Don't load it from the image sample directory, this doesn't necessarily
work under Unix if the image sample hadn't been built.
Just embed an XPM image directly into the sample, this is good enough
for demonstration purposes.
This decreases the speed of access to this struct (which shouldn't
matter that much) but avoids allocating an extra and almost always
unneeded pointer for each and every window, which seems like a good
trade-off.
Add a free function that can be used from outside wxWidgetCocoaImpl
class too and keep the old method as a trivial wrapper around it.
No changes, this is a pure refactoring.
Implement support for enabling just some gesture events instead of
having to choose between getting none or all of them.
Also make wxTOUCH_NONE really disable the gestures events generation
instead of just doing nothing as before.
Don't request touch event generation for all windows by default, this
has an inherent overhead and is not needed for 99% of the application
windows, so require calling EnableTouchEvents() explicitly to do it
instead.
Note that this requires properly initializing gesture recognizers in
wxOSX now that they're not always allocated, otherwise releasing them
when destroying the window would crash.
No real changes, just be consistent with wxWindowGesturesData forward
declaration as "class", clang (and MSVC) warn about mismatching keywords
being used for declaration and definition.
Don't repeat the same code for initializing events in several different
functions but put it in a helper InitGestureEvent() function and just
call it from the event-specific handlers.
Document that the users of this class always must call IsOk() first, as
they already do, and remove the checks for ms_gestureSymbolsLoaded and
calls to LoadGestureSymbols() from all the other methods, which are
unnecessary in this case.
This is a first step towards enabling gesture events only for the
windows that are interested in them as it will make it possible to avoid
wasting space on unused data in the windows that don't need it.
No real changes so far.
Use wxGTK_HAS_GESTURES_SUPPORT to guard gesture-related code instead of
checking for the 3.14 GTK+ version explicitly in several places.
No real changes.
Native wxMSW dialog split the provided message into the title and body
in Update(), but didn't do it for the initial message specified when
constructing the dialog, resulting in weird jumps, due to the font size
change between the body and title dialog elements, if the updated
message differed just slightly from the initial one.
Fix this and refactor the code to reuse the same function for doing this
splitting in both places.
Use TDM_UPDATE_ELEMENT_TEXT even for the initial update as this allows
to specify the message of roughly comparable (or greater) length than
the messages that will be subsequently used while the dialog is shown
and avoid size changes later, which is much more natural than having to
do it for the first call to Update().
No real changes, just don't lock a critical section for a short time
only to lock it again almost immediately after unlocking -- just combine
both blocks for which it is locked into one, there is no reason to
release it for TASKDIALOGCONFIG and wxMSWTaskDialogConfig initialization
which are both trivial operations not involving any callbacks.
Unfortunately it doesn't seem possible to prevent the native MSW dialog
from changing its size in both upper and lower direction vertically, so
at least mention this in the documentation and mention a possible
workaround of manually adjusting the text to always have the same number
of lines.
Such dialogs must be destroyed before the main event loop starts running
to avoid problems with the temporary event loop created by the dialog
internally.
See #17983.
Cut down on release archives size, somewhat, by excluding third party
libraries that we're never going to use.
The exception is libtiff which references all its files in its configure
that we do run and it's probably not worth to bother with paring it down
if this means maintaining changes to configure.
Use "git submodule foreach" to run "git archive" in all of the
submodules as well.
Also document the requirement to have GNU tar which is needed to be able
to successfully extract several concatenated tar archives.
Don't assume they're run from the directory containing them, especially
as this is not how they are shown to be invoked in the release
instructions.
Now running ./build/tools/pre-release.sh works too.
Update dates in various files before the release automatically.
Also automatically update SHA-1 of the release files both before the
release (to zero them) and afterwards (to use the correct values).
Closes https://github.com/wxWidgets/wxWidgets/pull/443
Verify that the active loop didn't change during this object lifetime as
otherwise we could deactivate a different event loop from the one we
installed.
It's still a programming error to write code which doesn't destroy
wxGenericProgressDialog early enough, but at least now "just" assert and
leak memory in this case instead of resetting the active event loop and
hanging the program.
Closes#17983.
Checking for m_progressBarMarquee is not necessary any longer, just
testing the value is enough.
Update the comments to explain why is it so.
No real changes.
This further improves the dialog usability when the main thread doesn't
update it frequently enough, as these times can be seen immediately
without having to expand the "details" part of the dialog which can be
very sluggish in this case.
It is also more consistent with the generic dialog and the behaviour of
the native dialog before 6b91c5dfab876f0f1b17d54304bfb2fda27398ef which
removed the code clearing TDF_EXPAND_FOOTER_AREA style.
Since the switch to tying the task dialog thread message queue with the
main thread, animating the progress bar didn't work well unless the
dialog was updated very frequently from the main thread and could lag
behind significantly, and confusingly for the user, otherwise.
Work around this by avoiding the progress bar animation and setting it
immediately to its real value. This works much better in practice.
Solve the same problem as was recently with hiding, instead of
overriding, Resume() in the native MSW wxProgressDialog class for all
the other methods which were also affected by it.
This is actually completely unnecessary because this is done implicitly
by Windows itself anyhow when we create the dialog with the owner window
belonging to a different thread.
Notice that this also explains why the thread input can't be detached
later.
Don't bother performing the updates if nothing was requested.
And ensure that nothing is requested even more often than it already was
by not requesting an update if the new value is the same as the old one.
This is not necessary any longer now that we use the correct parent for
the dialog window, the task dialog is centered automatically.
And unlike our own code, comctl32.dll code always puts the dialog fully
on one monitor instead of making it span two of them if the parent
window does.