Files
wxWidgets/samples/opengl/cube/cube.cpp
Mart Raudsepp 8907154c1a Nuke #pragma implementation/interface's
git-svn-id: https://svn.wxwidgets.org/svn/wx/wxWidgets/trunk@35650 c3d73ce0-8a6f-49c7-b76d-6d57e0e08775
2005-09-23 12:56:45 +00:00

529 lines
14 KiB
C++
Raw Blame History

This file contains ambiguous Unicode characters
This file contains Unicode characters that might be confused with other characters. If you think that this is intentional, you can safely ignore this warning. Use the Escape button to reveal them.
/////////////////////////////////////////////////////////////////////////////
// Name: cube.cpp
// Purpose: wxGLCanvas demo program
// Author: Julian Smart
// Modified by:
// Created: 04/01/98
// RCS-ID: $Id$
// Copyright: (c) Julian Smart
// Licence: wxWindows licence
/////////////////////////////////////////////////////////////////////////////
// For compilers that support precompilation, includes "wx.h".
#include "wx/wxprec.h"
#ifdef __BORLANDC__
#pragma hdrstop
#endif
#ifndef WX_PRECOMP
#include "wx/wx.h"
#endif
#if !wxUSE_GLCANVAS
#error "OpenGL required: set wxUSE_GLCANVAS to 1 and rebuild the library"
#endif
#include "cube.h"
#include "../../sample.xpm"
#ifndef __WXMSW__ // for StopWatch, see remark below
#if defined(__WXMAC__) && !defined(__DARWIN__)
#include <utime.h>
#include <unistd.h>
#else
#include <sys/time.h>
#include <sys/unistd.h>
#endif
#else
#include <sys/timeb.h>
#endif
#define ID_NEW_WINDOW 10000
#define ID_DEF_ROTATE_LEFT_KEY 10001
#define ID_DEF_ROTATE_RIGHT_KEY 10002
/*----------------------------------------------------------
Control to get a keycode
----------------------------------------------------------*/
class ScanCodeCtrl : public wxTextCtrl
{
public:
ScanCodeCtrl( wxWindow* parent, wxWindowID id, int code,
const wxPoint& pos, const wxSize& size );
void OnChar( wxKeyEvent& WXUNUSED(event) )
{
// Do nothing
}
void OnKeyDown(wxKeyEvent& event);
private:
// Any class wishing to process wxWidgets events must use this macro
DECLARE_EVENT_TABLE()
};
BEGIN_EVENT_TABLE( ScanCodeCtrl, wxTextCtrl )
EVT_CHAR( ScanCodeCtrl::OnChar )
EVT_KEY_DOWN( ScanCodeCtrl::OnKeyDown )
END_EVENT_TABLE()
ScanCodeCtrl::ScanCodeCtrl( wxWindow* parent, wxWindowID id, int code,
const wxPoint& pos, const wxSize& size )
: wxTextCtrl( parent, id, wxEmptyString, pos, size )
{
SetValue( wxString::Format(wxT("0x%04x"), code) );
}
void ScanCodeCtrl::OnKeyDown( wxKeyEvent& event )
{
SetValue( wxString::Format(wxT("0x%04x"), event.GetKeyCode()) );
}
/*------------------------------------------------------------------
Dialog for defining a keypress
-------------------------------------------------------------------*/
class ScanCodeDialog : public wxDialog
{
public:
ScanCodeDialog( wxWindow* parent, wxWindowID id, const int code,
const wxString &descr, const wxString& title );
int GetValue();
private:
ScanCodeCtrl *m_ScanCode;
wxTextCtrl *m_Description;
};
ScanCodeDialog::ScanCodeDialog( wxWindow* parent, wxWindowID id,
const int code, const wxString &descr, const wxString& title )
: wxDialog( parent, id, title, wxDefaultPosition, wxSize(96*2,76*2) )
{
new wxStaticText( this, wxID_ANY, _T("Scancode"), wxPoint(4*2,3*2),
wxSize(31*2,12*2) );
m_ScanCode = new ScanCodeCtrl( this, wxID_ANY, code, wxPoint(37*2,6*2),
wxSize(53*2,14*2) );
new wxStaticText( this, wxID_ANY, _T("Description"), wxPoint(4*2,24*2),
wxSize(32*2,12*2) );
m_Description = new wxTextCtrl( this, wxID_ANY, descr, wxPoint(37*2,27*2),
wxSize(53*2,14*2) );
new wxButton( this, wxID_OK, _T("Ok"), wxPoint(20*2,50*2), wxSize(20*2,13*2) );
new wxButton( this, wxID_CANCEL, _T("Cancel"), wxPoint(44*2,50*2),
wxSize(25*2,13*2) );
}
int ScanCodeDialog::GetValue()
{
int code;
wxString buf = m_ScanCode->GetValue();
wxSscanf( buf.c_str(), _T("%i"), &code );
return code;
}
/*----------------------------------------------------------------------
Utility function to get the elapsed time (in msec) since a given point
in time (in sec) (because current version of wxGetElapsedTime doesn´t
works right with glibc-2.1 and linux, at least for me)
-----------------------------------------------------------------------*/
unsigned long StopWatch( unsigned long *sec_base )
{
unsigned long secs,msec;
#if defined(__WXMSW__)
struct timeb tb;
ftime( &tb );
secs = tb.time;
msec = tb.millitm;
#elif defined(__WXMAC__) && !defined(__DARWIN__)
wxLongLong tl = wxGetLocalTimeMillis();
secs = (unsigned long) (tl.GetValue() / 1000);
msec = (unsigned long) (tl.GetValue() - secs*1000);
#else
// think every unice has gettimeofday
struct timeval tv;
gettimeofday( &tv, (struct timezone *)NULL );
secs = tv.tv_sec;
msec = tv.tv_usec/1000;
#endif
if( *sec_base == 0 )
*sec_base = secs;
return( (secs-*sec_base)*1000 + msec );
}
/*----------------------------------------------------------------
Implementation of Test-GLCanvas
-----------------------------------------------------------------*/
BEGIN_EVENT_TABLE(TestGLCanvas, wxGLCanvas)
EVT_SIZE(TestGLCanvas::OnSize)
EVT_PAINT(TestGLCanvas::OnPaint)
EVT_ERASE_BACKGROUND(TestGLCanvas::OnEraseBackground)
EVT_KEY_DOWN( TestGLCanvas::OnKeyDown )
EVT_KEY_UP( TestGLCanvas::OnKeyUp )
EVT_ENTER_WINDOW( TestGLCanvas::OnEnterWindow )
END_EVENT_TABLE()
unsigned long TestGLCanvas::m_secbase = 0;
int TestGLCanvas::m_TimeInitialized = 0;
unsigned long TestGLCanvas::m_xsynct;
unsigned long TestGLCanvas::m_gsynct;
TestGLCanvas::TestGLCanvas(wxWindow *parent, wxWindowID id,
const wxPoint& pos, const wxSize& size, long style, const wxString& name)
: wxGLCanvas(parent, (wxGLCanvas*) NULL, id, pos, size, style|wxFULL_REPAINT_ON_RESIZE , name )
{
m_init = false;
m_gllist = 0;
m_rleft = WXK_LEFT;
m_rright = WXK_RIGHT;
}
TestGLCanvas::TestGLCanvas(wxWindow *parent, const TestGLCanvas *other,
wxWindowID id, const wxPoint& pos, const wxSize& size, long style,
const wxString& name )
: wxGLCanvas(parent, other->GetContext(), id, pos, size, style|wxFULL_REPAINT_ON_RESIZE , name)
{
m_init = false;
m_gllist = other->m_gllist; // share display list
m_rleft = WXK_LEFT;
m_rright = WXK_RIGHT;
}
TestGLCanvas::~TestGLCanvas()
{
}
void TestGLCanvas::Render()
{
wxPaintDC dc(this);
#ifndef __WXMOTIF__
if (!GetContext()) return;
#endif
SetCurrent();
// Init OpenGL once, but after SetCurrent
if (!m_init)
{
InitGL();
m_init = true;
}
glMatrixMode(GL_PROJECTION);
glLoadIdentity();
glFrustum(-0.5f, 0.5f, -0.5f, 0.5f, 1.0f, 3.0f);
glMatrixMode(GL_MODELVIEW);
/* clear color and depth buffers */
glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
if( m_gllist == 0 )
{
m_gllist = glGenLists( 1 );
glNewList( m_gllist, GL_COMPILE_AND_EXECUTE );
/* draw six faces of a cube */
glBegin(GL_QUADS);
glNormal3f( 0.0f, 0.0f, 1.0f);
glVertex3f( 0.5f, 0.5f, 0.5f); glVertex3f(-0.5f, 0.5f, 0.5f);
glVertex3f(-0.5f,-0.5f, 0.5f); glVertex3f( 0.5f,-0.5f, 0.5f);
glNormal3f( 0.0f, 0.0f,-1.0f);
glVertex3f(-0.5f,-0.5f,-0.5f); glVertex3f(-0.5f, 0.5f,-0.5f);
glVertex3f( 0.5f, 0.5f,-0.5f); glVertex3f( 0.5f,-0.5f,-0.5f);
glNormal3f( 0.0f, 1.0f, 0.0f);
glVertex3f( 0.5f, 0.5f, 0.5f); glVertex3f( 0.5f, 0.5f,-0.5f);
glVertex3f(-0.5f, 0.5f,-0.5f); glVertex3f(-0.5f, 0.5f, 0.5f);
glNormal3f( 0.0f,-1.0f, 0.0f);
glVertex3f(-0.5f,-0.5f,-0.5f); glVertex3f( 0.5f,-0.5f,-0.5f);
glVertex3f( 0.5f,-0.5f, 0.5f); glVertex3f(-0.5f,-0.5f, 0.5f);
glNormal3f( 1.0f, 0.0f, 0.0f);
glVertex3f( 0.5f, 0.5f, 0.5f); glVertex3f( 0.5f,-0.5f, 0.5f);
glVertex3f( 0.5f,-0.5f,-0.5f); glVertex3f( 0.5f, 0.5f,-0.5f);
glNormal3f(-1.0f, 0.0f, 0.0f);
glVertex3f(-0.5f,-0.5f,-0.5f); glVertex3f(-0.5f,-0.5f, 0.5f);
glVertex3f(-0.5f, 0.5f, 0.5f); glVertex3f(-0.5f, 0.5f,-0.5f);
glEnd();
glEndList();
}
else
{
glCallList(m_gllist);
}
glFlush();
SwapBuffers();
}
void TestGLCanvas::OnEnterWindow( wxMouseEvent& WXUNUSED(event) )
{
SetFocus();
}
void TestGLCanvas::OnPaint( wxPaintEvent& WXUNUSED(event) )
{
Render();
}
void TestGLCanvas::OnSize(wxSizeEvent& event)
{
// this is also necessary to update the context on some platforms
wxGLCanvas::OnSize(event);
// set GL viewport (not called by wxGLCanvas::OnSize on all platforms...)
int w, h;
GetClientSize(&w, &h);
#ifndef __WXMOTIF__
if (GetContext())
#endif
{
SetCurrent();
glViewport(0, 0, (GLint) w, (GLint) h);
}
}
void TestGLCanvas::OnEraseBackground(wxEraseEvent& WXUNUSED(event))
{
// Do nothing, to avoid flashing.
}
void TestGLCanvas::InitGL()
{
SetCurrent();
/* set viewing projection */
glMatrixMode(GL_PROJECTION);
glFrustum(-0.5f, 0.5f, -0.5f, 0.5f, 1.0f, 3.0f);
/* position viewer */
glMatrixMode(GL_MODELVIEW);
glTranslatef(0.0f, 0.0f, -2.0f);
/* position object */
glRotatef(30.0f, 1.0f, 0.0f, 0.0f);
glRotatef(30.0f, 0.0f, 1.0f, 0.0f);
glEnable(GL_DEPTH_TEST);
glEnable(GL_LIGHTING);
glEnable(GL_LIGHT0);
}
GLfloat TestGLCanvas::CalcRotateSpeed( unsigned long acceltime )
{
GLfloat t,v;
t = ((GLfloat)acceltime) / 1000.0f;
if( t < 0.5f )
v = t;
else if( t < 1.0f )
v = t * (2.0f - t);
else
v = 0.75f;
return(v);
}
GLfloat TestGLCanvas::CalcRotateAngle( unsigned long lasttime,
unsigned long acceltime )
{
GLfloat t,s1,s2;
t = ((GLfloat)(acceltime - lasttime)) / 1000.0f;
s1 = CalcRotateSpeed( lasttime );
s2 = CalcRotateSpeed( acceltime );
return( t * (s1 + s2) * 135.0f );
}
void TestGLCanvas::Action( long code, unsigned long lasttime,
unsigned long acceltime )
{
GLfloat angle = CalcRotateAngle( lasttime, acceltime );
if (code == m_rleft)
Rotate( angle );
else if (code == m_rright)
Rotate( -angle );
}
void TestGLCanvas::OnKeyDown( wxKeyEvent& event )
{
long evkey = event.GetKeyCode();
if (evkey == 0) return;
if (!m_TimeInitialized)
{
m_TimeInitialized = 1;
m_xsynct = event.GetTimestamp();
m_gsynct = StopWatch(&m_secbase);
m_Key = evkey;
m_StartTime = 0;
m_LastTime = 0;
m_LastRedraw = 0;
}
unsigned long currTime = event.GetTimestamp() - m_xsynct;
if (evkey != m_Key)
{
m_Key = evkey;
m_LastRedraw = m_StartTime = m_LastTime = currTime;
}
if (currTime >= m_LastRedraw) // Redraw:
{
Action( m_Key, m_LastTime-m_StartTime, currTime-m_StartTime );
#if defined(__WXMAC__) && !defined(__DARWIN__)
m_LastRedraw = currTime; // StopWatch() doesn't work on Mac...
#else
m_LastRedraw = StopWatch(&m_secbase) - m_gsynct;
#endif
m_LastTime = currTime;
}
event.Skip();
}
void TestGLCanvas::OnKeyUp( wxKeyEvent& event )
{
m_Key = 0;
m_StartTime = 0;
m_LastTime = 0;
m_LastRedraw = 0;
event.Skip();
}
void TestGLCanvas::Rotate( GLfloat deg )
{
SetCurrent();
glMatrixMode(GL_MODELVIEW);
glRotatef((GLfloat)deg, 0.0f, 0.0f, 1.0f);
Refresh(false);
}
/* -----------------------------------------------------------------------
Main Window
-------------------------------------------------------------------------*/
BEGIN_EVENT_TABLE(MyFrame, wxFrame)
EVT_MENU(wxID_EXIT, MyFrame::OnExit)
EVT_MENU( ID_NEW_WINDOW, MyFrame::OnNewWindow)
EVT_MENU( ID_DEF_ROTATE_LEFT_KEY, MyFrame::OnDefRotateLeftKey)
EVT_MENU( ID_DEF_ROTATE_RIGHT_KEY, MyFrame::OnDefRotateRightKey)
END_EVENT_TABLE()
// My frame constructor
MyFrame::MyFrame(wxWindow *parent, const wxString& title, const wxPoint& pos,
const wxSize& size, long style)
: wxFrame(parent, wxID_ANY, title, pos, size, style)
{
m_canvas = NULL;
SetIcon(wxIcon(sample_xpm));
}
// Intercept menu commands
void MyFrame::OnExit( wxCommandEvent& WXUNUSED(event) )
{
// true is to force the frame to close
Close(true);
}
/*static*/ MyFrame *MyFrame::Create(MyFrame *parentFrame, bool isCloneWindow)
{
wxString str = wxT("wxWidgets OpenGL Cube Sample");
if (isCloneWindow) str += wxT(" - Clone");
MyFrame *frame = new MyFrame(NULL, str, wxDefaultPosition,
wxSize(400, 300));
// Make a menubar
wxMenu *winMenu = new wxMenu;
winMenu->Append(wxID_EXIT, _T("&Close"));
winMenu->Append(ID_NEW_WINDOW, _T("&New") );
wxMenuBar *menuBar = new wxMenuBar;
menuBar->Append(winMenu, _T("&Window"));
winMenu = new wxMenu;
winMenu->Append(ID_DEF_ROTATE_LEFT_KEY, _T("Rotate &left"));
winMenu->Append(ID_DEF_ROTATE_RIGHT_KEY, _T("Rotate &right"));
menuBar->Append(winMenu, _T("&Key"));
frame->SetMenuBar(menuBar);
if (parentFrame)
{
frame->m_canvas = new TestGLCanvas( frame, parentFrame->m_canvas,
wxID_ANY, wxDefaultPosition, wxDefaultSize );
}
else
{
frame->m_canvas = new TestGLCanvas(frame, wxID_ANY,
wxDefaultPosition, wxDefaultSize);
}
// Show the frame
frame->Show(true);
return frame;
}
void MyFrame::OnNewWindow( wxCommandEvent& WXUNUSED(event) )
{
(void) Create(this, true);
}
void MyFrame::OnDefRotateLeftKey( wxCommandEvent& WXUNUSED(event) )
{
ScanCodeDialog dial( this, wxID_ANY, m_canvas->m_rleft,
wxString(_T("Left")), _T("Define key") );
int result = dial.ShowModal();
if( result == wxID_OK )
m_canvas->m_rleft = dial.GetValue();
}
void MyFrame::OnDefRotateRightKey( wxCommandEvent& WXUNUSED(event) )
{
ScanCodeDialog dial( this, wxID_ANY, m_canvas->m_rright,
wxString(_T("Right")), _T("Define key") );
int result = dial.ShowModal();
if( result == wxID_OK )
m_canvas->m_rright = dial.GetValue();
}
/*------------------------------------------------------------------
Application object ( equivalent to main() )
------------------------------------------------------------------ */
IMPLEMENT_APP(MyApp)
bool MyApp::OnInit()
{
// Create the main frame window
(void) MyFrame::Create(NULL);
return true;
}