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Author SHA1 Message Date
Bryan Petty
ec5ca08106 This commit was manufactured by cvs2svn to create tag
'before_templates'.

git-svn-id: https://svn.wxwidgets.org/svn/wx/wxWidgets/tags/before_templates@20317 c3d73ce0-8a6f-49c7-b76d-6d57e0e08775
2003-04-23 15:29:57 +00:00
5 changed files with 4622 additions and 80 deletions

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@@ -1,80 +0,0 @@
dnl
dnl AM_PATH_CPPUNIT(MINIMUM-VERSION, [ACTION-IF-FOUND [, ACTION-IF-NOT-FOUND]])
dnl
AC_DEFUN(AM_PATH_CPPUNIT,
[
AC_ARG_WITH(cppunit-prefix,[ --with-cppunit-prefix=PFX Prefix where CppUnit is installed (optional)],
cppunit_config_prefix="$withval", cppunit_config_prefix="")
AC_ARG_WITH(cppunit-exec-prefix,[ --with-cppunit-exec-prefix=PFX Exec prefix where CppUnit is installed (optional)],
cppunit_config_exec_prefix="$withval", cppunit_config_exec_prefix="")
if test x$cppunit_config_exec_prefix != x ; then
cppunit_config_args="$cppunit_config_args --exec-prefix=$cppunit_config_exec_prefix"
if test x${CPPUNIT_CONFIG+set} != xset ; then
CPPUNIT_CONFIG=$cppunit_config_exec_prefix/bin/cppunit-config
fi
fi
if test x$cppunit_config_prefix != x ; then
cppunit_config_args="$cppunit_config_args --prefix=$cppunit_config_prefix"
if test x${CPPUNIT_CONFIG+set} != xset ; then
CPPUNIT_CONFIG=$cppunit_config_prefix/bin/cppunit-config
fi
fi
AC_PATH_PROG(CPPUNIT_CONFIG, cppunit-config, no)
cppunit_version_min=$1
AC_MSG_CHECKING(for Cppunit - version >= $cppunit_version_min)
no_cppunit=""
if test "$CPPUNIT_CONFIG" = "no" ; then
no_cppunit=yes
else
CPPUNIT_CFLAGS=`$CPPUNIT_CONFIG --cflags`
CPPUNIT_LIBS=`$CPPUNIT_CONFIG --libs`
cppunit_version=`$CPPUNIT_CONFIG --version`
cppunit_major_version=`echo $cppunit_version | \
sed 's/\([[0-9]]*\).\([[0-9]]*\).\([[0-9]]*\)/\1/'`
cppunit_minor_version=`echo $cppunit_version | \
sed 's/\([[0-9]]*\).\([[0-9]]*\).\([[0-9]]*\)/\2/'`
cppunit_micro_version=`echo $cppunit_version | \
sed 's/\([[0-9]]*\).\([[0-9]]*\).\([[0-9]]*\)/\3/'`
cppunit_major_min=`echo $cppunit_version_min | \
sed 's/\([[0-9]]*\).\([[0-9]]*\).\([[0-9]]*\)/\1/'`
cppunit_minor_min=`echo $cppunit_version_min | \
sed 's/\([[0-9]]*\).\([[0-9]]*\).\([[0-9]]*\)/\2/'`
cppunit_micro_min=`echo $cppunit_version_min | \
sed 's/\([[0-9]]*\).\([[0-9]]*\).\([[0-9]]*\)/\3/'`
cppunit_version_proper=`expr \
$cppunit_major_version \> $cppunit_major_min \| \
$cppunit_major_version \= $cppunit_major_min \& \
$cppunit_minor_version \> $cppunit_minor_min \| \
$cppunit_major_version \= $cppunit_major_min \& \
$cppunit_minor_version \= $cppunit_minor_min \& \
$cppunit_micro_version \>= $cppunit_micro_min `
if test "$cppunit_version_proper" = "1" ; then
AC_MSG_RESULT([$cppunit_major_version.$cppunit_minor_version.$cppunit_micro_version])
else
AC_MSG_RESULT(no)
no_cppunit=yes
fi
fi
if test "x$no_cppunit" = x ; then
ifelse([$2], , :, [$2])
else
CPPUNIT_CFLAGS=""
CPPUNIT_LIBS=""
ifelse([$3], , :, [$3])
fi
AC_SUBST(CPPUNIT_CFLAGS)
AC_SUBST(CPPUNIT_LIBS)
])

300
include/wx/msw/bitmap.h Normal file
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/////////////////////////////////////////////////////////////////////////////
// Name: wx/msw/bitmap.h
// Purpose: wxBitmap class
// Author: Julian Smart
// Modified by:
// Created: 01/02/97
// RCS-ID: $Id$
// Copyright: (c) Julian Smart
// Licence: wxWindows licence
/////////////////////////////////////////////////////////////////////////////
#ifndef _WX_BITMAP_H_
#define _WX_BITMAP_H_
#ifdef __GNUG__
#pragma interface "bitmap.h"
#endif
#include "wx/msw/gdiimage.h"
#include "wx/gdicmn.h"
#include "wx/palette.h"
class WXDLLEXPORT wxBitmap;
class WXDLLEXPORT wxBitmapHandler;
class WXDLLEXPORT wxBitmapRefData;
class WXDLLEXPORT wxControl;
class WXDLLEXPORT wxCursor;
class WXDLLEXPORT wxDC;
class WXDLLEXPORT wxDIB;
class WXDLLEXPORT wxIcon;
class WXDLLEXPORT wxImage;
class WXDLLEXPORT wxMask;
class WXDLLEXPORT wxPalette;
class WXDLLEXPORT wxRawBitmapData;
// ----------------------------------------------------------------------------
// wxBitmap: a mono or colour bitmap
// ----------------------------------------------------------------------------
class WXDLLEXPORT wxBitmap : public wxGDIImage
{
public:
// default ctor creates an invalid bitmap, you must Create() it later
wxBitmap() { Init(); }
// Copy constructors
wxBitmap(const wxBitmap& bitmap) { Init(); Ref(bitmap); }
// Initialize with raw data
wxBitmap(const char bits[], int width, int height, int depth = 1);
// Initialize with XPM data
wxBitmap(const char **data) { CreateFromXpm(data); }
wxBitmap(char **data) { CreateFromXpm((const char **)data); }
// Load a file or resource
wxBitmap(const wxString& name, wxBitmapType type = wxBITMAP_TYPE_BMP_RESOURCE);
// New constructor for generalised creation from data
wxBitmap(void *data, long type, int width, int height, int depth = 1);
// Create a new, uninitialized bitmap of the given size and depth (if it
// is omitted, will create a bitmap compatible with the display)
//
// NB: this ctor will create a DIB for 24 and 32bpp bitmaps, use ctor
// taking a DC argument if you want to force using DDB in this case
wxBitmap(int width, int height, int depth = -1);
// Create a bitmap compatible with the given DC
wxBitmap(int width, int height, const wxDC& dc);
#if wxUSE_IMAGE
// Convert from wxImage
wxBitmap(const wxImage& image, int depth = -1)
{ (void)CreateFromImage(image, depth); }
// Create a DDB compatible with the given DC from wxImage
wxBitmap(const wxImage& image, const wxDC& dc)
{ (void)CreateFromImage(image, dc); }
#endif // wxUSE_IMAGE
// we must have this, otherwise icons are silently copied into bitmaps using
// the copy ctor but the resulting bitmap is invalid!
wxBitmap(const wxIcon& icon) { Init(); CopyFromIcon(icon); }
wxBitmap& operator=(const wxBitmap& bitmap)
{
if ( m_refData != bitmap.m_refData )
Ref(bitmap);
return *this;
}
wxBitmap& operator=(const wxIcon& icon)
{
(void)CopyFromIcon(icon);
return *this;
}
wxBitmap& operator=(const wxCursor& cursor)
{
(void)CopyFromCursor(cursor);
return *this;
}
virtual ~wxBitmap();
#if wxUSE_IMAGE
wxImage ConvertToImage() const;
#endif // wxUSE_IMAGE
// get the given part of bitmap
wxBitmap GetSubBitmap( const wxRect& rect ) const;
// copies the contents and mask of the given (colour) icon to the bitmap
bool CopyFromIcon(const wxIcon& icon);
// copies the contents and mask of the given cursor to the bitmap
bool CopyFromCursor(const wxCursor& cursor);
// copies from a device independent bitmap
bool CopyFromDIB(const wxDIB& dib);
virtual bool Create(int width, int height, int depth = -1);
virtual bool Create(int width, int height, const wxDC& dc);
virtual bool Create(void *data, long type, int width, int height, int depth = 1);
virtual bool LoadFile(const wxString& name, long type = wxBITMAP_TYPE_BMP_RESOURCE);
virtual bool SaveFile(const wxString& name, int type, const wxPalette *cmap = NULL);
wxBitmapRefData *GetBitmapData() const
{ return (wxBitmapRefData *)m_refData; }
// raw bitmap access support functions
bool GetRawData(wxRawBitmapData *data);
void UngetRawData(wxRawBitmapData *);
#if wxUSE_PALETTE
wxPalette* GetPalette() const;
void SetPalette(const wxPalette& palette);
#endif // wxUSE_PALETTE
wxMask *GetMask() const;
void SetMask(wxMask *mask);
bool operator==(const wxBitmap& bitmap) const { return m_refData == bitmap.m_refData; }
bool operator!=(const wxBitmap& bitmap) const { return m_refData != bitmap.m_refData; }
// these functions are internal and shouldn't be used, they risk to
// disappear in the future
bool HasAlpha() const;
void UseAlpha();
#if WXWIN_COMPATIBILITY_2_4
// these functions do nothing and are only there for backwards
// compatibility
wxDEPRECATED( int GetQuality() const );
wxDEPRECATED( void SetQuality(int quality) );
#endif // WXWIN_COMPATIBILITY_2_4
#if WXWIN_COMPATIBILITY_2
void SetOk(bool isOk);
#endif // WXWIN_COMPATIBILITY_2
#if WXWIN_COMPATIBILITY
#if wxUSE_PALETTE
wxPalette *GetColourMap() const { return GetPalette(); }
void SetColourMap(wxPalette *cmap) { SetPalette(*cmap); };
#endif // wxUSE_PALETTE
#endif // WXWIN_COMPATIBILITY
// implementation only from now on
// -------------------------------
public:
void SetHBITMAP(WXHBITMAP bmp) { SetHandle((WXHANDLE)bmp); }
WXHBITMAP GetHBITMAP() const { return (WXHBITMAP)GetHandle(); }
#ifdef __WXDEBUG__
void SetSelectedInto(wxDC *dc);
wxDC *GetSelectedInto() const;
#endif // __WXDEBUG__
protected:
// common part of all ctors
void Init();
virtual wxGDIImageRefData *CreateData() const;
// creates the bitmap from XPM data, supposed to be called from ctor
bool CreateFromXpm(const char **bits);
// creates an uninitialized bitmap, called from Create()s above
bool DoCreate(int w, int h, int depth, WXHDC hdc);
#if wxUSE_IMAGE
// creates the bitmap from wxImage, supposed to be called from ctor
bool CreateFromImage(const wxImage& image, int depth);
// creates a DDB from wxImage, supposed to be called from ctor
bool CreateFromImage(const wxImage& image, const wxDC& dc);
// common part of the 2 methods above (hdc may be 0)
bool CreateFromImage(const wxImage& image, int depth, WXHDC hdc);
#endif // wxUSE_IMAGE
private:
#ifdef __WIN32__
// common part of CopyFromIcon/CopyFromCursor for Win32
bool CopyFromIconOrCursor(const wxGDIImage& icon);
#endif // __WIN32__
DECLARE_DYNAMIC_CLASS(wxBitmap)
};
// ----------------------------------------------------------------------------
// wxMask: a mono bitmap used for drawing bitmaps transparently.
// ----------------------------------------------------------------------------
class WXDLLEXPORT wxMask : public wxObject
{
public:
wxMask();
// Construct a mask from a bitmap and a colour indicating the transparent
// area
wxMask(const wxBitmap& bitmap, const wxColour& colour);
// Construct a mask from a bitmap and a palette index indicating the
// transparent area
wxMask(const wxBitmap& bitmap, int paletteIndex);
// Construct a mask from a mono bitmap (copies the bitmap).
wxMask(const wxBitmap& bitmap);
// construct a mask from the givne bitmap handle
wxMask(WXHBITMAP hbmp) { m_maskBitmap = hbmp; }
virtual ~wxMask();
bool Create(const wxBitmap& bitmap, const wxColour& colour);
bool Create(const wxBitmap& bitmap, int paletteIndex);
bool Create(const wxBitmap& bitmap);
// Implementation
WXHBITMAP GetMaskBitmap() const { return m_maskBitmap; }
void SetMaskBitmap(WXHBITMAP bmp) { m_maskBitmap = bmp; }
protected:
WXHBITMAP m_maskBitmap;
DECLARE_DYNAMIC_CLASS(wxMask)
};
// ----------------------------------------------------------------------------
// wxBitmapHandler is a class which knows how to load/save bitmaps to/from file
// ----------------------------------------------------------------------------
class WXDLLEXPORT wxBitmapHandler : public wxGDIImageHandler
{
public:
wxBitmapHandler() { m_type = wxBITMAP_TYPE_INVALID; }
wxBitmapHandler(const wxString& name, const wxString& ext, long type)
: wxGDIImageHandler(name, ext, type)
{
}
// keep wxBitmapHandler derived from wxGDIImageHandler compatible with the
// old class which worked only with bitmaps
virtual bool Create(wxBitmap *bitmap,
void *data,
long flags,
int width, int height, int depth = 1);
virtual bool LoadFile(wxBitmap *bitmap,
const wxString& name,
long flags,
int desiredWidth, int desiredHeight);
virtual bool SaveFile(wxBitmap *bitmap,
const wxString& name,
int type,
const wxPalette *palette = NULL);
virtual bool Create(wxGDIImage *image,
void *data,
long flags,
int width, int height, int depth = 1);
virtual bool Load(wxGDIImage *image,
const wxString& name,
long flags,
int desiredWidth, int desiredHeight);
virtual bool Save(wxGDIImage *image,
const wxString& name,
int type);
private:
DECLARE_DYNAMIC_CLASS(wxBitmapHandler)
};
#endif
// _WX_BITMAP_H_

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include/wx/rawbmp.h Normal file
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///////////////////////////////////////////////////////////////////////////////
// Name: wx/rawbmp.h
// Purpose: macros for fast, raw bitmap data access
// Author: Eric Kidd, Vadim Zeitlin
// Modified by:
// Created: 10.03.03
// RCS-ID: $Id$
// Copyright: (c) 2002 Vadim Zeitlin <vadim@wxwindows.org>
// Licence: wxWindows licence
///////////////////////////////////////////////////////////////////////////////
#ifndef _WX_RAWBMP_H_BASE_
#define _WX_RAWBMP_H_BASE_
// ----------------------------------------------------------------------------
// Abstract Pixel API
//
// We need to access our raw bitmap data (1) portably and (2) efficiently.
// We do this using a two-dimensional "iteration" interface. Performance
// is extremely important here: these functions will be called hundreds
// of thousands of times in a row, and even small inefficiencies will
// make applications seem slow.
//
// We can't always rely on inline functions, because not all compilers actually
// bother to inline them unless we crank the optimization levels way up.
// Therefore, we also provide macros to wring maximum speed out of compiler
// unconditionally (e.g. even in debug builds). Of course, if the performance
// isn't absolutely crucial for you you shouldn't be using them but the inline
// functions instead.
// ----------------------------------------------------------------------------
/*
Usage example:
wxBitmap bmp;
wxRawBitmapData data(bitmap);
if ( !data )
{
... raw access to bitmap data unavailable, do something else ...
return;
}
if ( data.m_width < 20 || data.m_height < 20 )
{
... complain: the bitmap it too small ...
return;
}
wxRawBitmapIterator p(data);
// we draw a (10, 10)-(20, 20) rect manually using the given r, g, b
p.Offset(10, 10);
for ( int y = 0; y < 10; ++y )
{
wxRawBitmapIterator rowStart = p;
for ( int x = 0; x < 10; ++x, ++p )
{
p.Red() = r;
p.Green() = g;
p.Blue() = b;
}
p = rowStart;
p.OffsetY(1);
}
*/
// this struct represents a pointer to raw bitmap data
class wxRawBitmapData
{
public:
// ctor associates this pointer with a bitmap and locks the bitmap for raw
// access, it will be unlocked only by our dtor and so these objects should
// normally be only created on the stack, i.e. have limited life-time
wxRawBitmapData(wxBitmap bmp) : m_bmp(bmp)
{
if ( !bmp.GetRawData(this) )
m_pixels = NULL;
}
// we evaluate to true only if we could get access to bitmap data
// successfully
operator bool() const { return m_pixels != NULL; }
// dtor unlocks the bitmap
~wxRawBitmapData()
{
m_bmp.UngetRawData(this);
}
// call this to indicate that we should use the alpha channel
void UseAlpha() { m_bmp.UseAlpha(); }
// accessors
unsigned char *GetPixels() const { return m_pixels; }
int GetWidth() const { return m_width; }
int GetHeight() const { return m_height; }
int GetByPP() const { return m_bypp; }
int GetBPP() const { return 8*GetByPP(); }
int GetRowStride() const { return m_stride; }
// private: -- public because accessed by the macros below but still mustn't be
// used directly
// the bitmap we're associated with
wxBitmap m_bmp;
// pointer to the start of the data
unsigned char *m_pixels;
// the size of the image we address, in pixels
int m_width,
m_height;
// number of bytes (NOT bits) per pixel, including alpha channel if any
int m_bypp;
// this parameter is the offset of the start of the (N+1)st row from the
// Nth one and can be different from m_bypp*width in some cases:
// a) the most usual one is to force 32/64 bit alignment of rows
// b) another one is for bottom-to-top images where it's negative
// c) finally, it could conceivably be 0 for the images with all
// lines being identical
int m_stride;
};
// this is the type for the iterator over raw bitmap data
class wxRawBitmapIterator
{
public:
// ctors and such
// --------------
// we must be associated/initialized with some bitmap data object
wxRawBitmapIterator(const wxRawBitmapData& data) : m_data(&data)
{
m_ptr = m_data->GetPixels();
}
// default copy ctor, assignment operator and dtor are ok
// navigation
// ----------
// move x pixels to the right and y down
//
// note that the rows don't wrap!
void Offset(int x, int y)
{
m_ptr += m_data->GetRowStride()*y + m_data->GetByPP()*x;
}
// move x pixels to the right (again, no row wrapping)
void OffsetX(int x)
{
m_ptr += m_data->GetByPP()*x;
}
// move y rows to the bottom
void OffsetY(int y)
{
m_ptr += m_data->GetRowStride()*y;
}
// go back to (0, 0)
void Reset()
{
m_ptr = m_data->GetPixels();
}
// go to the given position
void MoveTo(int x, int y)
{
Reset();
Offset(x, y);
}
// same as OffsetX(1) for convenience
wxRawBitmapIterator& operator++()
{
OffsetX(1);
return *this;
}
// postfix (hence less efficient) version
wxRawBitmapIterator operator++(int)
{
wxRawBitmapIterator p(*this);
OffsetX(1);
return p;
}
// data access
// -----------
// DIBs store data in BGR format, i.e. "little endian" RGB
enum
{
#ifdef __WXMSW__
BLUE, GREEN, RED,
#else // !__WXMSW__
RED, GREEN, BLUE,
#endif // __WXMSW__/!__WXMSW__
ALPHA
};
// access to invidividual colour components
unsigned char& Red() { return m_ptr[RED]; }
unsigned char& Green() { return m_ptr[GREEN]; }
unsigned char& Blue() { return m_ptr[BLUE]; }
unsigned char& Alpha() { return m_ptr[ALPHA]; }
// address the pixel contents directly
//
// warning: the format is platform dependent
wxUint32& Data() { return *(wxUint32 *)m_ptr; }
// private: -- don't access these fields directly, same as as above
unsigned char *m_ptr;
const wxRawBitmapData *m_data;
};
// these macros are used to change the current location in the bitmap
// ------------------------------------------------------------------
// move x pixels to the right and y down
//
// note that the rows don't wrap!
#define wxBMP_OFFSET(p, x, y) \
p.m_ptr += p.m_data->m_stride * (y) + p.m_data->m_bypp * (x)
// move x pixels to the right (again, no row wrapping)
#define wxBMP_OFFSET_X(p, x) p.m_ptr += p.m_data->m_bypp * (x)
// move y rows to the bottom
#define wxBMP_OFFSET_Y(p, y) p.m_ptr += p.m_data->m_stride * (y)
// these macros are used to work with the pixel values
//
// all of them can be used as either lvalues or rvalues.
// ----------------------------------------------------
#define wxBMP_RED(p) (p.m_ptr[wxRawBitmapIterator::RED])
#define wxBMP_GREEN(p) (p.m_ptr[wxRawBitmapIterator::GREEN])
#define wxBMP_BLUE(p) (p.m_ptr[wxRawBitmapIterator::BLUE])
#define wxBMP_ALPHA(p) (p.m_ptr[wxRawBitmapIterator::ALPHA])
// these macros are most efficient but return the buffer contents in
// platform-specific format, e.g. RGB on all sane platforms and BGR under Win32
#define wxBMP_RGB(p) *(wxUint32 *)(p.m_ptr)
#define wxBMP_RGBA(p) *(wxUint32 *)(p.m_ptr)
#endif // _WX_RAWBMP_H_BASE_

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src/msw/dc.cpp Normal file

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