Removed mor (egcs) warnings
Updated version to 2.0.1 in version.h
Several corrections for strict compilers
OpenGL updates
new wxApp::InitVisual() for overriding in order to set non-default visual
(unportable, of course)
Added makefiles for DialogEd and Tex2Rtf
made wxGTK compile with Tex2Rtf
Added BEGIN_DRAG event to tree ctrl
Added missing #include to lexel.l (unistd.h) (MSW?)
new wxGTK.spec
turned one or two more #ifdef into #if
git-svn-id: https://svn.wxwidgets.org/svn/wx/wxWidgets/trunk@1349 c3d73ce0-8a6f-49c7-b76d-6d57e0e08775
441 lines
10 KiB
C++
441 lines
10 KiB
C++
/////////////////////////////////////////////////////////////////////////////
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// Name: region.cpp
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// Purpose:
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// Author: Robert Roebling
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// Id: $Id$
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// Copyright: (c) 1998 Robert Roebling
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// Licence: wxWindows licence
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/////////////////////////////////////////////////////////////////////////////
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#ifdef __GNUG__
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#pragma implementation "region.h"
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#endif
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#include "wx/region.h"
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#include "gdk/gdk.h"
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#include "gtk/gtk.h"
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#ifdef __WXDEBUG__
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#ifdef NULL
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#undef NULL
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#endif
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#define NULL ((void*)0L)
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#endif
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//-----------------------------------------------------------------------------
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// wxRegion
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//-----------------------------------------------------------------------------
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class wxRegionRefData: public wxObjectRefData
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{
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public:
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wxRegionRefData(void);
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~wxRegionRefData(void);
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public:
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GdkRegion *m_region;
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wxList m_rects;
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};
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wxRegionRefData::wxRegionRefData(void)
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{
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m_region = (GdkRegion *) NULL;
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}
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wxRegionRefData::~wxRegionRefData(void)
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{
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if (m_region) gdk_region_destroy( m_region );
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wxNode *node = m_rects.First();
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while (node)
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{
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wxRect *r = (wxRect*)node->Data();
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delete r;
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node = node->Next();
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}
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}
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//-----------------------------------------------------------------------------
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#define M_REGIONDATA ((wxRegionRefData *)m_refData)
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IMPLEMENT_DYNAMIC_CLASS(wxRegion,wxGDIObject);
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wxRegion::wxRegion( long x, long y, long w, long h )
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{
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m_refData = new wxRegionRefData();
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GdkRegion *reg = gdk_region_new();
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GdkRectangle rect;
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rect.x = x;
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rect.y = y;
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rect.width = w;
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rect.height = h;
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M_REGIONDATA->m_region = gdk_region_union_with_rect( reg, &rect );
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gdk_region_destroy( reg );
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M_REGIONDATA->m_rects.Append( (wxObject*) new wxRect(x,y,w,h) );
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}
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wxRegion::wxRegion( const wxPoint& topLeft, const wxPoint& bottomRight )
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{
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m_refData = new wxRegionRefData();
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GdkRegion *reg = gdk_region_new();
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GdkRectangle rect;
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rect.x = topLeft.x;
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rect.y = topLeft.y;
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rect.width = bottomRight.x - rect.x;
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rect.height = bottomRight.y - rect.y;
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M_REGIONDATA->m_region = gdk_region_union_with_rect( reg, &rect );
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gdk_region_destroy( reg );
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M_REGIONDATA->m_rects.Append( (wxObject*) new wxRect(topLeft,bottomRight) );
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}
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wxRegion::wxRegion( const wxRect& rect )
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{
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m_refData = new wxRegionRefData();
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GdkRegion *reg = gdk_region_new();
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GdkRectangle g_rect;
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g_rect.x = rect.x;
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g_rect.y = rect.y;
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g_rect.width = rect.width;
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g_rect.height = rect.height;
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M_REGIONDATA->m_region = gdk_region_union_with_rect( reg, &g_rect );
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gdk_region_destroy( reg );
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wxNode *node = M_REGIONDATA->m_rects.First();
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while (node)
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{
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wxRect *r = (wxRect*)node->Data();
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M_REGIONDATA->m_rects.Append( (wxObject*) new wxRect(r->x,r->y,r->width,r->height) );
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node = node->Next();
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}
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}
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wxRegion::wxRegion(void)
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{
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m_refData = new wxRegionRefData();
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M_REGIONDATA->m_region = gdk_region_new();
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}
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wxRegion::~wxRegion(void)
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{
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}
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bool wxRegion::operator == ( const wxRegion& region )
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{
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return m_refData == region.m_refData;
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}
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bool wxRegion::operator != ( const wxRegion& region )
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{
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return m_refData != region.m_refData;
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}
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void wxRegion::Clear(void)
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{
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UnRef();
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m_refData = new wxRegionRefData();
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M_REGIONDATA->m_region = gdk_region_new();
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}
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bool wxRegion::Union( long x, long y, long width, long height )
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{
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GdkRectangle rect;
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rect.x = x;
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rect.y = y;
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rect.width = width;
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rect.height = height;
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GdkRegion *reg = gdk_region_union_with_rect( M_REGIONDATA->m_region, &rect );
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gdk_region_destroy( M_REGIONDATA->m_region );
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M_REGIONDATA->m_region = reg;
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M_REGIONDATA->m_rects.Append( (wxObject*) new wxRect(x,y,width,height) );
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return TRUE;
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}
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bool wxRegion::Union( const wxRect& rect )
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{
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GdkRectangle g_rect;
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g_rect.x = rect.x;
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g_rect.y = rect.y;
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g_rect.width = rect.width;
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g_rect.height = rect.height;
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GdkRegion *reg = gdk_region_union_with_rect( M_REGIONDATA->m_region, &g_rect );
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gdk_region_destroy( M_REGIONDATA->m_region );
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M_REGIONDATA->m_region = reg;
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M_REGIONDATA->m_rects.Append( (wxObject*) new wxRect(rect.x,rect.y,rect.width,rect.height) );
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return TRUE;
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}
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bool wxRegion::Union( const wxRegion& region )
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{
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GdkRegion *reg = gdk_regions_union( M_REGIONDATA->m_region, region.GetRegion() );
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gdk_region_destroy( M_REGIONDATA->m_region );
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M_REGIONDATA->m_region = reg;
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wxNode *node = region.GetRectList()->First();
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while (node)
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{
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wxRect *r = (wxRect*)node->Data();
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M_REGIONDATA->m_rects.Append( (wxObject*) new wxRect(r->x,r->y,r->width,r->height) );
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node = node->Next();
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}
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return TRUE;
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}
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bool wxRegion::Intersect( long x, long y, long width, long height )
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{
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wxRegion reg( x, y, width, height );
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Intersect( reg );
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return TRUE;
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}
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bool wxRegion::Intersect( const wxRect& rect )
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{
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wxRegion reg( rect );
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Intersect( reg );
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return TRUE;
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}
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bool wxRegion::Intersect( const wxRegion& region )
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{
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GdkRegion *reg = gdk_regions_intersect( M_REGIONDATA->m_region, region.GetRegion() );
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gdk_region_destroy( M_REGIONDATA->m_region );
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M_REGIONDATA->m_region = reg;
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return TRUE;
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}
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bool wxRegion::Subtract( long x, long y, long width, long height )
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{
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wxRegion reg( x, y, width, height );
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Subtract( reg );
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return TRUE;
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}
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bool wxRegion::Subtract( const wxRect& rect )
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{
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wxRegion reg( rect );
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Subtract( reg );
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return TRUE;
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}
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bool wxRegion::Subtract( const wxRegion& region )
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{
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GdkRegion *reg = gdk_regions_subtract( M_REGIONDATA->m_region, region.GetRegion() );
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gdk_region_destroy( M_REGIONDATA->m_region );
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M_REGIONDATA->m_region = reg;
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return TRUE;
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}
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bool wxRegion::Xor( long x, long y, long width, long height )
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{
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wxRegion reg( x, y, width, height );
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Xor( reg );
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return TRUE;
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}
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bool wxRegion::Xor( const wxRect& rect )
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{
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wxRegion reg( rect );
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Xor( reg );
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return TRUE;
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}
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bool wxRegion::Xor( const wxRegion& region )
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{
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GdkRegion *reg = gdk_regions_xor( M_REGIONDATA->m_region, region.GetRegion() );
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gdk_region_destroy( M_REGIONDATA->m_region );
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M_REGIONDATA->m_region = reg;
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wxNode *node = region.GetRectList()->First();
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while (node)
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{
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wxRect *r = (wxRect*)node->Data();
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M_REGIONDATA->m_rects.Append( (wxObject*) new wxRect(r->x,r->y,r->width,r->height) );
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node = node->Next();
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}
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return TRUE;
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}
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void wxRegion::GetBox( long& x, long& y, long&w, long &h ) const
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{
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x = 0;
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y = 0;
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w = -1;
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h = -1;
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wxNode *node = GetRectList()->First();
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while (node)
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{
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wxRect *r = (wxRect*)node->Data();
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if (node == GetRectList()->First())
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{
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x = r->x;
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y = r->y;
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w = r->width;
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h = r->height;
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}
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else
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{
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if (r->x < x)
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{
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x = r->x;
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w += x - r->x;
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}
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if (r->y < y)
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{
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y = r->y;
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h += y - r->y;
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}
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if (r->width+r->x > x+w)
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{
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w = r->x + r->width - x;
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}
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if (r->height+r->y > y+h)
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{
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h = r->y + r->height - y;
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}
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}
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node = node->Next();
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}
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}
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wxRect wxRegion::GetBox(void) const
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{
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long x = 0;
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long y = 0;
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long w = -1;
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long h = -1;
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GetBox( x, y, w, h );
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return wxRect( x, y, w, h );
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}
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bool wxRegion::Empty(void) const
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{
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return gdk_region_empty( M_REGIONDATA->m_region );
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}
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wxRegionContain wxRegion::Contains( long x, long y ) const
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{
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if (gdk_region_point_in( M_REGIONDATA->m_region, x, y ))
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return wxInRegion;
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else
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return wxOutRegion;
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}
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wxRegionContain wxRegion::Contains( long x, long y, long w, long h ) const
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{
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GdkRectangle rect;
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rect.x = x;
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rect.y = y;
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rect.width = w;
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rect.height = h;
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GdkOverlapType res = gdk_region_rect_in( M_REGIONDATA->m_region, &rect );
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switch (res)
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{
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case GDK_OVERLAP_RECTANGLE_IN: return wxInRegion;
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case GDK_OVERLAP_RECTANGLE_OUT: return wxOutRegion;
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case GDK_OVERLAP_RECTANGLE_PART: return wxPartRegion;
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}
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return wxOutRegion;
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}
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wxRegionContain wxRegion::Contains(const wxPoint& pt) const
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{
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return Contains( pt.x, pt.y );
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}
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wxRegionContain wxRegion::Contains(const wxRect& rect) const
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{
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return Contains( rect.x, rect.y, rect.width, rect.height );
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}
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GdkRegion *wxRegion::GetRegion(void) const
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{
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return M_REGIONDATA->m_region;
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}
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wxList *wxRegion::GetRectList() const
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{
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return &(M_REGIONDATA->m_rects);
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}
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//-----------------------------------------------------------------------------
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// wxRegion
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//-----------------------------------------------------------------------------
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IMPLEMENT_DYNAMIC_CLASS(wxRegionIterator,wxObject);
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wxRegionIterator::wxRegionIterator(void)
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{
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m_current = 0;
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}
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wxRegionIterator::wxRegionIterator( const wxRegion& region )
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{
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m_region = region;
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m_current = 0;
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}
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void wxRegionIterator::Reset( const wxRegion& region )
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{
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m_region = region;
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m_current = 0;
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}
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wxRegionIterator::operator bool (void) const
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{
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return m_current < m_region.GetRectList()->Number();
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}
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bool wxRegionIterator::HaveRects(void) const
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{
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return m_current < m_region.GetRectList()->Number();
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}
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void wxRegionIterator::operator ++ (void)
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{
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if (m_current < m_region.GetRectList()->Number()) ++m_current;
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}
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void wxRegionIterator::operator ++ (int)
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{
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if (m_current < m_region.GetRectList()->Number()) ++m_current;
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}
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long wxRegionIterator::GetX(void) const
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{
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wxNode *node = m_region.GetRectList()->Nth( m_current );
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if (!node) return 0;
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wxRect *r = (wxRect*)node->Data();
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return r->x;
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}
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long wxRegionIterator::GetY(void) const
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{
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wxNode *node = m_region.GetRectList()->Nth( m_current );
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if (!node) return 0;
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wxRect *r = (wxRect*)node->Data();
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return r->y;
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}
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long wxRegionIterator::GetW(void) const
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{
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wxNode *node = m_region.GetRectList()->Nth( m_current );
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if (!node) return 0;
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wxRect *r = (wxRect*)node->Data();
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return r->width;
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}
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long wxRegionIterator::GetH(void) const
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{
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wxNode *node = m_region.GetRectList()->Nth( m_current );
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if (!node) return 0;
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wxRect *r = (wxRect*)node->Data();
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return r->height;
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}
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