It doesn't make much sense to require all the graphics backends to
create wxGraphicsPen from either wxPen or wxGraphicsPenInfo when the
former can be handled just once in the common code.
So do just this, leaving CreatePen() overload taking wxGraphicsPenInfo
where the real pen construction takes place and implementing
wxGraphicsPen creation from wxPen in the common wxGraphicsContext code.
This is not 100% backwards-compatible as any code inheriting from
wxGraphicsRenderer and overriding its CreatePen() will now be broken,
however this should be extremely rare (there is no good reason to
inherit from this class in the user code) and result in compile errors
if it does happen.
Revert one of the changes of 5520702674 which
replaced direct check with a call to lstrlen() which seems to be unneeded and
doesn't compile in non-Unicode build.
Apparently, DirectWrite fonts can be created only from TrueType fonts and
therefore only such fonts can be used with Direct2D-based wxGraphicsContext.
When unsuported GDI font is passed to CreateFont() then no graphics font is
created and this unsuccessful attempt is signalled by returning
wxNullGraphicsFont. This null object can be used in e.g. wxGC::SetFont()
to check if font was actually created.
See #17790.
Add wxGraphicsContext::CreateFromNativeHDC() and wxGraphicsRenderer::
CreateContextFromNativeHDC() to allow creation not only from native
renderer object, but also from HDC, which is something universally
supported by win32 implementations.
1. Elements of resulting matrix are modified directly (in-place) in Matrix3x2F::SetProduct() so none of the multiplied matrices can be the instance of the resulting matrix.
2. The parameter matrix in wxGraphicsMatrixData::Concat() should be a multiplicand, not a multiplier.
See #17670.
Since retrieving actual clipping box is an expensive operation so to improve performance of wxD2DContext::GetClipBox() we need to store just retrieved clipping box data in the cache. These stored data will be then used in the forthcoming requests for clipping box values. Cached clipping box data are invalidated whenever clipping region is explicitly set using Clip()/ResetClip() or whenever transformation matrix is changed (to take into account new coordinates). If there is a call for clipping box (with GetClipBox) and cached data are marked as invalid then clipping box is retrieved/recalculated and stored in the cache.
Native ID2D1RenderTarget::SaveDrawingState method stores in ID2D1DrawingStateBlock only transform, antialiasing mode, text-rendering options and tags but not currently set ID2D1Layers (which are used in wxD2DContext for clipping purposes). Therefore current stack of layers has to be stored "manually" alongside ID2D1DrawingStateBlock in a dedicated data structure (LayerData) in PushState() and restored also "manually" in PopState().
Closes#17626.
If transformation matrix of wxGraphicsContext with Direct2D renderer is e.g. rotated then rectangular clipping region represented by layer created with ID2D1RenderTarget::PushAxisAlignedClip is invalid because this kind of layers create axis-aligned clipping regions which edges are always horizontal or vertical (not e.g. rotated).
To take into account current transformation matrix when clipping region is set there is necessary to represent all clipping regions (even rectangular) by generic layers (ID2D1Layer) created with ID2D1RenderTarget::CreateLayer.
Closes#17622
If empty wxRegion is passed to wxD2DContext::Clip() then ID2D1RectangleGeometry object representing geometric mask used by ID2D1Layer object (clipping layer) has to be created in a special way because wxRegionIterator doesn't extract empty rectangle.
ID2D1RectangleGeometry object representing geometric mask has to be maintained as long as corresponding clipping layer is in use so we have to store a reference to this object together with other layer data. Object is released when layer is destroyed.
Closes#17596
ID2D1RenderTarget::PushAxisAlignedClip/PopAxisAlignedClip used to clip the region (with wxGraphicsRenderer::Clip) and ID2D1RenderTarget::PushLayer/PopLayer used to rendering to the transparent layer (with wxGraphicsRenderer::BeginLayer) are non independent but have to be used in the controlled sequences: "A PushAxisAlignedClip and PopAxisAlignedClip pair can occur around or within a PushLayer and PopLayer, but cannot overlap" (and of course finally each Push* call must have a matching Pop* call).
To control the sequence of access to the AxisAlignedClips and Layers there is implemented a wxStack data member holding Clips/Layers parameters which reflects a physical stack of respective Clips/Layers in ID2D1RenderTarget. This way we know in which order to pop and what to pop from ID2D1RenderTarget stack if there is a need to do so.
Closes#17590
When render target to draw to a DC (created with ID2D1Factory::CreateDCRenderTarget method) is bound to the device context with ID2D1DCRenderTarget::BindDC method then not only the logical size of a DC needs to be taken into account but also the origin of this DC.
To get proper drawing output the coordinates of all drawing operations should be internally adjusted by this initial origin.
This corrective translation should be used only internally by wxGraphicsContext object and shouldn't be exposed through e.g. GetTransform() function and therefore it is stored separately (in a dedicated variable) and "subtracted" from actual transformation settings for reporting purposes.
See #17564
For the sake of compatibility with Cairo (and Direct2D) an initial line segment should be added to the path from the current point (if set) to the beginning of the arc.
Closes#17557
To handle properly all combinations of the start and end angles and to ensure consistency with Cairo renderer behaviour there is necessary
1. To normalize angle values the same way as it is done in Cairo.
and
2. When difference between end angle and start angle >= 2*pi then in addition to the arc itself also one or more full circles have to be added to the path.
See #17558
See #17557
Modified calculations of sweep angle to get its correct value for all combinations of start/end angle values and clockwise/counter-clockwise drawing.
See #17552
In addition to copying the underlying geometry sink itself also auxiliary data, like collection of transformed geometries and positional data have to copied the the new wxD2DPathData instance.
Because wxGraphicsPath comprises current ID2D1PathGeometry object and the collection of transformed (sub-)geometries (ID2D1TransformedGeometry objects) so to concatenate two paths we need to concatenate their current geometries as well as to combine the collections of transformed geometries.
Unfortunately, it seems that this is not a straightforward method to apply transformation to the current underlying path geometry (ID2D1PathGeometry object) "in-place" (ie. transform it and use for further graphics operations). Some simple methods offered by Direct2D are not useful for these purposes:
1. ID2D1Factory::CreateTransformedGeometry() converts ID2D1PathGeometry object to ID2D1TransformedGeometry object and ID2D1TransformedGeometry inherits from ID2D1Geometry (not from ID2D1PathGeometry) and cannot be used for path operations.
2. ID2D1Geometry::CombineWithGeometry() which could be used to get final geometry by combining empty geometry with transformed geometry doesn't offer any combine mode which would produce a "sum" of geometries (D2D1_COMBINE_MODE_UNION gives kind of outline). Moreover the result is stored in ID2D1SimplifiedGeometrySink not in ID2DGeometrySink.
So, it seems that ability to transform the wxGraphicsPath (even several times) and still use it after this operation(s) can be achieved by using a geometry group object (ID2D1GeometryGroup) this way:
1. After applying transformation to the current path geometry with ID2D1Factory::CreateTransformedGeometry() the result is stored in the collection of transformed geometries (an auxiliary array) and after that a new (empty) geometry is open (in the same state as just closed one) and this geometry is used as a current one for further graphics operations.
2. Above steps are done at every transformation so our effective geometry will be a superposition of all previously transformed geometries stored in the collection (array) and the current operational geometry.
3. If there is necessary to use this combined effective geometry in any operation then ID2D1GeometryGroup created with ID2D1Factory::CreateGeometryGroup() from the collection of stored geometries will act as a proxy geometry.
Closes#17549
Since only geometry with closed sink (immutable) can be transferred to another geometry object with ID2D1PathGeometry::Stream() so we have to check if actual transfer succeeded and return NULL if not.
To ensure compatibility with Cairo renderer the new sub-path should be started at the joined endpoint of the current (just closed) sub-path.
Closes#17532
Because only ID2D1PathGeometry with closed sink (in the immutable state) can be transferred to another geometry object with ID2D1PathGeometry::Stream() so appending one wxGraphicsPath to another has to be done with source path geometry in the non-writable state and closing this geometry has to be done prior to any other operation.
But we want source wxGraphicsPath to stay in the writable state after appending it to another path so we have to prepare a writable copy of the source ID2D1PathGeometry and assign it to the source wxGraphicPath after the appending.
See #17532
When current point is not set before the call to wxGraphicsPath::AddCurveToPoint() then it should be set at first control point prior to adding a curve (function should behave as if preceded by MoveToPoint).
Closes#17526
When current point is not yet set then wxGraphicsPath::AddLineToPoint() should behave as MoveToPoint(). We have to determine whether current point is set or not using additional flag because native renderer doesn't provide any support regarding this matter.
See #17525
If there is necessary to start a new D2D figure prior to appending a curve to the path then this new figure should be started at the current point and not always at (0,0).
Closes#17521
When sub-path is closed with CloseSubpath() then current point should be moved to the joined endpoint of the sub-path (what is equivalent of moving it to the starting point of the sub-path). To implement this behaviour we need to store on our own the starting point of the figure in a dedicate data member because native D2D renderer apparently doesn't offer any support for retrieving it.
See #17520
If there is necessary to start a new D2D figure prior to appending the line to the path it should be started at the current point and not always at (0,0).
See #17520
Circle/ellipse should be appended as a closed sub-path and the current point after the operation should be moved to "the rightmost point" of the figure ((x+r,y) and (x+w,y+h/2) respectively).
See #17520
When current endpoint is moved to a new position with MoveToPoint() then current sub-path should be ended without closing the figure (no line from the current point to the beginning of the sub-path should be added).
Closes#17516
This is for the sake of consistency because everywhere else there are used trigonometric functions from standard C library (only <math.h> is included).
When render target to draw to a DC (created with ID2D1Factory::CreateDCRenderTarget method) is bound to the device context with ID2D1DCRenderTarget::BindDC method then the size of the area of drawing has to be a logical size of a DC (with its scaling factor taken int account). This can be determined directly using GetClipBox API and there is no need to pass it as a parameter of wxD2DDCRenderTargetResourceHolder ctor.
Closes#17504.
Determine actual size of wxD2DContext instance and initialize respective data members to report proper size of wxGraphicsContext created by wxGraphicsRenderer::CreateContextFromNativeContext / CreateContextFromNativeWindow.
Closes#17502.
32bpp wxBitmaps selected into wxMemoryDC can represent either 0RGB or ARGB bitmaps and hence there is necessary to instruct renderer how to interpret 32bpp contents while creating a wxGraphicsContext. wxBitmap::HasAlpha() flag is used for these purposes and its value is passed to wxD2DContext ctor (wxD2DContext is used internally as a backend D2D component) and next used to configure physical renderer created with ID2D1Factory::CreateDCRenderTarget.
Closes#17465.