Files
wxWidgets/src/mgl/evtloop.cpp
2007-05-14 23:43:39 +00:00

187 lines
5.0 KiB
C++

///////////////////////////////////////////////////////////////////////////////
// Name: src/mgl/evtloop.cpp
// Purpose: implements wxEventLoop for MGL
// Author: Vaclav Slavik
// RCS-ID: $Id$
// Copyright: (c) 2001-2002 SciTech Software, Inc. (www.scitechsoft.com)
// License: wxWindows licence
///////////////////////////////////////////////////////////////////////////////
// ----------------------------------------------------------------------------
// headers
// ----------------------------------------------------------------------------
// For compilers that support precompilation, includes "wx.h".
#include "wx/wxprec.h"
#ifdef __BORLANDC__
#pragma hdrstop
#endif
#ifndef WX_PRECOMP
#include "wx/window.h"
#include "wx/app.h"
#include "wx/thread.h"
#include "wx/timer.h"
#endif //WX_PRECOMP
#include "wx/evtloop.h"
#include "wx/generic/private/timer.h"
#include "wx/mgl/private.h"
// ----------------------------------------------------------------------------
// wxEventLoopImpl
// ----------------------------------------------------------------------------
class WXDLLEXPORT wxEventLoopImpl
{
public:
// ctor
wxEventLoopImpl()
{
SetExitCode(0);
SetKeepLooping(true);
}
// process an event
void Dispatch();
// generate an idle event, return true if more idle time requested
bool SendIdleEvent();
// set/get the exit code
void SetExitCode(int exitcode) { m_exitcode = exitcode; }
int GetExitCode() const { return m_exitcode; }
void SetKeepLooping(bool k) { m_keepLooping = k; }
bool GetKeepLooping() const { return m_keepLooping; }
private:
// the exit code of the event loop
int m_exitcode;
// false if the loop should end
bool m_keepLooping;
};
// ============================================================================
// wxEventLoopImpl implementation
// ============================================================================
void wxEventLoopImpl::Dispatch()
{
event_t evt;
// VS: The code bellow is equal to MGL's EVT_halt implementation, with
// two things added: sleeping (busy waiting is stupid, lets make CPU's
// life a bit easier) and timers updating
// EVT_halt(&evt, EVT_EVERYEVT);
for (;;)
{
#if wxUSE_TIMER
wxGenericTimerImpl::NotifyTimers();
#endif
MGL_wmUpdateDC(g_winMng);
EVT_pollJoystick();
if ( EVT_getNext(&evt, EVT_EVERYEVT) ) break;
PM_sleep(10);
}
// end of EVT_halt
MGL_wmProcessEvent(g_winMng, &evt);
}
bool wxEventLoopImpl::SendIdleEvent()
{
return wxTheApp->ProcessIdle();
}
// ============================================================================
// wxGUIEventLoop implementation
// ============================================================================
// ----------------------------------------------------------------------------
// wxGUIEventLoop running and exiting
// ----------------------------------------------------------------------------
wxGUIEventLoop::~wxGUIEventLoop()
{
wxASSERT_MSG( !m_impl, _T("should have been deleted in Run()") );
}
int wxGUIEventLoop::Run()
{
// event loops are not recursive, you need to create another loop!
wxCHECK_MSG( !IsRunning(), -1, _T("can't reenter a message loop") );
m_impl = new wxEventLoopImpl;
wxEventLoopActivator activate(this);
for ( ;; )
{
#if wxUSE_THREADS
//wxMutexGuiLeaveOrEnter(); // FIXME_MGL - huh?
#endif // wxUSE_THREADS
// generate and process idle events for as long as we don't have
// anything else to do
while ( !Pending() && m_impl->SendIdleEvent() ) {}
// a message came or no more idle processing to do, sit in Dispatch()
// waiting for the next message
if ( !Dispatch() )
{
// app terminated
break;
}
}
OnExit();
int exitcode = m_impl->GetExitCode();
delete m_impl;
m_impl = NULL;
return exitcode;
}
void wxGUIEventLoop::Exit(int rc)
{
wxCHECK_RET( IsRunning(), _T("can't call Exit() if not running") );
m_impl->SetExitCode(rc);
m_impl->SetKeepLooping(false);
// Send a dummy event so that the app won't block in EVT_halt if there
// are no user-generated events in the queue:
EVT_post(0, EVT_USEREVT, 0, 0);
}
// ----------------------------------------------------------------------------
// wxEventLoop message processing dispatching
// ----------------------------------------------------------------------------
bool wxGUIEventLoop::Pending() const
{
// update the display here, so that wxYield refreshes display and
// changes take effect immediately, not after emptying events queue:
MGL_wmUpdateDC(g_winMng);
// is there an event in the queue?
event_t evt;
return (bool)(EVT_peekNext(&evt, EVT_EVERYEVT));
}
bool wxGUIEventLoop::Dispatch()
{
wxCHECK_MSG( IsRunning(), false, _T("can't call Dispatch() if not running") );
m_impl->Dispatch();
return m_impl->GetKeepLooping();
}