///////////////////////////////////////////////////////////////////////////// // Name: region.cpp // Purpose: // Author: Robert Roebling // Id: $Id$ // Copyright: (c) 1998 Robert Roebling // Licence: wxWindows licence ///////////////////////////////////////////////////////////////////////////// #ifdef __GNUG__ #pragma implementation "region.h" #endif #include "wx/region.h" #include "gdk/gdk.h" #include "gtk/gtk.h" #ifdef __WXDEBUG__ #ifdef NULL #undef NULL #endif #define NULL ((void*)0L) #endif //----------------------------------------------------------------------------- // wxRegion //----------------------------------------------------------------------------- class wxRegionRefData: public wxObjectRefData { public: wxRegionRefData(void); ~wxRegionRefData(void); public: GdkRegion *m_region; wxList m_rects; }; wxRegionRefData::wxRegionRefData(void) { m_region = (GdkRegion *) NULL; } wxRegionRefData::~wxRegionRefData(void) { if (m_region) gdk_region_destroy( m_region ); wxNode *node = m_rects.First(); while (node) { wxRect *r = (wxRect*)node->Data(); delete r; node = node->Next(); } } //----------------------------------------------------------------------------- #define M_REGIONDATA ((wxRegionRefData *)m_refData) IMPLEMENT_DYNAMIC_CLASS(wxRegion,wxGDIObject); wxRegion::wxRegion( long x, long y, long w, long h ) { m_refData = new wxRegionRefData(); GdkRegion *reg = gdk_region_new(); GdkRectangle rect; rect.x = x; rect.y = y; rect.width = w; rect.height = h; M_REGIONDATA->m_region = gdk_region_union_with_rect( reg, &rect ); gdk_region_destroy( reg ); M_REGIONDATA->m_rects.Append( (wxObject*) new wxRect(x,y,w,h) ); } wxRegion::wxRegion( const wxPoint& topLeft, const wxPoint& bottomRight ) { m_refData = new wxRegionRefData(); GdkRegion *reg = gdk_region_new(); GdkRectangle rect; rect.x = topLeft.x; rect.y = topLeft.y; rect.width = bottomRight.x - rect.x; rect.height = bottomRight.y - rect.y; M_REGIONDATA->m_region = gdk_region_union_with_rect( reg, &rect ); gdk_region_destroy( reg ); M_REGIONDATA->m_rects.Append( (wxObject*) new wxRect(topLeft,bottomRight) ); } wxRegion::wxRegion( const wxRect& rect ) { m_refData = new wxRegionRefData(); GdkRegion *reg = gdk_region_new(); GdkRectangle g_rect; g_rect.x = rect.x; g_rect.y = rect.y; g_rect.width = rect.width; g_rect.height = rect.height; M_REGIONDATA->m_region = gdk_region_union_with_rect( reg, &g_rect ); gdk_region_destroy( reg ); wxNode *node = M_REGIONDATA->m_rects.First(); while (node) { wxRect *r = (wxRect*)node->Data(); M_REGIONDATA->m_rects.Append( (wxObject*) new wxRect(r->x,r->y,r->width,r->height) ); node = node->Next(); } } wxRegion::wxRegion(void) { m_refData = new wxRegionRefData(); M_REGIONDATA->m_region = gdk_region_new(); } wxRegion::~wxRegion(void) { } bool wxRegion::operator == ( const wxRegion& region ) { return m_refData == region.m_refData; } bool wxRegion::operator != ( const wxRegion& region ) { return m_refData != region.m_refData; } void wxRegion::Clear(void) { UnRef(); m_refData = new wxRegionRefData(); M_REGIONDATA->m_region = gdk_region_new(); } bool wxRegion::Union( long x, long y, long width, long height ) { GdkRectangle rect; rect.x = x; rect.y = y; rect.width = width; rect.height = height; GdkRegion *reg = gdk_region_union_with_rect( M_REGIONDATA->m_region, &rect ); gdk_region_destroy( M_REGIONDATA->m_region ); M_REGIONDATA->m_region = reg; M_REGIONDATA->m_rects.Append( (wxObject*) new wxRect(x,y,width,height) ); return TRUE; } bool wxRegion::Union( const wxRect& rect ) { GdkRectangle g_rect; g_rect.x = rect.x; g_rect.y = rect.y; g_rect.width = rect.width; g_rect.height = rect.height; GdkRegion *reg = gdk_region_union_with_rect( M_REGIONDATA->m_region, &g_rect ); gdk_region_destroy( M_REGIONDATA->m_region ); M_REGIONDATA->m_region = reg; M_REGIONDATA->m_rects.Append( (wxObject*) new wxRect(rect.x,rect.y,rect.width,rect.height) ); return TRUE; } bool wxRegion::Union( const wxRegion& region ) { GdkRegion *reg = gdk_regions_union( M_REGIONDATA->m_region, region.GetRegion() ); gdk_region_destroy( M_REGIONDATA->m_region ); M_REGIONDATA->m_region = reg; wxNode *node = region.GetRectList()->First(); while (node) { wxRect *r = (wxRect*)node->Data(); M_REGIONDATA->m_rects.Append( (wxObject*) new wxRect(r->x,r->y,r->width,r->height) ); node = node->Next(); } return TRUE; } bool wxRegion::Intersect( long x, long y, long width, long height ) { wxRegion reg( x, y, width, height ); Intersect( reg ); return TRUE; } bool wxRegion::Intersect( const wxRect& rect ) { wxRegion reg( rect ); Intersect( reg ); return TRUE; } bool wxRegion::Intersect( const wxRegion& region ) { GdkRegion *reg = gdk_regions_intersect( M_REGIONDATA->m_region, region.GetRegion() ); gdk_region_destroy( M_REGIONDATA->m_region ); M_REGIONDATA->m_region = reg; return TRUE; } bool wxRegion::Subtract( long x, long y, long width, long height ) { wxRegion reg( x, y, width, height ); Subtract( reg ); return TRUE; } bool wxRegion::Subtract( const wxRect& rect ) { wxRegion reg( rect ); Subtract( reg ); return TRUE; } bool wxRegion::Subtract( const wxRegion& region ) { GdkRegion *reg = gdk_regions_subtract( M_REGIONDATA->m_region, region.GetRegion() ); gdk_region_destroy( M_REGIONDATA->m_region ); M_REGIONDATA->m_region = reg; return TRUE; } bool wxRegion::Xor( long x, long y, long width, long height ) { wxRegion reg( x, y, width, height ); Xor( reg ); return TRUE; } bool wxRegion::Xor( const wxRect& rect ) { wxRegion reg( rect ); Xor( reg ); return TRUE; } bool wxRegion::Xor( const wxRegion& region ) { GdkRegion *reg = gdk_regions_xor( M_REGIONDATA->m_region, region.GetRegion() ); gdk_region_destroy( M_REGIONDATA->m_region ); M_REGIONDATA->m_region = reg; wxNode *node = region.GetRectList()->First(); while (node) { wxRect *r = (wxRect*)node->Data(); M_REGIONDATA->m_rects.Append( (wxObject*) new wxRect(r->x,r->y,r->width,r->height) ); node = node->Next(); } return TRUE; } void wxRegion::GetBox( long& x, long& y, long&w, long &h ) const { x = 0; y = 0; w = -1; h = -1; wxNode *node = GetRectList()->First(); while (node) { wxRect *r = (wxRect*)node->Data(); if (node == GetRectList()->First()) { x = r->x; y = r->y; w = r->width; h = r->height; } else { if (r->x < x) { x = r->x; w += x - r->x; } if (r->y < y) { y = r->y; h += y - r->y; } if (r->width+r->x > x+w) { w = r->x + r->width - x; } if (r->height+r->y > y+h) { h = r->y + r->height - y; } } node = node->Next(); } } wxRect wxRegion::GetBox(void) const { long x = 0; long y = 0; long w = -1; long h = -1; GetBox( x, y, w, h ); return wxRect( x, y, w, h ); } bool wxRegion::Empty(void) const { return gdk_region_empty( M_REGIONDATA->m_region ); } wxRegionContain wxRegion::Contains( long x, long y ) const { if (gdk_region_point_in( M_REGIONDATA->m_region, x, y )) return wxInRegion; else return wxOutRegion; } wxRegionContain wxRegion::Contains( long x, long y, long w, long h ) const { GdkRectangle rect; rect.x = x; rect.y = y; rect.width = w; rect.height = h; GdkOverlapType res = gdk_region_rect_in( M_REGIONDATA->m_region, &rect ); switch (res) { case GDK_OVERLAP_RECTANGLE_IN: return wxInRegion; case GDK_OVERLAP_RECTANGLE_OUT: return wxOutRegion; case GDK_OVERLAP_RECTANGLE_PART: return wxPartRegion; } return wxOutRegion; } wxRegionContain wxRegion::Contains(const wxPoint& pt) const { return Contains( pt.x, pt.y ); } wxRegionContain wxRegion::Contains(const wxRect& rect) const { return Contains( rect.x, rect.y, rect.width, rect.height ); } GdkRegion *wxRegion::GetRegion(void) const { return M_REGIONDATA->m_region; } wxList *wxRegion::GetRectList() const { return &(M_REGIONDATA->m_rects); } //----------------------------------------------------------------------------- // wxRegion //----------------------------------------------------------------------------- IMPLEMENT_DYNAMIC_CLASS(wxRegionIterator,wxObject); wxRegionIterator::wxRegionIterator(void) { m_current = 0; } wxRegionIterator::wxRegionIterator( const wxRegion& region ) { m_region = region; m_current = 0; } void wxRegionIterator::Reset( const wxRegion& region ) { m_region = region; m_current = 0; } wxRegionIterator::operator bool (void) const { return m_current < m_region.GetRectList()->Number(); } bool wxRegionIterator::HaveRects(void) const { return m_current < m_region.GetRectList()->Number(); } void wxRegionIterator::operator ++ (void) { if (m_current < m_region.GetRectList()->Number()) ++m_current; } void wxRegionIterator::operator ++ (int) { if (m_current < m_region.GetRectList()->Number()) ++m_current; } long wxRegionIterator::GetX(void) const { wxNode *node = m_region.GetRectList()->Nth( m_current ); if (!node) return 0; wxRect *r = (wxRect*)node->Data(); return r->x; } long wxRegionIterator::GetY(void) const { wxNode *node = m_region.GetRectList()->Nth( m_current ); if (!node) return 0; wxRect *r = (wxRect*)node->Data(); return r->y; } long wxRegionIterator::GetW(void) const { wxNode *node = m_region.GetRectList()->Nth( m_current ); if (!node) return 0; wxRect *r = (wxRect*)node->Data(); return r->width; } long wxRegionIterator::GetH(void) const { wxNode *node = m_region.GetRectList()->Nth( m_current ); if (!node) return 0; wxRect *r = (wxRect*)node->Data(); return r->height; }