Use "wxWindows licence" and not "wxWidgets licence" (the latter doesn't
exist) and consistently spell "licence" using British spelling.
See #12165.
git-svn-id: https://svn.wxwidgets.org/svn/wx/wxWidgets/trunk@64940 c3d73ce0-8a6f-49c7-b76d-6d57e0e08775
Use wxDELETE[A]() functions which automatically NULL out their arguments after
deleting them instead of doing it manually.
Closes#9685.
git-svn-id: https://svn.wxwidgets.org/svn/wx/wxWidgets/trunk@64656 c3d73ce0-8a6f-49c7-b76d-6d57e0e08775
Peek() is not expected to block so ensure that it doesn't, independently of
the currently used socket flags, by using wxSOCKET_NOWAIT.
See #11528.
git-svn-id: https://svn.wxwidgets.org/svn/wx/wxWidgets/trunk@63282 c3d73ce0-8a6f-49c7-b76d-6d57e0e08775
The change of the counter to a simple boolean in r61985 broke the code which
called both Initialize() and Shutdown() multiple (but the same number of)
times. As this is the documented correct behaviour, restore the counter to
cater for it even if we don't really need it any longer.
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Calling Initialize() from another thread could never work before but it wasn't
clear that this was the case so document it in the functions comments and
documentation now and add asserts checking that they are called from the main
thread only.
Also simplify the code as we don't actually need to do any reference-counting
here and a simple boolean flag indicating whether the sockets are initialized
is enough.
Closes#11119.
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The code returned immediately from wxSocketBase::DoWait() if it wasn't
connected but it only made sense for the client sockets, not server ones which
could be calling this function precisely in order to wait until a connection
is made.
Also added a test for this bug in the sockets/server sample.
Closes#11107.
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Without this the file was omitted by linker entirely in the static build and
the correct socket manager wasn't used for the GUI applications (see #11030).
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This is necessary to create different kinds of sockets for the console and GUI
applications under OS X: unlike Unix which use different socket managers for
the console and GUI programs but still use the same data structures in both
cases as X11 and derived toolkits APIs are very similar, Core Foundation
sockets don't have anything in common with their console counterparts and so
we need to use different wxSocketImpl versions too.
A side effect of this commit is that now we need to force linking of
src/msw/sockmsw.cpp when using sockets: this wasn't necessary before because
it contained wxSocketImpl method definition but now that there are no more
direct dependencies on it, MSVC linker simply discards the object file unless
we force it to link with it.
Notice that this commit doesn't change anything yet, it simply refactors the
code to use wxSocketManager::CreateSocket() instead of wxSocketImpl::Create()
in preparation for the next change.
git-svn-id: https://svn.wxwidgets.org/svn/wx/wxWidgets/trunk@61675 c3d73ce0-8a6f-49c7-b76d-6d57e0e08775
This means that wxLog::DoLogRecord() can now retrieve the file name, line
number and the function where the message was logged.
An unfortunate consequence of this change is that now
if ( condition )
wxLogError("Whatever");
results in a warning from g++ 4.x with -Wparentehses, so extra parentheses had
to be added in many places.
Finally, also allow storing arbitrary attributes in wxLogRecordInfo. This had
to be added to implement our own overloaded wxLogStatus() and wxLogSysError()
and will probably be useful for the others as well.
git-svn-id: https://svn.wxwidgets.org/svn/wx/wxWidgets/trunk@61363 c3d73ce0-8a6f-49c7-b76d-6d57e0e08775