Expression simplifications for scaling and inflating.
git-svn-id: https://svn.wxwidgets.org/svn/wx/wxWidgets/trunk@30748 c3d73ce0-8a6f-49c7-b76d-6d57e0e08775
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@@ -217,9 +217,15 @@ public:
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bool operator==(const wxSize& sz) const { return x == sz.x && y == sz.y; }
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bool operator!=(const wxSize& sz) const { return x != sz.x || y != sz.y; }
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// FIXME are these really useful? If they're, we should have += &c as well
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wxSize operator+(const wxSize& sz) { return wxSize(x + sz.x, y + sz.y); }
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wxSize operator-(const wxSize& sz) { return wxSize(x - sz.x, y - sz.y); }
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wxSize operator/(const int i) { return wxSize(x / i, y / i); }
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wxSize operator*(const int i) { return wxSize(x * i, y * i); }
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wxSize& operator+=(const wxSize& sz) { x += sz.x; y += sz.y; return *this; }
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wxSize& operator-=(const wxSize& sz) { x -= sz.x; y -= sz.y; return *this; }
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wxSize& operator/=(const int i) { x /= i; y /= i; return *this; }
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wxSize& operator*=(const int i) { x *= i; y *= i; return *this; }
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void IncTo(const wxSize& sz)
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{ if ( sz.x > x ) x = sz.x; if ( sz.y > y ) y = sz.y; }
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