All still supported versions of MinGW/Cygwin provide w32api.h file, so
there is no need to test for it.
This allows to simplify the code, but also remove the definition of
HAVE_W32API_H from bake- and makefiles and this, in turn, allows to get
rid of extra flags in MinGW format entirely, as we don't support gcc
2.95 for which they were originally needed neither.
Allow wxPopupTransientWindow to work without wxPU_CONTAINS_CONTROLS too
in wxMSW and don't use wxPU_CONTAINS_CONTROLS by default, notably
allowing wxTipWindow to be shown without stealing focus.
See https://github.com/wxWidgets/wxWidgets/pull/1942Closes#18636.
Even though it doesn't make any real difference for these dialogs, we
still shouldn't delete top level windows directly and should rather call
Destroy() on them to let them be cleaned up during the next idle time
processing.
See #18747.
Put linker flags determined by configure after -L$(LIBDIRNAME) option
pointing to the directory containing the libraries being built, to
ensure that we link with these libraries rather than any wx libraries
globally installed in the system, as could be the case since the changes
of ec091c9f2b (Don't override CFLAGS etc in configure-generated
makefile, 2020-02-02).
See #18729.
CPPFLAGS, CFLAGS, CXXFLAGS and LDFLAGS are supposed to be under
user-control and putting configure-determined options in them broke
something as simple as running "make CXXFLAGS=-Wno-some-extra-warning"
because this overrode the CXXFLAGS set by configure and required for
build.
Improve this by using WX_*FLAGS in the generated makefile and leaving
the user-controlled FLAGS alone. This is still not ideal as running
"configure CFLAGS=-DFOO" and then "make CFLAGS=-DBAR" will define both
FOO and BAR, as configure copies CFLAGS to WX_CFLAGS, and so setting it
on make command line won't override it, as it should, but this should be
a much more rare and also much less severe problem, so we should be able
to live with it for now.
Normally this commit shouldn't result in any user-visible changes, i.e.
it shouldn't break any previously working scenarios and only make some
previously broken ones work.
Done by running misc/scripts/inc_release, manually updating version.bkl,
rebaking and rerunning autoconf.
Also a header for the next version to the change log.
Cast the dialog pointer to wxFileDialogBase to avoid failures when using
wxGenericFileDialog, which inherits from wxFileDialogBase, but not from
wxFileDialog itself.
Closes#18506.
This didn't work any more since the changes done in the branch merged by
fb2c17c193 as using wxTE_PROCESS_ENTER
without actually handling the resulting event doesn't prevent Enter from
activating the default button any longer.
Add support for a new event sent by wxColourDialog, currently only under
MSW, when the colour currently selected in it changes.
Based on work by Trylz, see https://github.com/wxWidgets/wxWidgets/pull/1219
This truncates the control with GTK+ 3 where 40 or 60 pixels is never
enough for its width (even without speaking about high DPI displays) and
results in tons of GTK+ warnings.
Prompting for user name and password is a common task.
At least windows provides these dialogs native but this
is just a generic implementation for now.
Pass wxStrings directly to wxString::Format("%s") and similar
pseudo-vararg functions, there is no need for c_str() there since
wxWidgets 2.9.
Closes https://github.com/wxWidgets/wxWidgets/pull/1009
Complete support for fractional point sizes and font weights other than
light/bold.
Also harmonize wxFont API and implementation among all ports (fixing
compilation of those of them that were broken by recent changes).
See https://github.com/wxWidgets/wxWidgets/pull/919
This is a preliminary ARM64 platform support for wxWidgets at "it
compiles" stage. This will allow building and testing wxWidgets based
apps for oncoming Windows 10 ARM64.
Requirements:
- Visual Studio 2017 Update 4 or later with Visual C++ compilers and
libraries for ARM64 component installed
Building:
1. Open command prompt.
2. Change directory to build\msw subfolder.
3. Run "C:\Program Files (x86)\Microsoft Visual
Studio\2017\Community\VC\Auxiliary\Build\vcvarsamd64_arm64.bat" once.
4. Use `nmake TARGET_CPU=ARM64 ...` to build required flavor of wxWidget
libraries.
Notes:
1. Building of *.sln/*.vcxproj files does not support ARM64 yet. This
requires to hardcode Windows SDK to 10.0.15063.0 or later in
*.vcxproj files, which would render them non-compilable in older
Visual Studio versions. Microsoft is aware of this issue and is
planning a fix in the next version of Visual Studio.
2. wxmsw31ud_gl.dll does not build yet. Awaiting Microsoft to deliver
missing opengl32.lib for ARM64. Please, specify USE_OPENGL=0.
Closes https://github.com/wxWidgets/wxWidgets/pull/923
This reverts part of 573e887a4c, see
https://github.com/wxWidgets/wxWidgets/pull/666 because it broke the use
of the generic dialogs in the sample under MSW (they were not used any
more, even if they were supposed to) and the explanation in the original
commit message doesn't seem correct: the WXUSINGDLL check is precisely
supposed to check if we're using a static build of wxWidgets (presumably
because of DLL export complications when not using it) and seems to work
as expected.
This allows to test generic dialogs in the sample again under MSW.
This basically removes the "adv" library, even though it's still
preserved for compatibility with user make/project files referring to
it.
It is done because the distinction between "adv" and "core" was never
really clear (e.g. why wxTreeCtrl was in core but wxTreeListCtrl in
adv?) and it prevented some core classes from using adv ones.