private field 'm_dwCookie' is not used
'return' will never be executed
result of comparison of unsigned enum expression < 0 is always false
'FlushDC' overrides a member function but is not marked 'override'
potentially uninitialized local variable 'bound' used
Add the handler earlier, as creating the handler main frame uses
wxArtProvider::GetBitmap() which can add the PNG handler on some
platforms (e.g. macOS, when using wxTangoArtProvider), so calling
wxImage::AddHandler() again after creating the frame could result in a
debug error message about adding the same handler twice.
Generate wxJoystickEvent with the same fields under all platforms by
making the Linux and macOS versions follow MSW convention of using
"1 << N" for the changed button.
Add GetButtonOrdinal() accessor which can be used to retrieve just N.
Closes#18233.
Pass wxStrings directly to wxString::Format("%s") and similar
pseudo-vararg functions, there is no need for c_str() there since
wxWidgets 2.9.
Closes https://github.com/wxWidgets/wxWidgets/pull/1009
Reimplement wxPopupWindow using WS_POPUP instead of WS_CHILD window in
wxMSW as the new approach allows using the controls inside the popup
normally, unlike the old one.
See https://github.com/wxWidgets/wxWidgets/pull/986Closes#18243.
Don't use the child window of the desktop window for popup windows under
MSW, while this worked in simplest cases, it didn't allow having
functional controls inside a wxPopupWindow as e.g. wxTextCtrl didn't
accept input it at all if created as a child of such window.
Instead, switch to using a top-level window, with WS_POPUP style, and
fix the problem with the loss of activation by explicitly pretending to
still be active in the owner window when losing activation to our own
popup (thanks to Barmak Shemirani for providing this solution).
Also use an MSW-specific and much simpler implementation of detecting
when the popup should be dismissed in wxPopupTransientWindow: instead of
capturing mouse or tracking focus, just react to activation loss
directly.
Add a wxTextCtrl to the popup in samples/popup to show that editing it
works now.
The column is available in the GTK+ callback, so just pass it along to
avoid gratuitous inconsistency with the generic version.
Also update the sample to show the column value for these events.
While this is not done for all the ports yet, the new API allows
returning different PPI values for different monitors, unlike the old
(and still existing, but implemented in terms of the new one) global
function.
Allow getting the depth of any display, not just the primary one, even
though this is not implemented for Unix ports currently.
Mostly do this for consistency with the other display-related functions.
The use of wxS() is an optimization which can be used to avoid an
implicit conversion from narrow to wide strings, but such optimizations
are not really needed in the samples and just make their code less
readable, so remove them.
Closes https://github.com/wxWidgets/wxWidgets/pull/956
Centralize all display-related code in wxDisplay class and avoid
duplicating or reimplementing it in wxDisplaySize() and
wxClientDisplayRect() functions.
See https://github.com/wxWidgets/wxWidgets/pull/955
Move declaration of wxOwnerDrawnBase::ms_defaultMargin to correct file.
Do not include headers when wxUSE_UIACTIONSIMULATOR is disabled.
Add guards for wxUSE_DRAG_AND_DROP.
Use a different wxFont constructor in printing sample, which is also available in WXQT.
Not creating it when the default image wasn't found resulted in a crash,
so always create wxStaticBitmap using a fallback bitmap if necessary.
Also add a wxCHECK_RET to prevent the crash from happening in a similar
situation in the future.
Complete support for fractional point sizes and font weights other than
light/bold.
Also harmonize wxFont API and implementation among all ports (fixing
compilation of those of them that were broken by recent changes).
See https://github.com/wxWidgets/wxWidgets/pull/919
Window initial/minimum/maximum sizes are now treated as logical pixels.
Furthermore, many margins and paddings are now converted using
wxWindow::FromDIP() to allow their growth in accord with screen DPI.
This places buttons on toolbars more apart on high DPI screens providing
space for easier touch operations.
Closes https://github.com/wxWidgets/wxWidgets/pull/933
This is a preliminary ARM64 platform support for wxWidgets at "it
compiles" stage. This will allow building and testing wxWidgets based
apps for oncoming Windows 10 ARM64.
Requirements:
- Visual Studio 2017 Update 4 or later with Visual C++ compilers and
libraries for ARM64 component installed
Building:
1. Open command prompt.
2. Change directory to build\msw subfolder.
3. Run "C:\Program Files (x86)\Microsoft Visual
Studio\2017\Community\VC\Auxiliary\Build\vcvarsamd64_arm64.bat" once.
4. Use `nmake TARGET_CPU=ARM64 ...` to build required flavor of wxWidget
libraries.
Notes:
1. Building of *.sln/*.vcxproj files does not support ARM64 yet. This
requires to hardcode Windows SDK to 10.0.15063.0 or later in
*.vcxproj files, which would render them non-compilable in older
Visual Studio versions. Microsoft is aware of this issue and is
planning a fix in the next version of Visual Studio.
2. wxmsw31ud_gl.dll does not build yet. Awaiting Microsoft to deliver
missing opengl32.lib for ARM64. Please, specify USE_OPENGL=0.
Closes https://github.com/wxWidgets/wxWidgets/pull/923
Live changes don't work correctly in all ports, notably wxQt, which
doesn't seem to generate the events correctly for wxSpinCtrl, so add a
button to apply the changes.
This could be seen as a better UI anyhow.
This reverts part of 573e887a4c, see
https://github.com/wxWidgets/wxWidgets/pull/666 because it broke the use
of the generic dialogs in the sample under MSW (they were not used any
more, even if they were supposed to) and the explanation in the original
commit message doesn't seem correct: the WXUSINGDLL check is precisely
supposed to check if we're using a static build of wxWidgets (presumably
because of DLL export complications when not using it) and seems to work
as expected.
This allows to test generic dialogs in the sample again under MSW.