allow the UTF8 build to treat C locale as UTF8, too, it's a 7bit subset of it, so it should be OK

git-svn-id: https://svn.wxwidgets.org/svn/wx/wxWidgets/trunk@45703 c3d73ce0-8a6f-49c7-b76d-6d57e0e08775
This commit is contained in:
Václav Slavík
2007-04-28 07:06:18 +00:00
parent 09a68e8818
commit e40dfb3a38

View File

@@ -1544,18 +1544,28 @@ static bool wxIsLocaleUtf8()
{
// "UTF-8" is used by modern glibc versions, but test other variants
// as well, just in case:
return strcmp(charset, "UTF-8") == 0 ||
strcmp(charset, "utf-8") == 0 ||
strcmp(charset, "UTF8") == 0 ||
strcmp(charset, "utf8") == 0;
if ( strcmp(charset, "UTF-8") == 0 ||
strcmp(charset, "utf-8") == 0 ||
strcmp(charset, "UTF8") == 0 ||
strcmp(charset, "utf8") == 0 )
{
return true;
}
}
else // nl_langinfo() failed
#endif
// check if we're running under the "C" locale: it is 7bit subset
// of UTF-8, so it can be safely used with the UTF-8 build:
const char *lc_ctype = setlocale(LC_CTYPE, NULL);
if ( lc_ctype &&
(strcmp(lc_ctype, "C") == 0 || strcmp(lc_ctype, "POSIX") == 0) )
{
// we don't know what charset libc is using, so assume the worst
// to be safe:
return false;
return true;
}
// we don't know what charset libc is using, so assume the worst
// to be safe:
return false;
}
void wxUpdateLocaleIsUtf8()