/////////////////////////////////////////////////////////////////////////////// // Name: src/mgl/evtloop.cpp // Purpose: implements wxEventLoop for MGL // Author: Vaclav Slavik // RCS-ID: $Id$ // Copyright: (c) 2001-2002 SciTech Software, Inc. (www.scitechsoft.com) // License: wxWindows licence /////////////////////////////////////////////////////////////////////////////// // ---------------------------------------------------------------------------- // headers // ---------------------------------------------------------------------------- // For compilers that support precompilation, includes "wx.h". #include "wx/wxprec.h" #ifdef __BORLANDC__ #pragma hdrstop #endif #ifndef WX_PRECOMP #include "wx/window.h" #include "wx/app.h" #include "wx/thread.h" #include "wx/timer.h" #endif //WX_PRECOMP #include "wx/evtloop.h" #include "wx/generic/private/timer.h" #include "wx/mgl/private.h" // ---------------------------------------------------------------------------- // wxEventLoopImpl // ---------------------------------------------------------------------------- class WXDLLEXPORT wxEventLoopImpl { public: // ctor wxEventLoopImpl() { SetExitCode(0); SetKeepLooping(true); } // process an event void Dispatch(); // generate an idle event, return true if more idle time requested bool SendIdleEvent(); // set/get the exit code void SetExitCode(int exitcode) { m_exitcode = exitcode; } int GetExitCode() const { return m_exitcode; } void SetKeepLooping(bool k) { m_keepLooping = k; } bool GetKeepLooping() const { return m_keepLooping; } private: // the exit code of the event loop int m_exitcode; // false if the loop should end bool m_keepLooping; }; // ============================================================================ // wxEventLoopImpl implementation // ============================================================================ void wxEventLoopImpl::Dispatch() { event_t evt; // VS: The code bellow is equal to MGL's EVT_halt implementation, with // two things added: sleeping (busy waiting is stupid, lets make CPU's // life a bit easier) and timers updating // EVT_halt(&evt, EVT_EVERYEVT); for (;;) { #if wxUSE_TIMER wxGenericTimerImpl::NotifyTimers(); #endif MGL_wmUpdateDC(g_winMng); EVT_pollJoystick(); if ( EVT_getNext(&evt, EVT_EVERYEVT) ) break; PM_sleep(10); } // end of EVT_halt MGL_wmProcessEvent(g_winMng, &evt); } bool wxEventLoopImpl::SendIdleEvent() { return wxTheApp->ProcessIdle(); } // ============================================================================ // wxGUIEventLoop implementation // ============================================================================ // ---------------------------------------------------------------------------- // wxGUIEventLoop running and exiting // ---------------------------------------------------------------------------- wxGUIEventLoop::~wxGUIEventLoop() { wxASSERT_MSG( !m_impl, _T("should have been deleted in Run()") ); } int wxGUIEventLoop::Run() { // event loops are not recursive, you need to create another loop! wxCHECK_MSG( !IsRunning(), -1, _T("can't reenter a message loop") ); m_impl = new wxEventLoopImpl; wxEventLoopActivator activate(this); for ( ;; ) { #if wxUSE_THREADS //wxMutexGuiLeaveOrEnter(); // FIXME_MGL - huh? #endif // wxUSE_THREADS // generate and process idle events for as long as we don't have // anything else to do while ( !Pending() && m_impl->SendIdleEvent() ) {} // a message came or no more idle processing to do, sit in Dispatch() // waiting for the next message if ( !Dispatch() ) { // app terminated break; } } OnExit(); int exitcode = m_impl->GetExitCode(); delete m_impl; m_impl = NULL; return exitcode; } void wxGUIEventLoop::Exit(int rc) { wxCHECK_RET( IsRunning(), _T("can't call Exit() if not running") ); m_impl->SetExitCode(rc); m_impl->SetKeepLooping(false); // Send a dummy event so that the app won't block in EVT_halt if there // are no user-generated events in the queue: EVT_post(0, EVT_USEREVT, 0, 0); } // ---------------------------------------------------------------------------- // wxEventLoop message processing dispatching // ---------------------------------------------------------------------------- bool wxGUIEventLoop::Pending() const { // update the display here, so that wxYield refreshes display and // changes take effect immediately, not after emptying events queue: MGL_wmUpdateDC(g_winMng); // is there an event in the queue? event_t evt; return (bool)(EVT_peekNext(&evt, EVT_EVERYEVT)); } bool wxGUIEventLoop::Dispatch() { wxCHECK_MSG( IsRunning(), false, _T("can't call Dispatch() if not running") ); m_impl->Dispatch(); return m_impl->GetKeepLooping(); }