allow the UTF8 build to treat C locale as UTF8, too, it's a 7bit subset of it, so it should be OK
git-svn-id: https://svn.wxwidgets.org/svn/wx/wxWidgets/trunk@45703 c3d73ce0-8a6f-49c7-b76d-6d57e0e08775
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@@ -1544,18 +1544,28 @@ static bool wxIsLocaleUtf8()
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{
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{
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// "UTF-8" is used by modern glibc versions, but test other variants
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// "UTF-8" is used by modern glibc versions, but test other variants
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// as well, just in case:
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// as well, just in case:
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return strcmp(charset, "UTF-8") == 0 ||
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if ( strcmp(charset, "UTF-8") == 0 ||
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strcmp(charset, "utf-8") == 0 ||
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strcmp(charset, "utf-8") == 0 ||
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strcmp(charset, "UTF8") == 0 ||
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strcmp(charset, "UTF8") == 0 ||
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strcmp(charset, "utf8") == 0;
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strcmp(charset, "utf8") == 0 )
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{
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return true;
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}
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}
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}
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else // nl_langinfo() failed
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#endif
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#endif
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// check if we're running under the "C" locale: it is 7bit subset
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// of UTF-8, so it can be safely used with the UTF-8 build:
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const char *lc_ctype = setlocale(LC_CTYPE, NULL);
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if ( lc_ctype &&
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(strcmp(lc_ctype, "C") == 0 || strcmp(lc_ctype, "POSIX") == 0) )
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{
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{
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// we don't know what charset libc is using, so assume the worst
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return true;
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// to be safe:
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return false;
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}
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}
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// we don't know what charset libc is using, so assume the worst
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// to be safe:
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return false;
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}
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}
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void wxUpdateLocaleIsUtf8()
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void wxUpdateLocaleIsUtf8()
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