This function finally doesn't ever create a new block, except for the
trivial case when there is no current block, so rename it to a simpler
and more clear name.
No real changes.
This seems to be more consistent with the existing functions and doesn't
create ambiguity with a grid range.
Also rename wxGridSelectionRange to just wxGridBlocks as, in principle,
this class could be used for iterating over any blocks, not just the
selected ones.
No changes in functionality, this is just a renaming.
Extend the current block to the entire line when the corresponding
header is Shift-clicked and, importantly, keep the full-line selection
when using Shift-arrows later to make the selection behave in the
expected way.
This made the logic of this function unnecessarily more complicated.
Instead, just fall back to the current cell coordinates in the only
place where this could happen before.
Doing this still preserves the correct behaviour of Shift-arrow
selection when entire rows/columns are selected and the current cell is
not the leftmost/topmost cell (due to scrolling), but the code is
simpler.
Remove the now always true condition check and assert that it's indeed
always true.
Note that the changes to gridsel.cpp in this commit are best viewed
ignoring whitespace changes.
The difference between calling SelectAll() and SelectBlock() with a
block covering the entire grid is that the former discards any
previously selected blocks, which become clearly redundant.
As a consequence, clicking on the grid corner 10 times in a row still
results in a selection with a single block, not 10 (identical) blocks.
Expanding the selection from keyboard with Ctrl pressed should move in
the same way Ctrl-cursor does, but use the same selection anchor as
Shift-cursor does instead of always using the current cell.
This makes the expansion work much more intuitively in the grid, e.g.
pressing Shift-Ctrl-Down in
1 2
3 4
grid when 1 and 2 are selected now selects all the cells instead of
selecting 1 and 3 as it did before.
API of wxAnimationCtrlBase practically forces the derived classes to
have such method, so just add it and make GetAnimation() a simple
non-virtual accessor.
Simplify and streamline animation classes relationship: wxAnimation is
the only public class representing an animation and it can be created by
both the native wxAnimationCtrl and wxGenericAnimationCtrl using the new
public CreateAnimation() method.
Replace wxAnimationImplType enum with more flexible type info based
check.
This is just unnecessary and having wxAnimation::m_refData->m_refData is
confusing, both in wxGTK version where it's not used and in the generic
one where it is, but can be replaced by more type-safe m_decoder.
Switch from using just "bool expandSelection" in the grid functions
(possibly) extending the current selection to using the full
wxKeyboardState.
This allows to pass it to ExtendOrCreateCurrentBlock() and slightly
simplify the code by using DoMoveCursorFromKeyboard().
Change the return type of this function to a simple and clear bool
instead of 3-valued int requiring a special explanation. This is simpler
and not any less efficient as checking for whether one block contains
another or the other one contains this one are separate operations
anyhow.
Rename the function to a more grammatically correct name.
Also move it inline as it's now trivial enough for this to be worth it.
This class was a strange hybrid of a container/view/range and iterator,
as it both provided begin()/end() container-like methods and
iterator-like methods for dereferencing/advancing.
Simplify this by removing the latter part and making this class really
just a range, with its own iterator class in order to avoid leaking the
exact type of the iterator used in the API.
Note that while it's now completely trivial, it is still useful as it
isolates the application code from the vector used to store the selected
blocks currently and will allow to change internal representation in the
future without breaking the existing code.
Really edit the current selection block instead of storing the temporary
information about the current selection and applying it on releasing Shift
key or LKM.
Store all types of selection with an array of blocks instead of arrays of
cells, blocks, rows and columns.
It (hopefully) simplifies the code and allows us to implement editing of
the last selection block much easier.
This handler redoes wxGrid layout and refreshes it to at least avoid
ugly display artifacts when moving wxGrid window between displays with
different DPI.
In particular, this makes default column width better suited for high
DPI displays, as it was too narrow before.
Also mark a couple of obsolete constants as such with a comment.
In many case SetTable() is called with its takeOwnership parameter set
to true, as shown by the grid sample in which all 3 of the calls to
SetTable() set it to true, but calling it in this case is awkward, as
bare "true" in the caller is unreadable and almost invariably requires
an explanatory comment.
Improve the API by adding AssignTable(), which is the same to SetTable()
as the existing AssignImageList() to SetImageLabel(), which always takes
ownership of the table pointer.
Update the column width immediately, as it's being dragged, instead of
drawing a temporary line showing the new column boundary using wxINVERT.
This results in better user experience, as it the effect of changing the
column width can be immediately seen (especially important for non-left
aligned columns or columns using ellipsizition) and, equally if not more
importantly, fixes wxGrid drag-resize not showing any visible UI at all
with wxGTK3 and wxOSX where wxINVERT is not implemented.
Rename the functions used from wxGridHeaderCtrl event handlers to start
with DoHeader prefix to make it clear that they're (only) used by it in
an attempt to make things more clear and more uniform.
No real changes.
This probably doesn't matter much, but use the correct mouse position in
this event, expressed in wxGrid coordinate system instead of using
screen coordinates.