Open the display only once in wxUIActionSimulatorX11Impl

Instead of opening connection to X display in every method, do it once in
ctor, as we can store the display across multiple calls after the recent
refactoring.

This does require allocating a separate "impl" object for each public object,
but should still be much less wasteful than opening and closing the display
connections all the time.
This commit is contained in:
Vadim Zeitlin
2016-05-21 19:11:27 +02:00
parent d1b537f953
commit 746b91c5d3

View File

@@ -33,14 +33,7 @@ namespace
class wxUIActionSimulatorX11Impl : public wxUIActionSimulatorImpl
{
public:
// Returns a pointer to the global simulator object: as it's stateless, we
// can reuse the same one without having to allocate it on the heap all the
// time.
static wxUIActionSimulatorX11Impl* Get()
{
static wxUIActionSimulatorX11Impl s_impl;
return &s_impl;
}
wxUIActionSimulatorX11Impl() { }
virtual bool MouseMove(long x, long y) wxOVERRIDE;
virtual bool MouseDown(int button = wxMOUSE_BTN_LEFT) wxOVERRIDE;
@@ -49,17 +42,19 @@ public:
virtual bool DoKey(int keycode, int modifiers, bool isDown) wxOVERRIDE;
private:
// This class has no public ctors, use Get() instead.
wxUIActionSimulatorX11Impl() { }
// Common implementation of Mouse{Down,Up}()
static void SendButtonEvent(int button, bool isDown);
bool SendButtonEvent(int button, bool isDown);
wxX11Display m_display;
wxDECLARE_NO_COPY_CLASS(wxUIActionSimulatorX11Impl);
};
void wxUIActionSimulatorX11Impl::SendButtonEvent(int button, bool isDown)
bool wxUIActionSimulatorX11Impl::SendButtonEvent(int button, bool isDown)
{
if ( !m_display )
return false;
int xbutton;
switch (button)
{
@@ -74,14 +69,11 @@ void wxUIActionSimulatorX11Impl::SendButtonEvent(int button, bool isDown)
break;
default:
wxFAIL_MSG("Unsupported button passed in.");
return;
return false;
}
wxX11Display display;
wxCHECK_RET(display, "No display available!");
#if wxUSE_XTEST
XTestFakeButtonEvent(display, xbutton, isDown, 0);
XTestFakeButtonEvent(m_display, xbutton, isDown, 0);
#else // !wxUSE_XTEST
XEvent event;
@@ -91,7 +83,7 @@ void wxUIActionSimulatorX11Impl::SendButtonEvent(int button, bool isDown)
event.xbutton.button = xbutton;
event.xbutton.same_screen = True;
XQueryPointer(display, display.DefaultRoot(),
XQueryPointer(m_display, m_display.DefaultRoot(),
&event.xbutton.root, &event.xbutton.window,
&event.xbutton.x_root, &event.xbutton.y_root,
&event.xbutton.x, &event.xbutton.y, &event.xbutton.state);
@@ -100,35 +92,36 @@ void wxUIActionSimulatorX11Impl::SendButtonEvent(int button, bool isDown)
while (event.xbutton.subwindow)
{
event.xbutton.window = event.xbutton.subwindow;
XQueryPointer(display, event.xbutton.window,
XQueryPointer(m_display, event.xbutton.window,
&event.xbutton.root, &event.xbutton.subwindow,
&event.xbutton.x_root, &event.xbutton.y_root,
&event.xbutton.x, &event.xbutton.y, &event.xbutton.state);
}
XSendEvent(display, PointerWindow, True, 0xfff, &event);
XSendEvent(m_display, PointerWindow, True, 0xfff, &event);
#endif // !wxUSE_XTEST
return true;
}
} // anonymous namespace
bool wxUIActionSimulatorX11Impl::MouseDown(int button)
{
SendButtonEvent(button, true);
return true;
return SendButtonEvent(button, true);
}
bool wxUIActionSimulatorX11Impl::MouseMove(long x, long y)
{
wxX11Display display;
wxASSERT_MSG(display, "No display available!");
if ( !m_display )
return false;
#if wxUSE_XTEST
XTestFakeMotionEvent(display, -1, x, y, 0);
XTestFakeMotionEvent(m_display, -1, x, y, 0);
#else // !wxUSE_XTEST
Window root = display.DefaultRoot();
XWarpPointer(display, None, root, 0, 0, 0, 0, x, y);
Window root = m_display.DefaultRoot();
XWarpPointer(m_display, None, root, 0, 0, 0, 0, x, y);
#endif // !wxUSE_XTEST
// At least with wxGTK we must always process the pending events before the
@@ -145,14 +138,13 @@ bool wxUIActionSimulatorX11Impl::MouseMove(long x, long y)
bool wxUIActionSimulatorX11Impl::MouseUp(int button)
{
SendButtonEvent(button, false);
return true;
return SendButtonEvent(button, false);
}
bool wxUIActionSimulatorX11Impl::DoKey(int keycode, int modifiers, bool isDown)
{
wxX11Display display;
wxCHECK_MSG(display, false, "No display available!");
if ( !m_display )
return false;
int mask, type;
@@ -168,7 +160,7 @@ bool wxUIActionSimulatorX11Impl::DoKey(int keycode, int modifiers, bool isDown)
}
WXKeySym xkeysym = wxCharCodeWXToX(keycode);
KeyCode xkeycode = XKeysymToKeycode(display, xkeysym);
KeyCode xkeycode = XKeysymToKeycode(m_display, xkeysym);
if ( xkeycode == NoSymbol )
return false;
@@ -176,13 +168,13 @@ bool wxUIActionSimulatorX11Impl::DoKey(int keycode, int modifiers, bool isDown)
wxUnusedVar(modifiers);
wxUnusedVar(mask);
wxUnusedVar(type);
XTestFakeKeyEvent(display, xkeycode, isDown, 0);
XTestFakeKeyEvent(m_display, xkeycode, isDown, 0);
return true;
#else // !wxUSE_XTEST
Window focus;
int revert;
XGetInputFocus(display, &focus, &revert);
XGetInputFocus(m_display, &focus, &revert);
if (focus == None)
return false;
@@ -197,7 +189,7 @@ bool wxUIActionSimulatorX11Impl::DoKey(int keycode, int modifiers, bool isDown)
mod |= ControlMask;
XKeyEvent event;
event.display = display;
event.display = m_display;
event.window = focus;
event.root = DefaultRootWindow(event.display);
event.subwindow = None;
@@ -218,14 +210,13 @@ bool wxUIActionSimulatorX11Impl::DoKey(int keycode, int modifiers, bool isDown)
}
wxUIActionSimulator::wxUIActionSimulator()
: m_impl(wxUIActionSimulatorX11Impl::Get())
: m_impl(new wxUIActionSimulatorX11Impl())
{
}
wxUIActionSimulator::~wxUIActionSimulator()
{
// We can use a static wxUIActionSimulatorX11Impl object because it's
// stateless, so no need to delete it.
delete m_impl;
}
#endif // wxUSE_UIACTIONSIMULATOR