/////////////////////////////////////////////////////////////////////////////// // Name: dynarray.cpp // Purpose: implementation of wxBaseArray class // Author: Vadim Zeitlin // Modified by: // Created: 12.09.97 // RCS-ID: $Id$ // Copyright: (c) 1998 Vadim Zeitlin // Licence: wxWindows license /////////////////////////////////////////////////////////////////////////////// // ============================================================================ // headers // ============================================================================ #ifdef __GNUG__ #pragma implementation "dynarray.h" #endif #include #ifdef __BORLANDC__ #pragma hdrstop #endif #include "wx/dynarray.h" #include #include #include // for memmove #ifndef max #define max(a, b) (((a) > (b)) ? (a) : (b)) #endif // ============================================================================ // constants // ============================================================================ // size increment = max(50% of current size, ARRAY_MAXSIZE_INCREMENT) #define ARRAY_MAXSIZE_INCREMENT 4096 // ============================================================================ // implementation // ============================================================================ // ---------------------------------------------------------------------------- // wxBaseArray - dynamice array of 'long's // ---------------------------------------------------------------------------- // ctor wxBaseArray::wxBaseArray() { m_uiSize = m_uiCount = 0; m_pItems = NULL; } // copy ctor wxBaseArray::wxBaseArray(const wxBaseArray& src) { m_uiSize = // not src.m_uiSize to save memory m_uiCount = src.m_uiCount; if ( m_uiSize != 0 ) { m_pItems = new long[m_uiSize]; memcpy(m_pItems, src.m_pItems, m_uiCount*sizeof(long)); } else m_pItems = NULL; } // assignment operator wxBaseArray& wxBaseArray::operator=(const wxBaseArray& src) { wxDELETEA(m_pItems); m_uiSize = // not src.m_uiSize to save memory m_uiCount = src.m_uiCount; if ( m_uiSize != 0 ) { m_pItems = new long[m_uiSize]; memcpy(m_pItems, src.m_pItems, m_uiCount*sizeof(long)); } else m_pItems = NULL; return *this; } // grow the array void wxBaseArray::Grow() { // only do it if no more place if( m_uiCount == m_uiSize ) { if( m_uiSize == 0 ) { // was empty, alloc some memory m_uiSize = WX_ARRAY_DEFAULT_INITIAL_SIZE; m_pItems = new long[m_uiSize]; } else { // add 50% but not too much uint uiIncrement = m_uiSize < WX_ARRAY_DEFAULT_INITIAL_SIZE ? WX_ARRAY_DEFAULT_INITIAL_SIZE : m_uiSize >> 1; if ( uiIncrement > ARRAY_MAXSIZE_INCREMENT ) uiIncrement = ARRAY_MAXSIZE_INCREMENT; m_uiSize += uiIncrement; long *pNew = new long[m_uiSize]; // copy data to new location memcpy(pNew, m_pItems, m_uiCount*sizeof(long)); delete [] m_pItems; m_pItems = pNew; } } } // dtor wxBaseArray::~wxBaseArray() { wxDELETEA(m_pItems); } // clears the list void wxBaseArray::Clear() { m_uiSize = m_uiCount = 0; wxDELETEA(m_pItems); } // pre-allocates memory (frees the previous data!) void wxBaseArray::Alloc(uint uiSize) { wxASSERT( uiSize > 0 ); // only if old buffer was not big enough if ( uiSize > m_uiSize ) { wxDELETEA(m_pItems); m_pItems = new long[uiSize]; m_uiSize = uiSize; } m_uiCount = 0; } // searches the array for an item (forward or backwards) int wxBaseArray::Index(long lItem, bool bFromEnd) const { if ( bFromEnd ) { if ( m_uiCount > 0 ) { uint ui = m_uiCount; do { if ( m_pItems[--ui] == lItem ) return ui; } while ( ui != 0 ); } } else { for( uint ui = 0; ui < m_uiCount; ui++ ) { if( m_pItems[ui] == lItem ) return ui; } } return NOT_FOUND; } // search for an item in a sorted array (binary search) int wxBaseArray::Index(long lItem, CMPFUNC fnCompare) const { uint i, lo = 0, hi = m_uiCount; int res; while ( lo < hi ) { i = (lo + hi)/2; res = (*fnCompare)((const void *)lItem, (const void *)m_pItems[i]); if ( res < 0 ) hi = i; else if ( res > 0 ) lo = i + 1; else return i; } return NOT_FOUND; } // add item at the end void wxBaseArray::Add(long lItem) { Grow(); m_pItems[m_uiCount++] = lItem; } // add item assuming the array is sorted with fnCompare function void wxBaseArray::Add(long lItem, CMPFUNC fnCompare) { uint i, lo = 0, hi = m_uiCount; int res; while ( lo < hi ) { i = (lo + hi)/2; res = (*fnCompare)((const void *)lItem, (const void *)m_pItems[i]); if ( res < 0 ) hi = i; else if ( res > 0 ) lo = i + 1; else { lo = hi = i; break; } } wxASSERT( lo == hi ); // I hope I got binary search right :-) Insert(lItem, lo); } // add item at the given position void wxBaseArray::Insert(long lItem, uint uiIndex) { wxCHECK_RET( uiIndex <= m_uiCount, _("bad index in wxArray::Insert") ); Grow(); memmove(&m_pItems[uiIndex + 1], &m_pItems[uiIndex], (m_uiCount - uiIndex)*sizeof(long)); m_pItems[uiIndex] = lItem; m_uiCount++; } // removes item from array (by index) void wxBaseArray::Remove(uint uiIndex) { wxCHECK_RET( uiIndex <= m_uiCount, _("bad index in wxArray::Remove") ); memmove(&m_pItems[uiIndex], &m_pItems[uiIndex + 1], (m_uiCount - uiIndex - 1)*sizeof(long)); m_uiCount--; } // removes item from array (by value) void wxBaseArray::Remove(long lItem) { int iIndex = Index(lItem); wxCHECK_RET( iIndex != NOT_FOUND, _("removing inexistent item in wxArray::Remove") ); Remove((uint)iIndex); } // sort array elements using passed comparaison function void wxBaseArray::Sort(CMPFUNC fCmp) { qsort(m_pItems, m_uiCount, sizeof(long), fCmp); }