Move duplicated code to the shared function in wxImageList
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@@ -132,71 +132,65 @@ bool wxImageList::GetSize(int WXUNUSED(index), int &width, int &height) const
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// wxImageList operations
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// ----------------------------------------------------------------------------
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// Adds a bitmap, and optionally a mask bitmap.
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// Note that wxImageList creates new bitmaps, so you may delete
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// 'bitmap' and 'mask'.
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int wxImageList::Add(const wxBitmap& bitmap, const wxBitmap& mask)
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namespace
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{
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void GetImageListBitmaps(const wxBitmap& bitmap, const wxBitmap& mask, bool useMask,
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AutoHBITMAP& hbmpRelease, AutoHBITMAP& hbmpMask, HBITMAP& hbmp)
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{
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HBITMAP hbmp = NULL;
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#if wxUSE_WXDIB && wxUSE_IMAGE
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// wxBitmap normally stores alpha in pre-multiplied format but
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// ImageList_Draw() does pre-multiplication internally so we need to undo
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// the pre-multiplication here. Converting back and forth like this is, of
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// course, very inefficient but it's better than wrong appearance so we do
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// this for now until a better way can be found.
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AutoHBITMAP hbmpRelease;
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if ( bitmap.HasAlpha() )
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if ( useMask )
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{
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wxImage img;
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if ( m_useMask )
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if ( bitmap.HasAlpha() )
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{
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// Remove alpha channel from image to prevent
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// possible interferences with the mask.
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// The bitmap isn't drawn correctly if we use both.
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img = bitmap.ConvertToImage();
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wxImage img = bitmap.ConvertToImage();
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img.ClearAlpha();
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hbmp = wxDIB(img, wxDIB::PixelFormat_NotPreMultiplied).Detach();
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hbmpRelease.Init(hbmp);
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}
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else
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{
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wxBitmap bmpWithoutMask = bitmap;
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if ( mask.IsOk() || bmpWithoutMask.GetMask() )
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hbmp = GetHbitmapOf(bitmap);
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}
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hbmpMask.Init(GetMaskForImage(bitmap, mask));
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}
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else
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{
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if ( bitmap.HasAlpha() )
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{
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wxBitmap bmp(bitmap);
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if ( mask.IsOk() || bmp.GetMask() )
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{
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// Blend mask with alpha channel.
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if ( mask.IsOk() )
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{
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bmpWithoutMask.SetMask(new wxMask(mask));
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bmp.SetMask(new wxMask(mask));
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}
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bmpWithoutMask.MSWBlendMaskWithAlpha();
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bmp.MSWBlendMaskWithAlpha();
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}
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img = bmpWithoutMask.ConvertToImage();
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}
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hbmp = wxDIB(img, wxDIB::PixelFormat_NotPreMultiplied).Detach();
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hbmpRelease.Init(hbmp);
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}
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else
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{
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if ( m_useMask )
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{
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hbmp = GetHbitmapOf(bitmap);
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wxImage img = bmp.ConvertToImage();
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hbmp = wxDIB(img, wxDIB::PixelFormat_NotPreMultiplied).Detach();
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hbmpRelease.Init(hbmp);
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}
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else
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{
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if ( mask.IsOk() || bitmap.GetMask() )
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{
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// Convert mask to alpha channel.
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wxBitmap bmpWithMask;
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wxBitmap bmp(bitmap);
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if ( mask.IsOk() )
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{
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bmpWithMask = bitmap;
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bmpWithMask.SetMask(new wxMask(mask));
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bmp.SetMask(new wxMask(mask));
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}
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else
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{
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bmpWithMask = bitmap;
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}
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wxImage img = bmpWithMask.ConvertToImage();
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wxImage img = bmp.ConvertToImage();
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img.InitAlpha();
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hbmp = wxDIB(img, wxDIB::PixelFormat_NotPreMultiplied).Detach();
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hbmpRelease.Init(hbmp);
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@@ -210,12 +204,18 @@ int wxImageList::Add(const wxBitmap& bitmap, const wxBitmap& mask)
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#else
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hbmp = GetHbitmapOf(bitmap);
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#endif // wxUSE_WXDIB && wxUSE_IMAGE
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}
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};
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// Use mask only if we don't have alpha, the bitmap isn't drawn correctly
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// if we use both.
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// Adds a bitmap, and optionally a mask bitmap.
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// Note that wxImageList creates new bitmaps, so you may delete
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// 'bitmap' and 'mask'.
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int wxImageList::Add(const wxBitmap& bitmap, const wxBitmap& mask)
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{
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HBITMAP hbmp = NULL;
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AutoHBITMAP hbmpRelease;
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AutoHBITMAP hbmpMask;
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if ( m_useMask )
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hbmpMask.Init(GetMaskForImage(bitmap, mask));
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GetImageListBitmaps(bitmap, mask, m_useMask, hbmpRelease, hbmpMask, hbmp);
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int index = ImageList_Add(GetHImageList(), hbmp, hbmpMask);
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if ( index == -1 )
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@@ -296,78 +296,9 @@ bool wxImageList::Replace(int index,
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const wxBitmap& mask)
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{
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HBITMAP hbmp = NULL;
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#if wxUSE_WXDIB && wxUSE_IMAGE
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// See the comment in Add() above.
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AutoHBITMAP hbmpRelease;
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if ( bitmap.HasAlpha() )
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{
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wxImage img;
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if ( m_useMask )
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{
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// Remove alpha channel from image to prevent
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// possible interferences with the mask.
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// The bitmap isn't drawn correctly if we use both.
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img = bitmap.ConvertToImage();
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img.ClearAlpha();
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}
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else
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{
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wxBitmap bmpWithoutMask = bitmap;
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if ( mask.IsOk() || bmpWithoutMask.GetMask() )
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{
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// Blend mask with alpha channel.
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if ( mask.IsOk() )
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{
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bmpWithoutMask.SetMask(new wxMask(mask));
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}
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bmpWithoutMask.MSWBlendMaskWithAlpha();
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}
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img = bmpWithoutMask.ConvertToImage();
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}
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hbmp = wxDIB(img, wxDIB::PixelFormat_NotPreMultiplied).Detach();
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hbmpRelease.Init(hbmp);
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}
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else
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{
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if ( m_useMask )
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{
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hbmp = GetHbitmapOf(bitmap);
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}
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else
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{
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if ( mask.IsOk() || bitmap.GetMask() )
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{
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// Convert mask to alpha channel.
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wxBitmap bmpWithMask;
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if ( mask.IsOk() )
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{
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bmpWithMask = bitmap;
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bmpWithMask.SetMask(new wxMask(mask));
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}
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else
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{
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bmpWithMask = bitmap;
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}
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wxImage img = bmpWithMask.ConvertToImage();
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img.InitAlpha();
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hbmp = wxDIB(img, wxDIB::PixelFormat_NotPreMultiplied).Detach();
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hbmpRelease.Init(hbmp);
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}
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else
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{
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hbmp = GetHbitmapOf(bitmap);
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}
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}
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}
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#else
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hbmp = GetHbitmapOf(bitmap);
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#endif // wxUSE_WXDIB && wxUSE_IMAGE
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AutoHBITMAP hbmpMask;
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if ( m_useMask )
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hbmpMask.Init(GetMaskForImage(bitmap, mask));
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GetImageListBitmaps(bitmap, mask, m_useMask, hbmpRelease, hbmpMask, hbmp);
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if ( !ImageList_Replace(GetHImageList(), index, hbmp, hbmpMask) )
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{
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