Get rid of INIT_TOOL_BMP() macro in the toolbar sample
It isn't really useful any more now that all ports use wxBITMAP_PNG() and just obfuscates the code. No real changes.
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@@ -377,17 +377,14 @@ void MyFrame::PopulateToolbar(wxToolBarBase* toolBar)
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wxBitmap toolBarBitmaps[Tool_Max];
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#define INIT_TOOL_BMP(bmp) \
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toolBarBitmaps[Tool_##bmp] = wxBITMAP_PNG(bmp)
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INIT_TOOL_BMP(new);
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INIT_TOOL_BMP(open);
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INIT_TOOL_BMP(save);
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INIT_TOOL_BMP(copy);
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INIT_TOOL_BMP(cut);
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INIT_TOOL_BMP(paste);
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INIT_TOOL_BMP(print);
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INIT_TOOL_BMP(help);
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toolBarBitmaps[Tool_new ] = wxBITMAP_PNG(new );
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toolBarBitmaps[Tool_open ] = wxBITMAP_PNG(open );
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toolBarBitmaps[Tool_save ] = wxBITMAP_PNG(save );
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toolBarBitmaps[Tool_copy ] = wxBITMAP_PNG(copy );
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toolBarBitmaps[Tool_cut ] = wxBITMAP_PNG(cut );
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toolBarBitmaps[Tool_paste] = wxBITMAP_PNG(paste);
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toolBarBitmaps[Tool_print] = wxBITMAP_PNG(print);
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toolBarBitmaps[Tool_help ] = wxBITMAP_PNG(help );
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int w = toolBarBitmaps[Tool_new].GetWidth(),
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h = toolBarBitmaps[Tool_new].GetHeight();
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