1. _() calls added where needed. 2. const added in params in postscrp.[h,cpp] in order to compile with _(). 3. Some .cvsignore added. (I did not found any .cvsignore in repository, it is rather hard to compile something without them...) git-svn-id: https://svn.wxwidgets.org/svn/wx/wxWidgets/trunk@469 c3d73ce0-8a6f-49c7-b76d-6d57e0e08775
267 lines
5.9 KiB
C++
267 lines
5.9 KiB
C++
///////////////////////////////////////////////////////////////////////////////
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// Name: dynarray.cpp
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// Purpose: implementation of wxBaseArray class
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// Author: Vadim Zeitlin
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// Modified by:
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// Created: 12.09.97
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// RCS-ID: $Id$
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// Copyright: (c) 1998 Vadim Zeitlin <zeitlin@dptmaths.ens-cachan.fr>
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// Licence: wxWindows license
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///////////////////////////////////////////////////////////////////////////////
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// ============================================================================
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// headers
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// ============================================================================
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#ifdef __GNUG__
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#pragma implementation "dynarray.h"
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#endif
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#include <wx/wxprec.h>
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#ifdef __BORLANDC__
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#pragma hdrstop
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#endif
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#include "wx/dynarray.h"
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#include <wx/intl.h>
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#include <stdlib.h>
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#include <string.h> // for memmove
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#ifndef max
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#define max(a, b) (((a) > (b)) ? (a) : (b))
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#endif
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// ============================================================================
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// constants
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// ============================================================================
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// size increment = max(50% of current size, ARRAY_MAXSIZE_INCREMENT)
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#define ARRAY_MAXSIZE_INCREMENT 4096
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// ============================================================================
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// implementation
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// ============================================================================
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// ----------------------------------------------------------------------------
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// wxBaseArray - dynamice array of 'long's
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// ----------------------------------------------------------------------------
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// ctor
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wxBaseArray::wxBaseArray()
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{
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m_uiSize =
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m_uiCount = 0;
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m_pItems = NULL;
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}
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// copy ctor
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wxBaseArray::wxBaseArray(const wxBaseArray& src)
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{
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m_uiSize = // not src.m_uiSize to save memory
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m_uiCount = src.m_uiCount;
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if ( m_uiSize != 0 ) {
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m_pItems = new long[m_uiSize];
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memcpy(m_pItems, src.m_pItems, m_uiCount*sizeof(long));
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}
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else
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m_pItems = NULL;
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}
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// assignment operator
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wxBaseArray& wxBaseArray::operator=(const wxBaseArray& src)
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{
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wxDELETEA(m_pItems);
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m_uiSize = // not src.m_uiSize to save memory
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m_uiCount = src.m_uiCount;
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if ( m_uiSize != 0 ) {
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m_pItems = new long[m_uiSize];
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memcpy(m_pItems, src.m_pItems, m_uiCount*sizeof(long));
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}
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else
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m_pItems = NULL;
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return *this;
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}
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// grow the array
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void wxBaseArray::Grow()
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{
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// only do it if no more place
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if( m_uiCount == m_uiSize ) {
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if( m_uiSize == 0 ) {
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// was empty, alloc some memory
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m_uiSize = WX_ARRAY_DEFAULT_INITIAL_SIZE;
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m_pItems = new long[m_uiSize];
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}
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else
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{
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// add 50% but not too much
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uint uiIncrement = m_uiSize < WX_ARRAY_DEFAULT_INITIAL_SIZE
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? WX_ARRAY_DEFAULT_INITIAL_SIZE : m_uiSize >> 1;
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if ( uiIncrement > ARRAY_MAXSIZE_INCREMENT )
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uiIncrement = ARRAY_MAXSIZE_INCREMENT;
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m_uiSize += uiIncrement;
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long *pNew = new long[m_uiSize];
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// copy data to new location
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memcpy(pNew, m_pItems, m_uiCount*sizeof(long));
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delete [] m_pItems;
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m_pItems = pNew;
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}
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}
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}
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// dtor
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wxBaseArray::~wxBaseArray()
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{
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wxDELETEA(m_pItems);
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}
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// clears the list
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void wxBaseArray::Clear()
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{
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m_uiSize =
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m_uiCount = 0;
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wxDELETEA(m_pItems);
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}
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// pre-allocates memory (frees the previous data!)
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void wxBaseArray::Alloc(uint uiSize)
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{
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wxASSERT( uiSize > 0 );
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// only if old buffer was not big enough
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if ( uiSize > m_uiSize ) {
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wxDELETEA(m_pItems);
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m_pItems = new long[uiSize];
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m_uiSize = uiSize;
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}
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m_uiCount = 0;
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}
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// searches the array for an item (forward or backwards)
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int wxBaseArray::Index(long lItem, bool bFromEnd) const
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{
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if ( bFromEnd ) {
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if ( m_uiCount > 0 ) {
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uint ui = m_uiCount;
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do {
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if ( m_pItems[--ui] == lItem )
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return ui;
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}
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while ( ui != 0 );
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}
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}
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else {
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for( uint ui = 0; ui < m_uiCount; ui++ ) {
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if( m_pItems[ui] == lItem )
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return ui;
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}
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}
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return NOT_FOUND;
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}
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// search for an item in a sorted array (binary search)
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int wxBaseArray::Index(long lItem, CMPFUNC fnCompare) const
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{
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uint i,
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lo = 0,
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hi = m_uiCount;
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int res;
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while ( lo < hi ) {
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i = (lo + hi)/2;
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res = (*fnCompare)((const void *)lItem, (const void *)m_pItems[i]);
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if ( res < 0 )
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hi = i;
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else if ( res > 0 )
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lo = i + 1;
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else
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return i;
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}
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return NOT_FOUND;
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}
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// add item at the end
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void wxBaseArray::Add(long lItem)
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{
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Grow();
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m_pItems[m_uiCount++] = lItem;
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}
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// add item assuming the array is sorted with fnCompare function
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void wxBaseArray::Add(long lItem, CMPFUNC fnCompare)
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{
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uint i,
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lo = 0,
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hi = m_uiCount;
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int res;
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while ( lo < hi ) {
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i = (lo + hi)/2;
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res = (*fnCompare)((const void *)lItem, (const void *)m_pItems[i]);
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if ( res < 0 )
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hi = i;
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else if ( res > 0 )
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lo = i + 1;
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else {
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lo = hi = i;
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break;
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}
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}
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wxASSERT( lo == hi ); // I hope I got binary search right :-)
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Insert(lItem, lo);
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}
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// add item at the given position
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void wxBaseArray::Insert(long lItem, uint uiIndex)
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{
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wxCHECK_RET( uiIndex <= m_uiCount, _("bad index in wxArray::Insert") );
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Grow();
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memmove(&m_pItems[uiIndex + 1], &m_pItems[uiIndex],
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(m_uiCount - uiIndex)*sizeof(long));
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m_pItems[uiIndex] = lItem;
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m_uiCount++;
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}
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// removes item from array (by index)
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void wxBaseArray::Remove(uint uiIndex)
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{
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wxCHECK_RET( uiIndex <= m_uiCount, _("bad index in wxArray::Remove") );
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memmove(&m_pItems[uiIndex], &m_pItems[uiIndex + 1],
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(m_uiCount - uiIndex - 1)*sizeof(long));
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m_uiCount--;
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}
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// removes item from array (by value)
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void wxBaseArray::Remove(long lItem)
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{
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int iIndex = Index(lItem);
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wxCHECK_RET( iIndex != NOT_FOUND,
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_("removing inexistent item in wxArray::Remove") );
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Remove((uint)iIndex);
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}
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// sort array elements using passed comparaison function
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void wxBaseArray::Sort(CMPFUNC fCmp)
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{
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qsort(m_pItems, m_uiCount, sizeof(long), fCmp);
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}
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