blind compilation fix for wxUSE_STL==1 (bug 985662)
git-svn-id: https://svn.wxwidgets.org/svn/wx/wxWidgets/trunk@28175 c3d73ce0-8a6f-49c7-b76d-6d57e0e08775
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@@ -2437,14 +2437,15 @@ void wxWindowBase::DoMoveInTabOrder(wxWindow *win, MoveKind move)
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// unfortunately, when wxUSE_STL == 1 DetachNode() is not implemented so we
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// can't just move the node around
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siblings.DeleteObject(this);
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if ( move == MoveBefore || ((i = i->GetNext()) != NULL) )
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wxWindow *self = (wxWindow *)this;
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siblings.DeleteObject(self);
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if ( move == MoveBefore || ((i = i->GetNext()) != siblings.end()) )
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{
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siblings.Insert(i, this);
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siblings.Insert(i, self);
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}
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else // MoveAfter and win was the last sibling
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{
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siblings.Append(this);
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siblings.Append(self);
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}
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}
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