It seems to have been replaced by wxSoundPlaybackStatus::m_playing a
long time ago but was still kept, resulting in confusion and always
returning false from IsPlaying() as it tested a wrong variable.
Fix this by removing this one completely and always using the other one
everywhere.
Rely on the default initialization, this is arguably slightly less
clear, but allows to avoid the warning (which is disabled by default,
but still).
Closes#17997.
This warning is difficult to avoid as we don't want to initialize the
unused/reserved fields of SecretSchema struct, yet the compiler warns
about it (when using -Wextra).
The old API didn't make any sense for the most common case when both the
user name and password need to be stored, as it required providing the
user name as input, which couldn't work (but somehow this went
unnoticed for more than a year...).
Fix this by returning the username, and not only the password, from
Load() instead of taking it as parameter and removing this parameter
from Delete() as well.
Also improve the documentation, notably include a simple example of
using this class.
Notice that this is a backwards-incompatible change, but the old API was
really badly broken and didn't appear in 3.1.0 yet, so the breakage is
both unavoidable and, hopefully, shouldn't affect much code.
Nevertheless, a special wxHAS_SECRETSTORE_LOAD_USERNAME symbol is added
to allow testing for it if necessary.
There is no reason to break the behaviour of the existing code, which doesn't
call SetFileLayout(FileLayout_XDG), by not returning the correct directories
from GetUserDir(Dir_Downloads) and similar any longer.
Use an enum instead of type-unsafe "int" for the second parameter of the
recently added wxStandardPaths::MakeConfigFileName().
This also avoids unnatural dependency of wxStandardPaths on
wxCONFIG_USE_SUBDIR constant defined in a higher level wxFileConfig class.
No real changes, but just make things a bit more robust and hopefully more
clear.
Slight improvement to the previous commit: make FileLayout_Classic and
FileLayout_XDG elements of an enum instead of using an untyped "int" for them
which didn't really make any sense because these values are not bit masks but
exclusive choices for the layout.
Also rewrite the checks for them to use "switch" instead of "if" to be warned
by the compiler if we ever add another enum value but forget to update the
code to handle it.
Finally, improve the documentation (add missing "@since") and comments.
Combined patch with the following changes:
- Don't add wxGLAttributes::Defaults() when the attributes-list is NULL.
- Add display default attributes used in wx versions before 3.1 when the
attributes-list is NULL. These attributes are different for each platform.
- Fix wxMSW PixelFormatDescriptor initialization.
- Don't set color buffers when RGBA() is used.
- Fix setting colour sizes in OS X and a few other fixes.
- Make documentation more clear about these subjects.
Closes#17425.
It's not really clear why, but clang 4.0 has decided to start giving warnings
about using the result of an expression constructed using the preprocessor
"defined" operation in #if checks, so trivially avoid doing this.
Remove the unnecessary 'CodePair' struct from a header, make the huge
keySymTab array const, and don't compile it for platforms that don't
use it, it's only used by wxX11
wxGetKeyState() does not currently work on non-X11 GTK backends, and in some
cases it has been reported to crash. It seems that the most likely use case
for wxGetKeyState() is to query the modifier keys, so on non-X11 backends, use
GTK+ calls to retrieve the modifier key state.
Non-modifier keys are not currently implemented, update the documentation to
mention this.
Closes https://github.com/wxWidgets/wxWidgets/pull/320
Apparently this can happen when a directory is deleted just before the watch
is removed and it is impossible to avoid it, so just send a warning message so
that the program could react to this, if necessary, but don't annoy the user
with an error in this case.
See #17122.
In a wxFontEnumerator, if false is returned from OnFacename() or
OnFontEncoding(), the enumeration is supposed to stop. This was not happening
on wxGTK.
Closes https://github.com/wxWidgets/wxWidgets/pull/311
No real changes, just add a new platform-specific NewImpl() method instead of
making wxSecretValue ctor itself platform-specific.
This makes adding other ctors for this class simpler.
Add a new class allowing to store passwords and other sensitive information
using the OS-provided facilities.
Add implementations for all the main platforms, documentation and a new sample
(which contains an ad hoc unit test as the real unit test for this class would
probably be a bad idea as it wouldn't run in non-interactive contexts and
could show OS level dialog boxes if it did).
Scale the coordinates passed to MouseMove() by the GTK scaling factor to
ensure that the mouse clicks are really delivered to the correct windows,
without this change wxUIActionSimulator was unusable on systems using high DPI
(i.e. GDK_SCALE of 2).
Per-monitor DPI scaling is still not supported however.
Adding a call to XSync() to wxUIActionSimulatorX11Impl seems to fix the
problems with the focus snapping back to the control having it previously
after simulating a mouse click and changing the focus afterwards using
wxWindow::SetFocus(), as the uiaction sample did.
Admittedly, it's not really clear why does doing it help, but at the very
leasy this XSync() call shouldn't do any harm.
Choose between wxUIActionSimulatorXTestImpl and
wxUIActionSimulatorPlainX11Impl dynamically, depending on whether XTest
extension is available during run-time or not.
Also decouple the two implementation to keep them clearly separated.
Instead of opening connection to X display in every method, do it once in
ctor, as we can store the display across multiple calls after the recent
refactoring.
This does require allocating a separate "impl" object for each public object,
but should still be much less wasteful than opening and closing the display
connections all the time.
Extract platform-specific code in a wxUIActionSimulatorImpl-derived class
instead of keeping it in wxUIActionSimulator itself.
This will allow determining which implementation to use dynamically (i.e. at
run-time and not compile-time) to use later and already allows to get rid of
an __WXOSX__ #ifdef in common code.