This is similar to 858248d055 (Fix declaration shadow warning in
wxHtmlHelpFrame, 2021-04-21) and fixes another -Wshadow from gcc 11 by
getting rid of the last parameter confusingly named as its type.
See #19153.
Hide wxOSX implementation details by storing NSImage associated with the
bundle in a separate global map instead of making it part of
wxBitmapBundleImpl itself.
See https://github.com/wxWidgets/wxWidgets/pull/2555
This function was defined in wxGTK and wxOSX, but not in wxMSW or the
other ports, but it can be useful there too, so make it public and
define it in common code.
This warning was introduced by the recent 999340f288 (Check that
wxImageList::Create() is not called more than once, 2021-10-17), fix it
by using NULL for HIMAGELIST which is a pointer internally.
Closes#19298.
Using bitmaps of preferred size avoids scaling and results in much
better appearance, so add methods allowing querying the bundle about the
bitmaps it supports and implement them in the various implementations.
This is not actually used anywhere yet, but will be soon.
Take wxBitmapBundle in wxButton::SetBitmapLabel() and related functions
in order to be able to associate several bitmaps to be used in different
resolutions with the button, instead of just a single bitmap.
Nothing here, including the event table for this class using
non-existing wxBitmapButton::OnSysColourChanged (which is just the same
as wxWindow::OnSysColourChanged, in fact), was needed any longer ever
since the changes of a6fd73d33a (implement wxBitmapButton as just a
wrapper for wxButton under MSW, 2009-06-15), so simply remove all the
unused stuff.
Existing code may call functions taking wxBitmap with wxIcon, due to an
existing conversion from wxIcon to wxBitmap, so we need to provide a
similar conversion to wxBitmapBundle for compatibility.
Don't leave m_useMask and m_scaleFactor uninitialized -- even if this
probably doesn't matter, call Create() to make sure they have
well-defined values for the default-constructed objects.
The existing variants returning wxBitmap are insufficient for non-MSW
ports where the toolbar bitmap size is unavailable otherwise, as
GetToolBitmapSize() value doesn't really correspond to it (which is a
problem on its own, but there is not much that can be done about it by
now).
Having these functions allows to retrieve the actually used bitmap size
by using wxBitmapBundle::GetDefaultSize().
Minimal changes to the code to allow using bigger bitmaps from
wxBitmapBundle in high DPI instead of having to create individual
bitmaps with scale factor greater than 1.
Notice that this is not actually used anywhere in wxGTK yet, but will be
soon.
Document which pointers can, and can't, be null and when exactly is the
stored bitmap valid, as this is far from being immediately obvious.
No real changes.
Pass wxSize by const reference instead of "const" value.
Note that passing wxSize by value might be not such a bad thing,
actually, but we use const reference for it everywhere else, so do it
here as well for consistency (and the original intention was to do it
like this, missing "&" was just a typo subsequently propagated through
copy-pasting).
No real changes.
Passing non-const data is inconvenient and error-prone, as data can't be
used again after it was modified by Nano SVG, which resulted in the
button using SVG bitmap not working any longer in the toolbar sample
after recreating the toolbar.
So make it easier to do the right thing, while still keeping the
overload taking non-const data for the situations when avoiding an extra
copy is worth it.
Add nanosvg submodule and use it in the generic implementation of this
function.
This is incomplete yet and, notably, doesn't cache the rasterized
images, but already shows that using SVG images works (at least in the
toolbar sample).
This first version provides only a generic implementation of
wxBitmapBundle using a collection of bitmaps and only supports using it
in wxToolBar in wxMSW and wxGTK.
More methods of creating wxBitmapBundle will be provided later and more
functions taking wxBitmap will be changed to take wxBitmapBundle later
too and, of course, all the other ports will be updated to use the new
API too.
wxObjectDataPtr::operator=() didn't handle self-assignment correctly,
i.e. could delete the object when doing "x = x".
Fix this by incrementing the reference count before decrementing it on
possibly the same object to ensure that it never reaches 0.
Define a single function and use it in both wxArtProvider and (the
generic implementation of) wxSearchCtrl instead of repeating the same
code elsewhere.
Note that another, but slightly different, version of RescaleBitmap()
still remains in wxPropertyGrid.
Deprecate undocumented wxArtProvider::RescaleBitmap() which is
completely useless now.
No real changes, this is just a refactoring.
Unlike the existing wxHAS_IMAGES_IN_RESOURCES constant defined only
under MSW, the new one is also defined under Mac and could be defined
for the other platforms/ports later (e.g. wxQt could probably support it
too).
It's unfortunate that two very similar constants are needed, but it
doesn't seem wise to change the meaning of the existing constant, as
this would change how the commonly used wxICON() and wxBITMAP() macros
behave and would break all our own samples that use them for their frame
icon but don't embed this icon into the bundle resources under Mac.
Do change the toolbar sample to use the new constant however, as this
one does include the bitmaps it uses in its bundle under Mac.
OpenVMS build was broken by 303d899cc0 (Make STL-based wxList more
compatible with the default one, 2021-09-02), try to blindly fix it by
casting the element to the same type it had had before.
Some existing code relies on wxEVT_TEXT being defined after including
just wx/combobox.h too, so just keep this formally unnecessary but by
now impossible to remove #include removed in d3eafa4d18 (Fix compilation
of wxFormBuilder-generated code using wxTE_XXX, 2021-07-14).
See #14132.
Closes#19264.
When one inserts one big line to a wxRichTextCtrl that is too long (say 300k words of average size 9), then wxRichTextCtrl could freeze for a few seconds. It could also freeze again when the control is resized (such that word wrapping is triggered again).
Problem: `wxRichTextParagraph::AllocateLine(int pos)` can be called many times. Each call triggers `m_cachedLines.Item(pos)`, which traverses the linked list. As a result we get quadratic time complexity.
In this commit, we improve the function by also caching the lines in a vector, which supports random access in O(1) time.
This comes at the price of breaking compatibility and returning
"\\share" rather than just "share" from wxFileName::GetVolume() for the
UNC paths. This breakage seems justified because it is required in order
to allow application code to distinguish between paths "x:\foo" and
"\\x\foo", which was previously impossible as GetVolume() returned just
"x" in both cases.
Document this change, adjust the existing checks for the new GetVolume()
semantics and add a new test which passes now, but didn't pass before.
Closes#19255.
This commit is best viewed ignoring whitespace-only changes.
Replace the workaround introduced as a "temporary fix to avoid breaking
backwards compatibility in 2.8" back in 9e1c7236e0 (don't treat foo in
c:\\foo\bar as network share, 2006-12-17) with a better solution
proposed in the comment in that commit, i.e. don't even try to extract
the volume from the path if we already have the volume separately.
This commit is best viewed ignoring whitespace-only changes.
Add wxComboCtrl::SetMainControl() which can be used to use some other
window instead of the default wxTextCtrl as the main window of the
combo control.
Update the sample and the documentation to show the new function.
Fix crash introduced by 8e8a68c1b (Move code accessing bitmaps to
wxRibbonButtonBarButtonBase too, 2020-02-07) which start using
GetAncestorRibbonBar() in wxRibbonButtonBar code, without taking into
account that we may have no ribbon bar ancestor when the button bar is
shown in a popup frame, as it happens when there is not enough space to
show it fully in the main window itself.
Remember the ribbon bar in a member variable, relying on the fact that
we must have it in our parent chain when constructed, and just use it
later to avoid this.
Closes#19249.