Applied patch [ 1331340 ] faster Drawing of Polygons and Polylines
Chris Borgolte git-svn-id: https://svn.wxwidgets.org/svn/wx/wxWidgets/trunk@36998 c3d73ce0-8a6f-49c7-b76d-6d57e0e08775
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@@ -687,7 +687,19 @@ void wxWindowDC::DoDrawLines( int n, wxPoint points[], wxCoord xoffset, wxCoord
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if (m_pen.GetStyle() == wxTRANSPARENT) return;
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if (n <= 0) return;
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GdkPoint *gpts = new GdkPoint[n];
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//Check, if scaling is necessary
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bool doScale(true);
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long val(10);
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if (!xoffset)
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if (!yoffset)
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if (XLOG2DEV(val)==val)
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if (YLOG2DEV(val)==val)
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doScale = false;
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GdkPoint *gpts = NULL;
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if (doScale){
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gpts = new GdkPoint[n];
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if (! gpts)
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{
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wxFAIL_MSG( wxT("Cannot allocate PolyLine") );
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@@ -704,10 +716,20 @@ void wxWindowDC::DoDrawLines( int n, wxPoint points[], wxCoord xoffset, wxCoord
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gpts[i].x = x1;
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gpts[i].y = y1;
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}
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}
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else {
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for (int i = 0; i < n; i++) {
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CalcBoundingBox( points[i].x, points[i].y );
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}
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//GdkPoint and wxPoint have the same memory allignment, so we can cast one into another
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gpts = reinterpret_cast<GdkPoint*>(points);
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}
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if (m_window)
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gdk_draw_lines( m_window, m_penGC, gpts, n);
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if (doScale)
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delete[] gpts;
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}
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@@ -717,7 +739,21 @@ void wxWindowDC::DoDrawPolygon( int n, wxPoint points[], wxCoord xoffset, wxCoor
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if (n <= 0) return;
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GdkPoint *gdkpoints = new GdkPoint[n+1];
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//Check, if scaling is necessary
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bool doScale(true);
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long val(10);
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if (!xoffset)
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if (!yoffset)
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if (XLOG2DEV(val)==val)
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if (YLOG2DEV(val)==val){
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doScale = false;
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}
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GdkPoint *gdkpoints = NULL;
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if (doScale){
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gdkpoints = new GdkPoint[n+1]; //FIXME: Why the "+1"
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int i;
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for (i = 0 ; i < n ; i++)
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{
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@@ -726,9 +762,24 @@ void wxWindowDC::DoDrawPolygon( int n, wxPoint points[], wxCoord xoffset, wxCoor
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CalcBoundingBox( points[i].x + xoffset, points[i].y + yoffset );
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}
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}
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else {
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int i(0);
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for (; i < n ; ++i) {
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CalcBoundingBox( points[i].x, points[i].y );
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}
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//GdkPoint and wxPoint have the same memory allignment, so we can cast one into another
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gdkpoints = reinterpret_cast<GdkPoint*> (points);
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}
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if (m_window)
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{
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//I think wxSOLID is the most often used style (it is for me),
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//so I put it in front of the if ... ifelse's
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if (m_brush.GetStyle() == wxSOLID)
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{
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gdk_draw_polygon( m_window, m_brushGC, TRUE, gdkpoints, n );
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}else
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if (m_brush.GetStyle() != wxTRANSPARENT)
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{
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if ((m_brush.GetStyle() == wxSTIPPLE_MASK_OPAQUE) && (m_brush.GetStipple()->GetMask()))
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@@ -782,6 +833,7 @@ void wxWindowDC::DoDrawPolygon( int n, wxPoint points[], wxCoord xoffset, wxCoor
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}
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}
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if (doScale)
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delete[] gdkpoints;
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}
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@@ -687,7 +687,19 @@ void wxWindowDC::DoDrawLines( int n, wxPoint points[], wxCoord xoffset, wxCoord
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if (m_pen.GetStyle() == wxTRANSPARENT) return;
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if (n <= 0) return;
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GdkPoint *gpts = new GdkPoint[n];
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//Check, if scaling is necessary
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bool doScale(true);
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long val(10);
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if (!xoffset)
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if (!yoffset)
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if (XLOG2DEV(val)==val)
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if (YLOG2DEV(val)==val)
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doScale = false;
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GdkPoint *gpts = NULL;
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if (doScale){
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gpts = new GdkPoint[n];
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if (! gpts)
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{
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wxFAIL_MSG( wxT("Cannot allocate PolyLine") );
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@@ -704,10 +716,20 @@ void wxWindowDC::DoDrawLines( int n, wxPoint points[], wxCoord xoffset, wxCoord
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gpts[i].x = x1;
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gpts[i].y = y1;
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}
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}
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else {
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for (int i = 0; i < n; i++) {
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CalcBoundingBox( points[i].x, points[i].y );
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}
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//GdkPoint and wxPoint have the same memory allignment, so we can cast one into another
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gpts = reinterpret_cast<GdkPoint*>(points);
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}
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if (m_window)
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gdk_draw_lines( m_window, m_penGC, gpts, n);
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if (doScale)
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delete[] gpts;
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}
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@@ -717,7 +739,21 @@ void wxWindowDC::DoDrawPolygon( int n, wxPoint points[], wxCoord xoffset, wxCoor
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if (n <= 0) return;
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GdkPoint *gdkpoints = new GdkPoint[n+1];
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//Check, if scaling is necessary
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bool doScale(true);
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long val(10);
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if (!xoffset)
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if (!yoffset)
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if (XLOG2DEV(val)==val)
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if (YLOG2DEV(val)==val){
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doScale = false;
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}
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GdkPoint *gdkpoints = NULL;
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if (doScale){
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gdkpoints = new GdkPoint[n+1]; //FIXME: Why the "+1"
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int i;
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for (i = 0 ; i < n ; i++)
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{
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@@ -726,9 +762,24 @@ void wxWindowDC::DoDrawPolygon( int n, wxPoint points[], wxCoord xoffset, wxCoor
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CalcBoundingBox( points[i].x + xoffset, points[i].y + yoffset );
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}
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}
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else {
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int i(0);
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for (; i < n ; ++i) {
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CalcBoundingBox( points[i].x, points[i].y );
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}
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//GdkPoint and wxPoint have the same memory allignment, so we can cast one into another
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gdkpoints = reinterpret_cast<GdkPoint*> (points);
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}
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if (m_window)
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{
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//I think wxSOLID is the most often used style (it is for me),
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//so I put it in front of the if ... ifelse's
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if (m_brush.GetStyle() == wxSOLID)
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{
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gdk_draw_polygon( m_window, m_brushGC, TRUE, gdkpoints, n );
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}else
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if (m_brush.GetStyle() != wxTRANSPARENT)
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{
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if ((m_brush.GetStyle() == wxSTIPPLE_MASK_OPAQUE) && (m_brush.GetStipple()->GetMask()))
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@@ -782,6 +833,7 @@ void wxWindowDC::DoDrawPolygon( int n, wxPoint points[], wxCoord xoffset, wxCoor
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}
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}
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if (doScale)
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delete[] gdkpoints;
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}
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