Calling Flush() is supposed to make everything drawn so far immediately
visible, which means propagating it to the wxImage being drawn on in the
case of image-based graphics context, but wxMacCoreGraphicsImageContext
didn't do it, unlike Cairo and GDI+ version.
Fix this by overriding Flush() in it to explicitly update m_image.
Closes https://github.com/wxWidgets/wxWidgets/pull/1321
Previously it was set to true if content scale factor was less or equal
to 1 in some places or if it was strictly less than 2 in some others.
Fix this by adding a new helper SetEnableOffsetFromScaleFactor()
function and using it everywhere to consistently only enable offset for
non-high DPI displays in all cases.
This method allows to retrieve the window this context is associated
with, if any.
Add "wxWindow*" argument to wxGraphicsContext ctor and provide the
window pointer to it when available, i.e. when creating the context from
a wxWindow directly or from wxWindowDC, which is also associated with a
window, in platform-specific code.
No real changes yet.
To reset the clipping there is necessary
to restore all CGContext settings so we need
to set them back to the previous values based
on the stored wxGraphicsContext attributes.
No real changes, just use wxFont ctor taking wxFontInfo instead of a
Mac-specific ctor.
This is more clear and will continue to work after Mac-specific ctor is
removed.
* Switch to pure Core Text Implementation, Start extended Font API
* mac fixes
* First msw implementation
* Fixing paste error
* fixing typo
* Rearranging lines to former fallthrough order
* Blind fixes for covering new abstract methods
* Blind gtk implementations
* Fixing according to travis ..
* Removing method defined in base
* formatting adaptions
* Extending the schema definition for new weights
* fixing typo, using wxRound, other fixes according to comments
* changes according to suggestions
* fixing init order, before the init of m_info was overridden by Init()
* redo
* redo
* redo
* Cleanup
Removing obsolete code snippets, proper traces for font names
* Moving common code
Only the Get/SetNumericWeight calls should now be implemented in the native part, the ‚old‘ Get/SetWeight are common code and use the numeric counterparts.
* Updating docs
* commit wa missing changes.txt
* Doc fixes
* Full stops added
Current behavior of AddArcToPoint() when there is no current point is not
documented and moreover it is not the same in native macOS and in generic
implementation. Under macOS nothing is done and "no current point" error
is raised but under other ports (generic implementation) only arc
is drawn (without initial line).
When there is no current point, in similar functions AddCurveToPoint(),
AddQuadCurveToPoint() it is initially set to the some known control point
of the curve but this approach cannot be applied to AddArcToPoint().
The only well defined fallback point seems to be (0, 0) and this option
is implemented here.
See #18086.
Multiplying 2 float values is promoted to double, which is then narrowed
to float when initializing CGPoint with it, resulting in errors in C++11
build.
Fix this by initializing the CGFloat variable, which doesn't uniform
initialization, to the correct value instead, as this also seems more
clear ("height" is the height at which the strike is drawn).
Closes https://github.com/wxWidgets/wxWidgets/pull/793
It doesn't make much sense to require all the graphics backends to
create wxGraphicsPen from either wxPen or wxGraphicsPenInfo when the
former can be handled just once in the common code.
So do just this, leaving CreatePen() overload taking wxGraphicsPenInfo
where the real pen construction takes place and implementing
wxGraphicsPen creation from wxPen in the common wxGraphicsContext code.
This is not 100% backwards-compatible as any code inheriting from
wxGraphicsRenderer and overriding its CreatePen() will now be broken,
however this should be extremely rare (there is no good reason to
inherit from this class in the user code) and result in compile errors
if it does happen.
When clipping region is empty, CGContextGetClipBoundingBox() returns (+Inf,+Inf,0,0) rectangle but we need to return (0,0,0,0) rectangle in this case.
See #17609.
Transformation settings already applied to the source objects (CGContext, wxWindow) and inherited by wxGraphicsContext should be considered as a baseline transformation matrix for wxGC and shouldn't be exposed through e.g. GetTransform() function (like it's done in Cairo or Direct2D). To report only transformations explicitly applied to wxGC by calls to the corresponding wxGC functions, we need to store initial CTM (in a dedicated variable) and "subtract" it from the actual transformation settings.
See #17609.
If underlying graphics context is rotated then drawing a rectangle with origin at (0,0) doesn't cover all the drawing area. To draw over entire area we need to get extents of the actual clipping region (with applied all transformations) and use it as coordinates of the drawn rectangle.
Solution for wxMSW and wxGTK was implemented in 12eaa61212eaa61930.
See #17636.
* using fontAttributes dictionary allows for better emulation of bold typefaces, also switch to using color from context, this allows keeping the same dict throughout, as a side effect fix font caching
* reverting in order to maintain crossplatform compatibility
* applying review suggestions
* applying review suggestions
ATSU was deprecated for a long time and was finally removed from OS X
SDK in 10.11. wxOSX_USE_ATSU_TEXT was unconditionally disabled already,
so the code was never used and can be safely removed.
When building for i386 in C++11 mode clang warns about narrowing conversion
from double to CGFloat (== float) in the initialization.
Fix it by using explicit suffixes for the float literals.
For a typical scale factor of 2, there won't be any odd-width lines,
and for any factor greater than 1.0, it won't be doing what was intended,
so just don't do it. See #17375
Cocoa has been the default toolkit in wxWidgets for a long time. There is really no good reason to use Carbon in 2016 and this removes a lot of unused and unmaintained code.