } bool wxWindow::LayoutPhase2(int *noChanges) { *noChanges = 0; // Layout children DoPhase(1); DoPhase(2); return TRUE; } // Do a phase of evaluating child constraints bool wxWindow::DoPhase(int phase) { int noIterations = 0; int maxIterations = 500; int noChanges = 1; int noFailures = 0; wxList succeeded; while ((noChanges > 0) && (noIterations < maxIterations)) { noChanges = 0; noFailures = 0; wxNode *node = GetChildren().First(); while (node) { wxWindow *child = (wxWindow *)node->Data(); if (!child->IsKindOf(CLASSINFO(wxFrame)) && !child->IsKindOf(CLASSINFO(wxDialog))) { wxLayoutConstraints *constr = child->GetConstraints(); if (constr) { if (succeeded.Member(child)) { } else { int tempNoChanges = 0; bool success = ( (phase == 1) ? child->LayoutPhase1(&tempNoChanges) : child->LayoutPhase2(&tempNoChanges) ) ; noChanges += tempNoChanges; if (success) { succeeded.Append(child); } } } } node = node->Next(); } noIterations ++; } return TRUE; } void wxWindow::ResetConstraints() { wxLayoutConstraints *constr = GetConstraints(); if (constr) { constr->left.SetDone(FALSE); constr->top.SetDone(FALSE); constr->right.SetDone(FALSE); constr->bottom.SetDone(FALSE); constr->width.SetDone(FALSE); constr->height.SetDone(FALSE); constr->centreX.SetDone(FALSE); constr->centreY.SetDone(FALSE); } wxNode *node = GetChildren().First(); while (node) { wxWindow *win = (wxWindow *)node->Data(); if (!win->IsKindOf(CLASSINFO(wxFrame)) && !win->IsKindOf(CLASSINFO(wxDialog))) win->ResetConstraints(); node = node->Next(); } } // Need to distinguish between setting the 'fake' size for // windows and sizers, and setting the real values. void wxWindow::SetConstraintSizes(bool recurse) { wxLayoutConstraints *constr = GetConstraints(); if (constr && constr->left.GetDone() && constr->right.GetDone() && constr->width.GetDone() && constr->height.GetDone()) { int x = constr->left.GetValue(); int y = constr->top.GetValue(); int w = constr->width.GetValue(); int h = constr->height.GetValue(); // If we don't want to resize this window, just move it... if ((constr->width.GetRelationship() != wxAsIs) || (constr->height.GetRelationship() != wxAsIs)) { // Calls Layout() recursively. AAAGH. How can we stop that. // Simply take Layout() out of non-top level OnSizes. SizerSetSize(x, y, w, h); } else { SizerMove(x, y); } } else if (constr) { char *windowClass = this->GetClassInfo()->GetClassName(); wxString winName; if (GetName() == "") winName = "unnamed"; else winName = GetName(); wxDebugMsg("Constraint(s) not satisfied for window of type %s, name %s:\n", (const char *)windowClass, (const char *)winName); if (!constr->left.GetDone()) wxDebugMsg(" unsatisfied 'left' constraint.\n"); if (!constr->right.GetDone()) wxDebugMsg(" unsatisfied 'right' constraint.\n"); if (!constr->width.GetDone()) wxDebugMsg(" unsatisfied 'width' constraint.\n"); if (!constr->height.GetDone()) wxDebugMsg(" unsatisfied 'height' constraint.\n"); wxDebugMsg("Please check constraints: try adding AsIs() constraints.\n"); } if (recurse) { wxNode *node = GetChildren().First(); while (node) { wxWindow *win = (wxWindow *)node->Data(); if (!win->IsKindOf(CLASSINFO(wxFrame)) && !win->IsKindOf(CLASSINFO(wxDialog))) win->SetConstraintSizes(); node = node->Next(); } } } // This assumes that all sizers are 'on' the same // window, i.e. the parent of this window. void wxWindow::TransformSizerToActual(int *x, int *y) const { if (!m_sizerParent || m_sizerParent->IsKindOf(CLASSINFO(wxDialog)) || m_sizerParent->IsKindOf(CLASSINFO(wxFrame)) ) return; int xp, yp; m_sizerParent->GetPosition(&xp, &yp); m_sizerParent->TransformSizerToActual(&xp, &yp); *x += xp; *y += yp; } void wxWindow::SizerSetSize(int x, int y, int w, int h) { int xx = x; int yy = y; TransformSizerToActual(&xx, &yy); SetSize(xx, yy, w, h); } void wxWindow::SizerMove(int x, int y) { int xx = x; int yy = y; TransformSizerToActual(&xx, &yy); Move(xx, yy); } // Only set the size/position of the constraint (if any) void wxWindow::SetSizeConstraint(int x, int y, int w, int h) { wxLayoutConstraints *constr = GetConstraints(); if (constr) { if (x != -1) { constr->left.SetValue(x); constr->left.SetDone(TRUE); } if (y != -1) { constr->top.SetValue(y); constr->top.SetDone(TRUE); } if (w != -1) { constr->width.SetValue(w); constr->width.SetDone(TRUE); } if (h != -1) { constr->height.SetValue(h); constr->height.SetDone(TRUE); } } } void wxWindow::MoveConstraint(int x, int y) { wxLayoutConstraints *constr = GetConstraints(); if (constr) { if (x != -1) { constr->left.SetValue(x); constr->left.SetDone(TRUE); } if (y != -1) { constr->top.SetValue(y); constr->top.SetDone(TRUE); } } } void wxWindow::GetSizeConstraint(int *w, int *h) const { wxLayoutConstraints *constr = GetConstraints(); if (constr) { *w = constr->width.GetValue(); *h = constr->height.GetValue(); } else GetSize(w, h); } void wxWindow::GetClientSizeConstraint(int *w, int *h) const { wxLayoutConstraints *constr = GetConstraints(); if (constr) { *w = constr->width.GetValue(); *h = constr->height.GetValue(); } else GetClientSize(w, h); } void wxWindow::GetPositionConstraint(int *x, int *y) const { wxLayoutConstraints *constr = GetConstraints(); if (constr) { *x = constr->left.GetValue(); *y = constr->top.GetValue(); } else GetPosition(x, y); } bool wxWindow::Close(bool force) { wxCloseEvent event(wxEVT_CLOSE_WINDOW, m_windowId); event.SetEventObject(this); event.SetForce(force); return GetEventHandler()->ProcessEvent(event); } wxObject* wxWindow::GetChild(int number) const { // Return a pointer to the Nth object in the window wxNode *node = GetChildren().First(); int n = number; while (node && n--) node = node->Next() ; if (node) { wxObject *obj = (wxObject *)node->Data(); return(obj) ; } else return NULL ; } void wxWindow::OnDefaultAction(wxControl *initiatingItem) { // Obsolete function } void wxWindow::Clear() { wxClientDC dc(this); wxBrush brush(GetBackgroundColour(), wxSOLID); dc.SetBackground(brush); dc.Clear(); } // Fits the panel around the items void wxWindow::Fit() { int maxX = 0; int maxY = 0; wxNode *node = GetChildren().First(); while ( node ) { wxWindow *win = (wxWindow *)node->Data(); int wx, wy, ww, wh; win->GetPosition(&wx, &wy); win->GetSize(&ww, &wh); if ( wx + ww > maxX ) maxX = wx + ww; if ( wy + wh > maxY ) maxY = wy + wh; node = node->Next(); } SetClientSize(maxX + 5, maxY + 5); } void wxWindow::SetValidator(const wxValidator& validator) { if ( m_windowValidator ) delete m_windowValidator; m_windowValidator = validator.Clone(); if ( m_windowValidator ) m_windowValidator->SetWindow(this) ; } void wxWindow::SetAcceleratorTable(const wxAcceleratorTable& accel) { m_acceleratorTable = accel; } // Find a window by id or name wxWindow *wxWindow::FindWindow(long id) { if ( GetId() == id) return this; wxNode *node = GetChildren().First(); while ( node ) { wxWindow *child = (wxWindow *)node->Data(); wxWindow *found = child->FindWindow(id); if ( found ) return found; node = node->Next(); } return NULL; } wxWindow *wxWindow::FindWindow(const wxString& name) { if ( GetName() == name) return this; wxNode *node = GetChildren().First(); while ( node ) { wxWindow *child = (wxWindow *)node->Data(); wxWindow *found = child->FindWindow(name); if ( found ) return found; node = node->Next(); } return NULL; } void wxWindow::OnIdle(wxIdleEvent& event) { /* TODO: you may need to do something like this * if your GUI doesn't generate enter/leave events // Check if we need to send a LEAVE event if (m_mouseInWindow) { POINT pt; ::GetCursorPos(&pt); if (::WindowFromPoint(pt) != (HWND) GetHWND()) { // Generate a LEAVE event m_mouseInWindow = FALSE; MSWOnMouseLeave(pt.x, pt.y, 0); } } */ // This calls the UI-update mechanism (querying windows for // menu/toolbar/control state information) UpdateWindowUI(); } // Raise the window to the top of the Z order void wxWindow::Raise() { // TODO } // Lower the window to the bottom of the Z order void wxWindow::Lower() { // TODO } bool wxWindow::AcceptsFocus() const { return IsShown() && IsEnabled(); } // Update region access wxRegion wxWindow::GetUpdateRegion() const { return m_updateRegion; } bool wxWindow::IsExposed(int x, int y, int w, int h) const { return (m_updateRegion.Contains(x, y, w, h) != wxOutRegion); } bool wxWindow::IsExposed(const wxPoint& pt) const { return (m_updateRegion.Contains(pt) != wxOutRegion); } bool wxWindow::IsExposed(const wxRect& rect) const { return (m_updateRegion.Contains(rect) != wxOutRegion); } void wxWindow::SetToolTip(const wxString& tooltip) { // TODO } /* * Allocates control IDs */ int wxWindow::NewControlId() { static int s_controlId = 0; s_controlId ++; return s_controlId; }