Use wxList instead of std::list in Direct2D renderer.
This would remove explicit dependency on STL.
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@@ -14,8 +14,6 @@
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// Minimum supported client: Windows 8 and Platform Update for Windows 7
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#define wxD2D_DEVICE_CONTEXT_SUPPORTED 0
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#include <list>
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// Ensure no previous defines interfere with the Direct2D API headers
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#undef GetHwnd
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@@ -346,28 +344,28 @@ public:
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// A Direct2D resource manager handles the device-dependent
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// resource holders attached to it by requesting them to
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// release their resources when the API invalidates.
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// NOTE: We're using a list because we expect to have multiple
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// insertions but very rarely a traversal (if ever).
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WX_DECLARE_LIST(wxManagedResourceHolder, wxManagedResourceListType);
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#include <wx/listimpl.cpp>
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WX_DEFINE_LIST(wxManagedResourceListType);
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class wxD2DResourceManager: public wxD2DContextSupplier
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{
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public:
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typedef wxManagedResourceHolder* ElementType;
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// NOTE: We're using a list because we expect to have multiple
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// insertions but very rarely a traversal (if ever).
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typedef std::list<ElementType> ListType;
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void RegisterResourceHolder(ElementType resourceHolder)
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void RegisterResourceHolder(wxManagedResourceHolder* resourceHolder)
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{
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m_resources.push_back(resourceHolder);
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}
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void UnregisterResourceHolder(ElementType resourceHolder)
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void UnregisterResourceHolder(wxManagedResourceHolder* resourceHolder)
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{
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m_resources.remove(resourceHolder);
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}
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void ReleaseResources()
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{
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ListType::iterator it;
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wxManagedResourceListType::iterator it;
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for (it = m_resources.begin(); it != m_resources.end(); ++it)
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{
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(*it)->ReleaseResource();
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@@ -390,7 +388,7 @@ public:
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}
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private:
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ListType m_resources;
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wxManagedResourceListType m_resources;
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};
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// A Direct2D resource holder manages device dependent resources
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