Add wxGLAttribsBase, wxGLAttributes and wxGLContextAttrs replacing the old untyped "int attributes[]". Don't use global object for creating OpenGL > 3.0 contexts. Closes #16909.
		
			
				
	
	
		
			380 lines
		
	
	
		
			14 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
			
		
		
	
	
			380 lines
		
	
	
		
			14 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
/////////////////////////////////////////////////////////////////////////////
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// Name:        wx/glcanvas.h
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// Purpose:     wxGLCanvas base header
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// Author:      Julian Smart
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// Modified by:
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// Created:
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// Copyright:   (c) Julian Smart
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// Licence:     wxWindows licence
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/////////////////////////////////////////////////////////////////////////////
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#ifndef _WX_GLCANVAS_H_BASE_
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#define _WX_GLCANVAS_H_BASE_
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#include "wx/defs.h"
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#if wxUSE_GLCANVAS
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#include "wx/app.h"
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#include "wx/palette.h"
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#include "wx/window.h"
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class WXDLLIMPEXP_FWD_GL wxGLCanvas;
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class WXDLLIMPEXP_FWD_GL wxGLContext;
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// ----------------------------------------------------------------------------
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// Constants for attributes list
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// ----------------------------------------------------------------------------
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// Notice that not all implementation support options such as stereo, auxiliary
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// buffers, alpha channel, and accumulator buffer, use IsDisplaySupported() to
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// check for individual attributes support.
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enum
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{
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    WX_GL_RGBA = 1,        // use true color palette (on if no attrs specified)
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    WX_GL_BUFFER_SIZE,     // bits for buffer if not WX_GL_RGBA
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    WX_GL_LEVEL,           // 0 for main buffer, >0 for overlay, <0 for underlay
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    WX_GL_DOUBLEBUFFER,    // use double buffering (on if no attrs specified)
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    WX_GL_STEREO,          // use stereoscopic display
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    WX_GL_AUX_BUFFERS,     // number of auxiliary buffers
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    WX_GL_MIN_RED,         // use red buffer with most bits (> MIN_RED bits)
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    WX_GL_MIN_GREEN,       // use green buffer with most bits (> MIN_GREEN bits)
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    WX_GL_MIN_BLUE,        // use blue buffer with most bits (> MIN_BLUE bits)
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    WX_GL_MIN_ALPHA,       // use alpha buffer with most bits (> MIN_ALPHA bits)
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    WX_GL_DEPTH_SIZE,      // bits for Z-buffer (0,16,32)
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    WX_GL_STENCIL_SIZE,    // bits for stencil buffer
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    WX_GL_MIN_ACCUM_RED,   // use red accum buffer with most bits (> MIN_ACCUM_RED bits)
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    WX_GL_MIN_ACCUM_GREEN, // use green buffer with most bits (> MIN_ACCUM_GREEN bits)
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    WX_GL_MIN_ACCUM_BLUE,  // use blue buffer with most bits (> MIN_ACCUM_BLUE bits)
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    WX_GL_MIN_ACCUM_ALPHA, // use alpha buffer with most bits (> MIN_ACCUM_ALPHA bits)
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    WX_GL_SAMPLE_BUFFERS,  // 1 for multisampling support (antialiasing)
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    WX_GL_SAMPLES,         // 4 for 2x2 antialiasing supersampling on most graphics cards
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    WX_GL_FRAMEBUFFER_SRGB,// capability for sRGB framebuffer
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    // Context attributes
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    WX_GL_CORE_PROFILE,    // use an OpenGL core profile
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    WX_GL_MAJOR_VERSION,   // major OpenGL version of the core profile
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    WX_GL_MINOR_VERSION,   // minor OpenGL version of the core profile
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    wx_GL_COMPAT_PROFILE,  // use compatible profile (use all versions features)
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    WX_GL_FORWARD_COMPAT,  // forward compatible context. OpenGL >= 3.0
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    WX_GL_ES2,             // ES or ES2 context.
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    WX_GL_DEBUG,           // create a debug context
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    WX_GL_ROBUST_ACCESS,   // robustness.
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    WX_GL_NO_RESET_NOTIFY, // never deliver notification of reset events
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    WX_GL_LOSE_ON_RESET,   // if graphics reset, all context state is lost
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    WX_GL_RESET_ISOLATION, // protect other apps or share contexts from reset side-effects
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    WX_GL_RELEASE_FLUSH,   // on context release, flush pending commands
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    WX_GL_RELEASE_NONE     // on context release, pending commands are not flushed
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};
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#define wxGLCanvasName wxT("GLCanvas")
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// ----------------------------------------------------------------------------
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// wxGLAttribsBase: OpenGL rendering attributes
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// ----------------------------------------------------------------------------
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class WXDLLIMPEXP_GL wxGLAttribsBase
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{
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public:
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    wxGLAttribsBase() { Reset(); }
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    // Setters
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    void AddAttribute(int attribute) { m_GLValues.push_back(attribute); }
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    // Search for searchVal and combine the next value with combineVal
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    void AddAttribBits(int searchVal, int combineVal);
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    // ARB functions necessity
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    void SetNeedsARB(bool needsARB = true) { m_needsARB = needsARB; }
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    // Delete contents
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    void Reset()
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    {
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        m_GLValues.clear();
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        m_needsARB = false;
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    }
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    // Accessors
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    const int* GetGLAttrs() const
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    {
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        return (m_GLValues.empty() || !m_GLValues[0]) ? NULL : &*m_GLValues.begin();
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    }
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    int GetSize() const { return (int)(m_GLValues.size()); }
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    // ARB function (e.g. wglCreateContextAttribsARB) is needed
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    bool NeedsARB() const { return m_needsARB; }
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private:
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    wxVector<int> m_GLValues;
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    bool m_needsARB;
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};
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// ----------------------------------------------------------------------------
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// wxGLContextAttrs: OpenGL rendering context attributes
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// ----------------------------------------------------------------------------
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class WXDLLIMPEXP_GL wxGLContextAttrs : public wxGLAttribsBase
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{
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public:
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    // Setters, allowing chained calls
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    wxGLContextAttrs& CoreProfile();
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    wxGLContextAttrs& MajorVersion(int val);
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    wxGLContextAttrs& MinorVersion(int val);
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    wxGLContextAttrs& OGLVersion(int vmayor, int vminor)
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        { return MajorVersion(vmayor).MinorVersion(vminor); }
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    wxGLContextAttrs& CompatibilityProfile();
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    wxGLContextAttrs& ForwardCompatible();
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    wxGLContextAttrs& ES2();
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    wxGLContextAttrs& DebugCtx();
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    wxGLContextAttrs& Robust();
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    wxGLContextAttrs& NoResetNotify();
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    wxGLContextAttrs& LoseOnReset();
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    wxGLContextAttrs& ResetIsolation();
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    wxGLContextAttrs& ReleaseFlush(int val = 1); //'int' allows future values
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    wxGLContextAttrs& PlatformDefaults();
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    void EndList(); // No more values can be chained
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    // Currently only used for X11 context creation
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    bool x11Direct; // X11 direct render
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    bool renderTypeRGBA;
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};
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// ----------------------------------------------------------------------------
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// wxGLAttributes: canvas configuration
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// ----------------------------------------------------------------------------
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class WXDLLIMPEXP_GL wxGLAttributes : public wxGLAttribsBase
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{
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public:
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    // Setters, allowing chained calls
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    wxGLAttributes& RGBA();
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    wxGLAttributes& BufferSize(int val);
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    wxGLAttributes& Level(int val);
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    wxGLAttributes& DoubleBuffer();
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    wxGLAttributes& Stereo();
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    wxGLAttributes& AuxBuffers(int val);
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    wxGLAttributes& MinRGBA(int mRed, int mGreen, int mBlue, int mAlpha);
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    wxGLAttributes& Depth(int val);
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    wxGLAttributes& Stencil(int val);
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    wxGLAttributes& MinAcumRGBA(int mRed, int mGreen, int mBlue, int mAlpha);
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    wxGLAttributes& PlatformDefaults();
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    wxGLAttributes& Defaults();
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    wxGLAttributes& SampleBuffers(int val);
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    wxGLAttributes& Samplers(int val);
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    wxGLAttributes& FrameBuffersRGB();
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    void EndList(); // No more values can be chained
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};
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// ----------------------------------------------------------------------------
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// wxGLContextBase: OpenGL rendering context
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// ----------------------------------------------------------------------------
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class WXDLLIMPEXP_GL wxGLContextBase : public wxObject
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{
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public:
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//  The derived class should provide a ctor with this signature:
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//
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//  wxGLContext(wxGLCanvas *win,
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//              const wxGLContext *other = NULL,
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//              const wxGLContextAttrs *ctxAttrs = NULL);
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    // set this context as the current one
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    virtual bool SetCurrent(const wxGLCanvas& win) const = 0;
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    bool IsOK() { return m_isOk; }
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protected:
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    bool m_isOk;
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};
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// ----------------------------------------------------------------------------
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// wxGLCanvasBase: window which can be used for OpenGL rendering
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// ----------------------------------------------------------------------------
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class WXDLLIMPEXP_GL wxGLCanvasBase : public wxWindow
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{
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public:
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    // default ctor doesn't initialize the window, use Create() later
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    wxGLCanvasBase();
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    virtual ~wxGLCanvasBase();
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    /*
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       The derived class should provide a ctor with this signature:
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    wxGLCanvas(wxWindow *parent,
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               const wxGLAttributes& dispAttrs,
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               wxWindowID id = wxID_ANY,
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               const wxPoint& pos = wxDefaultPosition,
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               const wxSize& size = wxDefaultSize,
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               long style = 0,
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               const wxString& name = wxGLCanvasName,
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               const wxPalette& palette = wxNullPalette);
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     */
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    // operations
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    // ----------
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    // set the given context associated with this window as the current one
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    bool SetCurrent(const wxGLContext& context) const;
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    // flush the back buffer (if we have it)
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    virtual bool SwapBuffers() = 0;
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    // accessors
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    // ---------
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    // check if the given attributes are supported without creating a canvas
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    static bool IsDisplaySupported(const wxGLAttributes& dispAttrs);
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    static bool IsDisplaySupported(const int *attribList);
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#if wxUSE_PALETTE
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    const wxPalette *GetPalette() const { return &m_palette; }
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#endif // wxUSE_PALETTE
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    // miscellaneous helper functions
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    // ------------------------------
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    // call glcolor() for the colour with the given name, return false if
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    // colour not found
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    bool SetColour(const wxString& colour);
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    // return true if the extension with given name is supported
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    //
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    // notice that while this function is implemented for all of GLX, WGL and
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    // AGL the extensions names are usually not the same for different
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    // platforms and so the code using it still usually uses conditional
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    // compilation
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    static bool IsExtensionSupported(const char *extension);
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    // Get the wxGLContextAttrs object filled with the context-related values
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    // of the list of attributes passed at ctor when no wxGLAttributes is used
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    // as a parameter
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    wxGLContextAttrs& GetGLCTXAttrs() { return m_GLCTXAttrs; }
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    // deprecated methods using the implicit wxGLContext
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#if WXWIN_COMPATIBILITY_2_8
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    wxDEPRECATED( wxGLContext* GetContext() const );
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    wxDEPRECATED( void SetCurrent() );
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    wxDEPRECATED( void OnSize(wxSizeEvent& event) );
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#endif // WXWIN_COMPATIBILITY_2_8
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#ifdef __WXUNIVERSAL__
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    // resolve the conflict with wxWindowUniv::SetCurrent()
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    virtual bool SetCurrent(bool doit) { return wxWindow::SetCurrent(doit); }
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#endif
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protected:
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    // override this to implement SetColour() in GL_INDEX_MODE
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    // (currently only implemented in wxX11 and wxMotif ports)
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    virtual int GetColourIndex(const wxColour& WXUNUSED(col)) { return -1; }
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    // check if the given extension name is present in the space-separated list
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    // of extensions supported by the current implementation such as returned
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    // by glXQueryExtensionsString() or glGetString(GL_EXTENSIONS)
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    static bool IsExtensionInList(const char *list, const char *extension);
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    // For the case of "int* attribList" at ctor is != 0
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    wxGLContextAttrs m_GLCTXAttrs;
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    // Extract pixel format and context attributes.
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    // Return false if an unknown attribute is found.
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    static bool ParseAttribList(const int* attribList,
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                                wxGLAttributes& dispAttrs,
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                                wxGLContextAttrs* ctxAttrs = NULL);
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#if wxUSE_PALETTE
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    // create default palette if we're not using RGBA mode
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    // (not supported in most ports)
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    virtual wxPalette CreateDefaultPalette() { return wxNullPalette; }
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    wxPalette m_palette;
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#endif // wxUSE_PALETTE
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#if WXWIN_COMPATIBILITY_2_8
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    wxGLContext *m_glContext;
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#endif // WXWIN_COMPATIBILITY_2_8
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};
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// ----------------------------------------------------------------------------
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// wxGLApp: a special wxApp subclass for OpenGL applications which must be used
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//          to select a visual compatible with the given attributes
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// ----------------------------------------------------------------------------
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class WXDLLIMPEXP_GL wxGLAppBase : public wxApp
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{
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public:
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    wxGLAppBase() : wxApp() { }
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    // use this in the constructor of the user-derived wxGLApp class to
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    // determine if an OpenGL rendering context with these attributes
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    // is available - returns true if so, false if not.
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    virtual bool InitGLVisual(const int *attribList) = 0;
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};
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#if defined(__WXMSW__)
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    #include "wx/msw/glcanvas.h"
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#elif defined(__WXMOTIF__) || defined(__WXX11__)
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    #include "wx/x11/glcanvas.h"
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#elif defined(__WXGTK20__)
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    #include "wx/gtk/glcanvas.h"
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#elif defined(__WXGTK__)
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    #include "wx/gtk1/glcanvas.h"
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#elif defined(__WXMAC__)
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    #include "wx/osx/glcanvas.h"
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#elif defined(__WXQT__)
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    #include "wx/qt/glcanvas.h"
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#else
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    #error "wxGLCanvas not supported in this wxWidgets port"
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#endif
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// wxMac and wxMSW don't need anything extra in wxGLAppBase, so declare it here
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#ifndef wxGL_APP_DEFINED
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class WXDLLIMPEXP_GL wxGLApp : public wxGLAppBase
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{
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public:
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    wxGLApp() : wxGLAppBase() { }
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    virtual bool InitGLVisual(const int *attribList);
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private:
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    wxDECLARE_DYNAMIC_CLASS(wxGLApp);
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};
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#endif // !wxGL_APP_DEFINED
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// ----------------------------------------------------------------------------
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// wxGLAPI: an API wrapper that allows the use of 'old' APIs even on OpenGL
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// platforms that don't support it natively anymore, if the APIs are available
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// it's a mere redirect
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// ----------------------------------------------------------------------------
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#ifndef wxUSE_OPENGL_EMULATION
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    #define wxUSE_OPENGL_EMULATION 0
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#endif
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class WXDLLIMPEXP_GL wxGLAPI : public wxObject
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{
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public:
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    wxGLAPI();
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    ~wxGLAPI();
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    static void glFrustum(GLfloat left, GLfloat right, GLfloat bottom,
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                            GLfloat top, GLfloat zNear, GLfloat zFar);
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    static void glBegin(GLenum mode);
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    static void glTexCoord2f(GLfloat s, GLfloat t);
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    static void glVertex3f(GLfloat x, GLfloat y, GLfloat z);
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    static void glNormal3f(GLfloat nx, GLfloat ny, GLfloat nz);
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    static void glColor4f(GLfloat r, GLfloat g, GLfloat b, GLfloat a);
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    static void glColor3f(GLfloat r, GLfloat g, GLfloat b);
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    static void glEnd();
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};
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#endif // wxUSE_GLCANVAS
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#endif // _WX_GLCANVAS_H_BASE_
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