New files to add .lif pattern reading capabilities to Life

git-svn-id: https://svn.wxwidgets.org/svn/wx/wxWidgets/branches/WX_2_2_BRANCH@7730 c3d73ce0-8a6f-49c7-b76d-6d57e0e08775
This commit is contained in:
Guillermo Rodriguez Garcia
2000-07-10 05:58:08 +00:00
parent 6b5f146a2b
commit efcc189ef2
25 changed files with 3138 additions and 276 deletions

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@@ -13,11 +13,11 @@ top_srcdir = @top_srcdir@/..
top_builddir = ../..
program_dir = demos/life
DATAFILES = samples.inc
DATAFILES = samples.inc breeder.lif
PROGRAM=life
OBJECTS=$(PROGRAM).o dialogs.o game.o
OBJECTS=$(PROGRAM).o dialogs.o game.o reader.o
include ../../src/makeprog.env

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@@ -0,0 +1,24 @@
/* XPM */
static char *info_xpm[] = {
/* columns rows colors chars-per-pixel */
"16 16 2 1",
" c None",
". c Blue",
/* pixels */
" ",
" .... ",
" ...... ",
" ...... ",
" .... ",
" ",
" ",
" ....... ",
" ..... ",
" ..... ",
" ..... ",
" ..... ",
" ..... ",
" ..... ",
" ..... ",
" ......... "
};

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@@ -0,0 +1,26 @@
/* XPM */
static char *open_xpm[] = {
/* columns rows colors chars-per-pixel */
"16 15 5 1",
" c None",
". c Black",
"X c Yellow",
"o c Gray100",
"O c #bfbf00",
/* pixels */
" ",
" ... ",
" . . .",
" ..",
" ... ...",
" .XoX....... ",
" .oXoXoXoXo. ",
" .XoXoXoXoX. ",
" .oXoX..........",
" .XoX.OOOOOOOOO.",
" .oo.OOOOOOOOO. ",
" .X.OOOOOOOOO. ",
" ..OOOOOOOOO. ",
" ........... ",
" "
};

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@@ -1,24 +1,24 @@
/* XPM */
static char *reset_xpm[] = {
/* columns rows colors chars-per-pixel */
"16 16 2 1",
" c None",
". c Black",
/* pixels */
" ",
" ",
" ",
" .. .. ",
" ... ... ",
" ... ... ",
" ...... ",
" .... ",
" .... ",
" ...... ",
" ... ... ",
" ... ... ",
" .. .. ",
" ",
" ",
" "
};
/* XPM */
static char *new_xpm[] = {
/* columns rows colors chars-per-pixel */
"16 15 3 1",
" c None",
". c Black",
"X c Gray100",
/* pixels */
" ",
" ........ ",
" .XXXXXX.. ",
" .XXXXXX.X. ",
" .XXXXXX.... ",
" .XXXXXXXXX. ",
" .XXXXXXXXX. ",
" .XXXXXXXXX. ",
" .XXXXXXXXX. ",
" .XXXXXXXXX. ",
" .XXXXXXXXX. ",
" .XXXXXXXXX. ",
" .XXXXXXXXX. ",
" ........... ",
" "
};

2523
demos/life/breeder.lif Normal file

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@@ -93,16 +93,16 @@ LifeSamplesDialog::LifeSamplesDialog(wxWindow *parent)
0, NULL,
wxLB_SINGLE | wxLB_NEEDED_SB | wxLB_HSCROLL );
for (unsigned i = 0; i < (sizeof(g_shapes) / sizeof(LifeShape)); i++)
m_list->Append(g_shapes[i].m_name);
for (unsigned i = 0; i < (sizeof(g_patterns) / sizeof(LifePattern)); i++)
m_list->Append(g_patterns[i].m_name);
// descriptions
wxStaticBox *statbox = new wxStaticBox( this, -1, _("Description"));
m_life = new Life();
m_life->SetShape(g_shapes[0]);
m_life->SetPattern(g_patterns[0]);
m_canvas = new LifeCanvas( this, m_life, FALSE );
m_text = new wxTextCtrl( this, -1,
g_shapes[0].m_desc,
g_patterns[0].m_description,
wxDefaultPosition,
wxSize(300, 60),
wxTE_MULTILINE | wxTE_READONLY);
@@ -136,9 +136,9 @@ LifeSamplesDialog::~LifeSamplesDialog()
m_canvas->Destroy();
}
const LifeShape& LifeSamplesDialog::GetShape()
const LifePattern& LifeSamplesDialog::GetPattern()
{
return g_shapes[m_value];
return g_patterns[m_value];
}
void LifeSamplesDialog::OnListBox(wxCommandEvent& event)
@@ -148,15 +148,14 @@ void LifeSamplesDialog::OnListBox(wxCommandEvent& event)
if (sel != -1)
{
m_value = m_list->GetSelection();
m_text->SetValue(g_shapes[ sel ].m_desc);
m_life->SetShape(g_shapes[ sel ]);
m_text->SetValue(g_patterns[ sel ].m_description);
m_life->SetPattern(g_patterns[ sel ]);
// quick and dirty :-)
if ((g_shapes[ sel ].m_width > 36) ||
(g_shapes[ sel ].m_height > 22))
m_canvas->SetCellSize(2);
else
// these values shouldn't be hardcoded...
if ((size_t)sel < (sizeof(g_patterns) / sizeof(LifePattern)) - 3)
m_canvas->SetCellSize(8);
else
m_canvas->SetCellSize(2);
}
}

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@@ -44,7 +44,7 @@ public:
~LifeSamplesDialog();
// members
const LifeShape& GetShape();
const LifePattern& GetPattern();
// event handlers
void OnListBox(wxCommandEvent &event);

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@@ -117,17 +117,24 @@ bool CellBox::SetCell(int dx, int dy, bool alive)
Life::Life()
{
m_numcells = 0;
m_boxes = new CellBox *[HASHSIZE];
m_head = NULL;
m_available = NULL;
// pattern description
m_name = _("");
m_rules = _("");
m_description = _("");
// pattern data
m_numcells = 0;
m_boxes = new CellBox *[HASHSIZE];
m_head = NULL;
m_available = NULL;
for (int i = 0; i < HASHSIZE; i++)
m_boxes[i] = NULL;
m_cells = new Cell[ARRAYSIZE];
m_ncells = 0;
m_findmore = FALSE;
m_changed = FALSE;
// state vars for BeginFind & FindMore
m_cells = new Cell[ARRAYSIZE];
m_ncells = 0;
m_findmore = FALSE;
m_changed = FALSE;
}
Life::~Life()
@@ -145,8 +152,6 @@ void Life::Clear()
{
CellBox *c, *nc;
m_numcells = 0;
// clear the hash table pointers
for (int i = 0; i < HASHSIZE; i++)
m_boxes[i] = NULL;
@@ -170,6 +175,12 @@ void Life::Clear()
c = nc;
}
m_available = NULL;
// reset state
m_name = _("");
m_rules = _("");
m_description = _("");
m_numcells = 0;
}
// --------------------------------------------------------------------------
@@ -204,19 +215,38 @@ void Life::SetCell(wxInt32 x, wxInt32 y, bool alive)
}
}
void Life::SetShape(const LifeShape& shape)
void Life::SetPattern(const LifePattern& pattern)
{
char *p = shape.m_data;
int i0 = -(shape.m_width / 2);
int j0 = -(shape.m_height / 2);
int i1 = i0 + shape.m_width - 1;
int j1 = j0 + shape.m_height - 1;
wxArrayString data = pattern.m_shape;
wxString line;
long x = 0,
y = 0;
Clear();
for (int j = j0; j <= j1; j++)
for (int i = i0; i <= i1; i++)
SetCell(i, j, *(p++) == '*');
for (size_t n = 0; n < data.GetCount(); n++)
{
line = data[n];
if ( (line.GetChar(0) != wxT('*')) &&
(line.GetChar(0) != wxT('.')) )
{
// assume that it is a digit or a minus sign
line.BeforeFirst(wxT(' ')).ToLong(&x);
line.AfterFirst(wxT(' ')).ToLong(&y);
}
else
{
// pattern data
for (size_t k = 0; k < line.Len(); k++)
SetCell(x + k, y, line.GetChar(k) == wxT('*'));
y++;
}
}
m_name = pattern.m_name;
m_rules = pattern.m_rules;
m_description = pattern.m_description;
}
// --------------------------------------------------------------------------
@@ -337,110 +367,110 @@ void Life::KillBox(CellBox *c)
Cell Life::FindCenter()
{
double i, j;
double sx, sy;
int n;
i = 0.0;
j = 0.0;
sx = 0.0;
sy = 0.0;
n = 0;
CellBox *c;
for (c = m_head; c; c = c->m_next)
if (!c->m_dead)
{
i += c->m_x;
j += c->m_y;
sx += c->m_x;
sy += c->m_y;
n++;
}
if (n > 0)
{
i = (i / n) + CELLBOX / 2;
j = (j / n) + CELLBOX / 2;
sx = (sx / n) + CELLBOX / 2;
sy = (sy / n) + CELLBOX / 2;
}
Cell cell;
cell.i = (wxInt32) i;
cell.j = (wxInt32) j;
cell.i = (wxInt32) sx;
cell.j = (wxInt32) sy;
return cell;
}
Cell Life::FindNorth()
{
wxInt32 i = 0, j = 0;
wxInt32 x = 0, y = 0;
bool first = TRUE;
CellBox *c;
for (c = m_head; c; c = c->m_next)
if (!c->m_dead && ((first) || (c->m_y < j)))
if (!c->m_dead && ((first) || (c->m_y < y)))
{
i = c->m_x;
j = c->m_y;
x = c->m_x;
y = c->m_y;
first = FALSE;
}
Cell cell;
cell.i = first? 0 : i + CELLBOX / 2;
cell.j = first? 0 : j + CELLBOX / 2;
cell.i = first? 0 : x + CELLBOX / 2;
cell.j = first? 0 : y + CELLBOX / 2;
return cell;
}
Cell Life::FindSouth()
{
wxInt32 i = 0, j = 0;
wxInt32 x = 0, y = 0;
bool first = TRUE;
CellBox *c;
for (c = m_head; c; c = c->m_next)
if (!c->m_dead && ((first) || (c->m_y > j)))
if (!c->m_dead && ((first) || (c->m_y > y)))
{
i = c->m_x;
j = c->m_y;
x = c->m_x;
y = c->m_y;
first = FALSE;
}
Cell cell;
cell.i = first? 0 : i + CELLBOX / 2;
cell.j = first? 0 : j + CELLBOX / 2;
cell.i = first? 0 : x + CELLBOX / 2;
cell.j = first? 0 : y + CELLBOX / 2;
return cell;
}
Cell Life::FindWest()
{
wxInt32 i = 0, j = 0;
wxInt32 x = 0, y = 0;
bool first = TRUE;
CellBox *c;
for (c = m_head; c; c = c->m_next)
if (!c->m_dead && ((first) || (c->m_x < i)))
if (!c->m_dead && ((first) || (c->m_x < x)))
{
i = c->m_x;
j = c->m_y;
x = c->m_x;
y = c->m_y;
first = FALSE;
}
Cell cell;
cell.i = first? 0 : i + CELLBOX / 2;
cell.j = first? 0 : j + CELLBOX / 2;
cell.i = first? 0 : x + CELLBOX / 2;
cell.j = first? 0 : y + CELLBOX / 2;
return cell;
}
Cell Life::FindEast()
{
wxInt32 i = 0, j = 0;
wxInt32 x = 0, y = 0;
bool first = TRUE;
CellBox *c;
for (c = m_head; c; c = c->m_next)
if (!c->m_dead && ((first) || (c->m_x > i)))
if (!c->m_dead && ((first) || (c->m_x > x)))
{
i = c->m_x;
j = c->m_y;
x = c->m_x;
y = c->m_y;
first = FALSE;
}
Cell cell;
cell.i = first? 0 : i + CELLBOX / 2;
cell.j = first? 0 : j + CELLBOX / 2;
cell.i = first? 0 : x + CELLBOX / 2;
cell.j = first? 0 : y + CELLBOX / 2;
return cell;
}
@@ -453,35 +483,35 @@ Cell Life::FindEast()
// argument (or pass 0, the default value) to post alive cells
// only, else it will post cells which have changed.
//
void Life::DoLine(wxInt32 i, wxInt32 j, wxUint32 live, wxUint32 old)
void Life::DoLine(wxInt32 x, wxInt32 y, wxUint32 live, wxUint32 old)
{
wxUint32 diff = (live ^ old) & 0xff;
if (!diff) return;
for (wxInt32 k = 8; k; k--, i++)
for (wxInt32 k = 8; k; k--, x++)
{
if (diff & 0x01)
{
m_cells[m_ncells].i = i;
m_cells[m_ncells].j = j;
m_cells[m_ncells].i = x;
m_cells[m_ncells].j = y;
m_ncells++;
}
diff >>= 1;
}
}
void Life::BeginFind(wxInt32 i0, wxInt32 j0, wxInt32 i1, wxInt32 j1, bool changed)
void Life::BeginFind(wxInt32 x0, wxInt32 y0, wxInt32 x1, wxInt32 y1, bool changed)
{
// TODO: optimize for the case where the maximum number of
// cellboxes that fit in the specified viewport is smaller
// than the current total of boxes; iterating over the list
// should then be faster than searching in the hash table.
m_i0 = m_i = i0 & 0xfffffff8;
m_j0 = m_j = j0 & 0xfffffff8;
m_i1 = (i1 + 7) & 0xfffffff8;
m_j1 = (j1 + 7) & 0xfffffff8;
m_x0 = m_x = x0 & 0xfffffff8;
m_y0 = m_y = y0 & 0xfffffff8;
m_x1 = (x1 + 7) & 0xfffffff8;
m_y1 = (y1 + 7) & 0xfffffff8;
m_findmore = TRUE;
m_changed = changed;
@@ -495,10 +525,10 @@ bool Life::FindMore(Cell *cells[], size_t *ncells)
if (m_changed)
{
for ( ; m_j <= m_j1; m_j += 8, m_i = m_i0)
for ( ; m_i <= m_i1; m_i += 8)
for ( ; m_y <= m_y1; m_y += 8, m_x = m_x0)
for ( ; m_x <= m_x1; m_x += 8)
{
if ((c = LinkBox(m_i, m_j, FALSE)) == NULL)
if ((c = LinkBox(m_x, m_y, FALSE)) == NULL)
continue;
// check whether there is enough space left in the array
@@ -508,22 +538,22 @@ bool Life::FindMore(Cell *cells[], size_t *ncells)
return FALSE;
}
DoLine(m_i, m_j , c->m_live1, c->m_old1 );
DoLine(m_i, m_j + 1, c->m_live1 >> 8, c->m_old1 >> 8 );
DoLine(m_i, m_j + 2, c->m_live1 >> 16, c->m_old1 >> 16);
DoLine(m_i, m_j + 3, c->m_live1 >> 24, c->m_old1 >> 24);
DoLine(m_i, m_j + 4, c->m_live2, c->m_old2 );
DoLine(m_i, m_j + 5, c->m_live2 >> 8, c->m_old2 >> 8 );
DoLine(m_i, m_j + 6, c->m_live2 >> 16, c->m_old2 >> 16);
DoLine(m_i, m_j + 7, c->m_live2 >> 24, c->m_old2 >> 24);
DoLine(m_x, m_y , c->m_live1, c->m_old1 );
DoLine(m_x, m_y + 1, c->m_live1 >> 8, c->m_old1 >> 8 );
DoLine(m_x, m_y + 2, c->m_live1 >> 16, c->m_old1 >> 16);
DoLine(m_x, m_y + 3, c->m_live1 >> 24, c->m_old1 >> 24);
DoLine(m_x, m_y + 4, c->m_live2, c->m_old2 );
DoLine(m_x, m_y + 5, c->m_live2 >> 8, c->m_old2 >> 8 );
DoLine(m_x, m_y + 6, c->m_live2 >> 16, c->m_old2 >> 16);
DoLine(m_x, m_y + 7, c->m_live2 >> 24, c->m_old2 >> 24);
}
}
else
{
for ( ; m_j <= m_j1; m_j += 8, m_i = m_i0)
for ( ; m_i <= m_i1; m_i += 8)
for ( ; m_y <= m_y1; m_y += 8, m_x = m_x0)
for ( ; m_x <= m_x1; m_x += 8)
{
if ((c = LinkBox(m_i, m_j, FALSE)) == NULL)
if ((c = LinkBox(m_x, m_y, FALSE)) == NULL)
continue;
// check whether there is enough space left in the array
@@ -533,14 +563,14 @@ bool Life::FindMore(Cell *cells[], size_t *ncells)
return FALSE;
}
DoLine(m_i, m_j , c->m_live1 );
DoLine(m_i, m_j + 1, c->m_live1 >> 8 );
DoLine(m_i, m_j + 2, c->m_live1 >> 16);
DoLine(m_i, m_j + 3, c->m_live1 >> 24);
DoLine(m_i, m_j + 4, c->m_live2 );
DoLine(m_i, m_j + 5, c->m_live2 >> 8 );
DoLine(m_i, m_j + 6, c->m_live2 >> 16);
DoLine(m_i, m_j + 7, c->m_live2 >> 24);
DoLine(m_x, m_y , c->m_live1 );
DoLine(m_x, m_y + 1, c->m_live1 >> 8 );
DoLine(m_x, m_y + 2, c->m_live1 >> 16);
DoLine(m_x, m_y + 3, c->m_live1 >> 24);
DoLine(m_x, m_y + 4, c->m_live2 );
DoLine(m_x, m_y + 5, c->m_live2 >> 8 );
DoLine(m_x, m_y + 6, c->m_live2 >> 16);
DoLine(m_x, m_y + 7, c->m_live2 >> 24);
}
}

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@@ -29,45 +29,44 @@
#endif
// --------------------------------------------------------------------------
// Cell
// --------------------------------------------------------------------------
// A Cell is just a struct which contains a pair of (i, j) coords.
// These structs are not used internally anywhere; they are just
// used to pass cell coordinates around.
struct Cell
{
wxInt32 i;
wxInt32 j;
};
// --------------------------------------------------------------------------
// LifeShape
// LifePattern
// --------------------------------------------------------------------------
// A class which holds a pattern
class LifeShape
class LifePattern
{
public:
LifeShape(wxString name,
wxString desc,
int width,
int height,
char *data)
// This ctor is used by the LifeReader class
LifePattern(wxString name,
wxString description,
wxString rules,
wxArrayString shape)
{
m_name = name;
m_desc = desc;
m_width = width;
m_height = height;
m_data = data;
}
m_name = name;
m_description = description;
m_rules = rules;
m_shape = shape;
};
// A more convenient ctor for the built-in samples
LifePattern(wxString name,
wxString description,
int width,
int height,
const char *shape)
{
m_name = name;
m_description = description;
m_rules = _("");
m_shape.Add( wxString::Format("%i %i", -width/2, -height/2) );
for(int j = 0; j < height; j++)
m_shape.Add( wxString(shape + (j * width), (size_t) width) );
};
wxString m_name;
wxString m_desc;
int m_width;
int m_height;
char *m_data;
wxString m_name;
wxString m_description;
wxString m_rules;
wxArrayString m_shape;
};
@@ -75,8 +74,17 @@ public:
// Life
// --------------------------------------------------------------------------
// A struct used to pass cell coordinates around
struct Cell
{
wxInt32 i;
wxInt32 j;
};
// A private class that contains data about a block of cells
class CellBox;
// A class that models a Life game instance
class Life
{
public:
@@ -85,10 +93,12 @@ public:
~Life();
// accessors
inline wxUint32 GetNumCells() const { return m_numcells; };
bool IsAlive (wxInt32 x, wxInt32 y);
void SetCell (wxInt32 x, wxInt32 y, bool alive = TRUE);
void SetShape (const LifeShape &shape);
inline wxUint32 GetNumCells() const { return m_numcells; };
inline wxString GetRules() const { return m_rules; };
inline wxString GetDescription() const { return m_description; };
bool IsAlive(wxInt32 x, wxInt32 y);
void SetCell(wxInt32 x, wxInt32 y, bool alive = TRUE);
void SetPattern(const LifePattern &pattern);
// game control
void Clear();
@@ -119,8 +129,8 @@ public:
// FALSE, then the operation is not complete: just process all cells
// and call FillMore() again.
//
void BeginFind(wxInt32 i0, wxInt32 j0,
wxInt32 i1, wxInt32 j1,
void BeginFind(wxInt32 x0, wxInt32 y0,
wxInt32 x1, wxInt32 y1,
bool changed);
bool FindMore(Cell *cells[], size_t *ncells);
@@ -131,20 +141,28 @@ private:
void KillBox(CellBox *c);
// helper for BeginFind & FindMore
void DoLine(wxInt32 i, wxInt32 j, wxUint32 alive, wxUint32 old = 0);
void DoLine(wxInt32 x, wxInt32 y, wxUint32 alive, wxUint32 old = 0);
CellBox *m_head; // list of alive boxes
CellBox *m_available; // list of reusable dead boxes
CellBox **m_boxes; // hash table of alive boxes
wxUint32 m_numcells; // population (number of alive cells)
Cell *m_cells; // cell array for FindMore()
size_t m_ncells; // number of valid cells in cell array
wxInt32 m_i, m_j, // state vars for FindMore()
m_i0, m_j0,
m_i1, m_j1;
bool m_changed;
bool m_findmore;
// pattern description
wxString m_name; // name (currently unused)
wxString m_rules; // rules (currently unused)
wxString m_description; // description
// pattern data
CellBox *m_head; // list of alive boxes
CellBox *m_available; // list of reusable dead boxes
CellBox **m_boxes; // hash table of alive boxes
wxUint32 m_numcells; // population (number of alive cells)
// state vars for BeginFind & FindMore
Cell *m_cells; // array of cells
size_t m_ncells; // number of valid entries in m_cells
wxInt32 m_x, m_y, // counters and search mode
m_x0, m_y0,
m_x1, m_y1;
bool m_changed;
bool m_findmore;
};
#endif // _LIFE_GAME_H_

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@@ -29,10 +29,13 @@
#endif
#include "wx/statline.h"
#include "wx/wfstream.h"
#include "wx/filedlg.h"
#include "life.h"
#include "game.h"
#include "dialogs.h"
#include "reader.h"
// --------------------------------------------------------------------------
// resources
@@ -44,10 +47,12 @@
// bitmap buttons for the toolbar
#include "bitmaps/reset.xpm"
#include "bitmaps/open.xpm"
#include "bitmaps/play.xpm"
#include "bitmaps/stop.xpm"
#include "bitmaps/zoomin.xpm"
#include "bitmaps/zoomout.xpm"
#include "bitmaps/info.xpm"
// navigator
#include "bitmaps/north.xpm"
@@ -67,22 +72,14 @@ enum
// timer
ID_TIMER = 1001,
// menu items and toolbar buttons
ID_RESET,
// file menu
ID_NEW,
ID_OPEN,
ID_SAMPLES,
ID_ABOUT,
ID_EXIT,
ID_START,
ID_STEP,
ID_STOP,
ID_ZOOMIN,
ID_ZOOMOUT,
ID_TOPSPEED,
// speed selection slider
ID_SLIDER,
// navigation
// view menu
ID_SHOWNAV,
ID_ORIGIN,
ID_CENTER,
@@ -90,6 +87,18 @@ enum
ID_SOUTH,
ID_EAST,
ID_WEST,
ID_ZOOMIN,
ID_ZOOMOUT,
ID_INFO,
// game menu
ID_START,
ID_STEP,
ID_STOP,
ID_TOPSPEED,
// speed selection slider
ID_SLIDER,
};
// --------------------------------------------------------------------------
@@ -98,14 +107,11 @@ enum
// Event tables
BEGIN_EVENT_TABLE(LifeFrame, wxFrame)
EVT_MENU (ID_NEW, LifeFrame::OnMenu)
EVT_MENU (ID_OPEN, LifeFrame::OnOpen)
EVT_MENU (ID_SAMPLES, LifeFrame::OnSamples)
EVT_MENU (ID_RESET, LifeFrame::OnMenu)
EVT_MENU (ID_ABOUT, LifeFrame::OnMenu)
EVT_MENU (ID_EXIT, LifeFrame::OnMenu)
EVT_MENU (ID_START, LifeFrame::OnMenu)
EVT_MENU (ID_STEP, LifeFrame::OnMenu)
EVT_MENU (ID_STOP, LifeFrame::OnMenu)
EVT_MENU (ID_TOPSPEED, LifeFrame::OnMenu)
EVT_MENU (ID_SHOWNAV, LifeFrame::OnMenu)
EVT_MENU (ID_ORIGIN, LifeFrame::OnNavigate)
EVT_BUTTON (ID_CENTER, LifeFrame::OnNavigate)
@@ -115,6 +121,11 @@ BEGIN_EVENT_TABLE(LifeFrame, wxFrame)
EVT_BUTTON (ID_WEST, LifeFrame::OnNavigate)
EVT_MENU (ID_ZOOMIN, LifeFrame::OnZoom)
EVT_MENU (ID_ZOOMOUT, LifeFrame::OnZoom)
EVT_MENU (ID_INFO, LifeFrame::OnMenu)
EVT_MENU (ID_START, LifeFrame::OnMenu)
EVT_MENU (ID_STEP, LifeFrame::OnMenu)
EVT_MENU (ID_STOP, LifeFrame::OnMenu)
EVT_MENU (ID_TOPSPEED, LifeFrame::OnMenu)
EVT_COMMAND_SCROLL (ID_SLIDER, LifeFrame::OnSlider)
EVT_TIMER (ID_TIMER, LifeFrame::OnTimer)
EVT_CLOSE ( LifeFrame::OnClose)
@@ -128,7 +139,10 @@ BEGIN_EVENT_TABLE(LifeCanvas, wxWindow)
EVT_PAINT ( LifeCanvas::OnPaint)
EVT_SCROLLWIN ( LifeCanvas::OnScroll)
EVT_SIZE ( LifeCanvas::OnSize)
EVT_MOUSE_EVENTS ( LifeCanvas::OnMouse)
EVT_MOTION ( LifeCanvas::OnMouse)
EVT_LEFT_DOWN ( LifeCanvas::OnMouse)
EVT_LEFT_UP ( LifeCanvas::OnMouse)
EVT_LEFT_DCLICK ( LifeCanvas::OnMouse)
EVT_ERASE_BACKGROUND( LifeCanvas::OnEraseBackground)
END_EVENT_TABLE()
@@ -142,7 +156,7 @@ IMPLEMENT_APP(LifeApp)
// ==========================================================================
// some shortcuts
#define ADD_TOOL(id, bmp, tooltip, help) \
#define ADD_TOOL(id, bmp, tooltip, help) \
toolBar->AddTool(id, bmp, wxNullBitmap, FALSE, -1, -1, (wxObject *)0, tooltip, help)
@@ -184,32 +198,34 @@ LifeFrame::LifeFrame() : wxFrame((wxFrame *)0, -1, _("Life!"), wxPoint(200, 200)
wxMenu *menuView = new wxMenu("", wxMENU_TEAROFF);
wxMenu *menuGame = new wxMenu("", wxMENU_TEAROFF);
menuFile->Append(ID_RESET, _("Reset"), _("Start a new game"));
menuFile->Append(ID_SAMPLES, _("Sample game..."), _("Select a sample configuration"));
menuFile->Append(ID_NEW, _("&New"), _("Start a new game"));
menuFile->Append(ID_OPEN, _("&Open..."), _("Open an existing Life pattern"));
menuFile->Append(ID_SAMPLES, _("&Sample game..."), _("Select a sample configuration"));
menuFile->AppendSeparator();
menuFile->Append(ID_ABOUT, _("&About...\tCtrl-A"), _("Show about dialog"));
menuFile->AppendSeparator();
menuFile->Append(ID_EXIT, _("E&xit\tAlt-X"), _("Quit this program"));
menuView->Append(ID_SHOWNAV, _("Navigation toolbox"), _("Show or hide toolbox"), TRUE);
menuView->Append(ID_SHOWNAV, _("Navigation &toolbox"), _("Show or hide toolbox"), TRUE);
menuView->Check (ID_SHOWNAV, TRUE);
menuView->AppendSeparator();
menuView->Append(ID_ORIGIN, _("Absolute origin"), _("Go to (0, 0)"));
menuView->Append(ID_CENTER, _("Center of mass"), _("Find center of mass"));
menuView->Append(ID_NORTH, _("North"), _("Find northernmost cell"));
menuView->Append(ID_SOUTH, _("South"), _("Find southernmost cell"));
menuView->Append(ID_EAST, _("East"), _("Find easternmost cell"));
menuView->Append(ID_WEST, _("West"), _("Find westernmost cell"));
menuView->Append(ID_ORIGIN, _("&Absolute origin"), _("Go to (0, 0)"));
menuView->Append(ID_CENTER, _("&Center of mass"), _("Find center of mass"));
menuView->Append(ID_NORTH, _("&North"), _("Find northernmost cell"));
menuView->Append(ID_SOUTH, _("&South"), _("Find southernmost cell"));
menuView->Append(ID_EAST, _("&East"), _("Find easternmost cell"));
menuView->Append(ID_WEST, _("&West"), _("Find westernmost cell"));
menuView->AppendSeparator();
menuView->Append(ID_ZOOMIN, _("Zoom &in\tCtrl-I"));
menuView->Append(ID_ZOOMOUT, _("Zoom &out\tCtrl-O"));
menuView->Append(ID_ZOOMIN, _("Zoom &in\tCtrl-I"), _("Zoom in"));
menuView->Append(ID_ZOOMOUT, _("Zoom &out\tCtrl-O"), _("Zoom out"));
menuView->Append(ID_INFO, _("&Description...\tCtrl-D"), _("View pattern description"));
menuGame->Append(ID_START, _("&Start\tCtrl-S"), _("Start"));
menuGame->Append(ID_STEP, _("&Next\tCtrl-N"), _("Single step"));
menuGame->Append(ID_STOP, _("S&top\tCtrl-T"), _("Stop"));
menuGame->Enable(ID_STOP, FALSE);
menuGame->AppendSeparator();
menuGame->Append(ID_TOPSPEED, _("Top speed!"), _("Go as fast as possible"));
menuGame->Append(ID_TOPSPEED, _("T&op speed!"), _("Go as fast as possible"));
wxMenuBar *menuBar = new wxMenuBar();
menuBar->Append(menuFile, _("&File"));
@@ -218,23 +234,30 @@ LifeFrame::LifeFrame() : wxFrame((wxFrame *)0, -1, _("Life!"), wxPoint(200, 200)
SetMenuBar(menuBar);
// tool bar
wxBitmap tbBitmaps[5];
wxBitmap tbBitmaps[7];
tbBitmaps[0] = wxBITMAP(reset);
tbBitmaps[1] = wxBITMAP(play);
tbBitmaps[2] = wxBITMAP(stop);
tbBitmaps[3] = wxBITMAP(zoomin);
tbBitmaps[4] = wxBITMAP(zoomout);
tbBitmaps[1] = wxBITMAP(open);
tbBitmaps[2] = wxBITMAP(zoomin);
tbBitmaps[3] = wxBITMAP(zoomout);
tbBitmaps[4] = wxBITMAP(info);
tbBitmaps[5] = wxBITMAP(play);
tbBitmaps[6] = wxBITMAP(stop);
wxToolBar *toolBar = CreateToolBar();
toolBar->SetMargins(5, 5);
toolBar->SetToolBitmapSize(wxSize(16, 16));
ADD_TOOL(ID_RESET, tbBitmaps[0], _("Reset"), _("Start a new game"));
ADD_TOOL(ID_START, tbBitmaps[1], _("Start"), _("Start"));
ADD_TOOL(ID_STOP, tbBitmaps[2], _("Stop"), _("Stop"));
ADD_TOOL(ID_NEW, tbBitmaps[0], _("New"), _("Start a new game"));
ADD_TOOL(ID_OPEN, tbBitmaps[1], _("Open"), _("Open an existing Life pattern"));
toolBar->AddSeparator();
ADD_TOOL(ID_ZOOMIN, tbBitmaps[3], _("Zoom in"), _("Zoom in"));
ADD_TOOL(ID_ZOOMOUT, tbBitmaps[4], _("Zoom out"), _("Zoom out"));
ADD_TOOL(ID_ZOOMIN, tbBitmaps[2], _("Zoom in"), _("Zoom in"));
ADD_TOOL(ID_ZOOMOUT, tbBitmaps[3], _("Zoom out"), _("Zoom out"));
ADD_TOOL(ID_INFO, tbBitmaps[4], _("Description"), _("Show description"));
toolBar->AddSeparator();
ADD_TOOL(ID_START, tbBitmaps[5], _("Start"), _("Start"));
ADD_TOOL(ID_STOP, tbBitmaps[6], _("Stop"), _("Stop"));
toolBar->Realize();
toolBar->EnableTool(ID_STOP, FALSE); // must be after Realize() !
@@ -344,33 +367,14 @@ void LifeFrame::UpdateUI()
GetMenuBar()->GetMenu(1)->Enable(ID_ZOOMOUT, cellsize > 1);
}
// event handlers
// Event handlers -----------------------------------------------------------
// OnMenu handles all events which don't have their own event handler
void LifeFrame::OnMenu(wxCommandEvent& event)
{
switch (event.GetId())
{
case ID_START : OnStart(); break;
case ID_STEP : OnStep(); break;
case ID_STOP : OnStop(); break;
case ID_SHOWNAV :
{
bool checked = GetMenuBar()->GetMenu(1)->IsChecked(ID_SHOWNAV);
m_navigator->Show(checked);
break;
}
case ID_TOPSPEED:
{
m_running = TRUE;
m_topspeed = TRUE;
UpdateUI();
while (m_running && m_topspeed)
{
OnStep();
wxYield();
}
break;
}
case ID_RESET:
case ID_NEW:
{
// stop if it was running
OnStop();
@@ -386,23 +390,76 @@ void LifeFrame::OnMenu(wxCommandEvent& event)
dialog.ShowModal();
break;
}
case ID_EXIT :
case ID_EXIT:
{
// TRUE is to force the frame to close
Close(TRUE);
break;
}
case ID_SHOWNAV :
{
bool checked = GetMenuBar()->GetMenu(1)->IsChecked(ID_SHOWNAV);
m_navigator->Show(checked);
break;
}
case ID_INFO:
{
wxString desc = m_life->GetDescription();
if ( desc.IsEmpty() )
desc = _("Not available");
// should we make the description editable here?
wxMessageBox(desc, _("Description"), wxOK | wxICON_INFORMATION);
break;
}
case ID_START : OnStart(); break;
case ID_STEP : OnStep(); break;
case ID_STOP : OnStop(); break;
case ID_TOPSPEED:
{
m_running = TRUE;
m_topspeed = TRUE;
UpdateUI();
while (m_running && m_topspeed)
{
OnStep();
wxYield();
}
break;
}
}
}
void LifeFrame::OnClose(wxCloseEvent& WXUNUSED(event))
void LifeFrame::OnOpen(wxCommandEvent& WXUNUSED(event))
{
// Stop if it was running; this is absolutely needed because
// the frame won't be actually destroyed until there are no
// more pending events, and this in turn won't ever happen
// if the timer is running faster than the window can redraw.
OnStop();
Destroy();
wxFileDialog filedlg(this,
_("Choose a file to open"),
_(""),
_(""),
_("Life patterns (*.lif)|*.lif|All files (*.*)|*.*"),
wxOPEN | wxFILE_MUST_EXIST);
if (filedlg.ShowModal() == wxID_OK)
{
wxFileInputStream stream(filedlg.GetFilename());
LifeReader reader(stream);
// the reader handles errors itself, no need to do anything here
if (reader.IsOk())
{
// stop if running and put the pattern
OnStop();
m_life->Clear();
m_life->SetPattern(reader.GetPattern());
// recenter canvas
m_canvas->Recenter(0, 0);
m_tics = 0;
UpdateInfoText();
}
}
}
void LifeFrame::OnSamples(wxCommandEvent& WXUNUSED(event))
@@ -415,11 +472,11 @@ void LifeFrame::OnSamples(wxCommandEvent& WXUNUSED(event))
if (dialog.ShowModal() == wxID_OK)
{
const LifeShape shape = dialog.GetShape();
const LifePattern pattern = dialog.GetPattern();
// put the shape
// put the pattern
m_life->Clear();
m_life->SetShape(shape);
m_life->SetPattern(pattern);
// recenter canvas
m_canvas->Recenter(0, 0);
@@ -450,7 +507,7 @@ void LifeFrame::OnNavigate(wxCommandEvent& event)
switch (event.GetId())
{
case ID_NORTH: c = m_life->FindNorth(); break;
case ID_NORTH: c = m_life->FindNorth(); break;
case ID_SOUTH: c = m_life->FindSouth(); break;
case ID_WEST: c = m_life->FindWest(); break;
case ID_EAST: c = m_life->FindEast(); break;
@@ -479,6 +536,16 @@ void LifeFrame::OnTimer(wxTimerEvent& WXUNUSED(event))
OnStep();
}
void LifeFrame::OnClose(wxCloseEvent& WXUNUSED(event))
{
// Stop if it was running; this is absolutely needed because
// the frame won't be actually destroyed until there are no
// more pending events, and this in turn won't ever happen
// if the timer is running faster than the window can redraw.
OnStop();
Destroy();
}
void LifeFrame::OnStart()
{
if (!m_running)
@@ -820,17 +887,24 @@ void LifeCanvas::OnMouse(wxMouseEvent& event)
msg.Printf(_("Cell: (%d, %d)"), i, j);
((LifeFrame *) wxGetApp().GetTopWindow())->SetStatusText(msg, 1);
// button pressed?
// NOTE that wxMouseEvent::LeftDown() and wxMouseEvent::LeftIsDown()
// have different semantics. The first one is used to signal that the
// button was just pressed (i.e., in "button down" events); the second
// one just describes the current status of the button, independently
// of the mouse event type. LeftIsDown is typically used in "mouse
// move" events, to test if the button is _still_ pressed.
// is the button down?
if (!event.LeftIsDown())
{
m_status = MOUSE_NOACTION;
return;
}
// button just pressed?
if (m_status == MOUSE_NOACTION)
// was it pressed just now?
if (event.LeftDown())
{
// yes, update status and toggle this cell
// yes: start a new action and toggle this cell
m_status = (m_life->IsAlive(i, j)? MOUSE_ERASING : MOUSE_DRAWING);
m_mi = i;
@@ -840,6 +914,7 @@ void LifeCanvas::OnMouse(wxMouseEvent& event)
}
else if ((m_mi != i) || (m_mj != j))
{
// no: continue ongoing action
bool alive = (m_status == MOUSE_DRAWING);
// prepare DC and pen + brush to optimize drawing

View File

@@ -137,8 +137,9 @@ private:
DECLARE_EVENT_TABLE()
// event handlers
void OnSamples(wxCommandEvent& event);
void OnMenu(wxCommandEvent& event);
void OnOpen(wxCommandEvent& event);
void OnSamples(wxCommandEvent& event);
void OnNavigate(wxCommandEvent& event);
void OnZoom(wxCommandEvent& event);
void OnSlider(wxScrollEvent& event);

View File

@@ -2,13 +2,16 @@ mondrian ICON "mondrian.ico"
#include "wx/msw/wx.rc"
reset BITMAP "bitmaps/reset.bmp"
open BITMAP "bitmaps/open.bmp"
play BITMAP "bitmaps/play.bmp"
stop BITMAP "bitmaps/stop.bmp"
zoomin BITMAP "bitmaps/zoomin.bmp"
zoomout BITMAP "bitmaps/zoomout.bmp"
info BITMAP "bitmaps/info.bmp"
north BITMAP "bitmaps/north.bmp"
east BITMAP "bitmaps/east.bmp"
south BITMAP "bitmaps/south.bmp"
west BITMAP "bitmaps/west.bmp"
center BITMAP "bitmaps/center.bmp"
life BITMAP "bitmaps/life.bmp"

View File

@@ -10,7 +10,7 @@
WXDIR = $(WXWIN)
TARGET=life
OBJECTS = $(TARGET).obj dialogs.obj game.obj
OBJECTS = $(TARGET).obj dialogs.obj game.obj reader.obj
!include $(WXDIR)\src\makeprog.b32

View File

@@ -13,7 +13,7 @@
WXDIR = $(WXWIN)
TARGET=life
OBJECTS=$(TARGET).obj dialogs.obj game.obj
OBJECTS=$(TARGET).obj dialogs.obj game.obj reader.obj
!include $(WXDIR)\src\makeprog.bcc

View File

@@ -11,7 +11,7 @@
WXDIR = $(WXWIN)
TARGET=life
OBJECTS = $(TARGET).obj dialogs.obj game.obj
OBJECTS = $(TARGET).obj dialogs.obj game.obj reader.obj
!include $(WXDIR)\src\makeprog.msc

View File

@@ -10,7 +10,8 @@
WXDIR = ../..
TARGET=life
OBJECTS = $(TARGET).o dialogs.o game.o
EXTRALDFLAGS=-Wl,--subsystem,console
OBJECTS = $(TARGET).o dialogs.o game.o reader.o
include $(WXDIR)/src/makeprog.g95

View File

@@ -17,7 +17,7 @@ CC = gcc
PROGRAM = life
OBJECTS = $(PROGRAM).o dialogs.o game.o
OBJECTS = $(PROGRAM).o dialogs.o game.o reader.o
# implementation

View File

@@ -12,7 +12,7 @@
WXDIR = $(WXWIN)
PROGRAM=life
OBJECTS = $(PROGRAM).obj dialogs.obj game.obj
OBJECTS = $(PROGRAM).obj dialogs.obj game.obj reader.obj
!include $(WXDIR)\src\makeprog.vc

View File

@@ -8,7 +8,7 @@
WXDIR = $(%WXWIN)
PROGRAM = life
OBJECTS = $(PROGRAM).obj dialogs.obj game.obj
OBJECTS = $(PROGRAM).obj dialogs.obj game.obj reader.obj
!include $(WXDIR)\src\makeprog.wat

91
demos/life/reader.cpp Normal file
View File

@@ -0,0 +1,91 @@
/////////////////////////////////////////////////////////////////////////////
// Name: reader.cpp
// Purpose: Life! pattern reader (writer coming soon)
// Author: Guillermo Rodriguez Garcia, <guille@iies.es>
// Modified by:
// Created: Jan/2000
// RCS-ID: $Id$
// Copyright: (c) 2000, Guillermo Rodriguez Garcia
// Licence: wxWindows licence
/////////////////////////////////////////////////////////////////////////////
// ==========================================================================
// headers, declarations, constants
// ==========================================================================
#ifdef __GNUG__
#pragma implementation "reader.h"
#endif
// For compilers that support precompilation, includes "wx/wx.h".
#include "wx/wxprec.h"
#ifdef __BORLANDC__
#pragma hdrstop
#endif
#ifndef WX_PRECOMP
#include "wx/wx.h"
#endif
#include "wx/txtstrm.h"
#include "reader.h"
// ==========================================================================
// LifeReader
// ==========================================================================
#define LIFE_CHECKVAL( msg ) \
if (!m_ok) \
{ \
wxMessageBox( msg, _("Error"), wxICON_EXCLAMATION | wxOK ); \
return; \
}
LifeReader::LifeReader(wxInputStream& is)
{
wxBufferedInputStream buff_is = wxBufferedInputStream(is);
wxTextInputStream text_is = wxTextInputStream(buff_is);
wxString line, rest;
// check stream
m_ok = is.IsOk();
LIFE_CHECKVAL(_("Couldn't read any data"));
// read signature
m_ok = text_is.ReadLine().Contains(wxT("#Life 1.05"));
LIFE_CHECKVAL(_("Error reading signature. Not a Life pattern?"));
// read description
m_description = wxT("");
line = text_is.ReadLine();
while (buff_is.IsOk() && line.StartsWith(wxT("#D"), &rest))
{
m_description += rest.Trim(FALSE);
m_description += wxT("\n");
line = text_is.ReadLine();
}
m_ok = buff_is.IsOk();
LIFE_CHECKVAL(_("Unexpected EOF while reading description"));
// read rules
m_ok = line.StartsWith(wxT("#N"));
LIFE_CHECKVAL(_("Sorry, non-conway rules not supported yet"));
// read shape
while (buff_is.IsOk())
{
line = ( text_is.ReadLine() ).Trim();
if (!line.IsEmpty())
{
if (line.StartsWith(wxT("#P "), &rest))
m_shape.Add(rest);
else
m_shape.Add(line);
}
}
}

58
demos/life/reader.h Normal file
View File

@@ -0,0 +1,58 @@
/////////////////////////////////////////////////////////////////////////////
// Name: reader.h
// Purpose: Life! pattern reader (writer coming soon)
// Author: Guillermo Rodriguez Garcia, <guille@iies.es>
// Modified by:
// Created: Jan/2000
// RCS-ID: $Id$
// Copyright: (c) 2000, Guillermo Rodriguez Garcia
// Licence: wxWindows licence
/////////////////////////////////////////////////////////////////////////////
#ifndef _LIFE_READER_H_
#define _LIFE_READER_H_
#ifdef __GNUG__
#pragma interface "reader.h"
#endif
// for compilers that support precompilation, includes "wx/wx.h"
#include "wx/wxprec.h"
#ifdef __BORLANDC__
#pragma hdrstop
#endif
// for all others, include the necessary headers
#ifndef WX_PRECOMP
#include "wx/wx.h"
#endif
#include "game.h"
// --------------------------------------------------------------------------
// LifeReader
// --------------------------------------------------------------------------
class LifeReader
{
public:
LifeReader(wxInputStream& is);
inline bool IsOk() const { return m_ok; };
inline wxString GetDescription() const { return m_description; };
inline wxString GetRules() const { return m_rules; };
inline wxArrayString GetShape() const { return m_shape; };
inline LifePattern GetPattern() const
{
return LifePattern(_(""), m_description, m_rules, m_shape);
};
private:
bool m_ok;
wxString m_description;
wxString m_rules;
wxArrayString m_shape;
};
#endif // _LIFE_READER_H_

View File

@@ -23,9 +23,10 @@
*
*/
const LifeShape g_shapes[] =
const LifePattern g_patterns[] =
{
LifeShape( _("Glider"),
LifePattern(
_("Glider"),
_("The glider is the first of a series of life forms, known "
"as spaceships or fishes, which can travel along the game "
"field retaining their original shape."),
@@ -33,7 +34,8 @@ const LifeShape g_shapes[] =
".*."
"..*"
"***"),
LifeShape( _("Heavyweight spaceship"),
LifePattern(
_("Heavyweight spaceship"),
_("The glider is just the smaller of the spaceships; this "
"one, known as the heavyweight spaceship or 'big fish', "
"is the largest spaceship which can travel alone without "
@@ -44,7 +46,8 @@ const LifeShape g_shapes[] =
"......*"
"*.....*"
".******"),
LifeShape( _("Eater"),
LifePattern(
_("Eater"),
_("An eater is any still life that can repair itself from "
"some attacks. This one (bottom right), also known as "
"'fishhook', eats gliders and fishes (spaceships) provided "
@@ -60,7 +63,8 @@ const LifeShape g_shapes[] =
"......*.*."
"........*."
"........**" ),
LifeShape( _("Dice shaker"),
LifePattern(
_("Dice shaker"),
_("Oscillators have been extensively explored in Life!. "
"The dice shaker turns around each seven tics; thus, it "
"is an oscillator with a period of fourteen."),
@@ -71,7 +75,8 @@ const LifeShape g_shapes[] =
"*.*.*.*"
"*.*.*.*"
"**...**" ),
LifeShape( _("Hertz oscillator"),
LifePattern(
_("Hertz oscillator"),
_("The Hertz oscillator is a good example of a set of life "
"patterns known as 'billiard tables'. A billiard table is "
"an oscillator which is built inside a stable border. In "
@@ -88,7 +93,8 @@ const LifeShape g_shapes[] =
".............."
".......**....."
".......**....." ),
LifeShape( _("Phoenix"),
LifePattern(
_("Phoenix"),
_("A phoenix is a pattern whose cells all die in every "
"generation, and yet lives forever. For example, this is "
"a phoenix with period two."),
@@ -101,7 +107,8 @@ const LifeShape g_shapes[] =
".*......"
"...*.*.."
"...*...." ),
LifeShape( _("R-pentomino"),
LifePattern(
_("R-pentomino"),
_("The R-pentomino is a methuselah - a life form which "
"lives for hundreds of generations without stabilizing "
"or dying. In particular, the R-Pentomino requires more "
@@ -111,7 +118,8 @@ const LifeShape g_shapes[] =
".**"
"**."
".*." ),
LifeShape( _("Thunderbird"),
LifePattern(
_("Thunderbird"),
_("The thunderbird is another popular methuselah, which "
"doesn't stabilize until the 243th generation. Note that "
"because the initial configuration is symmetrical with "
@@ -123,14 +131,16 @@ const LifeShape g_shapes[] =
".*."
".*."
".*." ),
LifeShape( _("Accorn"),
LifePattern(
_("Accorn"),
_("Probably the most popular methuselah, the accorn lives "
"for 5206 (!) generations."),
7, 3,
".*....."
"...*..."
"**..***" ),
LifeShape( _("Galaxy"),
LifePattern(
_("Galaxy"),
_("One from my personal collection. It is really beautiful "
"to see this configuration expand and shrink periodically "
"for hundreds of tics before reaching a stable state."),
@@ -148,7 +158,8 @@ const LifeShape g_shapes[] =
"......*......"
"......*......"
".......***..." ),
LifeShape( _("Glider gun"),
LifePattern(
_("Glider gun"),
_("A gun is a stationary pattern that emits spaceships "
"forever. The glider gun shown here was the first known "
"gun, and indeed the first known finite pattern with "
@@ -164,7 +175,8 @@ const LifeShape g_shapes[] =
"**.........*...**........*.........."
"............*.*....................."
".............*......................" ),
LifeShape( _("Puffer train"),
LifePattern(
_("Puffer train"),
_("A puffer is an object that moves like a spaceship, except "
"that it leaves a trail of debris behind. The puffer train "
"is one of the best-known puffers. Originally found by "
@@ -191,7 +203,8 @@ const LifeShape g_shapes[] =
"....*"
"*...*"
".****" ),
LifeShape( _("Max"),
LifePattern(
_("Max"),
_("Max is the fastest-growing known pattern in Conway's Game "
"of Life (possibly the fastest possible). It fills space to "
"a density of 1/2, conjectured to be the maximum density, "